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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2881

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 Mobile & Social Game Design: Monetization Methods and Mechanics Fields, Tim 9781466598683 CRC Press
Mobile & Social Game Design: Monetization Methods and Mechanics

ISBN: 9781466598683 / Angielski / Miękka / 236 str.

ISBN: 9781466598683/Angielski/Miękka/236 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Tim Fields

Successfully Navigate the Evolving World of Mobile and Social Game Design and Monetization

Completely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book's many design and marketing techniques, strategies, and examples, you will acquire a better understanding of the design and monetization mechanics of mobile and social games as well as working knowledge of industry...

Successfully Navigate the Evolving World of Mobile and Social Game Design and Monetization

Completely updated, Mobi...

cena: 228,74 zł

 3ds Max Modeling for Games: Volume II: Insider’s Guide to Stylized Modeling Andrew Gahan 9780240816067 Taylor & Francis Ltd
3ds Max Modeling for Games: Volume II: Insider’s Guide to Stylized Modeling

ISBN: 9780240816067 / Angielski / Miękka / 384 str.

ISBN: 9780240816067/Angielski/Miękka/384 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Andrew Gahan

Learn how to model comic-style a la Pixar(TM) with the expert techniques found in 3ds Max Modeling for Games Volume 2: Insider's Guide to Stylized Modeling. This new volume will show you the ins-and-outs of stylized modeling, including characters, vehicles, environments, and much more. Follow the story of cover characters Robert and Robot as their adventure takes you through the world of modeling, vegetation, alpha-maps, and much more This book is also packed with highly detailed tutorials feared toward enhancing your modeling skills and expanding your portfolio.

The...

Learn how to model comic-style a la Pixar(TM) with the expert techniques found in 3ds Max Modeling for Games Volume 2: Insider's Guide to Styliz...

cena: 228,74 zł

 Cryengine 3 Cookbook Tracy, Dan 9781849691062 Packt Publishing
Cryengine 3 Cookbook

ISBN: 9781849691062 / Angielski / Miękka / 324 str.

ISBN: 9781849691062/Angielski/Miękka/324 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Dan Tracy; Sean Tracy
With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible. The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout,...
With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is t...
cena: 236,69 zł

 Xna 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Jaegers, Kurt 9781849692403 PACKT PUBLISHING
Xna 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

ISBN: 9781849692403 / Angielski / Miękka / 424 str.

ISBN: 9781849692403/Angielski/Miękka/424 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Kurt Jaegers
XNA Game Studio enables hobbyists and independent game developers to easily create video games, and now gives that power to Visual Basic developers. XNA lets you bring your creations to life on Windows, the Xbox 360 and the Windows Phone platforms. The latest release of XNA has added support to Visual Basic and therefore, Visual Basic developers now have the power to give life to their creativity with XNA. This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It presents four different games, including a...
XNA Game Studio enables hobbyists and independent game developers to easily create video games, and now gives that power to Visual Basic developers. X...
cena: 210,86 zł

 Flash Facebook Cookbook Ford, James 9781849690720 PACKT PUBLISHING
Flash Facebook Cookbook

ISBN: 9781849690720 / Angielski / Miękka / 388 str.

ISBN: 9781849690720/Angielski/Miękka/388 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
James Ford
Flash applications are popular and becoming increasingly social. With flash applications for facebook you can tap into a potential audience of half a billion existing users, their connections and affiliations, their uploaded images, posts, comments and more. The Flash Facebook Cookbook is packed with recipes for the Graph API and FQL, used for reading and writing data as well as interacting with Facebook anonymously or on behalf of an authorised Facebook User. The topics covered by the recipes in this Cookbook include working with News feeds, uploading Photos, searching for and plotting...
Flash applications are popular and becoming increasingly social. With flash applications for facebook you can tap into a potential audience of half a ...
cena: 236,69 zł

 Unity 3.X Game Development Essentials Goldstone, Will 9781849691444 PACKT PUBLISHING
Unity 3.X Game Development Essentials

ISBN: 9781849691444 / Angielski / Miękka / 488 str.

ISBN: 9781849691444/Angielski/Miękka/488 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
W Goldstone
Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity s intuitive, easy to learn toolset and this book it s never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself prototyping a simple...
Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for gam...
cena: 236,69 zł

 Beginning IOS 5 Games Development: Using the IOS SDK for Ipad, iPhone and iPod Touch Jordan, Lucas 9781430237105 APRESS
Beginning IOS 5 Games Development: Using the IOS SDK for Ipad, iPhone and iPod Touch

ISBN: 9781430237105 / Angielski / Miękka / 344 str.

