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Successful Digital Painting: What You Need to Know
ISBN: 9781032882192 / Angielski / 30-06-2026 Książka dostępna od: 30-06-2026 |
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Termin ukazania się książki: 30-06-2026
Książkę można już zamówić z rabatem 5% |
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818,45 |
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Kids Programming 1 Student book: Fun & Simple Coding with ScratchJr.
ISBN: 9784991443107 / Angielski Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
105,20 |
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Kids Programming 2: Student Book: Fun & Simple Coding with ScratchJr.
ISBN: 9784991443114 / Angielski Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
105,20 |
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Kids Programming 3: Student Book: Fun & Simple Coding with ScratchJr.
ISBN: 9784991443121 / Angielski Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
105,20 |
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Kids Programming 4: Student Book: Fun & Simple Coding with ScratchJr.
ISBN: 9784991443138 / Angielski Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
105,20 |
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Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences
ISBN: 9781032892092 / Angielski / 07-07-2026 Książka dostępna od: 07-07-2026 |
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Termin ukazania się książki: 07-07-2026
Książkę można już zamówić z rabatem 5% |
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317,38 |
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Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences
ISBN: 9781032893150 / Angielski / 07-07-2026 Książka dostępna od: 07-07-2026 |
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Termin ukazania się książki: 07-07-2026
Książkę można już zamówić z rabatem 5% |
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908,72 |
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Video Game Level Design: How to Create Video Games with Emotion, Interaction, and Engagement
ISBN: 9781350015722 / Angielski / Miękka / 192 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
166,02 |
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3d game engine design: a practical approach to real-time computer graphics
ISBN: 9780122290633 / Angielski / Twarda / 1040 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer.
In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more... The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standa...
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cena:
514,26 |
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Mobile 3D Graphics: With OpenGL ES and M3G
ISBN: 9780123737274 / Angielski / Twarda / 436 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come."
- Lincoln Wallen, CTO, Electronic Arts, Mobile "This book is an escalator, which takes the field to new levels. This is... Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical e...
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cena:
259,53 |
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Fluid Frames: Experimental Animation with Sand, Clay, Paint, and Pixels
ISBN: 9781138190627 / Angielski / Twarda / 240 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Once the realm of a few stalwart artists, animating with sand, clay, and wet paint is now accessible for all filmmakers with an experimental frame of mind. Created directly under the camera with frame-by-frame stopmotion, this "fluid frame animation" provides a completely unique visual world for animators. While pioneering animators such as Caroline Leaf, Alexander Petrov, and Ishu Patel paved the way, the availability of frame capture programs, compositing software and digital workflow is opening up new avenues of exploration for artists of all experience levels. This book will walk you... Once the realm of a few stalwart artists, animating with sand, clay, and wet paint is now accessible for all filmmakers with an experimental frame ... |
cena:
563,24 |
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Character Modeling with Maya and Zbrush: Professional Polygonal Modeling Techniques [With DVD]
ISBN: 9780240520346 / Angielski / Miękka / 408 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.You'll learn: Pipeline and modeling guidelines . Overview of...
Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detaile...
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cena:
205,65 |
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flash xml applications: use as2 and as3 to create photo galleries, menus, and databases
ISBN: 9780240809175 / Angielski / Miękka / 336 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Add seamless, interactive, user-controlled delivery to your Flash applications. This book builds upon your understanding of basic ActionScript (AS) syntax with the foundational skills that you need to use XML in Flash applications and AS2 or AS3 to migrate your existing applications. Beginning with an introduction to XML, XML parsing methods, and a short introduction to AS2 you learn how to create a universal XML load/onload Class as well as a universal XHTML parser. Then you learn how to use Components using XML as the data source, including the menu, menubar, datagrid and tree component....
Add seamless, interactive, user-controlled delivery to your Flash applications. This book builds upon your understanding of basic ActionScript (AS) sy...
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cena:
161,57 |
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Game Character Modeling and Animation with 3ds Max [With DVD]
ISBN: 9780240809786 / Angielski / Miękka / 360 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline: 1. 3D modeling, including techniques specifically for both the body and head. 2. Unwrapping a model, which is one of the most misunderstood processes. 3. An overview of creating textures for your Unwrapped chararacter using Photoshop. 4. Rigging or Skinning a Character, using the industry standard Character Studio 4. 5....
This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-ti...
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cena:
176,27 |
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Rules of Play: Game Design Fundamentals
ISBN: 9780262240451 / Angielski / Twarda / 688 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. As pop culture, games are as important as film or television -- but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an... As pop culture, games are as important as film or television -- but game design has yet to develop a theoretical framework or critical vocabulary. ... |
cena:
371,20 |
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Games, Diversions, and Perl Culture: Best of the Perl Journal
ISBN: 9780596003128 / Angielski / Miękka / 588 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The Perl Journal (TPJ) did something most print journals aspire to, but few succeed. Within a remarkable short time, TPJ acquired a cult-following and became the voice of the Perl community. Every serious Perl programmer subscribed to it, and every notable Perl guru jumped at the opportunity to write for it. Back issues were swapped like trading cards. No longer in print format, TPJ remains the quintessential spirit of Perl--a publication for and by Perl programmers who see fun and beauty in an admittedly quirky little language.Games, Diversions, and Perl... The Perl Journal (TPJ) did something most print journals aspire to, but few succeed. Within a remarkable short time, TPJ acqui... |
cena:
192,63 |
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Retro Gaming Hacks: Tips & Tools for Playing the Classics
ISBN: 9780596009175 / Angielski / Miękka / 504 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games.... Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy m... |
cena:
115,56 |
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Introduction to Concurrency in Programming Languages
ISBN: 9781420072136 / Angielski / Twarda / 344 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Exploring how concurrent programming can be assisted by language-level techniques, Introduction to Concurrency in Programming Languages presents high-level language techniques for dealing with concurrency in a general context. It provides an understanding of programming languages that offer concurrency features as part of the language definition. The book supplies a conceptual framework for different aspects of parallel algorithm design and implementation. It first addresses the limitations of traditional programming techniques and models when dealing with... Exploring how concurrent programming can be assisted by language-level techniques, Introduction to Concurrency in Programming Languages |
cena:
465,23 |
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Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black & White, Age of Empire, and Other Top-Selling Games
ISBN: 9781578202140 / Angielski / Miękka / 348 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and...
The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent ...
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cena:
186,06 |
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Stochastic Relations: Foundations for Markov Transition Systems
ISBN: 9781584889410 / Angielski / Twarda / 376 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Collecting information previously scattered throughout the vast literature, including the author s own research, Stochastic Relations: Foundations for Markov Transition Systems develops the theory of stochastic relations as a basis for Markov transition systems.
After an introduction to the basic mathematical tools from topology, measure theory, and categories, the book examines the central topics of congruences and morphisms, applies these to the monoidal structure, and defines bisimilarity and behavioral equivalence within this framework. The author views developments from the... Collecting information previously scattered throughout the vast literature, including the author s own research, Stochastic Relations: Foundations ...
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cena:
783,64 |