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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2920

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 Advanced Java Game Programming David Wallace Croft 9781590591239 Apress
Advanced Java Game Programming

ISBN: 9781590591239 / Angielski / Miękka / 584 str.

ISBN: 9781590591239/Angielski/Miękka/584 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
David Wallace Croft

Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers.

David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library--a Swing animation engine that allows developers to use these techniques and put out new games very rapidly.

The open-source game...

Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language tech...

cena: 173,06

 Beginning .Net Game Programming in C# David Weller Alexamdre S. Lobao Ellen Hatton 9781590593196 Apress
Beginning .Net Game Programming in C#

ISBN: 9781590593196 / Angielski / Miękka / 440 str.

ISBN: 9781590593196/Angielski/Miękka/440 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
David Weller; Alexamdre S. Lobao; Ellen Hatton
BACK A FEW YEARS AGO I HAD AN IDEA. What if I could make the power of the DirectX API available to the developers who were going to be using the new set of lan- guages and common language runtime that Microsoft was developing? The idea was intriguing, and opening up a larger portion of the world to DirectX was a goal I was only too happy to endorse. Besides, what developer doesn't want to write games? It seems that at least once a week I am answering questions directly regard- ing the performance of managed code, and Managed DirectX in particular. One of the more common questions I hear is...
BACK A FEW YEARS AGO I HAD AN IDEA. What if I could make the power of the DirectX API available to the developers who were going to be using the new s...
cena: 173,37

 J2ME Games with MIDP 2 Carol Hamer 9781590593820 Apress
J2ME Games with MIDP 2

ISBN: 9781590593820 / Angielski / Miękka / 287 str.

ISBN: 9781590593820/Angielski/Miękka/287 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Carol Hamer

Java 2 ME (Micro Edition) is the client-side Java development platform for building wireless Java-based cell phone and PDA applications. This book addresses the fun challenge of building game applications for these kinds of portable devices. Author Carol Hamer shows you how to use J2ME for developing, using the latest MIDP 2.0 specification.

If you are new to developing with J2ME, we recommend you first read Jonathan Knudsen's Wireless Java: Developing with J2ME, Second Edition. We suggest that you read this book second, then complete the "series" with David...

Java 2 ME (Micro Edition) is the client-side Java development platform for building wireless Java-based cell phone and PDA applications. This book ...

cena: 136,84

 Pro J2me Polish: Open Source Wireless Java Tools Suite Robert Virkus 9781590595039 Apress
Pro J2me Polish: Open Source Wireless Java Tools Suite

ISBN: 9781590595039 / Angielski / Twarda / 450 str.

ISBN: 9781590595039/Angielski/Twarda/450 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Robert Virkus

Pro J2ME Polish: Open Source Wireless Java Tools Suite is written for wireless and other mobile Java programmers who want to "polish" their efficiency and acquire in-depth knowledge about programming real-world J2ME applications. It also uncovers all common device limitations and quirks, and explains how these can be circumvented.

The book describes the open-source tools collection J2ME Polish, and shows how the tools can be used for creating professional J2ME applications. Building multiple devices and multiple locales is easy after studying this book. Author Robert...

Pro J2ME Polish: Open Source Wireless Java Tools Suite is written for wireless and other mobile Java programmers who want to "polish" their ...

cena: 221,37

 Creating Mobile Games: Using Java ME Platform to Put the Fun Into Your Mobile Device and Cell Phone Hamer, Carol 9781590598801 Apress
Creating Mobile Games: Using Java ME Platform to Put the Fun Into Your Mobile Device and Cell Phone

ISBN: 9781590598801 / Angielski / Miękka / 436 str.

ISBN: 9781590598801/Angielski/Miękka/436 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Carol Hamer

Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile Java games book with lots of complete working code and advice:

  • Shows you how to create a basic game and make it a professional one (by adding a pro look-and-feel by writing your own menus or using the open source J2ME Polish, and enabling marketing/billing from your own web site)
  • Demonstrates Wireless Messaging and other optional APIs (using SMS, PIM, File Connection, Bluetooth, and so forth in a multiplayer game)
  • ...

Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile ...

cena: 221,37

 Biologically Inspired Artificial Intelligence for Computer Games Darryl Charles 9781591406464 Idea Group Reference
Biologically Inspired Artificial Intelligence for Computer Games

ISBN: 9781591406464 / Angielski / Twarda / 262 str.

