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Kategorie szczegółowe BISAC

Kategoria BISAC: Games & Activities >> Video & Mobile

ilość książek w kategorii: 2444

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 Tomb Raiders and Space Invaders: Videogame Forms and Contexts King, Geoff 9781850438144 0
Tomb Raiders and Space Invaders: Videogame Forms and Contexts

ISBN: 9781850438144 / Angielski / Miękka / 272 str.

ISBN: 9781850438144/Angielski/Miękka/272 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Geoff King
This book focuses on key formal aspects of video games and the experiences and pleasures offered by the activities they require of the player. A wide range of games are considered, from first-person shooters to third-person action-adventures, strategy, sports-related and role-playing games. Lively and accessible in style, this book is written for both an academic readership and the wider audience of gamers and those interested in popular culture.

This book focuses on key formal aspects of video games and the experiences and pleasures offered by the activities they require of the player. A wide ...
cena: 133,99

 Children's Virtual Play Worlds; Culture, Learning, and Participation Knobel, Michele 9781433118265 Peter Lang Gmbh, Internationaler Verlag Der W
Children's Virtual Play Worlds; Culture, Learning, and Participation

ISBN: 9781433118265 / Angielski / Miękka / 226 str.

ISBN: 9781433118265/Angielski/Miękka/226 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Anne Burke; Jackie Marsh
As children's digital lives become more relevant to schools and educators, the question of play and learning is being revisited in new and interesting ways. Children's Virtual Play Worlds: Culture, Learning, and Participation provides a more reasoned account of children's play engagements in virtual worlds through a number of scholarly perspectives, exploring key concerns and issues which have come to the forefront. The global nature of the research in this edited volume embraces many different areas of study from school based research, sociology, cultural studies, psychology, to...
As children's digital lives become more relevant to schools and educators, the question of play and learning is being revisited in new and interesting...
cena: 205,43

 Games as a Service: How Free to Play Design Can Make Better Games Clark, Oscar 9780415732505 Focal Press
Games as a Service: How Free to Play Design Can Make Better Games

ISBN: 9780415732505 / Angielski / Miękka / 312 str.

ISBN: 9780415732505/Angielski/Miękka/312 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Oscar Clark

The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service.

Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the evil or manipulative...

The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers n...

cena: 244,84

 V-Ray My Way: A Practical Designer's Guide to Creating Realistic Imagery Using V-Ray & 3ds Max Wylde, Lee 9780415709637 Focal Press
V-Ray My Way: A Practical Designer's Guide to Creating Realistic Imagery Using V-Ray & 3ds Max

ISBN: 9780415709637 / Angielski / Miękka / 210 str.

ISBN: 9780415709637/Angielski/Miękka/210 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Lee Wylde

V-Ray My Way: A Practical Designers Guide to Creating Realistic Imagery Using V-Ray & 3ds Max is a practical, hands-on guide to creating some of the most stunning computer-generated images possible. It caters to the design masses; architects, engineers, interior designers, industrial designers, photographers, and enthusiasts will find this book essential in their quest to express themselves through visual communication. V-Ray My Way is an accumulation of 13 years of experimental experience and will have you creating content within minutes, help grow your company, help...

V-Ray My Way: A Practical Designers Guide to Creating Realistic Imagery Using V-Ray & 3ds Max is a practical, hands-on guide to creating so...

cena: 288,92

 The Culture of Digital Fighting Games: Performance and Practice Harper, Todd 9780415821308 Routledge
The Culture of Digital Fighting Games: Performance and Practice

ISBN: 9780415821308 / Angielski / Twarda / 158 str.

ISBN: 9780415821308/Angielski/Twarda/158 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Todd Harper

This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending tournaments and battling online via internet-connected home game consoles. But what is the logic behind their shared playstyle and culture? What are the threads that tie them together, and how does this inform our understanding of competitive gaming, community, and identity?

Informed by observations made at one of the biggest...

This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage ...

cena: 783,64

 Video Kids Eugene F Provenzo 9780674422476 Harvard University Press
Video Kids

ISBN: 9780674422476 / Angielski / Twarda / 200 str.

ISBN: 9780674422476/Angielski/Twarda/200 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Eugene F Provenzo
cena: 283,29

 The Making of Slightly Magic: The story of the trainee wizard Slightly; how he came to be, how he almost disappeared forever, and how he returned to Graham, Chris 9781533077837 Createspace Independent Publishing Platform
The Making of Slightly Magic: The story of the trainee wizard Slightly; how he came to be, how he almost disappeared forever, and how he returned to

ISBN: 9781533077837 / Angielski / Miękka / 42 str.

