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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2881

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 New Realities in Audio: A Practical Guide for Vr, Ar, MR and 360 Video. Stephan Schutze Anna Irwin-Schutze 9781138740815 CRC Press
New Realities in Audio: A Practical Guide for Vr, Ar, MR and 360 Video.

ISBN: 9781138740815 / Angielski / Miękka / 360 str.

ISBN: 9781138740815/Angielski/Miękka/360 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Stephan Schutze; Anna Irwin-Schutze
cena: 228,74 zł

 Getting started with Conitec's 3D gamestudio: Step by Step Training Guide for Conitec's 3D gamestudio World Editor Software Cook, John 9781450563444 Createspace
Getting started with Conitec's 3D gamestudio: Step by Step Training Guide for Conitec's 3D gamestudio World Editor Software

ISBN: 9781450563444 / Angielski / Miękka / 74 str.

ISBN: 9781450563444/Angielski/Miękka/74 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John Cook
This book is a visual tutorial with over 100 full color screen shots to teach you the basics of creating a 3D game with Conitec's 3D gamestudio software, Version 7. This book covers how to use 3D gamestudio's World Editor. Some of the topics include: learning key tools, creating rooms, adjoining rooms, learning about entities and primitives, adding players, and creating textures. This book is for beginners who are new to Conitec's 3D gamestudio software. Illustrations guide you through each lesson. Learn this popular game creation software and start developing 3D games.
This book is a visual tutorial with over 100 full color screen shots to teach you the basics of creating a 3D game with Conitec's 3D gamestudio softwa...
cena: 80,50 zł

 Game Engine Design and Implementation: Foundations of Game Development Thorn, Alan 9780763784515 Jones & Bartlett Publishers
Game Engine Design and Implementation: Foundations of Game Development

ISBN: 9780763784515 / Angielski / Miękka / 594 str.

ISBN: 9780763784515/Angielski/Miękka/594 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Part Of The New Foundations Of Game Development Series Almost Every Video Game On The Market Today Is Powered By A Game Engine. But, What Is A Game Engine? What Does It Do? How Are They Useful To Both Developers And The Game? And How Are They Made? These, And Other Important Engine Related Questions, Are Explored And Discussed In This Book. In Clear And Concise Language, This Book Examines Through Examples And Exercises Both The Design And Implementation Of A Video Game Engine. Specifically, It Focuses On The Core Components Of A Game Engine, Audio And Sound Systems, File And Resource...
Part Of The New Foundations Of Game Development Series Almost Every Video Game On The Market Today Is Powered By A Game Engine. But, What Is A Game E...
cena: 613,35 zł

 PSP Game Creation for Teens Michael Duggan 9781435457843 Course Technology
PSP Game Creation for Teens

ISBN: 9781435457843 / Angielski / Miękka / 375 str.

ISBN: 9781435457843/Angielski/Miękka/375 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michael Duggan
PSP GAME CREATION FOR TEENS shows teens and other beginners how to make awesome video games and cool cartoon animations for the Sony PlayStation Portable (PSP), the popular handheld game console, using Adobe Flash. This step-by-step guide provides all the tools and information readers need to get started making games and cartoons they can play and share with their friends.
PSP GAME CREATION FOR TEENS shows teens and other beginners how to make awesome video games and cool cartoon animations for the Sony PlayStation Porta...
cena: 128,05 zł

 Learn iPhone and iPad Cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications Itterheim, Steffen 9781430233039 Apress
Learn iPhone and iPad Cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications

ISBN: 9781430233039 / Angielski / Miękka / 416 str.

ISBN: 9781430233039/Angielski/Miękka/416 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Steffen Itterheim
Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others.

The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately...

Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It foc...
cena: 136,99 zł

 Learning Xna 4.0: Game Development for the Pc, Xbox 360, and Windows Phone 7  9781449394622 O'Reilly Media
Learning Xna 4.0: Game Development for the Pc, Xbox 360, and Windows Phone 7

ISBN: 9781449394622 / Angielski / Miękka / 540 str.

ISBN: 9781449394622/Angielski/Miękka/540 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.

Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format.

Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you...

Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework righ...

cena: 153,68 zł

 Xna 4.0 Game Development by Example: Beginner's Guide Jaegers, Kurt 9781849690669 Packt Publishing
Xna 4.0 Game Development by Example: Beginner's Guide

ISBN: 9781849690669 / Angielski / Miękka / 428 str.

ISBN: 9781849690669/Angielski/Miękka/428 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Kurt Jaegers
XNA Game Studio enables hobbyists and independent game developers to easily create video games. It gives you the power to bring your creations to life on Windows, the Xbox 360, the Zune, and the Windows Phone platforms. But before you give life to your creativity with XNA, you need to gain a solid understanding of some game development concepts. This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It details the creation of four games, all in different styles, from start to finish using the Microsoft XNA...
XNA Game Studio enables hobbyists and independent game developers to easily create video games. It gives you the power to bring your creations to life...
cena: 210,86 zł

 Languages for Developing User Interfaces Brad A. Myers 9780867204506 AK Peters
Languages for Developing User Interfaces

ISBN: 9780867204506 / Angielski / Twarda / 480 str.

ISBN: 9780867204506/Angielski/Twarda/480 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Brad A. Myers
This book examines the future of computer languages for User Interface software and End-User programming.
This book examines the future of computer languages for User Interface software and End-User programming.
cena: 657,15 zł

 Unreal Game Development Ashish Amresh Alex Okita 9781568814599 AK Peters
Unreal Game Development

ISBN: 9781568814599 / Angielski / Miękka / 500 str.

ISBN: 9781568814599/Angielski/Miękka/500 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ashish Amresh; Alex Okita
Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and working through the book together as a team and with time limits, mimicking the key elements of real world commercial game development.

This book mirrors the curriculum used at CampGame, a six week summer program organized for high school students at The New York University and Arizona State...

Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working ...
cena: 321,23 zł

 Game Physics Pearls Gino Va Dirk Gregorius 9781568814742 AK Peters
Game Physics Pearls

ISBN: 9781568814742 / Angielski / Twarda / 352 str.

ISBN: 9781568814742/Angielski/Twarda/352 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Gino Van Den Bergen; Dirk Gregorius

Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications.

The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for...

Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fi...

cena: 657,15 zł

 Game Engine Gems 2 Eric Lengyel 9781568814377 AK Peters
Game Engine Gems 2

ISBN: 9781568814377 / Angielski / Twarda / 532 str.

ISBN: 9781568814377/Angielski/Twarda/532 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Eric Lengyel

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection.

...

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a cleve...

cena: 657,15 zł

 Media in the Ubiquitous Era: Ambient, Social and Gaming Media Lugmayr, Artur 9781609607746 Information Science Publishing
Media in the Ubiquitous Era: Ambient, Social and Gaming Media

ISBN: 9781609607746 / Angielski / Twarda / 312 str.

ISBN: 9781609607746/Angielski/Twarda/312 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Artur Lugmayr; Helja Franssila; Pertti Nrnen
"Media in the Ubiquitous Era: Ambient, Social and Gaming Media" focuses on the definition of ambient and ubiquitous media from a cross-disciplinary viewpoint. This book is unique in the sense that it does not only cover the field of commerce, but also science, research, and citizens.
"Media in the Ubiquitous Era: Ambient, Social and Gaming Media" focuses on the definition of ambient and ubiquitous media from a cross-disciplinary vi...
cena: 988,93 zł

 Facebook Graph API Development with Flash Michael Jame 9781849690744 Packt Publishing
Facebook Graph API Development with Flash

ISBN: 9781849690744 / Angielski / Miękka / 324 str.

