Mary (Sherman Fairchild Distinguished Professor in Digital Humanities; Professor, Film and Media Studies, Dartmouth Coll
For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games -- games that challenge the accepted norms embedded within the gaming industry -- and argues that games designed by artists and activists are reshaping everyday game culture.
Flanagan provides a lively historical...
For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not o...