ISBN: 9781533077837/Angielski/Miękka/42 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Colin Jones; Chris Graham
I always had a problem when people asked me what I wanted to be when I grew up;I never knew what to say. I would have said astronaut, but I knew that the food was awful. I eventually started saying 'architect', which led to a university course and a good grounding in many design skills, but my heart was never really in it. What I didn't know then, and I didn't realise until recently, was that the very thing I wanted to do to make a living didn't even exist at the time. It might not even exist now. This is the story of the trainee wizard Slightly; how he came to be, how he almost disappeared...
I always had a problem when people asked me what I wanted to be when I grew up;I never knew what to say. I would have said astronaut, but I knew that ...
cena: 48,35

 The Video Game Archeologist: Volume 1 Derek Slaton 9781945294020 VGA
The Video Game Archeologist: Volume 1

ISBN: 9781945294020 / Angielski / Miękka / 84 str.

ISBN: 9781945294020/Angielski/Miękka/84 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Derek Slaton

The Video Game Archeologist is a magazine style publication that is dedicated to keeping the memory of the golden age of gaming alive. During the 8 and 16-Bit era there were over 2,500 games released, yet most people would be hard pressed to name five that don't include "Mario, Sonic, or Final Fantasy" in the title. The primary focus of this series is to not only look back at some of the games we remember, but to also dig deep and examine games that time has forgotten. By utilizing hundreds of screenshots as well as an in depth review, each game recieves cover story treatment.

Each...

The Video Game Archeologist is a magazine style publication that is dedicated to keeping the memory of the golden age of gaming alive. During the 8...

cena: 65,47

 An Odyssey into Video Games and Pop Culture: The Collected Garwulf's Corner from The Escapist and More Marks, Robert B. 9781927537381 Legacy Books Press
An Odyssey into Video Games and Pop Culture: The Collected Garwulf's Corner from The Escapist and More

ISBN: 9781927537381 / Angielski / Miękka / 234 str.

ISBN: 9781927537381/Angielski/Miękka/234 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Robert B. Marks
cena: 76,88

 FIFA Football: The Story Behind The Video Game Sensation Price, Lee 9781910515471 Bennion Kearny Limited
FIFA Football: The Story Behind The Video Game Sensation

ISBN: 9781910515471 / Angielski / Miękka / 206 str.

ISBN: 9781910515471/Angielski/Miękka/206 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Lee Price

EA's most beautiful game - the FIFA series - has proved a global success. It has sold a record-breaking number of copies, garnered numerous plaudits and awards, and established itself as the leading sports title on the market.

But it almost never was.

Back in 1993, when the Premier League was still in its infancy, the Champions League a new-fangled term, and Lionel Messi had just started to kick a ball, EA Sports took a punt on the FIFA license for their first 'soccer' game.

But, with the World Cup rights secured by a rival ahead of USA 94, bigwigs at the Canada-based...

EA's most beautiful game - the FIFA series - has proved a global success. It has sold a record-breaking number of copies, garnered numerous plaudit...

cena: 129,43

 The Greatest Art Form: Video Games and the Evolution of Artistic Expression Brett E. Mullaney Jessica a. Guzman 9781490541532 Createspace
The Greatest Art Form: Video Games and the Evolution of Artistic Expression

ISBN: 9781490541532 / Angielski / Miękka / 136 str.

ISBN: 9781490541532/Angielski/Miękka/136 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Brett E. Mullaney; Jessica a. Guzman
During the last half century, and for only the second time in over two thousand years, technology has given way to a new groundbreaking and limitless form of artistic expression: the video game. While our society is barely beginning to digest this new medium and redefine our understanding of artistic expression, video games are continuing to evolve and define the medium as the art world's most expressive, dynamic, and evolved art form. All art forms provoke us to reflect, to ponder, to feel, to engage in ideas, to challenge or invoke our strongly held beliefs and biases. They ask us to share...
During the last half century, and for only the second time in over two thousand years, technology has given way to a new groundbreaking and limitless ...
cena: 40,43

 Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy, 2nd Edition Lankshear, Colin 9781433123931 Peter Lang Gmbh, Internationaler Verlag Der W
Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy, 2nd Edition

ISBN: 9781433123931 / Angielski / Miękka / 167 str.

