Extending Virtual Worlds: Advanced Design for Virtual Environments
ISBN: 9781482261165 / Angielski / Miękka / 333 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Written as the successor to Virtual World Design: Creating Immersive Virtual Environments, this book carries the ideas brought forward in its predecessor to new levels of virtual world design exploration and experimentation. Written by an Emmy award-winning designer with 22 years of experience creating virtual environments for television and online communities, Extending Virtual Worlds: Advanced Design for Virtual Environments explores advanced topics such as multi-regional design, game-based sims, and narrative structure for environments. The book provides bedrock... Written as the successor to Virtual World Design: Creating Immersive Virtual Environments, this book carries the ideas brought forward in it... |
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cena:
258,30 zł |
The Virtual Ninja Manifesto: Fighting Games, Martial Arts and Gamic Orientalism
ISBN: 9781783489817 / Angielski / Twarda / 172 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Draws on the traditions of the martial arts to ask whether playing violent videogames actually transform gamers into better people.
Draws on the traditions of the martial arts to ask whether playing violent videogames actually transform gamers into better people.
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cena:
840,05 zł |
The Virtual Ninja Manifesto: Fighting Games, Martial Arts and Gamic Orientalism
ISBN: 9781783489824 / Angielski / Miękka / 172 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Draws on the traditions of the martial arts to ask whether playing violent videogames actually transform gamers into better people.
Draws on the traditions of the martial arts to ask whether playing violent videogames actually transform gamers into better people.
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cena:
292,33 zł |
Changing the Rules of the Game: Economic, Management and Emerging Issues in the Computer Games Industry
ISBN: 9781349338191 / Angielski / Miękka / 219 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The computer games industry is one of the most vibrant industries today whose potential for growth seems inexhaustible. This book adopts a multi-disciplinary approach and captures emerging trends as well as the issues and challenges faced by businesses, their managers and their workforce in the games industry.
The computer games industry is one of the most vibrant industries today whose potential for growth seems inexhaustible. This book adopts a multi-disci...
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cena:
191,85 zł |
Learn to Implement Games with Code
ISBN: 9781498753388 / Angielski / Miękka / 355 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportunities exist at many levels. Learn to Implement Games with Code guides you through the development process as you put together a release-ready game. It is written in a friendly and conversational tone, which is suitable for a wide audience of aspiring game developers, such as yourself. You will gain practical, hands-on experience with implementing game components using code. Gradually, you will build a complete game that you can... Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportuni... |
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cena:
284,14 zł |
3D Game Design with Unreal Engine 4 and Blender: Design and create immersive, beautiful game environments with the versatility of Unreal Engine 4 and
ISBN: 9781785881466 / Angielski / Miękka / 252 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
228,77 zł |
Persona 3 Volume 3
ISBN: 9781927925874 / Angielski / Miękka / 162 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. With the formation of the Specialized Extracurricular Execution Squad (S.E.E.S.), Minato, Mitsuru, Akihiko, and the rest have taken it upon themselves to combat the threat that Tartarus and the Shadows therein represent. When they learn that the soft-spoken Fuuka may have become trapped in Tartarus during the Dark Hour, they mount a desperate rescue attempt - but will they reach Fuuka in time to save her?
With the formation of the Specialized Extracurricular Execution Squad (S.E.E.S.), Minato, Mitsuru, Akihiko, and the rest have taken it upon themselves...
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cena:
60,82 zł |
Persona 4 Volume 6
ISBN: 9781927925836 / Angielski / Miękka / 162 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. With the murderer Mitsuo Kubo apprehended and the case seemingly closed, life in Inaba returns to normal just in time for Soji and his friends to enjoy a well-earned summer vacation. But moving on is proving especially difficult for Naoki Konishi, for whom time has stood still ever since his sister Saki became the second murder victim. Can he and Yosuke find the peace they're seeking, and is Soji and friends' investigation truly over? Based on the popular Persona 4 video game
With the murderer Mitsuo Kubo apprehended and the case seemingly closed, life in Inaba returns to normal just in time for Soji and his friends to enjo...
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cena:
65,99 zł |
Women and Gaming: The Sims and 21st Century Learning
ISBN: 9781349384716 / Angielski / Miękka / 208 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural production, new learning communities, and the combination of technical proficiency with emotional and social intelligence.
The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural producti...
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cena:
191,85 zł |
Storyboarding: Turning Script into Motion
ISBN: 9781683920397 / Angielski / Miękka / 400 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This revised text is designed to demonstrate the process of converting static images to an effective animation of characters and effects. Unlike many of its competitors, Storyboarding uses the accompanying DVD to show the storyboards in conjunction with a final short film and script. Material on game scripting, Motion Graphics, and Web comics has been added. The text and tutorial disc take an in-depth view on the step-by-step process for developing characters, scenes, and camera angles through the full production of a finished project. The book includes numerous techniques for...
