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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2881

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 Game Magic: A Designer's Guide to Magic Systems in Theory and Practice Howard, Jeff 9781466567856 AK Peters
Game Magic: A Designer's Guide to Magic Systems in Theory and Practice

ISBN: 9781466567856 / Angielski / Miękka / 376 str.

ISBN: 9781466567856/Angielski/Miękka/376 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jeff Howard

Make More Immersive and Engaging Magic Systems in Games

Game Magic: A Designer s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis with practical game design advice in the form of a magical recipe book (grimoire).

The book gives you an in-depth understanding of the history and structure of magic to make your games richer and...

Make More Immersive and Engaging Magic Systems in Games

Game Magic: A Designer s Guide to Magic Systems in Theory and Pract...

cena: 287,15 zł

 Level Design: Processes and Experiences Christopher W. Totten 9781138628809 AK Peters
Level Design: Processes and Experiences

ISBN: 9781138628809 / Angielski / Twarda / 408 str.

ISBN: 9781138628809/Angielski/Twarda/408 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Christopher W. Totten

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection...

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides ...

cena: 608,48 zł

 Xna 4 3D Game Development by Example: Beginner's Guide Jaegers, Kurt 9781849687089 Packt Publishing
Xna 4 3D Game Development by Example: Beginner's Guide

ISBN: 9781849687089 / Angielski / Miękka / 322 str.

ISBN: 9781849687089/Angielski/Miękka/322 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Kurt Jaegers
Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers. "XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design. This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of...
Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze...
cena: 236,69 zł

 Cryengine 3 Game Development: Beginner's Guide Tracy, Sean 9781849692007 Packt Publishing
Cryengine 3 Game Development: Beginner's Guide

ISBN: 9781849692007 / Angielski / Miękka / 354 str.

ISBN: 9781849692007/Angielski/Miękka/354 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Sean Tracy; Paul Reindell
Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool * Begin developing your own games of any scale by learning to harness the power of the Award Winning CryENGINEi'1/2 3 game engine* Build your game worlds in real-time with CryENGINEi'1/2 3 Sandbox as we share insights into some of the tools and features useable right out of the box.* Harness your imagination by learning how to create customized content for use within your own custom games through the detailed asset creation examples within the book.* Contains C++ programming examples designed to...
Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool * Begin developing your own games of any scale by l...
cena: 236,69 zł

 Pro Android Games Vladimir Silva 9781430247975 Apress
Pro Android Games

ISBN: 9781430247975 / Angielski / Miękka / 412 str.

ISBN: 9781430247975/Angielski/Miękka/412 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Vladimir Silva

In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now Google TV Android Apps for the Android game app developer repertoire.

With actionable real-world source, Pro Android Games, Second Edition shows you how to build more sophisticated and addictive Android games, by leveraging the power of these recent advancements found in the new Android Jelly Beans...

In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations...

cena: 120,86 zł

 3ds Max Speed Modeling for 3D Artists Thomas O. Mooney 9781849692366 Packt
3ds Max Speed Modeling for 3D Artists

ISBN: 9781849692366 / Angielski / Miękka / 422 str.

ISBN: 9781849692366/Angielski/Miękka/422 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Thomas O. Mooney
Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs. "3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013. This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill...
Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This boo...
cena: 210,86 zł

 Beginning Android Games Robert Green Mario Zechner 9781430246770 Apress
Beginning Android Games

ISBN: 9781430246770 / Angielski / Miękka / 714 str.

ISBN: 9781430246770/Angielski/Miękka/714 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Robert Green; Mario Zechner

Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games.

The potential user base and the wide array of available...

Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developer...

cena: 192,11 zł

 Box2d for Flash Games Emanuele Feronato 9781849519625 Packt
Box2d for Flash Games

ISBN: 9781849519625 / Angielski / Miękka / 166 str.