ISBN: 9781849690744/Angielski/Miękka/324 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michael James Williams
The Facebook platform provides you with an ideal solution for building rich, social experiences on the web to develop an effective user experience application. Combined with Flash which effectively enables social interactions, you can create a fully functional application on Facebook. If you've been waiting to get started with your own applications and games on Facebook, with this book you don't have to wait any longer. This book takes you through everything you need to know to integrate your AS3 apps and games with Facebook accompanied by illustrative screenshots and short quizzes.It...
The Facebook platform provides you with an ideal solution for building rich, social experiences on the web to develop an effective user experience app...
cena: 210,86 zł

 Beginning 3D Game Development with Unity: All-In-One, Multi-Platform Game Development Blackman, Sue 9781430234227 Apress
Beginning 3D Game Development with Unity: All-In-One, Multi-Platform Game Development

ISBN: 9781430234227 / Angielski / Miękka / 992 str.

ISBN: 9781430234227/Angielski/Miękka/992 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Sue Blackman
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.

This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent...

Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist wh...
cena: 302,60 zł

 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I Andrew Gahan 9780240815824 Taylor & Francis Ltd
3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I

ISBN: 9780240815824 / Angielski / Miękka / 462 str.

ISBN: 9780240815824/Angielski/Miękka/462 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Andrew Gahan

With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and...

With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video seri...

cena: 243,34 zł

 Maya Python for Games and Film: A Complete Reference for the Maya Python API Mechtley, Adam 9780123785787 Morgan Kaufmann
Maya Python for Games and Film: A Complete Reference for the Maya Python API

ISBN: 9780123785787 / Angielski / Twarda

ISBN: 9780123785787/Angielski/Twarda

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Adam Mechtley

Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for information.


Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities...

cena: 330,96 zł

 David Ahl's Small Basic Computer Adventures - 25th Annivesary Edition - 10 Treks & Travels Through Time & Space David H. Ahl Philip Conrod  9781937161170 BibleByte Books
David Ahl's Small Basic Computer Adventures - 25th Annivesary Edition - 10 Treks & Travels Through Time & Space

ISBN: 9781937161170 / Angielski / Miękka / 336 str.

ISBN: 9781937161170/Angielski/Miękka/336 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
David H. Ahl;Philip Conrod
cena: 204,19 zł

 Game Programming for Artists Jarryd Huntley Hanna Brady 9781138626461 AK Peters
Game Programming for Artists

ISBN: 9781138626461 / Angielski / Miękka / 156 str.

ISBN: 9781138626461/Angielski/Miękka/156 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jarryd Huntley; Hanna Brady

Game Programming for Artists provides a foundation for artists and other creatives to jumpstart learning to program their own games. It is an accessible, conversational and practical guide focused on three areas: programming, understanding game engines and recipes for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that


Game Programming for Artists provides a foundation for artists and other creatives to jumpstart learning to program their own game...

cena: 228,74 zł

 Game Testing: All in One Charles Schultz Robert Bryant 9781936420162 Mercury Learning & Information
Game Testing: All in One

ISBN: 9781936420162 / Angielski / Miękka / 300 str.

ISBN: 9781936420162/Angielski/Miękka/300 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Charles Schultz; Robert Bryant
An updated version of the bestselling, Game Testing All In One, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social...
An updated version of the bestselling, Game Testing All In One, this book equips the reader with the rationale for vigorous testing of game sof...
cena: 212,75 zł

 Frame-By-Frame Stop Motion: The Guide to Non-Puppet Photographic Animation Techniques, Second Edition Tom Gasek 9781138628885 CRC Press
Frame-By-Frame Stop Motion: The Guide to Non-Puppet Photographic Animation Techniques, Second Edition

ISBN: 9781138628885 / Angielski / Twarda / 249 str.

ISBN: 9781138628885/Angielski/Twarda/249 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Tom Gasek

Single frame film-making has been around as long as film itself. It is the ancestor to modern day special effects and animation. Despite its age-old practice, Single frame film making and stop-motion animation continues to influence media and culture with its magic. Current advances in technology and classic stop motion techniques, such as pixilation, time-lapse photography and down shooting have combined to form exciting new approaches. Tom Gasek's Frame-By-Frame Stop Motion offers hands-on experience and various tricks, tips, and exercises to help strengthen skills and produce...

Single frame film-making has been around as long as film itself. It is the ancestor to modern day special effects and animation. Despite its age-ol...

cena: 681,49 zł

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