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Kategorie szczegółowe BISAC
 The Medium of the Video Game Mark J. P. Wolf Ralph H. Baer 9780292791503 University of Texas Press
The Medium of the Video Game

Mark J. P. Wolf Ralph H. Baer

Over a mere three decades, the video game has become the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or game-playing equipment, such as the PlayStation 2, generates great excitement and even buying frenzies. Yet, until now, this giant on the popular culture landscape has received little in-depth study or analysis.

In this book, Mark J. P. Wolf and four other scholars conduct the first thorough investigation of the video game as an...

Over a mere three decades, the video game has become the entertainment medium of choice for millions of people, who now spend more time in the inte...

cena: 87,57
 The Video Game Explosion: A History from PONG to PlayStation and Beyond Wolf, Mark J. P. 9780313338687 Greenwood Press
The Video Game Explosion: A History from PONG to PlayStation and Beyond

Wolf, Mark J. P.

The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part of popular culture today. All aspects of video games and gaming culture are covered inside this engaging reference, including the leading video game innovators, the technological advances that made the games of the late 1970s and those of today possible, the corporations that won and lost billions of dollars pursing this lucrative market, arcade culture, as well as the demise of free-standing video consoles and the rise of home-based and...

The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral...

cena: 493,23
 The Video Game Theory Reader Mark J. P. Wolf Bernard Perron 9780415965781 Routledge
The Video Game Theory Reader

Mark J. P. Wolf Bernard Perron
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film.
The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games...
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar ...
cena: 705,83
 Myst and Riven: The World of the d'Ni Wolf, Mark J. P. 9780472051496 University of Michigan Press
Myst and Riven: The World of the d'Ni

Wolf, Mark J. P.

Myst "and "Riven is well-written, interesting, on-topic, insightful, and a real pleasure to read.
Edward Castronova, Indiana University

Video games have become a major cultural force, and within their history, "Myst "and its sequel "Riven "stand out as influential examples. Myst" and "Riven: " The World of the D ni" is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films...

Myst "and "Riven is well-written, interesting, on-topic, insightful, and a real pleasure to read.
Edward Castronova, Indiana University

Vi...

cena: 107,35
 Before the Crash: Early Video Game History Wolf, Mark J. P. 9780814334508 Wayne State University Press
Before the Crash: Early Video Game History

Wolf, Mark J. P.

Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P. Wolf assembles essays that examine the fleeting golden age of video games, an era sometimes overlooked for...

Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant wi...

cena: 126,51
 Building Imaginary Worlds: The Theory and History of Subcreation Wolf, Mark J. P. 9780415631198 Routledge
Building Imaginary Worlds: The Theory and History of Subcreation

Wolf, Mark J. P.
From Atlantis to Azeroth, Mark J.P. Wolf's study of imaginary worlds theorises world-building across mediums, including those in literature, comics, film, radio, television, board games, video games, and more. He argues that imaginary worlds - which are often transnarrative, transmedial, and transauthorial in nature - are dynamic objects of inquiry for media studies.
From Atlantis to Azeroth, Mark J.P. Wolf's study of imaginary worlds theorises world-building across mediums, including those in literature, comics, f...
cena: 900,54
 LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon Wolf, Mark J. P. 9780415722872 Routledge
LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon

Wolf, Mark J. P.

Since the "Automatic Binding Bricks" that LEGO produced in 1949, and the LEGO "System of Play" that began with the release of Town Plan No. 1 (1955), LEGO bricks have gone on to become a global phenomenon, and the favorite building toy of children, as well as many an AFOL (Adult Fan of LEGO). LEGO has also become a medium into which a wide number of media franchises, including Star Wars, Harry Potter, Pirates of the Caribbean, Batman, Superman, Lord of the Rings, and others, have adapted their characters, vehicles, props, and settings. The LEGO...

Since the "Automatic Binding Bricks" that LEGO produced in 1949, and the LEGO "System of Play" that began with the release of Town Plan No. 1 (1955...

cena: 803,19
 LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon Wolf, Mark J. P. 9780415722919 Routledge
LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon

Wolf, Mark J. P.

Since the "Automatic Binding Bricks" that LEGO produced in 1949, and the LEGO "System of Play" that began with the release of Town Plan No. 1 (1955), LEGO bricks have gone on to become a global phenomenon, and the favorite building toy of children, as well as many an AFOL (Adult Fan of LEGO). LEGO has also become a medium into which a wide number of media franchises, including Star Wars, Harry Potter, Pirates of the Caribbean, Batman, Superman, Lord of the Rings, and others, have adapted their characters, vehicles, props, and settings. The LEGO...

Since the "Automatic Binding Bricks" that LEGO produced in 1949, and the LEGO "System of Play" that began with the release of Town Plan No. 1 (1955...

cena: 204,40
 Video Games Around the World Wolf, Mark J. P.; Iwatani, Toru 9780262527163 John Wiley & Sons
Video Games Around the World

Wolf, Mark J. P.; Iwatani, Toru

Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering...

Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic produc...

cena: 300,59
 Revisiting Imaginary Worlds: A Subcreation Studies Anthology Mark J. P. Wolf 9781138942059 Routledge
Revisiting Imaginary Worlds: A Subcreation Studies Anthology

Mark J. P. Wolf

The concept of world and the practice of world creation have been with us since antiquity, but they are now achieving unequalled prominence. In this timely anthology of subcreation studies, an international roster of contributors come together to examine the rise and structure of worlds, the practice of world-building, and the audience's reception of imaginary worlds. Including essays written by world-builders A.K. Dewdney and Alex McDowell and offering critical analyses of popular worlds such as those of Oz, The Lord of the Rings, Star Trek, Star Wars, Battlestar Galactica, and...

The concept of world and the practice of world creation have been with us since antiquity, but they are now achieving unequalled prominence. In thi...

cena: 803,19
ilość książek w kategorii: 15
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