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Kategorie szczegółowe BISAC

Kategoria BISAC: Games & Activities >> Role Playing & Fantasy

ilość książek w kategorii: 2877

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The Adventurer's Guidebook: Tieflings

ISBN: 9781965731000 / Angielski

ISBN: 9781965731000/Angielski

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Wade Miller
cena: 46,91

 
The Adventurer's Guidebook: Dwarves

ISBN: 9781965731017 / Angielski

ISBN: 9781965731017/Angielski

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Wade Miller
cena: 46,91

 Gamemasters: The Comic Book History of Roleplaying Games Fred Van Lente 9781951757267 Clover Press
Gamemasters: The Comic Book History of Roleplaying Games

ISBN: 9781951757267 / Angielski

ISBN: 9781951757267/Angielski

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Fred Van Lente
cena: 145,89

 
Dungeons and Dragons the Book of Dragons

ISBN: 9780593969311 / Angielski

ISBN: 9780593969311/Angielski

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michael Witwer
cena: 152,46

 
Wondrous and Perilous(TM) Treasures Volume 2, for Old School Fantasy

ISBN: 9781988746395 / Angielski

ISBN: 9781988746395/Angielski

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Adam Dreece; Jessica Lamb; Joey Docil
cena: 87,62

 
Gwent: Art of the Witcher Card Game Volume 2

ISBN: 9781506750408 / Angielski

ISBN: 9781506750408/Angielski

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Pawel Burza; Ryan Bowd; Alicja Zapalska
cena: 209,59

 Epic Quests: The RPG Fan's Coloring Book of Dungeons, Dragons, Monsters, and More Sanjay Charlton 9781637747865 Benbella Books
Epic Quests: The RPG Fan's Coloring Book of Dungeons, Dragons, Monsters, and More

ISBN: 9781637747865 / Angielski

ISBN: 9781637747865/Angielski

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Sanjay Charlton
cena: 64,61

 
Mad Scribe Magazine Issue #9

ISBN: 9798348381080 / Angielski / Miękka / 80 str.

ISBN: 9798348381080/Angielski/Miękka/80 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
cena: 63,99

 Critical Role: Bells Hells Coloring Book Critical Role                            Selina Espiritu Cait May 9781506748818 Dark Horse Books
Critical Role: Bells Hells Coloring Book

ISBN: 9781506748818 / Angielski

ISBN: 9781506748818/Angielski

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Critical Role; Selina Espiritu; Cait May
cena: 76,19

 Dungeons & Dragons Crochet: A Book of Many Patterns Official Dungeons & Dragons Licensed 9780593836767 Ten Speed Press
Dungeons & Dragons Crochet: A Book of Many Patterns

ISBN: 9780593836767 / Angielski / 31-03-2026

ISBN: 9780593836767/Angielski/31-03-2026

Książka dostępna od: 31-03-2026
Official Dungeons & Dragons Licensed
Termin ukazania się książki: 31-03-2026
Książkę można już zamówić z rabatem 5%
125,80
119,51

 Identity Building Among Role-Playing Gamers: Slaying Goblins in the Real World Heather Shay 9781666963526 Bloomsbury Academic
Identity Building Among Role-Playing Gamers: Slaying Goblins in the Real World

ISBN: 9781666963526 / Angielski / 22-01-2026

ISBN: 9781666963526/Angielski/22-01-2026

Książka dostępna od: 22-01-2026
Heather Shay
Termin ukazania się książki: 22-01-2026
Książkę można już zamówić z rabatem 5%
363,59
345,41

 Lara Croft: Cyber Heroine Volume 14 Deuber-Mankowsky, Astrid 9780816643912 University of Minnesota Press
Lara Croft: Cyber Heroine Volume 14

ISBN: 9780816643912 / Angielski / Miękka / 128 str.

ISBN: 9780816643912/Angielski/Miękka/128 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Astrid Deuber-Mankowsky; Dominic J. Bonfiglio; Sue-Ellen Case
Since the game Tomb Raider was first released in 1996, its protagonist Lara Croft has become an international celebrity. The virtual archaeologist-adventuress has been featured in various sequels to the original game, a line of action figures, two Hollywood films starring Angelina Jolie, forty comic books, a series of novels, and a variety of clothing, merchandise, and ephemera. She has appeared on the covers of Time and Newsweek, spawned innumerable Internet fan sites and a library of adulatory fan fiction, become a pornographic sex symbol, and even inspired a look-alike beauty pageant....
Since the game Tomb Raider was first released in 1996, its protagonist Lara Croft has become an international celebrity. The virtual archaeologist-adv...
cena: 67,82

 The World's Slippery Turns: Or Mind How You Wed! A Play, In Three Acts (1845) John Whitsed 9781437348576
The World's Slippery Turns: Or Mind How You Wed! A Play, In Three Acts (1845)

ISBN: 9781437348576 / Angielski / Miękka / 88 str.

