A compelling account of contemporary Sacred Harp singing, "Traveling Home" describes how this vibrant musical tradition brings together Americans of widely divergent religious and political beliefs. Named after the most popular of the nineteenth-century shape-note tunebooks--which employed an innovative notation system to teach singers to read music--Sacred Harp singing has been part of rural Southern life for more than 150 years.In the wake of the folk revival of the 1950s and '60s, this participatory musical tradition attracted new singers from all over America. All-day "singings" from...
A compelling account of contemporary Sacred Harp singing, "Traveling Home" describes how this vibrant musical tradition brings together Americans o...
A compelling account of contemporary Sacred Harp singing, "Traveling Home" describes how this vibrant musical tradition brings together Americans of widely divergent religious and political beliefs. Named after the most popular of the nineteenth-century shape-note tunebooks--which employed an innovative notation system to teach singers to read music--Sacred Harp singing has been part of rural Southern life for more than 150 years.In the wake of the folk revival of the 1950s and '60s, this participatory musical tradition attracted new singers from all over America. All-day "singings" from "The...
A compelling account of contemporary Sacred Harp singing, "Traveling Home" describes how this vibrant musical tradition brings together Americans of w...
Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-based music lessons changing the nature of amateur musicianship? This book is about play, performance, and participatory culture in the digital age. Miller shows how video games and social media are bridging virtual and visceral experience, creating dispersed communities who forge meaningful connections by "playing along" with popular culture. Playing Along reveals how digital media...
Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in <...
What happens when machines teach humans to dance? Dance video games transform players' experiences of popular music, invite experimentation with gendered and racialized movement styles, and present new possibilities for teaching, learning, and archiving choreography. Drawing on five years of research with players, game designers, and choreographers for the Just Dance and Dance Central games, Playable Bodies situates dance games in a media ecology that includes the larger game industry, viral music videos, reality TV competitions, marketing campaigns, and emerging...
What happens when machines teach humans to dance? Dance video games transform players' experiences of popular music, invite experimentation with gende...
What happens when machines teach humans to dance? Dance video games transform players' experiences of popular music, invite experimentation with gendered and racialized movement styles, and present new possibilities for teaching, learning, and archiving choreography. Drawing on five years of research with players, game designers, and choreographers for the Just Dance and Dance Central games, Playable Bodies situates dance games in a media ecology that includes the larger game industry, viral music videos, reality TV competitions, marketing campaigns, and emerging...
What happens when machines teach humans to dance? Dance video games transform players' experiences of popular music, invite experimentation with gende...