In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the video game complex the games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training.In Gaming Matters, McAllister and coauthor Judd Ruggill turn from the...
In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the video game complex the games t...