This revised text is designed to demonstrate the process of converting static images to an effective animation of characters and effects. Unlike many ...
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cena:
305,43 zł |
Serious Play: Literacy, Learning and Digital Games
ISBN: 9781138689404 / Angielski / Twarda / 234 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning, and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay, and identity in learners lives, and are applicable to... Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and sec... |
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cena:
697,56 zł |
Serious Play: Literacy, Learning and Digital Games
ISBN: 9781138689411 / Angielski / Miękka / 234 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning, and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay, and identity in learners lives, and are applicable to... Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and sec... |
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cena:
191,13 zł |
Persona 3 Volume 5
ISBN: 9781927925898 / Angielski / Miękka / 162 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. If you thought Shadows were the only enemies S.E.E.S. would ever have to fight, think again It's an all-out battle between Persona users as S.E.E.S. comes into direct conflict with Strega, an extremist group using the Dark Hour for their own personal gain. Even with Akihiko's old friend Shinjiro and the surprisingly mature elementary school student Ken Amada as S.E.E.S.' newest recruits, Minato and friends are in for their toughest battle yet
If you thought Shadows were the only enemies S.E.E.S. would ever have to fight, think again It's an all-out battle between Persona users as S.E.E.S. ...
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cena:
60,82 zł |
Geek Sweets: An Adventurer's Guide to the World of Baking Wizardry (Baking Book, Geek Cookbook, Cupcake Decorating, Sprinkles for B
ISBN: 9781633536166 / Angielski / Spiralna / 261 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Unique theme party ideas ? easy baking recipes for an unusual sweet tooth clientele Geek Sweets: The ultimate guide to creating 60 confections for the legions of fans in Geekdom, from Star Wars to Game of Thrones to Harry Potter and much more A baking cookbook for the 'truly geeky', filled with recipes for cookies, cupcakes and cakepops in increasing difficulties, as well as party ideas with a fantasy / adventure theme. Big, beautiful photographs, recipes, printable templates and step-by-step how-to's for every adventurer - from the squire just starting their journey,...
Unique theme party ideas ? easy baking recipes for an unusual sweet tooth clientele Geek Sweets: The ultimate guide to creating ...
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cena:
204,27 zł |
ZX Spectrum Games Code Club: Twenty fun games to code and learn
ISBN: 9780993474453 / Angielski / Twarda / 128 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Hardback Edition This book is ideal for ZX Spectrum fans and beginner coders of any age that want to learn or practice building simple games. Contains 20 games specifically created for this book, from Arcade classics to more wacky game ideas. No special equipment needed Works on...
Hardback Edition This book is ideal for ZX Spectrum fans and beginner coders of any age that want to learn... |
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cena:
97,81 zł |
Game Worlds Get Real: How Who We Are Online Became Who We Are Offline
ISBN: 9781440851285 / Angielski / Twarda / 246 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Twenty million people worldwide play Massively Multi-Player Online Role Playing Games (MMORPGs). Online role-playing gaming is no longer an activity of a tiny niche community. World of Warcraft--the most popular game within the genre--is more than a decade old. As technology has advanced and MMORPGs became exponentially more popular, gaming culture has evolved dramatically over the last 20 years. Game Worlds Get Real: How Who We Are Online Became Who We Are Offline presents a compelling insider's examination of how adventuring through virtual worlds has transformed the... Twenty million people worldwide play Massively Multi-Player Online Role Playing Games (MMORPGs). Online role-playing gaming is no longer an activit... |
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cena:
271,95 zł |
The Art of Game Design: A Book of Lenses, Third Edition
ISBN: 9781138632097 / Angielski / Twarda / 610 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
620,05 zł |
The Art of Game Design: A Book of Lenses, Third Edition
ISBN: 9781138632059 / Angielski / Miękka / 610 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
284,14 zł |
A Composer's Guide to Game Music
ISBN: 9780262534499 / Angielski / Miękka / 284 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips -- herself an award-winning composer of video game music -- provides a comprehensive, practical guide that leads an aspiring video... Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. C... |
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cena:
126,99 zł |
Game Engine Architecture, Third Edition
ISBN: 9781138035454 / Angielski / Twarda / 1240 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Covers theory and practice of game engine software development, bringing together a wide range of concepts and techniques actually used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI,... Covers theory and practice of game engine software development, bringing together a wide range of concepts and techniques actually used by real gam... |
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cena:
413,31 zł |