Gender, Age, and Digital Games in the Domestic Context
ISBN: 9781138797147 / Angielski / Twarda / 166 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Western digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences. Despite the celebration of a more inclusive environment of digital game play, very little grounded research has been devoted to the examination of familial play and the domestication of digital games, as opposed to evolving public and educational contexts. This book is the first study to provide a situated investigation of the site of family play- the shared spaces and private places of gameplay within the domestic... Western digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly... |
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cena:
773,57 zł |
Console Wars: Sega, Nintendo, and the Battle That Defined a Generation
ISBN: 9780062276704 / Angielski / Miękka / 576 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. A BEST BOOK OF THE YEAR: NPR, Slate, Publishers Weekly, Goodreads Following the success of The Accidental Billionaires and Moneyball comes Console Wars--a mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video game industry. In 1990, Nintendo had a virtual monopoly on the video game industry. Sega, on the other hand, was just a faltering arcade company with big... A BEST BOOK OF THE YEAR: NPR, Slate, Publishers Weekly, Goodreads Following the success of The Accidental Billion... |
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cena:
88,16 zł |
Mobile Game Development with Unity: Build Once, Deploy Anywhere
ISBN: 9781491944745 / Angielski / Miękka / 466 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine. Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a top-to-bottom overview of Unity's features with specific, project-oriented guidance on how to use them in real game situations. Over the course of this book, you'll learn hands-on how to build 2D and 3D games from scratch that will hook and delight players. If you have... Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, intera... |
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cena:
217,09 zł |
The Ultimate Video Game Quiz Book
ISBN: 9781785380983 / Angielski / Miękka / 130 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In which year was the Atari Lynx released? To which character are Pikmin sidekicks? Who was on the cover of FIFA 95? And is Mario Teaches Typing a real game? This fantastic quiz book contains six hundred questions (and answers ) to test your knowledge, from basics a total noob would know all the way through to trivia that would challenge Satoru Iwata himself. With sections including bestsellers, genres, anagrams, henchmen, collectables, accessories and many more, this is an excellent addition to any gamer's bookshelf.
In which year was the Atari Lynx released? To which character are Pikmin sidekicks? Who was on the cover of FIFA 95? And is Mario Teaches Typing a rea...
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cena:
46,26 zł |
Learning LibGDX Game Development - Second Edition: Wield the power of the LibGDX framework to create a cross-platform game
ISBN: 9781783554775 / Angielski / Miękka / 478 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
271,60 zł |
Video Game Narrative and Criticism: Playing the Story
ISBN: 9781137525536 / Angielski / Twarda / 86 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The book provides a comprehensive application of narrative theory to video games, and presents the player-response paradigm of game criticism. Video Game Narrative and Criticism explains the nature of gameplay - a psychological experience and a meaning-making process in the fictional world of video games.
The book provides a comprehensive application of narrative theory to video games, and presents the player-response paradigm of game criticism. Video G...
