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Kategorie szczegółowe BISAC

Kategoria BISAC: Games & Activities >> Role Playing & Fantasy

ilość książek w kategorii: 2882

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 My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft Nardi, Bonnie 9780472050987 University of Michigan Press
My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft

ISBN: 9780472050987 / Angielski / Miękka / 248 str.

ISBN: 9780472050987/Angielski/Miękka/248 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Bonnie Nardi

"Ever since the creators of the animated television show South Park turned their lovingly sardonic gaze on the massively multiplayer online game World of Warcraft for an entire episode, WoW's status as an icon of digital culture has been secure. My Life as a Night Elf Priest digs deep beneath the surface of that icon to explore the rich particulars of the World of Warcraft player's experience."
--Julian Dibbell, Wired

"World of Warcraft is the best representative of a significant new technology, art form, and sector of society: the...

"Ever since the creators of the animated television show South Park turned their lovingly sardonic gaze on the massively multiplayer online ...

cena: 127,32

 Gameplay Mode : War, Simulation, and Technoculture Patrick Crogan 9780816653348 University of Minnesota Press
Gameplay Mode : War, Simulation, and Technoculture

ISBN: 9780816653348 / Angielski / Twarda / 248 str.

ISBN: 9780816653348/Angielski/Twarda/248 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Patrick Crogan

From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, Patrick Crogan argues, we must first understand the military logics that created and continue to inform them. Gameplay Mode situates computer games and gaming within the contemporary technocultural moment, connecting them to developments in the conceptualization of pure war since the Second World...

From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their developm...

cena: 305,41

 Gameplay Mode: War, Simulation, and Technoculture Crogan, Patrick 9780816653355 University of Minnesota Press
Gameplay Mode: War, Simulation, and Technoculture

ISBN: 9780816653355 / Angielski / Miękka / 248 str.

ISBN: 9780816653355/Angielski/Miękka/248 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Patrick Crogan

From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, Patrick Crogan argues, we must first understand the military logics that created and continue to inform them. Gameplay Mode situates computer games and gaming within the contemporary technocultural moment, connecting them to developments in the conceptualization of pure war since the Second World...

From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their developm...

cena: 106,61

 How to Do Things with Videogames Ian Bogost 9780816676477 University of Minnesota Press
How to Do Things with Videogames

ISBN: 9780816676477 / Angielski / Miękka / 192 str.

ISBN: 9780816676477/Angielski/Miękka/192 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ian Bogost

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with...

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers n...

cena: 72,67

 eGods: Faith Versus Fantasy in Computer Gaming Bainbridge, William Sims 9780199935819 Oxford University Press, USA
eGods: Faith Versus Fantasy in Computer Gaming

ISBN: 9780199935819 / Angielski / Twarda / 336 str.

ISBN: 9780199935819/Angielski/Twarda/336 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
William Sims Bainbridge
What is the relationship between religion and multi-player online roleplaying games? Are such games simply a secular distraction from traditional religious practices, or do they in fact offer a different route to the sacred?

In eGods, a leading scholar in the study of virtual gameworlds takes an in-depth look at the fantasy religions of 41 games and arrives at some surprising conclusions. William Sims Bainbridge investigates all aspects of the gameworlds' religious dimensions: the focus on sacred spaces; the prevalence of magic; the fostering of a tribal morality by both religion...

What is the relationship between religion and multi-player online roleplaying games? Are such games simply a secular distraction from traditional reli...
cena: 522,98

 eGods: Faith Versus Fantasy in Computer Gaming Bainbridge, William Sims 9780199935833 Oxford University Press, USA
eGods: Faith Versus Fantasy in Computer Gaming

ISBN: 9780199935833 / Angielski / Miękka / 336 str.

ISBN: 9780199935833/Angielski/Miękka/336 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
William Sims Bainbridge
What is the relationship between religion and multi-player online roleplaying games? Are such games simply a secular distraction from traditional religious practices, or do they in fact offer a different route to the sacred?

In eGods, a leading scholar in the study of virtual gameworlds takes an in-depth look at the fantasy religions of 41 games and arrives at some surprising conclusions. William Sims Bainbridge investigates all aspects of the gameworlds' religious dimensions: the focus on sacred spaces; the prevalence of magic; the fostering of a tribal morality by both religion...

What is the relationship between religion and multi-player online roleplaying games? Are such games simply a secular distraction from traditional reli...
cena: 146,33

 Dragon Age: The World of Thedas Volume 1 Ben Gelinas 9781616551155 Dark Horse Comics
Dragon Age: The World of Thedas Volume 1

ISBN: 9781616551155 / Angielski / Twarda / 184 str.