ISBN: 9781437348576/Angielski/Miękka/88 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John Whitsed
cena: 89,43

 The Three Bachelors: An Amusing Play In Four Acts (1862) Roderich Benedix 9781437341126
The Three Bachelors: An Amusing Play In Four Acts (1862)

ISBN: 9781437341126 / Angielski / Miękka / 108 str.

ISBN: 9781437341126/Angielski/Miękka/108 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Roderich Benedix
cena: 93,70

 Second Person: Role-Playing and Story in Games and Playable Media Harrigan, Pat 9780262514187 MIT Press (MA)
Second Person: Role-Playing and Story in Games and Playable Media

ISBN: 9780262514187 / Angielski / Miękka / 408 str.

ISBN: 9780262514187/Angielski/Miękka/408 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Pat Harrigan; Noah Wardrip-Fruin

Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story -- something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play.

Second Person -- so called because in these games and playable...

Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story -- something played and someth...

cena: 193,06

 My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft Nardi, Bonnie 9780472050987 University of Michigan Press
My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft

ISBN: 9780472050987 / Angielski / Miękka / 248 str.

ISBN: 9780472050987/Angielski/Miękka/248 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Bonnie Nardi

"Ever since the creators of the animated television show South Park turned their lovingly sardonic gaze on the massively multiplayer online game World of Warcraft for an entire episode, WoW's status as an icon of digital culture has been secure. My Life as a Night Elf Priest digs deep beneath the surface of that icon to explore the rich particulars of the World of Warcraft player's experience."
--Julian Dibbell, Wired

"World of Warcraft is the best representative of a significant new technology, art form, and sector of society: the...

"Ever since the creators of the animated television show South Park turned their lovingly sardonic gaze on the massively multiplayer online ...

cena: 127,32

 Gameplay Mode : War, Simulation, and Technoculture Patrick Crogan 9780816653348 University of Minnesota Press
Gameplay Mode : War, Simulation, and Technoculture

ISBN: 9780816653348 / Angielski / Twarda / 248 str.

ISBN: 9780816653348/Angielski/Twarda/248 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Patrick Crogan

From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, Patrick Crogan argues, we must first understand the military logics that created and continue to inform them. Gameplay Mode situates computer games and gaming within the contemporary technocultural moment, connecting them to developments in the conceptualization of pure war since the Second World...

From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their developm...

cena: 305,41

 Gameplay Mode: War, Simulation, and Technoculture Crogan, Patrick 9780816653355 University of Minnesota Press
Gameplay Mode: War, Simulation, and Technoculture

ISBN: 9780816653355 / Angielski / Miękka / 248 str.

ISBN: 9780816653355/Angielski/Miękka/248 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Patrick Crogan

From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, Patrick Crogan argues, we must first understand the military logics that created and continue to inform them. Gameplay Mode situates computer games and gaming within the contemporary technocultural moment, connecting them to developments in the conceptualization of pure war since the Second World...

From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their developm...

cena: 106,61

 How to Do Things with Videogames Ian Bogost 9780816676477 University of Minnesota Press
How to Do Things with Videogames

ISBN: 9780816676477 / Angielski / Miękka / 192 str.

ISBN: 9780816676477/Angielski/Miękka/192 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ian Bogost

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with...

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers n...

cena: 72,67

 eGods: Faith Versus Fantasy in Computer Gaming Bainbridge, William Sims 9780199935819 Oxford University Press, USA
eGods: Faith Versus Fantasy in Computer Gaming

ISBN: 9780199935819 / Angielski / Twarda / 336 str.

ISBN: 9780199935819/Angielski/Twarda/336 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
William Sims Bainbridge
What is the relationship between religion and multi-player online roleplaying games? Are such games simply a secular distraction from traditional religious practices, or do they in fact offer a different route to the sacred?

In eGods, a leading scholar in the study of virtual gameworlds takes an in-depth look at the fantasy religions of 41 games and arrives at some surprising conclusions. William Sims Bainbridge investigates all aspects of the gameworlds' religious dimensions: the focus on sacred spaces; the prevalence of magic; the fostering of a tribal morality by both religion...

What is the relationship between religion and multi-player online roleplaying games? Are such games simply a secular distraction from traditional reli...
cena: 522,98

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