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Realistic Image Synthesis Using Photon Mapping
ISBN: 9781568811475 / Angielski / Twarda / 208 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, like shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the "bleeding" of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (such as clouds or smoke). This book is a practical guide to photon mapping; it provides the theory and practical insight necessary to implement photon mapping and simulate all types of direct and... Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can si... |
cena:
303,61 |
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Morphs, Mallards & Montages: Computer-Aided Imagination
ISBN: 9781568812311 / Angielski / Miękka / 360 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book is for everyone who's interested in computer graphics and how it can take us on exciting journeys powered by imagination and a love of discovery and invention. Each chapter investigates a unique topic and gives you the tools to continue that exploration on your own. Examine the possibilities of: - Pop-up books and cards - Reconstructing shredded documents - Crop circles - Weaves and Tartans - Morphing images and much more Browse and enjoy the array of visual ideas or roll up your sleeves and write your own code.
This book is for everyone who's interested in computer graphics and how it can take us on exciting journeys powered by imagination and a love of disco...
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cena:
293,81 |
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the game programmer's guide to torque: under the hood of the torque game engine
ISBN: 9781568812847 / Angielski / Miękka / 600 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in making games for fun or profit. It offers step-by-step examples, detailed system descriptions, in-depth references, practical tips, tricks, and more that provide readers all they need to understand the Torque Game Engine. See the Support page on the...
The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines availa...
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cena:
371,14 |
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Ray Tracing from the Ground Up
ISBN: 9781568812724 / Angielski / Twarda / 784 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid of hundreds of diagrams, ray-traced images, and sample code. It is suitable for undergraduate and graduate computer graphics courses and for individual programmers who would like to learn ray tracing.
With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for inte...
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cena:
563,24 |
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multiplayer gaming and engine coding for the torque game engine: a garagegames book
ISBN: 9781568814223 / Angielski / Miękka / 450 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE), which is an inexpensive professional game engine available from GarageGames. This book allows people to make multiplayer games with TGE and also tells them how to improve their games by modifying the engine source code itself. After reading this book and completing the exercises on the accompanying CD, game programmers will be well prepared to make their own complex, exciting games using the Torque Game Engine.
Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Eng...
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cena:
333,00 |
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Creating Games: Mechanics, Content, and Technology
ISBN: 9781568813059 / Angielski / Twarda / 500 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.
Special features:
Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view...
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cena:
450,54 |
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Beginning XNA 3.0 Game Programming: From Novice to Professional
ISBN: 9781430218173 / Angielski / Miękka / 448 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. It's hard to believe the runaway popularity XNA has achieved in the short period of time since it was released in late 2006. At that time, I got together with a couple friends to check out (with some trepidation, I must confess) whether games really could be written in managed code. We were very excited, and everyone wanted to know if you could get the same benefits you obtain from writing games using managed code as you do when creating standard Windows programs. We knew people in the game programming community were worried about managed code's execution speed, and many people simply didn't...
It's hard to believe the runaway popularity XNA has achieved in the short period of time since it was released in late 2006. At that time, I got toget...
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cena:
136,84 |
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Parallel Algorithms
ISBN: 9781584889458 / Angielski / Twarda / 360 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Focusing on algorithms for distributed-memory parallel architectures, this book covers theoretical models of parallel computation, parallel algorithm design for homogeneous and heterogeneous platforms, complexity and performance analysis, and essential notions of scheduling.
Focusing on algorithms for distributed-memory parallel architectures, this book covers theoretical models of parallel computation, parallel algorithm ...
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cena:
514,26 |
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Zune Game Development Using XNA 3.0
ISBN: 9781430218616 / Angielski / Miękka / 400 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Welcome to Zune Game Development Using XNA 3.0, a book that was inspired by two of my lifelong passions: games and music. I was introduced to the wonder of PC games with grou- breaking titles such as Doom and Quake in the mid-1990s, and have been an avid gamer ever since. I was also brought up in a musical family. Over time, I have amassed a collection of g- tars, drums, and other musical equipment that has ultimately failed in bringing my dreams of rock stardom to fruition. I have also attempted to write my own games for different platforms with varying degrees of success. Since 1997, I have...
Welcome to Zune Game Development Using XNA 3.0, a book that was inspired by two of my lifelong passions: games and music. I was introduced to the wond...
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cena:
173,06 |
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An Integrated Introduction to Computer Graphics and Geometric Modeling
ISBN: 9781439803349 / Angielski / Twarda / 574 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Taking a novel, easily accessible approach, this book presents an easy-to-read introduction to computer graphics and geometric modeling. Emphasizing high-level algorithms, it focuses on standard graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with fractals first rather than typical line drawing algorithms and also brings back the turtle from obscurity to introduce several major concepts in computer graphics. The text includes many... Taking a novel, easily accessible approach, this book presents an easy-to-read introduction to computer graphics and geometric modeling. Emphasizin... |
cena:
587,73 |
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Practical Silverlight Programming
ISBN: 9780979372520 / Angielski / Miękka / 484 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Silverlight is a cross-browser, cross-platform plug-in for delivering the next generation of .NET-based media experiences and rich interactive applications for the Web. With Silverlight, your Web development experience will much more closely resemble the development of desktop applications using WPF. Ultimately, the goal of Silverlight is to create Web applications that are indistinguishable from desktop applications. Practical Silverlight Programming provides everything you need to create advanced graphics and user interfaces in your Web applications using Silverlight 2. From simple user...