ISBN: 9781616551155/Angielski/Twarda/184 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ben Gelinas
For Dragon Age newcomers, this comprehensive volume brings you up to speed on everything you need to know about the regions, religions, monsters, magic, and more For dedicated fans, never before have the secrets of BioWare's epic fantasy been revealed so completely and so compellingly

* Filled with never-before-seen art by the creators of the games

* New Dragon Age game coming in 2013

* From the writers and artists of the Dragon Age games.

The definitive guide

For Dragon Age newcomers, this comprehensive volume brings you up to speed on everything you need to know about the regions, religions, monster...
cena: 220,58

 The Fantasy Sport Industry: Games Within Games Billings, Andrew 9780415525183 Routledge
The Fantasy Sport Industry: Games Within Games

ISBN: 9780415525183 / Angielski / Twarda / 166 str.

ISBN: 9780415525183/Angielski/Twarda/166 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Andrew C. Billings; Brody J. Ruihley

Fantasy sport has become big business. Recent estimates suggest that there as many as 27 million fantasy sport participants in the US alone, spending $1.5bn annually, with many millions more around the world. This is the first in-depth study of fantasy sport as a cultural and social phenomenon and a significant and growing component of the contemporary sports economy.

This book presents an overview of the history of fantasy sport and its close connection to innovations in sports media. Drawing on extensive empirical research, it offers an analysis of the demographics of fantasy sport,...

Fantasy sport has become big business. Recent estimates suggest that there as many as 27 million fantasy sport participants in the US alone, spendi...

cena: 727,18

 Playing with the Past : Digital Games and the Simulation of History Matthew Wilhelm Kapell Andrew B. R. Elliott 9781623566142 Bloomsbury Academic
Playing with the Past : Digital Games and the Simulation of History

ISBN: 9781623566142 / Angielski / Twarda / 400 str.

ISBN: 9781623566142/Angielski/Twarda/400 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Matthew Wilhelm Kapell; Andrew B. R. Elliott
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future.

What can World War Two...
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playi...
cena: 678,70

 Playing with the Past: Digital Games and the Simulation of History Kapell, Matthew Wilhelm 9781623567286 Bloomsbury Academic
Playing with the Past: Digital Games and the Simulation of History

ISBN: 9781623567286 / Angielski / Miękka / 400 str.

ISBN: 9781623567286/Angielski/Miękka/400 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Matthew Wilhelm Kapell; Andrew B. R. Elliott

Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future.

What can World War Two...

Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Pl...

cena: 193,86

 Fighting Sail: Fleet Actions 1775-1815 Miller, Ryan 9781472807700 Osprey Publishing (UK)
Fighting Sail: Fleet Actions 1775-1815

ISBN: 9781472807700 / Angielski / Miękka / 64 str.

ISBN: 9781472807700/Angielski/Miękka/64 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ryan Miller; Peter Dennis
In the years between 1776 and 1815, grand square-rigged sailing ships dominated warfare on the high seas. Fighting Sail is a tabletop wargame of fleet battles in this age of canvas, cannon, and timbers. Players take on the roles of fleet admirals from one of eight different national fleets: America, Britain, France, Spain, The Netherlands, Portugal, Russia and Sweden in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812. Each fleet has access to different ships, tactics, and command personalities - each with its own strengths and weaknesses....
In the years between 1776 and 1815, grand square-rigged sailing ships dominated warfare on the high seas. Fighting Sail is a tabletop wargame of fleet...
cena: 76,49

 Dangerous Games: What the Moral Panic Over Role-Playing Games Says about Play, Religion, and Imagined Worlds Laycock, Joseph P 9780520284920 John Wiley & Sons
Dangerous Games: What the Moral Panic Over Role-Playing Games Says about Play, Religion, and Imagined Worlds

ISBN: 9780520284920 / Angielski / Miękka / 368 str.

ISBN: 9780520284920/Angielski/Miękka/368 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Joseph P Laycock
The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic.
Fantasy role-playing games do share several functions in common with religion. However, religion--as a socially constructed world of shared...
The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that i...
cena: 127,58

 The Dark Side of Game Play: Controversial Issues in Playful Environments Torill Elvira Mortensen Jonas Linderoth Ashley ML Brown 9781138827288 Routledge
The Dark Side of Game Play: Controversial Issues in Playful Environments

ISBN: 9781138827288 / Angielski / Twarda / 272 str.

ISBN: 9781138827288/Angielski/Twarda/272 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Torill Elvira Mortensen; Jonas Linderoth; Ashley ML Brown

Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an...

Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagoni...

cena: 775,66

 The Fantasy Sport Industry: Games within Games Billings, Andrew C. 9781138898714 Routledge
The Fantasy Sport Industry: Games within Games

ISBN: 9781138898714 / Angielski / Miękka / 176 str.

ISBN: 9781138898714/Angielski/Miękka/176 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Andrew C. Billings; Brody J. Ruihley

Fantasy sport has become big business. Recent estimates suggest that there as many as 27 million fantasy sport participants in the US alone, spending $1.5bn annually, with many millions more around the world. This is the first in-depth study of fantasy sport as a cultural and social phenomenon and a significant and growing component of the contemporary sports economy.

