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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2911

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Html5 Game Development with Gamemaker Elliott, Jason 9781849694100 Packt Publishing
Html5 Game Development with Gamemaker

ISBN: 9781849694100 / Angielski / Miękka / 364 str.

ISBN: 9781849694100/Angielski/Miękka/364 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jason Elliott
The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser has never been simpler, especially with GameMaker Studio. Developers have full control over asset management, built-in systems for physics, particles and path finding. In addition, it offers a rich scripting language and extensions for developers now enabling everyone to create games and monetize them quickly and easily. HTML5 Game Development with GameMaker will show you how to make and release browser based games using practical examples. This...
The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser ha...
cena: 228,46

Jquery Game Development Essentials Arsever, Selim 9781849695060 Packt Publishing
Jquery Game Development Essentials

ISBN: 9781849695060 / Angielski / Miękka / 244 str.

ISBN: 9781849695060/Angielski/Miękka/244 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Selim Arsever
jQuery is a leading multi-browser JavaScript library that developers across the world utilize on a daily basis to help simplify client-side scripting. Using the friendly and powerful jQuery to create games based on DOM manipulations and CSS transforms allows you to target a vast array of browsers and devices without having to worry about individual peculiarities. "jQuery Game Development Essentials" will teach you how to use the environment, language, and framework that you re familiar with in an entirely new way so that you can create beautiful and addictive games. With concrete examples and...
jQuery is a leading multi-browser JavaScript library that developers across the world utilize on a daily basis to help simplify client-side scripting....
cena: 228,46

Beginning Android C++ Game Development Bruce Sutherland 9781430258308 Apress
Beginning Android C++ Game Development

ISBN: 9781430258308 / Angielski / Miękka / 316 str.

ISBN: 9781430258308/Angielski/Miękka/316 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Bruce Sutherland

Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner.

In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon...

Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Ki...

cena: 138,92

Make Your Own Game Apps - For Kids: Make Your Own Game Apps - For Kids Krishna Balwalli Ria Balwalli 9781484994122 Createspace
Make Your Own Game Apps - For Kids: Make Your Own Game Apps - For Kids

ISBN: 9781484994122 / Angielski / Miękka / 138 str.

ISBN: 9781484994122/Angielski/Miękka/138 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Krishna Balwalli; Ria Balwalli
Make Your Own Game Apps - For Kids Volume I is all your kid needs to make their own Game App. The book is filled with easy to read and easy to follow instructions for 4th graders and above. Create your own Super Hero character with sound effects and make a Game App.This book will build artistic, programming and software engineering skills. Web Site http: //www.makeyourowngameappsforkids.com KINDLE Edition http: //www.amazon.com/dp/B00DP6U2
Make Your Own Game Apps - For Kids Volume I is all your kid needs to make their own Game App. The book is filled with easy to read and easy to follow ...
cena: 62,97

Unity 4 Fundamentals: Get Started at Making Games with Unity Thorn, Alan 9780415823838 Focal Press
Unity 4 Fundamentals: Get Started at Making Games with Unity

ISBN: 9780415823838 / Angielski / Miękka / 302 str.

ISBN: 9780415823838/Angielski/Miękka/302 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Alan Thorn

Get ahead of the game with Unity 4.

The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:

  • Asset management tools
  • Real-time lighting and lightmapping
  • Particle systems
  • Navigation and...

Get ahead of the game with Unity 4.

The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundam...

cena: 210,26

Sfml Game Development Moreira, Artur 9781849696845 Packt Publishing
Sfml Game Development

ISBN: 9781849696845 / Angielski / Miękka / 296 str.

ISBN: 9781849696845/Angielski/Miękka/296 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Artur Moreira; Jan Haller; Henrik Vogelius Hansson
What you will learn from this book Learn the basics of SFML and render an airplane to the screen. Create a game world to play in using entities and handle input from the player Make your game richer with menus, settings, and other states Implement the foundation for a GUI library Populate the world with enemies and let them interact Load resources like textures from the hard drive and learn about resource management Animate the game object, build a particle system and look behind the scenes of rendering Add music and sound effects to your game to create an immersive gaming experience...
What you will learn from this book Learn the basics of SFML and render an airplane to the screen. Create a game world to play in using entities and ha...
cena: 228,46

Learning Java Through Games Lubomir Stanchev 9781466593312 CRC Press
Learning Java Through Games

ISBN: 9781466593312 / Angielski / Miękka / 386 str.

ISBN: 9781466593312/Angielski/Miękka/386 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Lubomir Stanchev

Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience.

Taking an application-motivated approach, the text presents an abundance of games. Students must read through the whole chapter to understand all the features that are needed to implement the game. Most chapters start with a...

Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Sui...

cena: 475,66

Introduction to Computational Modeling Using C and Open-Source Tools Jose M. Garrido 9781482216783 CRC Press
Introduction to Computational Modeling Using C and Open-Source Tools

ISBN: 9781482216783 / Angielski / Twarda / 461 str.

ISBN: 9781482216783/Angielski/Twarda/461 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jose M. Garrido

Introduction to Computational Modeling Using C and Open-Source Tools presents the fundamental principles of computational models from a computer science perspective. It explains how to implement these models using the C programming language. The software tools used in the book include the Gnu Scientific Library (GSL), which is a free software library of C functions, and the versatile, open-source GnuPlot for visualizing the data. All source files, shell scripts, and additional notes are located at ksuweb.kennesaw.edu/ jgarrido/comp_models.

The book first presents an...

Introduction to Computational Modeling Using C and Open-Source Tools presents the fundamental principles of computational models f...

cena: 726,09

Programming Video Games for the Evil Genius Ian Cinnamon 9780071497527 0
Programming Video Games for the Evil Genius

ISBN: 9780071497527 / Angielski / Miękka / 319 str.