ISBN: 9781430237105/Angielski/Miękka/344 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Lucas Jordan
Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK.

Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along...

Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you wer...
cena: 142,00 zł

 Learn Cocos2d Game Development with IOS 5 Itterheim, Steffen 9781430238133 APRESS
Learn Cocos2d Game Development with IOS 5

ISBN: 9781430238133 / Angielski / Miękka / 532 str.

ISBN: 9781430238133/Angielski/Miękka/532 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Steffen Itterheim ; Lö; Andreas w

Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more.

It teaches you:

  • The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input.
  • How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries.
  • How to add UIKit views to...

Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine...

cena: 142,00 zł

 Google Sketchup for Game Design: Beginner's Guide De Jongh, Robin 9781849691345 PACKT PUBLISHING
Google Sketchup for Game Design: Beginner's Guide

ISBN: 9781849691345 / Angielski / Miękka / 270 str.

ISBN: 9781849691345/Angielski/Miękka/270 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Robin de Jongh
Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props....
Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the fre...
cena: 210,86 zł

 Pro IOS 5 Augmented Reality Roche, Kyle 9781430239123 APRESS
Pro IOS 5 Augmented Reality

ISBN: 9781430239123 / Angielski / Miękka / 356 str.

ISBN: 9781430239123/Angielski/Miękka/356 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Kyle Roche

Augmented reality takes the real world and through the use of graphics, sound and other effects allows you to enhance the environment. It makes a game more real. Your social media app puts you where want to be or go.

Pro iOS 5 Augmented Reality walks you through the foundations of building an augmented reality application for the iPhone or iPad. From using MapKit, to the accelerometer and magnetometer, to integrating facial recognition and Facebook data, you'll learn the building blocks of creating augmented reality applications. Case studies are included in this...

Augmented reality takes the real world and through the use of graphics, sound and other effects allows you to enhance the environment. It makes a g...

cena: 142,00 zł

 Practical Android 4 Games Development DiMarzio, Jerome 9781430240297
Practical Android 4 Games Development

ISBN: 9781430240297 / Angielski / Miękka / 320 str.

ISBN: 9781430240297/Angielski/Miękka/320 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jerome Dimarzio

Practical Android 4 Games Development continues your journey to becoming a hands-on Android game apps developer. This title guides you through the process of designing and developing game apps that work on both smartphones and tablets, thanks to the new Android SDK 4.0 which merges the User Interface and Experience APIs and more.

The author, J.F. DiMarzio, has written eight books, including Android: A Programmer's Guide--the first Android book approved by Google--recently updated and translated for sale in Japan. He has an easy-to-read, concise, and logical writing...

Practical Android 4 Games Development continues your journey to becoming a hands-on Android game apps developer. This title guide...

cena: 142,00 zł

 Advanced Android 4 Games Silva, Vladimir 9781430240594
Advanced Android 4 Games

ISBN: 9781430240594 / Angielski / Miękka / 280 str.

ISBN: 9781430240594/Angielski/Miękka/280 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Vladimir Silva
"Wolfenstein 3D"-like and "Doom"-like game apps are some of the classic Android games presented in the original edition of this book. Since their release, Android has progressed with the debut of Android 4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game app development repertoire.

Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers...

"Wolfenstein 3D"-like and "Doom"-like game apps are some of the classic Android games presented in the original edition of this book. Since their rele...
cena: 161,21 zł

 Building Html5 Games with Impactjs: An Introduction on Html5 Game Development Freeman, Jesse 9781449315177 O'Reilly Media
Building Html5 Games with Impactjs: An Introduction on Html5 Game Development

ISBN: 9781449315177 / Angielski / Miękka / 140 str.

ISBN: 9781449315177/Angielski/Miękka/140 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jesse Freeman

Create a real 2D game from start to finish with ImpactJS, the JavaScript game framework that works with the HTML5's Canvas element. Making video games is hard work that requires technical skills, a lot of planning, and--most critically--a commitment to completing the project. With this hands-on guide, you'll learn how to use Impact with other technologies step-by-step.

You'll pick up important tips about game design, and discover how to publish Impact games to the Web, desktop, and mobile--including a method to package your game as a native iOS app. Packed with screen shots and...

