![]() |
Tomb Raiders and Space Invaders: Videogame Forms and Contexts
ISBN: 9781850438144 / Angielski / Miękka / 272 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book focuses on key formal aspects of video games and the experiences and pleasures offered by the activities they require of the player. A wide range of games are considered, from first-person shooters to third-person action-adventures, strategy, sports-related and role-playing games. Lively and accessible in style, this book is written for both an academic readership and the wider audience of gamers and those interested in popular culture.
This book focuses on key formal aspects of video games and the experiences and pleasures offered by the activities they require of the player. A wide ...
|
cena:
133,99 |
![]() |
Children's Virtual Play Worlds; Culture, Learning, and Participation
ISBN: 9781433118265 / Angielski / Miękka / 226 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. As children's digital lives become more relevant to schools and educators, the question of play and learning is being revisited in new and interesting ways. Children's Virtual Play Worlds: Culture, Learning, and Participation provides a more reasoned account of children's play engagements in virtual worlds through a number of scholarly perspectives, exploring key concerns and issues which have come to the forefront. The global nature of the research in this edited volume embraces many different areas of study from school based research, sociology, cultural studies, psychology, to...
As children's digital lives become more relevant to schools and educators, the question of play and learning is being revisited in new and interesting...
|
cena:
205,43 |
![]() |
Games as a Service: How Free to Play Design Can Make Better Games
ISBN: 9780415732505 / Angielski / Miękka / 312 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the evil or manipulative... The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers n... |
cena:
244,84 |
![]() |
V-Ray My Way: A Practical Designer's Guide to Creating Realistic Imagery Using V-Ray & 3ds Max
ISBN: 9780415709637 / Angielski / Miękka / 210 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. V-Ray My Way: A Practical Designers Guide to Creating Realistic Imagery Using V-Ray & 3ds Max is a practical, hands-on guide to creating some of the most stunning computer-generated images possible. It caters to the design masses; architects, engineers, interior designers, industrial designers, photographers, and enthusiasts will find this book essential in their quest to express themselves through visual communication. V-Ray My Way is an accumulation of 13 years of experimental experience and will have you creating content within minutes, help grow your company, help... V-Ray My Way: A Practical Designers Guide to Creating Realistic Imagery Using V-Ray & 3ds Max is a practical, hands-on guide to creating so... |
cena:
288,92 |
![]() |
The Culture of Digital Fighting Games: Performance and Practice
ISBN: 9780415821308 / Angielski / Twarda / 158 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending tournaments and battling online via internet-connected home game consoles. But what is the logic behind their shared playstyle and culture? What are the threads that tie them together, and how does this inform our understanding of competitive gaming, community, and identity? Informed by observations made at one of the biggest... This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage ... |
cena:
783,64 |
![]() |
Video Kids
ISBN: 9780674422476 / Angielski / Twarda / 200 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
283,29 |
![]() |
The Making of Slightly Magic: The story of the trainee wizard Slightly; how he came to be, how he almost disappeared forever, and how he returned to
ISBN: 9781533077837 / Angielski / Miękka / 42 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. I always had a problem when people asked me what I wanted to be when I grew up;I never knew what to say. I would have said astronaut, but I knew that the food was awful. I eventually started saying 'architect', which led to a university course and a good grounding in many design skills, but my heart was never really in it. What I didn't know then, and I didn't realise until recently, was that the very thing I wanted to do to make a living didn't even exist at the time. It might not even exist now. This is the story of the trainee wizard Slightly; how he came to be, how he almost disappeared...
I always had a problem when people asked me what I wanted to be when I grew up;I never knew what to say. I would have said astronaut, but I knew that ...