ISBN: 9781591406464/Angielski/Twarda/262 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Darryl Charles
Computer games are often played by a human player against an artificial intelligence software entity. In order to truly respond in a human-like manner, the artificia intelligence in games must be adaptive, or respond as a human player would as he/she learns to play a game.
Computer games are often played by a human player against an artificial intelligence software entity. In order to truly respond in a human-like manner...
cena: 512,26

 Network Performance Modeling and Simulation Jean Walrand George Zobrist Kallol Bagchi 9789056995966 CRC Press
Network Performance Modeling and Simulation

ISBN: 9789056995966 / Angielski / Twarda / 332 str.

ISBN: 9789056995966/Angielski/Twarda/332 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jean Walrand; George Zobrist; Kallol Bagchi
Focuses on the argument that performance modelling and simulation has become a central issue in computer science and engineering, in part due to its applications to the structures comprising the internet. Dealing primarily with theory, tools, and techniques related to communications systems, it provides tutorials and surveys and relates new important research results. Each chapter provides background information, describes and analyses important work done in the field, and provides important direction to the reader on future work and further readings. The topics covered include traffic models...
Focuses on the argument that performance modelling and simulation has become a central issue in computer science and engineering, in part due to its a...
cena: 587,73

 Biological Data Mining Stefano Lonardi 9781420086843 Chapman & Hall/CRC
Biological Data Mining

ISBN: 9781420086843 / Angielski / Twarda / 733 str.

ISBN: 9781420086843/Angielski/Twarda/733 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Stefano Lonardi
Like a data-guzzling turbo engine, advanced data mining has been powering post-genome biological studies for two decades. Reflecting this growth, Biological Data Mining presents comprehensive data mining concepts, theories, and applications in current biological and medical research. Each chapter is written by a distinguished team of interdisciplinary data mining researchers who cover state-of-the-art biological topics. The first section of the book discusses challenges and opportunities in analyzing and mining biological sequences and structures to gain insight into molecular functions. The...
Like a data-guzzling turbo engine, advanced data mining has been powering post-genome biological studies for two decades. Reflecting this growth, Biol...
cena: 979,55

 Artificial Intelligence for Computer Games: An Introduction Funge, John David 9781568812083 A K PETERS
Artificial Intelligence for Computer Games: An Introduction

ISBN: 9781568812083 / Angielski / Twarda / 160 str.

ISBN: 9781568812083/Angielski/Twarda/160 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John David Funge
Learn to make games that are more fun and engaging Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both...
Learn to make games that are more fun and engaging Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Pl...
cena: 323,20

 Metaprogramming Gpus with Sh McCool, Michael 9781568812298 A K PETERS
Metaprogramming Gpus with Sh

ISBN: 9781568812298 / Angielski / Miękka / 308 str.

ISBN: 9781568812298/Angielski/Miękka/308 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michael Mccool; Stefanus Du Toit
Shading, as part of the creation of realistic computer-generated images, is currently bringing major advances to computer graphics, with important practical applications in computer game design and animation. Shaders are a more sophisticated way of making 3D objects look more realistic. While most shaders are created using proprietary shading languages, Sh, a new open-source system, simplifies the shader programming process by making it part of the C++ language. This book introduces Sh and describes how to program a GPU using C++ to implement both basic and advanced shading techniques....
Shading, as part of the creation of realistic computer-generated images, is currently bringing major advances to computer graphics, with important pra...
cena: 205,65

 C# and Game Programming: A Beginner's Guide Salvatore A. Buono 9781568812366 A K PETERS
C# and Game Programming: A Beginner's Guide

ISBN: 9781568812366 / Angielski / Miękka / 532 str.

ISBN: 9781568812366/Angielski/Miękka/532 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Salvatore A. Buono
The second edition of C# and Game Programming offers the same practical, hands-on approach as the first edition to learning the C# language through classic arcade game applications. Complete source code for games like Battle Bit, Asteroid Miner, and Battle Tennis, included on the CD-ROM, demonstrates programming strategies and complements the comprehensive treatment of C# in the text. From the basics of adding graphics and sound to games, to advanced concepts such as the .Net framework and object-oriented programming, this book provides the foundations for a beginner to become a full-fledged...
The second edition of C# and Game Programming offers the same practical, hands-on approach as the first edition to learning the C# language through cl...
cena: 401,56

 Advanced Game Development with Programmable Graphics Hardware Fabio Policarpo Alan H. Watt 9781568812403 A K PETERS
Advanced Game Development with Programmable Graphics Hardware

ISBN: 9781568812403 / Angielski / Twarda / 374 str.

