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The Timelord's Handbook
ISBN: 9781451547276 / Angielski / Miękka / 168 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The conquest of time & space has never been easier. Based on Time Bandit, the classic video game, now an emulator favorite, the Handbook includes five books in one: o Game manual--Updated and illustrated. o Clue book--Discover the legend of each land, clues, maps, and playing tips to aid in your quest. o Fiction--Explore the history of the Timelords and the details of their incredible technology. o Perspectives--How was the game was created and has anyone reached "The End"? o Answers--Stuck about Excalibur? Lost in Ghost Town? Get solutions to all the adventures, plus the secret of...
The conquest of time & space has never been easier. Based on Time Bandit, the classic video game, now an emulator favorite, the Handbook includes five...
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cena:
39,82 |
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Replay: The History of Video Games
ISBN: 9780956507204 / Angielski / Miękka / 516 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. A riveting account of the strange birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. Based on extensive research and over 140 exclusive interviews with key movers and shakers from gaming's past, Replay tells the sensational story of how the creative vision of game designers gave rise to one of the world's most popular and dynamic art forms.
A riveting account of the strange birth and remarkable evolution of the most important development in entertainment since television, Replay is the ul...
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cena:
115,22 |
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Last Rebellion: The Official Strategy Guide
ISBN: 9781451519181 / Angielski / Miękka / 70 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Stuck? Can't find what you need? Looking for a few good tips? Don't get mad, get some guidance
Stuck? Can't find what you need? Looking for a few good tips? Don't get mad, get some guidance
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cena:
100,01 |
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Mana Khemia 2: The Official Strategy Guide
ISBN: 9781449560720 / Angielski / Miękka / 178 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Stuck? Can't find what you need? Looking for a few good tips? Don't get mad, get some guidance
Stuck? Can't find what you need? Looking for a few good tips? Don't get mad, get some guidance
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cena:
176,49 |
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A Witch's Tale: The Official Strategy Guide
ISBN: 9781449580643 / Angielski / Miękka / 40 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. It's up to Liddell to clean out each of the six kingdoms and put a stop to the Eld Witch's antics, and at the same time hone her skills to become the most powerful witch the world has ever known. Don't go it alone, bring the official guide and you'll never get lost
It's up to Liddell to clean out each of the six kingdoms and put a stop to the Eld Witch's antics, and at the same time hone her skills to become the ...
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cena:
120,03 |
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Designing Games for Ethics: Models, Techniques and Frameworks
ISBN: 9781609601201 / Angielski / Twarda / 408 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. "This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.
"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challe...
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cena:
912,47 |
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All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture
ISBN: 9780307463555 / Angielski / Miękka / 352 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon.
Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from... Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and ...
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cena:
76,23 |
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How to win at Modern Warfare 2.
ISBN: 9781453789094 / Angielski / Miękka / 124 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. One Shot Sammy is a complete Modern Warfare 2 expert In Modern Warfare 2 One Shot Sammy has been awarded a 1000 achievement points, meaning that he has completed all 50 game achievements to include: completing all Campaign missions on Veteran difficulty, earning all 69 stars in the Special Ops Missions, collecting all the enemy Intel items, and much, much more. Additionally online One Shot Sammy is a multi-prestige player, and has earned several Prestige awards as well as the complete respect and fear of his fellow players. Now One Shot Sammy will reveal his tactics and strategies so that...
One Shot Sammy is a complete Modern Warfare 2 expert In Modern Warfare 2 One Shot Sammy has been awarded a 1000 achievement points, meaning that he h...
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cena:
39,98 |
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Level Design: Concept, Theory, and Practice
ISBN: 9781568813387 / Angielski / Miękka / 408 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building,...
Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level des...
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cena:
360,17 |
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On the Way to Fun: An Emotion-Based Approach to Successful Game Design
ISBN: 9781568815824 / Angielski / Miękka / 200 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players even without the need for fancy graphics and effects but by relying on basic emotions and instincts instead. This book will be most beneficial to aspiring and beginning... How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the ma... |
cena:
243,34 |
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Video Games and Learning: Teaching and Participatory Culture in the Digital Age
ISBN: 9780807751985 / Angielski / Miękka / 253 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the gamer generation? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, games cultures, and educational game design. Building on over 10 years of research, Kurt Squire tells the story of the emerging field of immersive digitally mediated learning environments (or games) and outlines the future of education.
Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the gamer generation? This accessible book...
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cena:
131,39 |
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Gaming Matters: Art, Science, Magic, and the Computer Game Medium
ISBN: 9780817317379 / Angielski / Twarda / 168 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the video game complex the games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training.In Gaming Matters, McAllister and coauthor Judd Ruggill turn from the...
In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the video game complex the games t...
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cena:
136,25 |
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Myst and Riven: The World of the d'Ni
ISBN: 9780472051496 / Angielski / Miękka / 136 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Myst "and "Riven is well-written, interesting, on-topic, insightful, and a real pleasure to read. Video games have become a major cultural force, and within their history, "Myst "and its sequel "Riven "stand out as influential examples. Myst" and "Riven: " The World of the D ni" is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films... Myst "and "Riven is well-written, interesting, on-topic, insightful, and a real pleasure to read. Vi... |
cena:
107,35 |
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The Golden Age of Video Games: The Birth of a Multi-Billion Dollar Industry
ISBN: 9781439873236 / Angielski / Miękka / 218 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene. This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new e... |
cena:
233,60 |
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Street Fighter IV & Super Street Fighter IV: Official Complete Works
ISBN: 9781926778259 / Angielski / Miękka / 176 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych.
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cena:
181,55 |
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The Video Game Industry: Formation, Present State, and Future
ISBN: 9780415896528 / Angielski / Twarda / 282 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. 'The Video Game Industry' provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. This book describes and defines video games as their own special medium.
'The Video Game Industry' provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry....
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cena:
803,19 |
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Gameplay Mode : War, Simulation, and Technoculture
ISBN: 9780816653348 / Angielski / Twarda / 248 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, Patrick Crogan argues, we must first understand the military logics that created and continue to inform them. Gameplay Mode situates computer games and gaming within the contemporary technocultural moment, connecting them to developments in the conceptualization of pure war since the Second World... From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their developm... |
cena:
292,07 |
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Gameplay Mode: War, Simulation, and Technoculture
ISBN: 9780816653355 / Angielski / Miękka / 248 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, Patrick Crogan argues, we must first understand the military logics that created and continue to inform them. Gameplay Mode situates computer games and gaming within the contemporary technocultural moment, connecting them to developments in the conceptualization of pure war since the Second World... From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their developm... |
cena:
102,18 |
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How to Do Things with Videogames
ISBN: 9780816676477 / Angielski / Miękka / 192 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with... In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers n... |
cena:
68,10 |
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Military Simulation & Serious Games: Where We Came From and Where We Are Going
ISBN: 9780984399321 / Angielski / Twarda / 412 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This collection of essays on the technical, social, and economic importance of simulation and gaming techniques, tools, and technologies provides a fascinating historical summary, explores important technical capabilities, and speculates on the role that these technologies will play in the future. 412 pp.
This collection of essays on the technical, social, and economic importance of simulation and gaming techniques, tools, and technologies provides a fa...
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cena:
234,57 |