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Beginning 3D Game Development with Unity 4: All-In-One, Multi-Platform Game Development
ISBN: 9781430248996 / Angielski / Miękka / 808 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.
This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent... Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist ...
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cena:
344,56 |
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Beginning IOS Social Games
ISBN: 9781430249054 / Angielski / Miękka / 312 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. It's certainly fun to build games that run on your iPhone and iPad. But, wouldn't it be more fun to create games that allow you to play with other gamers in your social network? There's a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online and share your experiences with your friends.
Beginning iOS Social Games is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iOS 7 Game Controllers, iTunes App Store and... It's certainly fun to build games that run on your iPhone and iPad. But, wouldn't it be more fun to create games that allow you to play with other gam...
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cena:
109,25 |
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The Business of Android Apps Development: Making and Marketing Apps That Succeed on Google Play, Amazon Appstore and More
ISBN: 9781430250074 / Angielski / Miękka / 168 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The growing but still evolving success of the Android platform has ushered in a second mobile technology gold rush for app developers. Google Play and Amazon Appstore for Androidapps has become the second go-to apps eco for today's app developers. While not yet as large in terms of number of apps as iTunes, Google Play and Amazon Appstore have so many apps that it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your Android app requires a lot of organization and some strategic planning. Written for... The growing but still evolving success of the Android platform has ushered in a second mobile technology gold rush for app developers. Google Play ... |
cena:
133,74 |
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Learn OpenGL Es: For Mobile Game and Graphics Development
ISBN: 9781430250531 / Angielski / Miękka / 220 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques.
This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK... Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering ...
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cena:
141,86 |
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Learn Corona SDK Game Development
ISBN: 9781430250685 / Angielski / Miękka / 288 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store.
You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music. As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and... Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you...
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cena:
182,40 |
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Learn Android App Development
ISBN: 9781430257462 / Angielski / Miękka / 548 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Learn Android App Development is a hands-on tutorial and useful reference. You'll quickly get up to speed and master the Android SDK and the Java that you need for your Android Apps.
The Android SDK offers powerful features, and this book is the fastest path to mastering them--and the rest of the Andorid SDK--for programmers with some experience who are new to Android smartphone and tablet apps development. Many books introduce the Android SDK, but very few explain how to develop apps optimally. This book teaches both core Java language concepts and how to wisely but rapidly employ... Learn Android App Development is a hands-on tutorial and useful reference. You'll quickly get up to speed and master the Android SDK and the ...
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cena:
192,11 |
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Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them
ISBN: 9781439895856 / Angielski / Miękka / 244 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. On the forefront of the mobile gaming revolution are real people with stories that are crazy, stressful, hilarious, and, in some cases, heart-wrenching. Written by respected video game journalist Ryan Rigney, with a foreword by John Davison, Buttonless tells the stories of the people behind the games. Rigney takes you on a tour that covers more than 65 of the best and most beloved iPhone and iPad games, telling the never-before-heard tales behind them. Based on more than 100 exclusive interviews with some of the biggest names in iOS development,... On the forefront of the mobile gaming revolution are real people with stories that are crazy, stressful, hilarious, and, in some cases, heart-wrenc... |
cena:
255,15 |
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Designing Games: A Guide to Engineering Experiences
ISBN: 9781449337933 / Angielski / Miękka / 416 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences--a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this... Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games.... |
cena:
211,32 |
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Physics for Game Developers 2e
ISBN: 9781449392512 / Angielski / Miękka / 578 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You'll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices. Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background,... If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles appli... |
cena:
192,11 |
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Programming 2D Games
ISBN: 9781466508682 / Angielski / Twarda / 440 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. A First Course in Game Programming Enables Students to Create 2D Games A First Course in Game Programming |
cena:
451,46 |
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Introduction to Game Physics with Box2D
ISBN: 9781466565760 / Angielski / Miękka / 261 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and... Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D... |
cena:
323,86 |
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Game AI Pro: Collected Wisdom of Game AI Professionals
ISBN: 9781466565968 / Angielski / Twarda / 628 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game AI. Nothing covered is theory or guesswork. The book brings together the accumulated wisdom, cutting-edge ideas, and clever tricks and techniques of 54 of today s top game AI professionals. Some chapters present techniques that... Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped ... |
cena:
662,54 |
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Design and Implementation of 3D Graphics Systems
ISBN: 9781466571211 / Angielski / Miękka / 350 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book s website. This book, along... Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. S... |
cena:
387,66 |
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Mathematics Education for a New Era: Video Games as a Medium for Learning
ISBN: 9781568814315 / Angielski / Miękka / 218 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Medium for Learning describes exactly what is involved in designing and producing successful math educational videogames that foster the innovative mathematical thinking skills necessary for success in a global economy. Read... Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed p... |
cena:
191,35 |
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Game Development Tools
ISBN: 9781568814322 / Angielski / Twarda / 360 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development professionals. Topics range from asset tracking to improving remote version control performance to robust and efficient IO. Technical artists, as well as game play, audio, and graphics programmers will find new tools to improve work... This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuse... |
cena:
269,87 |
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Basics of Game Design
ISBN: 9781568814339 / Angielski / Miękka / 392 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical... Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for da... |
cena:
377,84 |
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3D Math Primer for Graphics and Game Development
ISBN: 9781568817231 / Angielski / Twarda / 846 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves. This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-tren... |
cena:
564,39 |
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XNA 2.0 Game Programming Recipe: A Problem-Solution Approach
ISBN: 9781590599259 / Angielski / Miękka / 648 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Join the game development revolution today XNA greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use - it is built entirely on DirectX technology. XNA expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Windows PC and Xbox360 console. Advanced XNA programmers, experienced... Join the game development revolution today XNA greatly simplifies the development of your own games, lowering the barrier for programmers to get i... |
cena:
137,80 |
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Angry Birds: Hatching a Universe
ISBN: 9781781168165 / Angielski / Twarda / 156 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In 2009 Rovio Entertainment wowed the world when it unleashed an unlikely gaming phenomenon: "Angry Birds". This coffee table book goes behind the scenes to deliver in-depth insight into the remarkable artistry that goes into creating each game. It also features artwork and revealing interviews with the game's creators.
In 2009 Rovio Entertainment wowed the world when it unleashed an unlikely gaming phenomenon: "Angry Birds". This coffee table book goes behind the sce...
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cena:
154,93 |
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Digital Color Imaging
ISBN: 9781848213470 / Angielski / Twarda / 352 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This collective work identifies the latest developments in the field of the automatic processing and analysis of digital color images. This collective work identifies the latest developments in the field of the automatic processing and analysis of digital color images. |
cena:
681,92 |