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Mad Scribe Magazine Issue #9
ISBN: 9798348381080 / Angielski / Miękka / 80 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
64,69 |
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Critical Role: Bells Hells Coloring Book
ISBN: 9781506748818 / Angielski Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
77,03 |
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Dungeons & Dragons Crochet: A Book of Many Patterns
ISBN: 9780593836767 / Angielski / 31-03-2026 Książka dostępna od: 31-03-2026 |
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Termin ukazania się książki: 31-03-2026
Książkę można już zamówić z rabatem 5% |
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119,51 |
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Identity Building Among Role-Playing Gamers: Slaying Goblins in the Real World
ISBN: 9781666963526 / Angielski / 22-01-2026 Książka dostępna od: 22-01-2026 |
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Termin ukazania się książki: 22-01-2026
Książkę można już zamówić z rabatem 5% |
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348,97 |
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Tribute: Gary Gygax: Dungeons and Dragons
ISBN: 9781968566357 / Angielski / 15-07-2026 Książka dostępna od: 15-07-2026 |
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Termin ukazania się książki: 15-07-2026
Książkę można już zamówić z rabatem 5% |
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34,55 |
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Lara Croft: Cyber Heroine Volume 14
ISBN: 9780816643912 / Angielski / Miękka / 128 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Since the game Tomb Raider was first released in 1996, its protagonist Lara Croft has become an international celebrity. The virtual archaeologist-adventuress has been featured in various sequels to the original game, a line of action figures, two Hollywood films starring Angelina Jolie, forty comic books, a series of novels, and a variety of clothing, merchandise, and ephemera. She has appeared on the covers of Time and Newsweek, spawned innumerable Internet fan sites and a library of adulatory fan fiction, become a pornographic sex symbol, and even inspired a look-alike beauty pageant....
Since the game Tomb Raider was first released in 1996, its protagonist Lara Croft has become an international celebrity. The virtual archaeologist-adv...
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cena:
68,52 |
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The World's Slippery Turns: Or Mind How You Wed! A Play, In Three Acts (1845)
ISBN: 9781437348576 / Angielski / Miękka / 88 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
90,42 |
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The Three Bachelors: An Amusing Play In Four Acts (1862)
ISBN: 9781437341126 / Angielski / Miękka / 108 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
94,73 |
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Second Person: Role-Playing and Story in Games and Playable Media
ISBN: 9780262514187 / Angielski / Miękka / 408 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story -- something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play. Second Person -- so called because in these games and playable... Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story -- something played and someth... |
cena:
195,12 |
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My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft
ISBN: 9780472050987 / Angielski / Miękka / 248 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. "Ever since the creators of the animated television show South Park turned their lovingly sardonic gaze on the massively multiplayer online game World of Warcraft for an entire episode, WoW's status as an icon of digital culture has been secure. My Life as a Night Elf Priest digs deep beneath the surface of that icon to explore the rich particulars of the World of Warcraft player's experience." "World of Warcraft is the best representative of a significant new technology, art form, and sector of society: the... "Ever since the creators of the animated television show South Park turned their lovingly sardonic gaze on the massively multiplayer online ... |
cena:
128,63 |
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Gameplay Mode : War, Simulation, and Technoculture
ISBN: 9780816653348 / Angielski / Twarda / 248 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, Patrick Crogan argues, we must first understand the military logics that created and continue to inform them. Gameplay Mode situates computer games and gaming within the contemporary technocultural moment, connecting them to developments in the conceptualization of pure war since the Second World... From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their developm... |
cena:
308,55 |
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Gameplay Mode: War, Simulation, and Technoculture
ISBN: 9780816653355 / Angielski / Miękka / 248 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, Patrick Crogan argues, we must first understand the military logics that created and continue to inform them. Gameplay Mode situates computer games and gaming within the contemporary technocultural moment, connecting them to developments in the conceptualization of pure war since the Second World... From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their developm... |
cena:
107,70 |
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How to Do Things with Videogames
ISBN: 9780816676477 / Angielski / Miękka / 192 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with... In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers n... |
cena:
73,42 |
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eGods: Faith Versus Fantasy in Computer Gaming
ISBN: 9780199935819 / Angielski / Twarda / 336 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. What is the relationship between religion and multi-player online roleplaying games? Are such games simply a secular distraction from traditional religious practices, or do they in fact offer a different route to the sacred? In eGods, a leading scholar in the study of virtual gameworlds takes an in-depth look at the fantasy religions of 41 games and arrives at some surprising conclusions. William Sims Bainbridge investigates all aspects of the gameworlds' religious dimensions: the focus on sacred spaces; the prevalence of magic; the fostering of a tribal morality by both religion...
