The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and...
The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent ...
Doctor Impossible--evil genius, would-be world conqueror--languishes in prison. Shuffling through the cafeteria line with ordinary criminals, he wonders if the smartest man in the world has done the smartest thing he could with his life. After all, he's lost every battle he's ever fought. But this prison won't hold him forever. Fatale--half woman, half high-tech warrior--used to be an unemployed cyborg. Now, she's a rookie member of the world's most famous super-team, the Champions. But being a superhero is not all flying cars and planets in peril--she learns that in the locker rooms and...
Doctor Impossible--evil genius, would-be world conqueror--languishes in prison. Shuffling through the cafeteria line with ordinary criminals, he wonde...