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Kategorie szczegółowe BISAC
 How to Do Things with Videogames Ian Bogost 9780816676477 University of Minnesota Press
How to Do Things with Videogames

Ian Bogost

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with...

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers n...

cena: 73,42
 Alien Phenomenology, or What It's Like to Be a Thing Ian Bogost 9780816678983 University of Minnesota Press
Alien Phenomenology, or What It's Like to Be a Thing

Ian Bogost

Humanity has sat at the center of philosophical thinking for too long. The recent advent of environmental philosophy and posthuman studies has widened our scope of inquiry to include ecosystems, animals, and artificial intelligence. Yet the vast majority of the stuff in our universe, and even in our lives, remains beyond serious philosophical concern.

In Alien Phenomenology, or What It's Like to Be a Thing, Ian Bogost develops an object-oriented ontology that puts things at the center of being--a philosophy in which nothing exists any more or less than anything else, in which...

Humanity has sat at the center of philosophical thinking for too long. The recent advent of environmental philosophy and posthuman studies has wide...

cena: 78,32
 How to Talk about Videogames: Volume 47 Ian Bogost 9780816699124 University of Minnesota Press
How to Talk about Videogames: Volume 47

Ian Bogost

Videogames Aren't they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.

Delving into popular, familiar games like Flappy Bird, Mirror's Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully,...

Videogames Aren't they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagneri...

cena: 78,32
 Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games Ian Bogost 9780465051724 Basic Books
Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games

Ian Bogost
How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds-forges a new path for creativity and joy in our impatient age
Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities.

The key to this playful mindset lies in discovering the...

How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds-forges a new path for creativity and joy...
cena: 154,67


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