What is the relationship between religion and multi-player online roleplaying games? Are such games simply a secular distraction from traditional reli...
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cena:
528,30 |
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eGods: Faith Versus Fantasy in Computer Gaming
ISBN: 9780199935833 / Angielski / Miękka / 336 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. What is the relationship between religion and multi-player online roleplaying games? Are such games simply a secular distraction from traditional religious practices, or do they in fact offer a different route to the sacred? In eGods, a leading scholar in the study of virtual gameworlds takes an in-depth look at the fantasy religions of 41 games and arrives at some surprising conclusions. William Sims Bainbridge investigates all aspects of the gameworlds' religious dimensions: the focus on sacred spaces; the prevalence of magic; the fostering of a tribal morality by both religion...
What is the relationship between religion and multi-player online roleplaying games? Are such games simply a secular distraction from traditional reli...
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cena:
147,78 |
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Dragon Age: The World of Thedas Volume 1
ISBN: 9781616551155 / Angielski / Twarda / 184 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. For Dragon Age newcomers, this comprehensive volume brings you up to speed on everything you need to know about the regions, religions, monsters, magic, and more For dedicated fans, never before have the secrets of BioWare's epic fantasy been revealed so completely and so compellingly * Filled with never-before-seen art by the creators of the games * New Dragon Age game coming in 2013 * From the writers and artists of the Dragon Age games. The definitive guide
For Dragon Age newcomers, this comprehensive volume brings you up to speed on everything you need to know about the regions, religions, monster...
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cena:
220,07 |
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The Fantasy Sport Industry: Games Within Games
ISBN: 9780415525183 / Angielski / Twarda / 166 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Fantasy sport has become big business. Recent estimates suggest that there as many as 27 million fantasy sport participants in the US alone, spending $1.5bn annually, with many millions more around the world. This is the first in-depth study of fantasy sport as a cultural and social phenomenon and a significant and growing component of the contemporary sports economy. This book presents an overview of the history of fantasy sport and its close connection to innovations in sports media. Drawing on extensive empirical research, it offers an analysis of the demographics of fantasy sport,... Fantasy sport has become big business. Recent estimates suggest that there as many as 27 million fantasy sport participants in the US alone, spendi... |
cena:
783,64 |
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Playing with the Past : Digital Games and the Simulation of History
ISBN: 9781623566142 / Angielski / Twarda / 400 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future.
What can World War Two... Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playi...
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cena:
685,68 |
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Playing with the Past: Digital Games and the Simulation of History
ISBN: 9781623567286 / Angielski / Miękka / 400 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two... Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Pl... |
cena:
195,86 |
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Fighting Sail: Fleet Actions 1775-1815
ISBN: 9781472807700 / Angielski / Miękka / 64 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In the years between 1776 and 1815, grand square-rigged sailing ships dominated warfare on the high seas. Fighting Sail is a tabletop wargame of fleet battles in this age of canvas, cannon, and timbers. Players take on the roles of fleet admirals from one of eight different national fleets: America, Britain, France, Spain, The Netherlands, Portugal, Russia and Sweden in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812. Each fleet has access to different ships, tactics, and command personalities - each with its own strengths and weaknesses....
In the years between 1776 and 1815, grand square-rigged sailing ships dominated warfare on the high seas. Fighting Sail is a tabletop wargame of fleet...
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cena:
77,28 |