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cena:
231,29 zł |
Unity 2D Game Development Cookbook
ISBN: 9781783553594 / Angielski / Miękka / 256 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
222,21 zł |
Learning Unreal Engine iOS Game Development
ISBN: 9781784397715 / Angielski / Miękka / 212 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
241,97 zł |
Game AI Pro 2: Collected Wisdom of Game AI Professionals
ISBN: 9781482254792 / Angielski / Twarda / 578 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the community of developers and researchers who have devoted themselves to game AI. Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artifici... |
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cena:
567,28 zł |
Swordfighting, for Writers, Game Designers, and Martial Artists
ISBN: 9789526793481 / Angielski / Miękka / 288 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. "Useful, helpful, absorbing, entertaining. Whether you are interested in weaponry or, like me, researching details for a novel, this is the book for you." Helen Hollick, Amazon customer. Your search for a book that will feed your passion for and deepen your knowledge of swordsmanship ends here. Guy Windsor's Swordfighting offers insight into this magnificent historical European martial art: you will find answers to your burning questions about swordsmanship, its theory and practice. This carefully crafted book provides essential... "Useful, helpful, absorbing, entertaining. Whether you are interested in weaponry or, like me, researching details for a novel, this is... |
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cena:
167,88 zł |
Swordfighting, for Writers, Game Designers, and Martial Artists
ISBN: 9789526819365 / Angielski / Twarda / 288 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. "Useful, helpful, absorbing, entertaining. Whether you are interested in weaponry or, like me, researching details for a novel, this is the book for you." Helen Hollick, Amazon customer. Your search for a book that will feed your passion for and deepen your knowledge of swordsmanship ends here. Guy Windsor's Swordfighting offers insight into this magnificent historical European martial art: you will find answers to your burning questions about swordsmanship, its theory and practice. This carefully crafted book provides essential... "Useful, helpful, absorbing, entertaining. Whether you are interested in weaponry or, like me, researching details for a novel, this is... |
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cena:
271,60 zł |
Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade
ISBN: 9780816691821 / Angielski / Twarda / 272 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Video gaming: it's a boy's world, right? That's what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry's craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade. From the dawn of the golden age of video games with the launch of Atari's Pong in 1972, through the industry-wide crash of 1983, to the recent nostalgia-bathed revival of the arcade, Coin-Operated Americans explores the development and... Video gaming: it's a boy's world, right? That's what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek invest... |
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cena:
345,52 zł |
Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade
ISBN: 9780816691838 / Angielski / Miękka / 272 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Video gaming: it s a boy s world, right? That s what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry s craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade. From the dawn of the golden age of video games with the launch of Atari s "Pong" in 1972, through the industry-wide crash of 1983, to the recent nostalgia-bathed revival of the arcade, "Coin-Operated Americans" explores the development and implications of the... Video gaming: it s a boy s world, right? That s what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek invest... |
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cena:
92,78 zł |
Learn to Code with Games
ISBN: 9781498704687 / Angielski / Miękka / 292 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge. The book employs a unique problem-solving approach to teach you the technical foundations of coding, including data types, variables, functions, and arrays. You will also use techniques such as pseudocode and process mapping to formulate solutions without... A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a seri... |
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cena:
232,02 zł |
Essential Mathematics for Games and Interactive Applications
ISBN: 9781482250923 / Angielski / Twarda / 624 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Expert Guidance on the Math Needed for 3D Game Programming New to the Third Edition Expert Guidance on the Math Needed for 3D Game Programming |
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cena:
541,50 zł |
A Practical Guide to Indie Game Marketing
ISBN: 9781138801547 / Angielski / Miękka / 170 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Learn how to market for your indie game, even with a small budget and limited resources. For those who want to earn a regular income from making indie games, marketing can be nearly as vital to the success of the game as the game itself. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your game. With special focus on developers with small budgets and limited staff and resources, this book is packed with recommendations and techniques that you can put to use immediately. As a seasoned marketing professional, author Joel... Learn how to market for your indie game, even with a small budget and limited resources. For those who want to earn a regular income from ma... |
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cena:
221,71 zł |
Advanced Game Design with Html5 and JavaScript
ISBN: 9781430258001 / Angielski / Miękka / 552 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know. You'll discover how to create and render game graphics, add interactivity, sound, and animation. You'll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You'll... How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make vide... |
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cena:
289,13 zł |
Persona 4 Volume 1
ISBN: 9781927925577 / Angielski / Miękka / 160 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych.
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cena:
61,70 zł |
Extending Unity with Editor Scripting
ISBN: 9781785281853 / Angielski / Miękka / 268 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
241,97 zł |
The Game Worlds of Jason Rohrer
ISBN: 9780262529112 / Angielski / Miękka / 192 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. A maker of visually elegant and conceptually intricate games, Jason Rohrer is among the most widely heralded art game designers in the short but vibrant history of the field. His games range from the elegantly simple to others of almost Byzantine complexity. Passage (2007) -- acquired by the Museum of Modern Art in New York -- uses game rules and procedurals to create a contemporary memento mori that captures an entire lifetime in five minutes. In Chain World (2011), each subsequent player of the game's single copy modifies the rules of the universe. A Game for... A maker of visually elegant and conceptually intricate games, Jason Rohrer is among the most widely heralded art game designers in the short but vi... |
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cena:
163,30 zł |