This book presents an overview of the history of fantasy sport and its close connection to innovations in sports media. Drawing on extensive empirical research, it offers an analysis of the demographics of...

Fantasy sport has become big business. Recent estimates suggest that there as many as 27 million fantasy sport participants in the US alone, spendi...

cena: 271,44

 Mmos from the Outside in: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life Bartle, Richard A. 9781484217801 Apress
Mmos from the Outside in: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life

ISBN: 9781484217801 / Angielski / Miękka / 514 str.

ISBN: 9781484217801/Angielski/Miękka/514 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Richard A. Bartle
This follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. Whereas its predecessor looked at how MMOs can change the world, MMOs from the Outside In: How Psychology, Law, Culture and Real Life see Massively-Multiplayer Role-playing Games looks at how the world can change MMOs and not always for the better. The aim of this book is to inform an up-coming generation of designers, to alert and educate players and designers-to-be, and to caution...
This follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pion...
cena: 242,07

 Make a 2D RPG in a Weekend: Second Edition: With RPG Maker Mv Perez, Darrin 9781484217924 Apress
Make a 2D RPG in a Weekend: Second Edition: With RPG Maker Mv

ISBN: 9781484217924 / Angielski / Miękka / 241 str.

ISBN: 9781484217924/Angielski/Miękka/241 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Darrin Perez
Updated for RPG Maker MV using JavaScript, Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker MV in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience.One of the hardest parts of game development is actually finishing a game, but it is also one of the most important steps on the way to becoming a game developer. If you have yet to finish a game, this book will give you the confidence and resources you need to...
Updated for RPG Maker MV using JavaScript, Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker M...
cena: 262,25

 Cathedr'l Fantasy Role Playing Chess: Tournament Edition Edward James Stinso 9781941901212 Visual Adjectives,
Cathedr'l Fantasy Role Playing Chess: Tournament Edition

ISBN: 9781941901212 / Angielski / Miękka / 154 str.

ISBN: 9781941901212/Angielski/Miękka/154 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Edward James Stinson III

The realm is yours to conquer and control, though your opponent will believe the same. It is up to you, your strategy, and the effectiveness of your troops to achieve victory.

With each character having their own hit points, armor, weapons, accuracy, spells, and unique abilities, a story is created with every match as you fight to protect your kingdom and conquer the realm of battle... The Chess Board.


The realm is yours to conquer and control, though your opponent will believe the same. It is up to you, your strategy, and the effectiveness of you...

cena: 114,16

 Wargame - The Roman Invasion, AD 43-84 Peter Dennis 9781911512035 Helion & Company
Wargame - The Roman Invasion, AD 43-84

ISBN: 9781911512035 / Angielski / Miękka / 48 str.

ISBN: 9781911512035/Angielski/Miękka/48 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Peter Dennis
In the Battle for Britain series, well-known historical illustrator Peter Dennis breathes life back into the 19th century paper soldier, supplying all the artwork neede to create the armies which struggled for supremacy through our island history. Here, the Legions of Rome and the fierce Celtic inhabitants of Britannia can clash again using simple rules from veteran wargamer Andy Callan. This source book shows you how to copy and make any number of colourful and durable stands of troops using traditional skills with glue and scissors. To play the game you will need a tabletop playing surface,...
In the Battle for Britain series, well-known historical illustrator Peter Dennis breathes life back into the 19th century paper soldier, supplying all...
cena: 100,63

 The Secret Byron Preiss Ted Mann Sean Kelly 9781596874442 iBooks
The Secret

ISBN: 9781596874442 / Angielski / Twarda / 226 str.

ISBN: 9781596874442/Angielski/Twarda/226 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Byron Preiss; Ted Mann; Sean Kelly
cena: 162,21

 Larp Boris Leist 9783868287394 Kehrer Verlag
Larp

ISBN: 9783868287394 / Angielski / Twarda / 272 str.

ISBN: 9783868287394/Angielski/Twarda/272 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Boris Leist

Warriors of Chaos, orcs, dwarfs, gunfighters, streetwalkers, zombies, mutants, Soldiers of the Apocalypse, and vampires--in his photobook LARP, the Duesseldorf-based photographer Boris Leist transports us into the world of Live Action Role Playing. The players in this book create characters, which, ideally, have the power to blend out the modern world and one's own social surroundings. Liberated from customary structures, rules, and conditions, they immerse themselves and move about in an alien world. The integration of facets of their own real personalities often plays a great role...

Warriors of Chaos, orcs, dwarfs, gunfighters, streetwalkers, zombies, mutants, Soldiers of the Apocalypse, and vampires--in his photobook LARP

cena: 152,46

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