|
cena:
48,35 |
![]() |
The Video Game Archeologist: Volume 1
ISBN: 9781945294020 / Angielski / Miękka / 84 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The Video Game Archeologist is a magazine style publication that is dedicated to keeping the memory of the golden age of gaming alive. During the 8 and 16-Bit era there were over 2,500 games released, yet most people would be hard pressed to name five that don't include "Mario, Sonic, or Final Fantasy" in the title. The primary focus of this series is to not only look back at some of the games we remember, but to also dig deep and examine games that time has forgotten. By utilizing hundreds of screenshots as well as an in depth review, each game recieves cover story treatment. Each... The Video Game Archeologist is a magazine style publication that is dedicated to keeping the memory of the golden age of gaming alive. During the 8... |
cena:
65,47 |
![]() |
An Odyssey into Video Games and Pop Culture: The Collected Garwulf's Corner from The Escapist and More
ISBN: 9781927537381 / Angielski / Miękka / 234 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
76,88 |
![]() |
FIFA Football: The Story Behind The Video Game Sensation
ISBN: 9781910515471 / Angielski / Miękka / 206 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. EA's most beautiful game - the FIFA series - has proved a global success. It has sold a record-breaking number of copies, garnered numerous plaudits and awards, and established itself as the leading sports title on the market. But it almost never was. Back in 1993, when the Premier League was still in its infancy, the Champions League a new-fangled term, and Lionel Messi had just started to kick a ball, EA Sports took a punt on the FIFA license for their first 'soccer' game. But, with the World Cup rights secured by a rival ahead of USA 94, bigwigs at the Canada-based... EA's most beautiful game - the FIFA series - has proved a global success. It has sold a record-breaking number of copies, garnered numerous plaudit... |
cena:
129,43 |
![]() |
The Greatest Art Form: Video Games and the Evolution of Artistic Expression
ISBN: 9781490541532 / Angielski / Miękka / 136 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. During the last half century, and for only the second time in over two thousand years, technology has given way to a new groundbreaking and limitless form of artistic expression: the video game. While our society is barely beginning to digest this new medium and redefine our understanding of artistic expression, video games are continuing to evolve and define the medium as the art world's most expressive, dynamic, and evolved art form. All art forms provoke us to reflect, to ponder, to feel, to engage in ideas, to challenge or invoke our strongly held beliefs and biases. They ask us to share...
During the last half century, and for only the second time in over two thousand years, technology has given way to a new groundbreaking and limitless ...
|
cena:
40,43 |
![]() |
Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy, 2nd Edition
ISBN: 9781433123931 / Angielski / Miękka / 167 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other's learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model...
Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create go...
|
cena:
185,40 |
![]() |
The Video Game Industry: Formation, Present State, and Future
ISBN: 9781138803831 / Angielski / Miękka / 282 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and 'only' game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation. This book describes and defines video games as their own special medium.... The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this... |
cena:
288,92 |
![]() |
Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time
ISBN: 9780415856003 / Angielski / Miękka / 368 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors own lifelong experience with videogames, Vintage Game Consoles explores each system s development, history, fan community, its most important games, and information for collectors and emulation... Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Enter... |
cena:
220,35 |
![]() |
Ultima Online: The Ultimate Collector's Guide: 2013 Edition
ISBN: 9781470167226 / Angielski / Miękka / 462 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. 15 Years ago Ultima Online became the world's first true Massively Multiplayer Online RPG and changed the face of gaming forever. From Shattered Legacy to High Seas, hundreds of thousands have explored the realms of shattered Sosaria... Are you with us? This mammoth 460 page tribute to the Ultima Online series contains highly detailed information and pictures for 181 main releases, 386 books & collectibles, and 75 miscellaneous items. A grand total of 642 items from 21 countries across 5 continents In addition to regular entries there are comprehensive variation guides for each game. They...
15 Years ago Ultima Online became the world's first true Massively Multiplayer Online RPG and changed the face of gaming forever. From Shattered Legac...
|
cena:
141,57 |
![]() |
Ultima: The Ultimate Companion Guide: 2013 Edition
ISBN: 9781470167264 / Angielski / Miękka / 284 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
121,35 |
![]() |
Candy Crush Saga: The Ultimate Players Guide to Beating Candy Crush
ISBN: 9781490995182 / Angielski / Miękka / 38 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
28,29 |
![]() |
Xbox One or PS4 [PlayStation 4]: Which New Video Game Console Should You Buy?
ISBN: 9781492795308 / Angielski / Miękka / 50 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
26,26 |
![]() |
SimRacing: Découverte & progression, quatrième édition
ISBN: 9781480248496 / Francuski / Miękka / 520 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Une nouvelle branche des jeux video est en train de prendre son essor grace au developpement de l'usage d'Internet... Il s'agit du SimRacing. Le terme de SimRacing (simulation racing) recouvre un ensemble de simulations de course automobile qui se caracterise par un mode multijoueur tres developpe et un aspect modulable. Ces "mods" sont crees par la communaute afin d'enrichir la simulation initiale (creation de circuits, de voitures, ...). Le SimRacing se distingue des jeux video par sa volonte de coller le plus possible a la realite. Ces simulations sont surtout utilisees en ligne a travers...
Une nouvelle branche des jeux video est en train de prendre son essor grace au developpement de l'usage d'Internet... Il s'agit du SimRacing. Le terme...
|
cena:
89,74 |
![]() |
team pisces emisary adventures- path of the dss
ISBN: 9781491048030 / Angielski / Miękka / 68 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
103,58 |