ISBN: 9781849519625/Angielski/Miękka/166 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Emanuele Feronato
Physics games are getting more and more popular, and Box2D is the best choice if you are looking for a free, stable and robust library to handle physics. With Box2D you can create every kind of 2D physics game, only coding is not the fun part, but the game itself. "Box2D for Flash Games" will guide you through the process of making a Flash physics game starting from the bare bones and taking you by hand through complex features such as forces, joints and motors. As you are learning, your game will have more and more features, like the physics games you are used to playing. The book analyzes...
Physics games are getting more and more popular, and Box2D is the best choice if you are looking for a free, stable and robust library to handle physi...
cena: 116,17 zł

 Kinect for Windows SDK Programming Guide Abhijit Jana 9781849692380 Packt
Kinect for Windows SDK Programming Guide

ISBN: 9781849692380 / Angielski / Miękka / 392 str.

ISBN: 9781849692380/Angielski/Miękka/392 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Abhijit Jana
Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step...
Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft...
cena: 210,86 zł

 Handbook of Digital Games Marios C. Angelides 9781118328033 IEEE Computer Society Press
Handbook of Digital Games

ISBN: 9781118328033 / Angielski / Twarda / 784 str.

ISBN: 9781118328033/Angielski/Twarda/784 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Marios C. Angelides
This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.
This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are co...
cena: 691,49 zł

 PlayStation(R)Mobile Development Cookbook Fleischauer, Michael 9781849694186 Packt Publishing
PlayStation(R)Mobile Development Cookbook

ISBN: 9781849694186 / Angielski / Miękka / 322 str.

ISBN: 9781849694186/Angielski/Miękka/322 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michael Fleischauer
With the PlayStation(R)Mobile SDK you can create stunning games for the PlayStation(R)Vita and PlayStation Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation(R)Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering...
With the PlayStation(R)Mobile SDK you can create stunning games for the PlayStation(R)Vita and PlayStation Certified devices (PS Certified devices). I...
cena: 236,69 zł

 Classic Game Design: From Pong to Pac-Man with Unity [With DVD] Franz Lanzinger 9781937585976 Mercury Learning & Information
Classic Game Design: From Pong to Pac-Man with Unity [With DVD]

ISBN: 9781937585976 / Angielski / Mixed media product / 300 str.

ISBN: 9781937585976/Angielski/Mixed media product/300 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Franz Lanzinger
You too can learn to design and develop classic arcade video games like Pong, Pac-Man, Space Invaders, and Scramble. Collision detection, extra lives, power-ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these great games. In this book you'll go step by step, using modern, free software tools such as Unity3D to create five games in the classic style, inspired by these classics: Pong, Breakout, Space Invaders, Scramble, and Pac-Man. All the source code, art and sound sources for the projects are...
You too can learn to design and develop classic arcade video games like Pong, Pac-Man, Space Invaders, and Scramble. Collision detection, extra lives,...
cena: 212,75 zł

 Html5 Game Development with Gamemaker Elliott, Jason 9781849694100 Packt Publishing
Html5 Game Development with Gamemaker

ISBN: 9781849694100 / Angielski / Miękka / 364 str.

ISBN: 9781849694100/Angielski/Miękka/364 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jason Elliott
The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser has never been simpler, especially with GameMaker Studio. Developers have full control over asset management, built-in systems for physics, particles and path finding. In addition, it offers a rich scripting language and extensions for developers now enabling everyone to create games and monetize them quickly and easily. HTML5 Game Development with GameMaker will show you how to make and release browser based games using practical examples. This...
The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser ha...
cena: 210,86 zł

 Jquery Game Development Essentials Arsever, Selim 9781849695060 Packt Publishing
Jquery Game Development Essentials

ISBN: 9781849695060 / Angielski / Miękka / 244 str.

ISBN: 9781849695060/Angielski/Miękka/244 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Selim Arsever
jQuery is a leading multi-browser JavaScript library that developers across the world utilize on a daily basis to help simplify client-side scripting. Using the friendly and powerful jQuery to create games based on DOM manipulations and CSS transforms allows you to target a vast array of browsers and devices without having to worry about individual peculiarities. "jQuery Game Development Essentials" will teach you how to use the environment, language, and framework that you re familiar with in an entirely new way so that you can create beautiful and addictive games. With concrete examples and...
jQuery is a leading multi-browser JavaScript library that developers across the world utilize on a daily basis to help simplify client-side scripting....
cena: 210,86 zł

 Beginning Android C++ Game Development Bruce Sutherland 9781430258308 Apress
Beginning Android C++ Game Development

ISBN: 9781430258308 / Angielski / Miękka / 316 str.

