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Programming Video Games for the Evil Genius
ISBN: 9780071497527 / Angielski / Miękka / 319 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You'll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac,... IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a t... |
cena:
138,35 zł |
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Nintendo Wii Flash Game Creator's Guide: Design, Develop, and Share Your Games Online
ISBN: 9780071545259 / Angielski / Miękka / 315 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Create your own Flash games for the Wii Whip up awesome Wii games using Flash and ActionScript. Nintendo Wii Flash Game Creator's Guide lays out each next-generation technique alongside real-world examples and cut-and-paste code samples. Learn how to design exciting Flash animations, create cool characters, simulate realistic motion, and use the Wii remote control in innovative ways. Plus, you'll get the latest tricks for supercharging your games and tips for distributing them on the Web.
Create your own Flash games for the Wii Whip up awesome Wii games using Flash and ActionScript. Ninten... |
cena:
122,98 zł |
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Real Time Cameras: A Guide for Game Designers and Developers
ISBN: 9780123116345 / Angielski / Twarda / 540 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The control of cameras is as important in games as it is in cinema. This book discusses the key algorithms for camera control and shows how to implement them in code. It presents a practical approach to camera systems, introducing their theory, design, and implementation. It includes analysis of camera and control systems from games.
The control of cameras is as important in games as it is in cinema. This book discusses the key algorithms for camera control and shows how to impleme...
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cena:
657,15 zł |
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Game Usability : Advancing the Player Experience
ISBN: 9780123744470 / Angielski / Miękka / 398 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human computer interaction) and usability very popular topics in the productivity software industry. Suddenly a new kind of experience was crucial to the success of software - the user experience. Now, 20 years later, developers are applying and extending...
Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge ...
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cena:
156,94 zł |
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Casual Game Design: Designing Play for the Gamer in All of Us
ISBN: 9780123749536 / Angielski / Miękka / 246 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casual games work, from game mechanics to narrative content. Through the close examination of a number of casual games, you will learn how to inject the necessary game design elements into your casual games and give your... From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simpli... |
cena:
253,08 zł |
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Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox
ISBN: 9780240810645 / Angielski / Miękka / 416 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: -Image Based Modeling- where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on...
Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: -Image Based Modeling- where efficient, realistic...
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cena:
72,86 zł |
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Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques from Industry Legends
ISBN: 9780240810713 / Angielski / Miękka / 242 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This title covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and including interviews with the game industry's greatest luminaries.
This title covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and ...
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cena:
66,07 zł |
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End-To-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish
ISBN: 9780240811796 / Angielski / Miękka / 371 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take...
You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious...
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cena:
228,74 zł |
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Distributed Game Development: Harnessing Global Talent to Create Winning Games
ISBN: 9780240812717 / Angielski / Miękka / 240 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how to maintain challenging relationships in order to get great games to market. This book is filled with interviews with a broad spectrum of industry experts from top game publishers and business owners in the US and UK. A supplementary web site provides interviews from the book, a forum where developers and publishers can... Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry vete... |
cena:
171,26 zł |
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Real-World Flash Game Development: How to Follow Best Practices and Keep Your Sanity
ISBN: 9780240817682 / Angielski / Miękka / 418 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to... Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops An... |
cena:
238,48 zł |
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Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games
ISBN: 9780240818818 / Angielski / Miękka / 528 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a... Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile ... |
cena:
243,34 zł |
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Critical Play: Radical Game Design
ISBN: 9780262518659 / Angielski / Miękka / 362 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games -- games that challenge the accepted norms embedded within the gaming industry -- and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical... For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not o... |
cena:
167,71 zł |
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Fundamentals of Game Design
ISBN: 9780321929679 / Angielski / Miękka / 560 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a...
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers...
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cena:
305,95 zł |
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IOS Game Programming with Xcode and Cocos2d
ISBN: 9780415712699 / Angielski / Miękka / 500 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even if you haven't read code before, you can begin with this book. This book is a handy reference guide, with easy to look-up sections of code snippets, pictures and links to video examples. Features:
This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decad... |
cena:
267,68 zł |
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Game Invaders: The Theory and Understanding of Computer Games
ISBN: 9780470597187 / Angielski / Miękka / 230 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis--offering detailed guidance for how to conduct in-depth critiques of game content and gameplay. Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras,... Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set o... |
cena:
296,77 zł |
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Game Character Creation with Blender and Unity
ISBN: 9781118172728 / Angielski / Miękka / 320 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. A complete guide to creating usable, realistic game characters with two powerful tools
Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine.
A complete guide to creating usable, realistic game characters with two powerful tools
Creating viable game characters requires a combinatio... |
cena:
172,89 zł |
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Swipe This!
ISBN: 9781119966968 / Angielski / Miękka / 384 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Learn to design games for tablets from a renowned game designer
Eager to start designing games for tablets but not sure where to start? Look no further Gaming guru Scott Rogers has his finger on the pulse of tablet game design and is willing to impart his wisdom and secrets for designing exciting and successful games. As the creator of such venerable games as God of War, the SpongeBob Squarepants series, and Pac-Man World, to name a few, Rogers writes from personal experience and in this unique book, he hands you the tools to create your own tablet games for... Learn to design games for tablets from a renowned game designer
Eager to start designing games for tablets but not sure where to start? Loo... |
cena:
138,30 zł |
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Game and Graphics Programming for IOS and Android with OpenGL Es 2.0
ISBN: 9781119975915 / Angielski / Miękka / 312 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Develop graphically sophisticated apps and games today
The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL... Develop graphically sophisticated apps and games today
The smart phone app market is progressively growing, and there is new market gap to ... |
cena:
153,67 zł |
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Gamers at Work: Stories Behind the Games People Play
ISBN: 9781430233510 / Angielski / Miękka / 356 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. "Gamers at Work is a critical resource for new and experienced business leaders--for anyone who feels unprepared for the demanding and seemingly insurmountable trials ahead of them." --Peter Molyneux OBE, founder, Lionhead Studios
"Gamers at Work explores every imaginable subtlety of the video-game industry through the fascinating stories of those who took the risks and reaped the rewards." --Hal Halpin, president, Entertainment Consumers Association "This is the sort of book that can tear the... "Gamers at Work is a critical resource for new and experienced business leaders--for anyone who feels unprepared for the demanding and seemingly insur...
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cena:
262,25 zł |
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Pro Android Web Game Apps: Using Html5, Css3 and JavaScript
ISBN: 9781430238195 / Angielski / Miękka / 664 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Dive into game development and create great multiplayer online games with Pro Android Web Game Apps. This hands-on guide covers both the theory and practice of browser game development for the Android platform. You'll use cutting-edge technologies to make game engines in your browser, establish real-time server communication, and create amazing gaming experiences with artificial intelligence and rich media. Bring your knowledge of HTML and JavaScript to the next level with Pro Android Web Game Apps. You are guided through exciting projects that give you firsthand experience with... Dive into game development and create great multiplayer online games with Pro Android Web Game Apps. This hands-on guide covers both the theory and... |
cena:
161,21 zł |