This book aims to provide insights into how second lives in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book s philosophy is multi-disciplinary and its goal is to explore the question of how we as gamers and residents of virtual worlds construct alternative online realities in a variety of ways. Of particular significance to this endeavour are conceptions of the body in cyberspace and of spatiality, which...
This book aims to provide insights into how second lives in the sense of virtual identities and communities are constructed textually, semiotically...
This title aims to provide insights into how 'second lives' in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment 'Second Life' and massively multiplayer online games such as 'World of Warcraft'.
This title aims to provide insights into how 'second lives' in the sense of virtual identities and communities are constructed textually, semiotically...