Create a real 2D game from start to finish with ImpactJS, the JavaScript game framework that works with the HTML5's Canvas element. Making video ga...

cena: 81,93 zł

 Algorithmic and Architectural Gaming Design: Implementation and Development Kumar, Ashok 9781466616349 Information Science Reference
Algorithmic and Architectural Gaming Design: Implementation and Development

ISBN: 9781466616349 / Angielski / Twarda / 478 str.

ISBN: 9781466616349/Angielski/Twarda/478 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ashok Kumar; Jim Etheridge; Hollie Boudreaux
Video games represent a unique blend of programming, art, music, and unbridled creativity. To the general public, they are perhaps the most exciting computer applications ever undertaken. In the field of computer science, they have been the impetus for a continuous stream of innovations designed to provide gaming enthusiasts with the most realistic and enjoyable gaming experience possible. Algorithmic and Architectural Gaming Design: Implementation and Development discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of game...
Video games represent a unique blend of programming, art, music, and unbridled creativity. To the general public, they are perhaps the most exciting c...
cena: 971,12 zł

 Interactive Storytelling: Techniques for 21st Century Fiction Glassner, Andrew 9781568812212 AK Peters
Interactive Storytelling: Techniques for 21st Century Fiction

ISBN: 9781568812212 / Angielski / Miękka / 528 str.

ISBN: 9781568812212/Angielski/Miękka/528 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Andrew Glassner
We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure.
We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides ...
cena: 267,68 zł

 Digital Color: Acquisition, Perception, Coding and Rendering Fernandez-Maloigne, Christine 9781848213463 Wiley-Iste
Digital Color: Acquisition, Perception, Coding and Rendering

ISBN: 9781848213463 / Angielski / Twarda / 314 str.

ISBN: 9781848213463/Angielski/Twarda/314 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
C. Fernandez

In this book the authors identify the basic concepts and recent advances in the acquisition, perception, coding and rendering of color. The fundamental aspects related to the science of colorimetry in relation to physiology (the human visual system) are addressed, as are constancy and color appearance. It also addresses the more technical aspects related to sensors and the color management screen. Particular attention is paid to the notion of color rendering in computer graphics. Beyond color, the authors also look at coding, compression, protection and quality of color images and...

In this book the authors identify the basic concepts and recent advances in the acquisition, perception, coding and rendering of color. The fundame...

cena: 676,38 zł

 Introduction to 3D Game Programming with DirectX 11 [With DVD] Frank Luna 9781936420223 Mercury Learning & Information
Introduction to 3D Game Programming with DirectX 11 [With DVD]

ISBN: 9781936420223 / Angielski / Miękka / 600 str.

ISBN: 9781936420223/Angielski/Miękka/600 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Frank Luna
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM...
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. ...
cena: 215,17 zł

 The Developer's Reference Guide to Microsoft Small Basic Philip Conrod Lou Tylee 9781937161248 Kidware Software
The Developer's Reference Guide to Microsoft Small Basic

ISBN: 9781937161248 / Angielski / Miękka / 518 str.

ISBN: 9781937161248/Angielski/Miękka/518 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Philip Conrod; Lou Tylee
cena: 306,41 zł

 Android Arcade Game App: A Real World Project - Case Study Approach Dimarzio, Jerome 9781430245452 Apress
Android Arcade Game App: A Real World Project - Case Study Approach

ISBN: 9781430245452 / Angielski / Miękka / 104 str.

ISBN: 9781430245452/Angielski/Miękka/104 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jerome Dimarzio

Apress, the leading Android books publisher, continues to provide you with very hands-on, practical books for teaching and showing app developers how to build and design apps, including game apps, that can be built and deployed in the various Android app stores out there.

Android Arcade Game App: A Real World Project - Case Study Approach is no different in that it walks you through creating an arcade style Prison Break game app--top to bottom--for an Android smartphone or tablet. This book teaches you the unique characteristics and challenges of creating...

Apress, the leading Android books publisher, continues to provide you with very hands-on, practical books for teaching and showing app developers h...

cena: 72,43 zł

 Production Pipeline Fundamentals for Film and Game Dunlop, Renee 9780415812290 Focal Press
Production Pipeline Fundamentals for Film and Game

ISBN: 9780415812290 / Angielski / Miękka / 376 str.

ISBN: 9780415812290/Angielski/Miękka/376 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Renee Dunlop

Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can't assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule.

Walk through the foundational layers of the production pipeline, including IT infrastructure, software development practices and deployment policies, asset management, shot management, and rendering management. Production Pipeline Fundamentals for Film and...

Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can't assure a successful project, a weak pipel...

cena: 243,34 zł

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