Silverlight is a cross-browser, cross-platform plug-in for delivering the next generation of .NET-based media experiences and rich interactive applica...
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cena:
256,21 |
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Essentials of Interactive Computer Graphics: Concepts and Implementation
ISBN: 9781568812571 / Angielski / Twarda / 568 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Offers readers with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. This book guides students in developing a software library that supports fast prototyping of moder
Offers readers with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter...
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cena:
479,92 |
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Computer Facial Animation
ISBN: 9781568814483 / Angielski / Twarda / 466 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming mainstream in the industry. Over the past decade, since the publication of the first edition, there have been significant developments by academic research groups and in the film and games industries leading to the development of morphable face models, performance driven animation, as well as increasingly detailed lip-synchronization and hair modeling techniques. These topics are described in the context of existing facial animation principles.
The... This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming mainstream i...
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cena:
644,44 |
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Vue 7: From the Ground Up
ISBN: 9780240812267 / Angielski / Miękka / 318 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Create lush terrains and atmospheres in Vue and enhance your knowledge of all the features in this software such as lighting, cameras, and Python scripting. Ami and Vladimir Chopine, from GeekAtPlay.com guide you through 17 stand-alone tutorials, each with a different focus on the key components of Vue. The companion website includes brand new video tutorials from Geekatplay as well as materials, atmosphere settings, image maps, models, project files, and completed images and animations.
Create lush terrains and atmospheres in Vue and enhance your knowledge of all the features in this software such as lighting, cameras, and Python scri...
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cena:
152,78 |
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E-Learning Technologies and Evidence-Based Assessment Approaches
ISBN: 9781605664101 / Angielski / Twarda / 344 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Educational researchers and academicians need the latest advances in educational technologies in order to enhance instruction and aid student assessment and learning. E-Learning Technologies and Evidence-Based Assessment Approaches provides a variety of contemporary solutions to identified educational problems related to the assessment of student learning in e-learning environments. This book draws on research and evaluation expertise of academicians engaged in the day-to-day challenges of using e-learning technologies and presents key issues in peer assessment using advanced technologies.
Educational researchers and academicians need the latest advances in educational technologies in order to enhance instruction and aid student assessme...
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cena:
995,01 |
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Beginning Lua with World of Warcraft Add-Ons
ISBN: 9781430223719 / Angielski / Miękka / 512 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. If you play World of Warcraft, chances are you know what Deadly Boss Mods is: it's the most widely downloaded modification available for World of Warcraft, considered required software for many professional raid guilds, and arguably the most popular modern video game mod in history. Paul Emmerich, the author of Deadly Boss Mods, will take you from novice to elite with his approachable, up-to-date guide to building add-ons for the most popular video game in history. Using the powerful Lua scripting language and XML, you'll learn how to build and update powerful mods... If you play World of Warcraft, chances are you know what Deadly Boss Mods is: it's the most widely downloaded modification available for World of W... |
cena:
342,14 |
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Digital Art Masters: Volume 4
ISBN: 9780240521701 / Angielski / Miękka Termin realizacji zamówienia: ok. 5-8 dni roboczych. Meet some of the finest 2D and 3D artists working in the industry today and discover how they create some of the most innovative digital art in the world. More than a gallery book or a coffee table book- Digital Art Masters Volume 4 includes 50 artists and 900 unique and stunning 2D and 3D digital artworks. Beyond the breaktaking images is a breakdown of the techniques, challenges and tricks the artists employed while creating stunning imagery.
This volume, much like the previous volumes is not your standard coffee table book nor is it our usual how-to-book. This book offers inspiration... Meet some of the finest 2D and 3D artists working in the industry today and discover how they create some of the most innovative digital art in the wo...
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cena:
181,17 |
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Video Games : Career Launcher
ISBN: 9780816079827 / Angielski / Miękka Termin realizacji zamówienia: ok. 5-8 dni roboczych. Score big in the highly competitive video game industry with advice and information from this insider's guide.
Score big in the highly competitive video game industry with advice and information from this insider's guide.
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cena:
58,73 |
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VIDEO GAMES
ISBN: 9780816079605 / Angielski / Twarda / 163 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Video games are one of today's most popular forms of entertainment. According to the Entertainment Software Association, the U.S. computer and video game industry had software sales of $9.5 billion in 2007--an increase of more than 300 percent since 1996. Two major trends are the growth of mobile gaming and online gaming. Producing and selling successful video games is a huge collaborative effort, often requiring the skills of numerous artists, marketing specialists, musicians, producers, programmers, salespeople, and writers.
Video games are one of today's most popular forms of entertainment. According to the Entertainment Software Association, the U.S. computer and video g...
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cena:
141,98 |
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Realistic Ray Tracing
ISBN: 9781568814612 / Angielski / Miękka / 235 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Concentrating on the 'nuts and bolts' of writing ray tracing programs, this book emphasizes practical and implementation issues and takes the reader through the details needed to write a modern rendering system.
Concentrating on the 'nuts and bolts' of writing ray tracing programs, this book emphasizes practical and implementation issues and takes the reader t...
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cena:
269,33 |