ISBN: 9781433123931/Angielski/Miękka/167 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
James Paul Gee
Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other's learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model...
Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create go...
cena: 185,40

 The Video Game Industry: Formation, Present State, and Future Peter Zackariasson Timothy Wilson  9781138803831 Taylor and Francis
The Video Game Industry: Formation, Present State, and Future

ISBN: 9781138803831 / Angielski / Miękka / 282 str.

ISBN: 9781138803831/Angielski/Miękka/282 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Peter Zackariasson;Timothy Wilson;¬Abar

The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and 'only' game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation.

This book describes and defines video games as their own special medium....

The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this...

cena: 288,92

 Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time Loguidice, Bill 9780415856003 Focal Press
Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time

ISBN: 9780415856003 / Angielski / Miękka / 368 str.

ISBN: 9780415856003/Angielski/Miękka/368 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Bill Loguidice; Matt Barton

Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors own lifelong experience with videogames, Vintage Game Consoles explores each system s development, history, fan community, its most important games, and information for collectors and emulation...

Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Enter...

cena: 220,35

 Ultima Online: The Ultimate Collector's Guide: 2013 Edition Stephen Emond 9781470167226 Createspace
Ultima Online: The Ultimate Collector's Guide: 2013 Edition

ISBN: 9781470167226 / Angielski / Miękka / 462 str.

ISBN: 9781470167226/Angielski/Miękka/462 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Stephen Emond
15 Years ago Ultima Online became the world's first true Massively Multiplayer Online RPG and changed the face of gaming forever. From Shattered Legacy to High Seas, hundreds of thousands have explored the realms of shattered Sosaria... Are you with us? This mammoth 460 page tribute to the Ultima Online series contains highly detailed information and pictures for 181 main releases, 386 books & collectibles, and 75 miscellaneous items. A grand total of 642 items from 21 countries across 5 continents In addition to regular entries there are comprehensive variation guides for each game. They...
15 Years ago Ultima Online became the world's first true Massively Multiplayer Online RPG and changed the face of gaming forever. From Shattered Legac...
cena: 141,57

 Ultima: The Ultimate Companion Guide: 2013 Edition Stephen Emond 9781470167264 Createspace
Ultima: The Ultimate Companion Guide: 2013 Edition

ISBN: 9781470167264 / Angielski / Miękka / 284 str.

ISBN: 9781470167264/Angielski/Miękka/284 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Stephen Emond
cena: 121,35

 Candy Crush Saga: The Ultimate Players Guide to Beating Candy Crush Ultimate App Guidebooks 9781490995182 Createspace
Candy Crush Saga: The Ultimate Players Guide to Beating Candy Crush

ISBN: 9781490995182 / Angielski / Miękka / 38 str.

ISBN: 9781490995182/Angielski/Miękka/38 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ultimate App Guidebooks
cena: 28,29

 Xbox One or PS4 [PlayStation 4]: Which New Video Game Console Should You Buy? Michael, Eric 9781492795308 Zondervan
Xbox One or PS4 [PlayStation 4]: Which New Video Game Console Should You Buy?

ISBN: 9781492795308 / Angielski / Miękka / 50 str.

ISBN: 9781492795308/Angielski/Miękka/50 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Zondervan Bibles
cena: 26,26

 SimRacing: Découverte & progression, quatrième édition Lefebvre, Alain 9781480248496 Createspace
SimRacing: Découverte & progression, quatrième édition

ISBN: 9781480248496 / Francuski / Miękka / 520 str.

ISBN: 9781480248496/Francuski/Miękka/520 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Alain Lefebvre
Une nouvelle branche des jeux video est en train de prendre son essor grace au developpement de l'usage d'Internet... Il s'agit du SimRacing. Le terme de SimRacing (simulation racing) recouvre un ensemble de simulations de course automobile qui se caracterise par un mode multijoueur tres developpe et un aspect modulable. Ces "mods" sont crees par la communaute afin d'enrichir la simulation initiale (creation de circuits, de voitures, ...). Le SimRacing se distingue des jeux video par sa volonte de coller le plus possible a la realite. Ces simulations sont surtout utilisees en ligne a travers...
Une nouvelle branche des jeux video est en train de prendre son essor grace au developpement de l'usage d'Internet... Il s'agit du SimRacing. Le terme...
cena: 89,74

 team pisces emisary adventures- path of the dss Bishop, Schaun 9781491048030 Createspace
team pisces emisary adventures- path of the dss

ISBN: 9781491048030 / Angielski / Miękka / 68 str.

ISBN: 9781491048030/Angielski/Miękka/68 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Schaun S. Bishop
cena: 103,58

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