ISBN: 9780071497527/Angielski/Miękka/319 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ian Cinnamon

IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES

Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs

In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You'll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac,...

IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES

Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a t...

cena: 152,02

Nintendo Wii Flash Game Creator's Guide: Design, Develop, and Share Your Games Online Perkins, Todd 9780071545259 0
Nintendo Wii Flash Game Creator's Guide: Design, Develop, and Share Your Games Online

ISBN: 9780071545259 / Angielski / Miękka / 315 str.

ISBN: 9780071545259/Angielski/Miękka/315 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Todd Perkins

Create your own Flash games for the Wii

Whip up awesome Wii games using Flash and ActionScript. Nintendo Wii Flash Game Creator's Guide lays out each next-generation technique alongside real-world examples and cut-and-paste code samples. Learn how to design exciting Flash animations, create cool characters, simulate realistic motion, and use the Wii remote control in innovative ways. Plus, you'll get the latest tricks for supercharging your games and tips for distributing them on the Web.

  • Build...

Create your own Flash games for the Wii

Whip up awesome Wii games using Flash and ActionScript. Ninten...

cena: 128,02

Real Time Cameras: A Guide for Game Designers and Developers Haigh-Hutchinson, Mark 9780123116345 0
Real Time Cameras: A Guide for Game Designers and Developers

ISBN: 9780123116345 / Angielski / Twarda / 540 str.

ISBN: 9780123116345/Angielski/Twarda/540 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Haigh-Hutchinson
The control of cameras is as important in games as it is in cinema. This book discusses the key algorithms for camera control and shows how to implement them in code. It presents a practical approach to camera systems, introducing their theory, design, and implementation. It includes analysis of camera and control systems from games.
The control of cameras is as important in games as it is in cinema. This book discusses the key algorithms for camera control and shows how to impleme...
cena: 726,09

Game Usability : Advancing the Player Experience  Isbister 9780123744470 0
Game Usability : Advancing the Player Experience

ISBN: 9780123744470 / Angielski / Miękka / 398 str.

ISBN: 9780123744470/Angielski/Miękka/398 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Isbister
Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human computer interaction) and usability very popular topics in the productivity software industry. Suddenly a new kind of experience was crucial to the success of software - the user experience. Now, 20 years later, developers are applying and extending...
Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge ...
cena: 159,15

Casual Game Design: Designing Play for the Gamer in All of Us Trefry, Gregory 9780123749536 MORGAN KAUFMANN
Casual Game Design: Designing Play for the Gamer in All of Us

ISBN: 9780123749536 / Angielski / Miękka / 246 str.

ISBN: 9780123749536/Angielski/Miękka/246 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Gregory Trefry

From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casual games work, from game mechanics to narrative content. Through the close examination of a number of casual games, you will learn how to inject the necessary game design elements into your casual games and give your...

From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simpli...

cena: 275,36

Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox Ingrassia, Michael 9780240810645 0
Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox

ISBN: 9780240810645 / Angielski / Miękka / 416 str.

ISBN: 9780240810645/Angielski/Miękka/416 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ingrassia
Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: -Image Based Modeling- where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on...
Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: -Image Based Modeling- where efficient, realistic...
cena: 78,61

Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques from Industry Legends Rich Newman 9780240810713 0
Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques from Industry Legends

ISBN: 9780240810713 / Angielski / Miękka / 242 str.

ISBN: 9780240810713/Angielski/Miękka/242 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Rich Newman
This title covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and including interviews with the game industry's greatest luminaries.
This title covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and ...
cena: 67,00

End-To-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish Iuppa, Nick 9780240811796 0
End-To-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish

ISBN: 9780240811796 / Angielski / Miękka / 371 str.

ISBN: 9780240811796/Angielski/Miękka/371 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Nick Iuppa
You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take...
You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious...
cena: 250,32

Distributed Game Development: Harnessing Global Talent to Create Winning Games Fields, Tim 9780240812717 0
Distributed Game Development: Harnessing Global Talent to Create Winning Games

ISBN: 9780240812717 / Angielski / Miękka / 240 str.

ISBN: 9780240812717/Angielski/Miękka/240 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Tim Fields

Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how to maintain challenging relationships in order to get great games to market. This book is filled with interviews with a broad spectrum of industry experts from top game publishers and business owners in the US and UK. A supplementary web site provides interviews from the book, a forum where developers and publishers can...

Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry vete...

cena: 173,67

Real-World Flash Game Development: How to Follow Best Practices and Keep Your Sanity Griffith, Christopher 9780240817682 0
Real-World Flash Game Development: How to Follow Best Practices and Keep Your Sanity

ISBN: 9780240817682 / Angielski / Miękka / 418 str.

ISBN: 9780240817682/Angielski/Miękka/418 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Christopher Griffith

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to...

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops An...

cena: 260,34

Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games Watkins, Adam 9780240818818 0
Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games

ISBN: 9780240818818 / Angielski / Miękka / 528 str.

ISBN: 9780240818818/Angielski/Miękka/528 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Adam Watkins

Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there.

Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find.

Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a...

Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile ...

cena: 265,35

Critical Play: Radical Game Design Mary (Sherman Fairchild Distinguished Professor in Digital Humanities; Professor, Film and Media Studies, Dartmouth Coll 9780262518659 MIT Press Ltd
Critical Play: Radical Game Design

ISBN: 9780262518659 / Angielski / Miękka / 362 str.

ISBN: 9780262518659/Angielski/Miękka/362 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Mary Flanagan

For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games -- games that challenge the accepted norms embedded within the gaming industry -- and argues that games designed by artists and activists are reshaping everyday game culture.

Flanagan provides a lively historical...

For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not o...

cena: 174,32

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