ISBN: 9781568812403/Angielski/Twarda/374 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Fabio Policarpo; Alan H. Watt
Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar real-time 3D applications. The authors describe the design of programs and systems that can be used to implement games and other applications whose requirements are to render real-time animation sequences (such as walks through complex scenes) at the high quality now available from GPUs. The text is mainly structured around programming in Cg; but also includes techniques (in C++/OpenGL) that do not map onto GPU hardware. The supplementary CD...
Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar r...
cena: 661,20

 Advanced Global Illumination Philip Dutre Philippe Bekaert 9781568813073 A K PETERS
Advanced Global Illumination

ISBN: 9781568813073 / Angielski / Twarda / 394 str.

ISBN: 9781568813073/Angielski/Twarda/394 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Philip Dutre; Philippe Bekaert
This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and...
This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthes...
cena: 661,20

 Real-Time Volume Graphics Klaus Engel Markus Hadwiger 9781568812663 A K PETERS
Real-Time Volume Graphics

ISBN: 9781568812663 / Angielski / Twarda / 515 str.

ISBN: 9781568812663/Angielski/Twarda/515 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Klaus Engel; Markus Hadwiger
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics.
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scien...
cena: 661,20

 Video Games and Interactive Media: A Glimpse at New Digital Entertainment Natkin, Stephane 9781568812977 A K PETERS
Video Games and Interactive Media: A Glimpse at New Digital Entertainment

ISBN: 9781568812977 / Angielski / Miękka / 125 str.

ISBN: 9781568812977/Angielski/Miękka/125 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Stephane Natkin
This book explores the development of the video game as a new form of interactive media and a template for future modes of entertainment. While television programs and movies are predominantly passive enterprises, video games engage the audience and provide not only audio-visual stimulation but also an enriching interaction that creates a heightened sense of immersion. Through a detailed discussion of gameplay and game design principles, Natkin explores the nature of this interaction and its impact on the entertainment industry. He explains the developmental process behind game design and the...
This book explores the development of the video game as a new form of interactive media and a template for future modes of entertainment. While televi...
cena: 230,14

 Philosophical Issues in Information Systems Winder, R. L. 9780748407583 Taylor & Francis
Philosophical Issues in Information Systems

ISBN: 9780748407583 / Angielski / Twarda / 272 str.

ISBN: 9780748407583/Angielski/Twarda/272 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
I. A. Beeson;S K Probert;R L Winder
This ground-breaking book represents the work of a variety of researchers in information systems that share a common concern to use philosophical approaches to help solve problems in information systems. It brings together many of the leading researchers in the field and provides a broad-based range of chapters addressing key contemporary issues in the field. It looks at philosophical and social implications of the development of IS, relates these issues to the role IS plays in contemporary business and cultural theory, and discussed IS in a social and philosophical context, rather than...
This ground-breaking book represents the work of a variety of researchers in information systems that share a common concern to use philosophical app...
cena: 636,71

 Essential CG Lighting Techniques with 3ds Max [With DVD] Brooker, Darren 9780240521176 ELSEVIER SCIENCE & TECHNOLOGY
Essential CG Lighting Techniques with 3ds Max [With DVD]

ISBN: 9780240521176 / Angielski / Miękka / 416 str.

ISBN: 9780240521176/Angielski/Miękka/416 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Darren Brooker
Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.
Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamen...
cena: 183,71

 Real-Time Shading Marc Olano Etc. 9781568811802 A K PETERS
Real-Time Shading

ISBN: 9781568811802 / Angielski / Twarda / 376 str.

ISBN: 9781568811802/Angielski/Twarda/376 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Marc Olano;Etc.
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern...
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production anim...
cena: 695,99

 Non-Photorealistic Rendering Bruce Gooch Amy Gooch 9781568811338 A K PETERS
Non-Photorealistic Rendering

ISBN: 9781568811338 / Angielski / Twarda / 286 str.

ISBN: 9781568811338/Angielski/Twarda/286 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Bruce Gooch; Amy Gooch
This book provides an overview of the published research on non-photorealistic rendering in order to categorize and distill the current reaserch into a body of usable techniques. A summary of non-photorealistic rendering algorithms is included.
This book provides an overview of the published research on non-photorealistic rendering in order to categorize and distill the current reaserch into ...
cena: 340,21

 Video-Based Rendering Marcus Magnor 9781568812441 A K PETERS
Video-Based Rendering

ISBN: 9781568812441 / Angielski / Twarda / 220 str.

ISBN: 9781568812441/Angielski/Twarda/220 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Marcus Magnor
Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as computer games, special effects, and interactive TV. This book offers an in-depth introduction to video-based rendering, a rapidly developing new interdisciplinary topic employing techniques from computer graphics, computer vision, and telecommunication...
Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central fo...
cena: 401,56

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