In this study, Esther MacCalllum Stewart examines the different ways in which online games create social environments, and how players choose to interpret these games, attempting to answer the question: when are games social, and what narrative devices make them so?
In this study, Esther MacCalllum Stewart examines the different ways in which online games create social environments, and how players choose to inter...
Ringbearers' collects together essays by established and leading figures within Game Studies, each focused on different aspects of the Massively Multiplayer Online game The Lord of the Rings Online. The authors played the game extensively, yet they each come to it with different questions. Some essays focus on what players do with and in the game, whether that means asking about the opportunities provided for role-play or asking how the knowledge that fans bring to the game informs their experience of it. Others focus on the design of the game: for example the handling of narrative and...
Ringbearers' collects together essays by established and leading figures within Game Studies, each focused on different aspects of the Massively Multi...
What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life--often complicated and frustrating but also exciting and gratifying.
This collection of fresh essays explores the...
What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with ...