ISBN: 9781430258308/Angielski/Miękka/316 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Bruce Sutherland

Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner.

In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon...

Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Ki...

cena: 136,99 zł

 Make Your Own Game Apps - For Kids: Make Your Own Game Apps - For Kids Krishna Balwalli Ria Balwalli 9781484994122 Createspace
Make Your Own Game Apps - For Kids: Make Your Own Game Apps - For Kids

ISBN: 9781484994122 / Angielski / Miękka / 138 str.

ISBN: 9781484994122/Angielski/Miękka/138 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Krishna Balwalli; Ria Balwalli
Make Your Own Game Apps - For Kids Volume I is all your kid needs to make their own Game App. The book is filled with easy to read and easy to follow instructions for 4th graders and above. Create your own Super Hero character with sound effects and make a Game App.This book will build artistic, programming and software engineering skills. Web Site http: //www.makeyourowngameappsforkids.com KINDLE Edition http: //www.amazon.com/dp/B00DP6U2
Make Your Own Game Apps - For Kids Volume I is all your kid needs to make their own Game App. The book is filled with easy to read and easy to follow ...
cena: 60,49 zł

 Unity 4 Fundamentals: Get Started at Making Games with Unity Thorn, Alan 9780415823838 Focal Press
Unity 4 Fundamentals: Get Started at Making Games with Unity

ISBN: 9780415823838 / Angielski / Miękka / 302 str.

ISBN: 9780415823838/Angielski/Miękka/302 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Alan Thorn

Get ahead of the game with Unity 4.

The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:

  • Asset management tools
  • Real-time lighting and lightmapping
  • Particle systems
  • Navigation and...

Get ahead of the game with Unity 4.

The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundam...

cena: 194,66 zł

 Sfml Game Development Moreira, Artur 9781849696845 Packt Publishing
Sfml Game Development

ISBN: 9781849696845 / Angielski / Miękka / 296 str.

ISBN: 9781849696845/Angielski/Miękka/296 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Artur Moreira; Jan Haller; Henrik Vogelius Hansson
What you will learn from this book Learn the basics of SFML and render an airplane to the screen. Create a game world to play in using entities and handle input from the player Make your game richer with menus, settings, and other states Implement the foundation for a GUI library Populate the world with enemies and let them interact Load resources like textures from the hard drive and learn about resource management Animate the game object, build a particle system and look behind the scenes of rendering Add music and sound effects to your game to create an immersive gaming experience...
What you will learn from this book Learn the basics of SFML and render an airplane to the screen. Create a game world to play in using entities and ha...
cena: 210,86 zł

 Learning Java Through Games Lubomir Stanchev 9781466593312 CRC Press
Learning Java Through Games

ISBN: 9781466593312 / Angielski / Miękka / 386 str.

ISBN: 9781466593312/Angielski/Miękka/386 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Lubomir Stanchev

Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience.

Taking an application-motivated approach, the text presents an abundance of games. Students must read through the whole chapter to understand all the features that are needed to implement the game. Most chapters start with a...

Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Sui...

cena: 438,05 zł

 Introduction to Computational Modeling Using C and Open-Source Tools Jose M. Garrido 9781482216783 CRC Press
Introduction to Computational Modeling Using C and Open-Source Tools

ISBN: 9781482216783 / Angielski / Twarda / 461 str.

ISBN: 9781482216783/Angielski/Twarda/461 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jose M. Garrido

Introduction to Computational Modeling Using C and Open-Source Tools presents the fundamental principles of computational models from a computer science perspective. It explains how to implement these models using the C programming language. The software tools used in the book include the Gnu Scientific Library (GSL), which is a free software library of C functions, and the versatile, open-source GnuPlot for visualizing the data. All source files, shell scripts, and additional notes are located at ksuweb.kennesaw.edu/ jgarrido/comp_models.

The book first presents an...

Introduction to Computational Modeling Using C and Open-Source Tools presents the fundamental principles of computational models f...

cena: 657,15 zł

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