Vmware Horizon Workspace Essentials
ISBN: 9781782172376 / Angielski / Miękka / 158 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
189,37 zł |
Learning Anime Studio
ISBN: 9781849699570 / Angielski / Miękka / 354 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. "Bring life to your imagination with the power of Anime Studio."
"Bring life to your imagination with the power of Anime Studio."
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cena:
237,94 zł |
The Cultural Imaginary of the Internet: Virtual Utopias and Dystopias
ISBN: 9781137436689 / Angielski / Twarda / 114 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Contemporary culture offer contradictory views of the internet and new media technologies, painting them in extremes of optimistic enthusiasm and pessimistic foreboding. While some view them as a repository of hopes for democracy, freedom and self-realisation, others consider these developments as sources of alienation, dehumanisation and danger. This book explores such representations, and situates them within the traditions of utopian and dystopian thought that have shaped the Western cultural imaginary. Ranging from ancient poetry to post-humanism, and classical sociology to science...
Contemporary culture offer contradictory views of the internet and new media technologies, painting them in extremes of optimistic enthusiasm and pess...
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cena:
191,40 zł |
Augmented Reality Law, Privacy, and Ethics: Law, Society, and Emerging AR Technologies
ISBN: 9780128002087 / Angielski / Miękka / 360 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Augmented Reality (AR) is the blending of digital information in a real-world environment. A common example can be seen during any televised football game, in which information about the game is digitally overlaid on the field as the players move and position themselves. Another application is Google Glass, which enables users to see AR graphics and information about their location and surroundings on the lenses of their "digital eyewear," changing in real-time as they move about. Augmented Reality Law, Privacy, and Ethics is the first book to examine the social,... Augmented Reality (AR) is the blending of digital information in a real-world environment. A common example can be seen during any televised footba... |
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cena:
191,87 zł |
Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality
ISBN: 9781482243819 / Angielski / Twarda / 455 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline. Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic... Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and R... |
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cena:
622,44 zł |
Telexistence (2nd Edition)
ISBN: 9789814618069 / Angielski / Twarda / 296 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Telexistence is a fundamental concept which refers to the general technology that enables a human being to have the real-time sensation of being at a place other than where he or she actually exists, while being able to interact with the remote environment, which may be real, virtual, or a combination of both. It also refers to an advanced type of teleoperation system that enables an operator at the control to perform remote tasks dexterously with the feeling of existing in a surrogate robot working in a remote environment. Telexistence in the real remote environment through a virtual...
Telexistence is a fundamental concept which refers to the general technology that enables a human being to have the real-time sensation of being at a ...
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cena:
492,77 zł |
Sonic Virtuality: Sound as Emergent Perception
ISBN: 9780199392834 / Angielski / Twarda / 248 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In Sonic Virtuality: Sound as Emergent Perception, authors Mark Grimshaw and Tom Garner introduce a novel theory that positions sound within a framework of virtuality. Arguing against the acoustic or standard definition of sound as a sound wave, the book builds a case for a sonic aggregate as the virtual cloud of potentials created by perceived sound. The authors build on their recent work investigating the nature and perception of sound as used in computer games and virtual environments, and put forward a unique argument that sound is a fundamentally virtual phenomenon. Grimshaw...
In Sonic Virtuality: Sound as Emergent Perception, authors Mark Grimshaw and Tom Garner introduce a novel theory that positions sound within ...
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cena:
409,25 zł |
Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile
ISBN: 9781491922835 / Angielski / Miękka / 166 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You'll explore the three go-to platforms--OculusVR, Gear VR, and Cardboard VR--as well as several VR development environments, programming tools, and techniques. If you're an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a... As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes... |
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cena:
154,76 zł |
Video Game Narrative and Criticism: Playing the Story
ISBN: 9781137525536 / Angielski / Twarda / 86 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The book provides a comprehensive application of narrative theory to video games, and presents the player-response paradigm of game criticism. Video Game Narrative and Criticism explains the nature of gameplay - a psychological experience and a meaning-making process in the fictional world of video games.
The book provides a comprehensive application of narrative theory to video games, and presents the player-response paradigm of game criticism. Video G...
