This book provides a synoptic perspective on the relationships between free software and freedom. The book focuses on five main themes:
emancipatory potential of technology
social liberties
the facilitation of creativity
the objectivity of computing as a scientific practice
the role of software in a cyborg world
and asks: are the freedoms of free software, and how are they manifested? Free software continues to be hyped. This book demonstrates that the hype is well-founded and yet too narrowly focused: free software promises to transform...
This book provides a synoptic perspective on the relationships between free software and freedom. The book focuses on five main themes:
This work examines how digital design can hinder those with disabilities, when it should be assisting them. Kent and Ellis discuss how social networking sites, virtual worlds and file sharing can be limited by settings and approaches which can prevent some people from becoming involved.
This work examines how digital design can hinder those with disabilities, when it should be assisting them. Kent and Ellis discuss how social networki...
Description: An international roster of contributors come together in this comprehensive volume to examine the complex interactions between mobile media technologies and issues of place. Balancing philosophical reflection with empirical analysis, this book examines the specific contexts in which place and mobile technologies come into focus, intersect, and interact. Given the far-reaching impact of contemporary mobile technology use -- and given the lasting importance of the concept and experiences of place -- this book will appeal to a wide range of scholars in media and cultural studies,...
Description: An international roster of contributors come together in this comprehensive volume to examine the complex interactions between mobile med...
In this study, Esther MacCalllum Stewart examines the different ways in which online games create social environments, and how players choose to interpret these games, attempting to answer the question: when are games social, and what narrative devices make them so?
In this study, Esther MacCalllum Stewart examines the different ways in which online games create social environments, and how players choose to inter...
In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players...
In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games...
This title aims to provide insights into how 'second lives' in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment 'Second Life' and massively multiplayer online games such as 'World of Warcraft'.
This title aims to provide insights into how 'second lives' in the sense of virtual identities and communities are constructed textually, semiotically...
This volume provides an innovative and timely approach to a fast growing, yet still under-studied field in Latin American cultural production: cyberculture. It focuses on the transformations or continuations that cultural products and practices such as hypermedia fictions, net.art and online performance art, as well as blogs, films, databases and other genre-defying web-based projects, perform with respect to Latin American(ist) discourses, as well as their often contestatory positioning with respect to Western hegemonic discourses as they circulate in cyberspace. The intellectual...
This volume provides an innovative and timely approach to a fast growing, yet still under-studied field in Latin American cultural production: cybe...
This volume presents a wide range of methodological strategies that are designed to take into account the complex, emergent, and continually shifting character of virtual worlds. It interrogates how virtual worlds emerge as objects of study through the development and application of various methodological strategies. Virtual worlds are not considered objects that exist as entities with fixed attributes independent of our continuous engagement with them and interpretation of them. Instead, they are conceived of as complex ensembles of technology, humans, symbols, discourses, and economic...
This volume presents a wide range of methodological strategies that are designed to take into account the complex, emergent, and continually shifti...
As an example of convergence, the mobile phone-especially in the form of smartphone-is now ushering in new promises of seamlessness between engagement with technology and everyday common experiences. This seamlessness is not only about how one transitions between the worlds of the device and the physical environment but it also captures the transition and convergences between devices as well (i.e. laptop to smartphone, smartphone to tablet).
This volume argues, however, that these transitions are far from seamless. We see divisions between online and offline, virtual and actual,...
As an example of convergence, the mobile phone-especially in the form of smartphone-is now ushering in new promises of seamlessness between engagem...
Locating Emerging Media focuses on the tensions between the local and global in the design, distribution, and use of emerging media forms, building on scholarship on the cultural geography of new media networks and products and the relationships between the "global" and the "local." Authors consider new media practices, texts, services, software, policies, infrastructures, and design discourses that enrich existing relationships between creative industries and cultures of production, reception, and engagement. This consideration highlights the relationships between global and...
Locating Emerging Media focuses on the tensions between the local and global in the design, distribution, and use of emerging media forms,...