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cena:
229,69 zł |
bat.country: a traveller's guide
ISBN: 9781508470069 / Angielski / Miękka / 176 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
40,94 zł |
The Oxford Handbook of Virtuality
ISBN: 9780190270353 / Angielski / Miękka / 792 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. As this comprehensive and multidisciplinary book makes clear, virtuality has a pedigree that pre-dates the computer age and modern virtual worlds, a pedigree that can be traced back to classical mythology and beyond. Equally, the concept of virtuality is not the province of one field of study alone but is the foundation and driving force of many, both theoretical and applied.
Our conceptualizations and applications of virtuality are multiple, as contributors demonstrate across the nine sections of the book that move from philosophy to technologies and applications before returning to... As this comprehensive and multidisciplinary book makes clear, virtuality has a pedigree that pre-dates the computer age and modern virtual worlds, a p...
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cena:
237,21 zł |
Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer
ISBN: 9781137521774 / Angielski / Twarda / 194 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? Virtual Worlds as Philosophical Tools tries to answer these questions from a perspective that combines philosophy of technology with videogame design.
Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new ...
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cena:
382,84 zł |
A Survey of Augmented Reality
ISBN: 9781601989208 / Angielski / Miękka / 220 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. A Survey of Augmented Reality summarizes almost fifty years of research and development in the field of Augmented Reality (AR). From early research in the 1960's until widespread availability by the 2010's, there has been steady progress towards the goal of being able to seamlessly combine real and virtual worlds. This monograph provides an overview of the common definitions of AR, and shows how AR fits into taxonomies of other related technologies. A history of important milestones in Augmented Reality is followed by sections on the key enabling technologies of tracking, display, and input...
A Survey of Augmented Reality summarizes almost fifty years of research and development in the field of Augmented Reality (AR). From early research in...
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cena:
480,83 zł |
VMware Horizon View High Availability
ISBN: 9781785287398 / Angielski / Miękka / 216 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
237,94 zł |
Cardboard VR Projects for Android
ISBN: 9781785887871 / Angielski / Miękka / 386 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
237,94 zł |
Virtual Reality Analytics: How VR and AR change Business Intelligence
ISBN: 9783944218090 / Angielski / Miękka / 90 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Way more than traditional web shop analysis technology VR analytics promises to deliver even deeper insights into the consumer's psyche. As powerful as immersive media itself are the new possibilities of gathering behavioural user data during VR experiences and utilizing them alongside traditional data warehouse information. VR is only the first of three visual computing waves heading our direction in the next several years. It is followed by the AR wave (Augmented Reality) and then the USEMIR wave (Ubiquitous SEnsory MIxed Reality). Each wave will develop it's own kind of specialized...
Way more than traditional web shop analysis technology VR analytics promises to deliver even deeper insights into the consumer's psyche. As powerful a...
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cena:
45,08 zł |
Confessions of a Teenage Gamer
ISBN: 9780998203409 / Angielski / Miękka / 228 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. When people think of World of Warcraft, they think of a socially awkward, acne-faced teenager with "no life." Confessions of a Teenage Gamer challenges those stereotypes and shows how a kid from a wealthy family with every opportunity at his fingertips ended up finding himself in a video game. Confessions of a Teenage Gamer is funny in its honest retellings of teenage puberty, witty in its commentary on rich suburban life, and thought provoking in a way that questions the meaning behind success and happiness. This true story draws parallels between sports, music, and video games-and shows...
When people think of World of Warcraft, they think of a socially awkward, acne-faced teenager with "no life." Confessions of a Teenage Gamer challenge...
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cena:
68,30 zł |
Mixed Reality and Gamification for Cultural Heritage
ISBN: 9783319496061 / Angielski / Twarda / 594 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general.
This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, develop...
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cena:
459,42 zł |
Learning Web-Based Virtual Reality: Build and Deploy Web-Based Virtual Reality Technology
ISBN: 9781484227091 / Angielski / Miękka / 83 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
88,02 zł |
Challenges for Games Designers: Non-Digital Exercises for Video Game Designers
ISBN: 9781542453318 / Angielski / Miękka / 342 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the...
Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills Challenges for Game Designers: ...
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cena:
113,79 zł |