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Kategorie szczegółowe BISAC

Kategoria BISAC: Games & Activities >> Role Playing & Fantasy

ilość książek w kategorii: 2914

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Mad Scribe Magazine Issue #9

ISBN: 9798348381080 / Angielski / Miękka / 80 str.

ISBN: 9798348381080/Angielski/Miękka/80 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
cena: 64,69

 Critical Role: Bells Hells Coloring Book Critical Role                            Selina Espiritu Cait May 9781506748818 Dark Horse Books
Critical Role: Bells Hells Coloring Book

ISBN: 9781506748818 / Angielski

ISBN: 9781506748818/Angielski

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Critical Role; Selina Espiritu; Cait May
cena: 77,03

 Dungeons & Dragons Crochet: A Book of Many Patterns Official Dungeons & Dragons Licensed 9780593836767 Ten Speed Press
Dungeons & Dragons Crochet: A Book of Many Patterns

ISBN: 9780593836767 / Angielski / 31-03-2026

ISBN: 9780593836767/Angielski/31-03-2026

Książka dostępna od: 31-03-2026
Official Dungeons & Dragons Licensed
Termin ukazania się książki: 31-03-2026
Książkę można już zamówić z rabatem 5%
125,80
119,51

 Identity Building Among Role-Playing Gamers: Slaying Goblins in the Real World Heather Shay 9781666963526 Bloomsbury Academic
Identity Building Among Role-Playing Gamers: Slaying Goblins in the Real World

ISBN: 9781666963526 / Angielski / 22-01-2026

ISBN: 9781666963526/Angielski/22-01-2026

Książka dostępna od: 22-01-2026
Heather Shay
Termin ukazania się książki: 22-01-2026
Książkę można już zamówić z rabatem 5%
367,33
348,97

 Tribute: Gary Gygax: Dungeons and Dragons Darren G. Davis Lucy Fidelis 9781968566357 Tidalwave Productions
Tribute: Gary Gygax: Dungeons and Dragons

ISBN: 9781968566357 / Angielski / 15-07-2026

ISBN: 9781968566357/Angielski/15-07-2026

Książka dostępna od: 15-07-2026
Darren G. Davis; Lucy Fidelis
Termin ukazania się książki: 15-07-2026
Książkę można już zamówić z rabatem 5%
36,37
34,55

 Lara Croft: Cyber Heroine Volume 14 Deuber-Mankowsky, Astrid 9780816643912 University of Minnesota Press
Lara Croft: Cyber Heroine Volume 14

ISBN: 9780816643912 / Angielski / Miękka / 128 str.

ISBN: 9780816643912/Angielski/Miękka/128 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Astrid Deuber-Mankowsky; Dominic J. Bonfiglio; Sue-Ellen Case
Since the game Tomb Raider was first released in 1996, its protagonist Lara Croft has become an international celebrity. The virtual archaeologist-adventuress has been featured in various sequels to the original game, a line of action figures, two Hollywood films starring Angelina Jolie, forty comic books, a series of novels, and a variety of clothing, merchandise, and ephemera. She has appeared on the covers of Time and Newsweek, spawned innumerable Internet fan sites and a library of adulatory fan fiction, become a pornographic sex symbol, and even inspired a look-alike beauty pageant....
Since the game Tomb Raider was first released in 1996, its protagonist Lara Croft has become an international celebrity. The virtual archaeologist-adv...
cena: 68,52

 The World's Slippery Turns: Or Mind How You Wed! A Play, In Three Acts (1845) John Whitsed 9781437348576
The World's Slippery Turns: Or Mind How You Wed! A Play, In Three Acts (1845)

ISBN: 9781437348576 / Angielski / Miękka / 88 str.

ISBN: 9781437348576/Angielski/Miękka/88 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John Whitsed
cena: 90,42

 The Three Bachelors: An Amusing Play In Four Acts (1862) Roderich Benedix 9781437341126
The Three Bachelors: An Amusing Play In Four Acts (1862)

ISBN: 9781437341126 / Angielski / Miękka / 108 str.

ISBN: 9781437341126/Angielski/Miękka/108 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Roderich Benedix
cena: 94,73

 Second Person: Role-Playing and Story in Games and Playable Media Harrigan, Pat 9780262514187 MIT Press (MA)
Second Person: Role-Playing and Story in Games and Playable Media

ISBN: 9780262514187 / Angielski / Miękka / 408 str.

ISBN: 9780262514187/Angielski/Miękka/408 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Pat Harrigan; Noah Wardrip-Fruin

Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story -- something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play.

Second Person -- so called because in these games and playable...

Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story -- something played and someth...

cena: 195,12

 My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft Nardi, Bonnie 9780472050987 University of Michigan Press
My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft

ISBN: 9780472050987 / Angielski / Miękka / 248 str.

ISBN: 9780472050987/Angielski/Miękka/248 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Bonnie Nardi

"Ever since the creators of the animated television show South Park turned their lovingly sardonic gaze on the massively multiplayer online game World of Warcraft for an entire episode, WoW's status as an icon of digital culture has been secure. My Life as a Night Elf Priest digs deep beneath the surface of that icon to explore the rich particulars of the World of Warcraft player's experience."
--Julian Dibbell, Wired

"World of Warcraft is the best representative of a significant new technology, art form, and sector of society: the...

"Ever since the creators of the animated television show South Park turned their lovingly sardonic gaze on the massively multiplayer online ...

cena: 128,63

 Gameplay Mode : War, Simulation, and Technoculture Patrick Crogan 9780816653348 University of Minnesota Press
Gameplay Mode : War, Simulation, and Technoculture

ISBN: 9780816653348 / Angielski / Twarda / 248 str.

ISBN: 9780816653348/Angielski/Twarda/248 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Patrick Crogan

From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, Patrick Crogan argues, we must first understand the military logics that created and continue to inform them. Gameplay Mode situates computer games and gaming within the contemporary technocultural moment, connecting them to developments in the conceptualization of pure war since the Second World...

From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their developm...

cena: 308,55

 Gameplay Mode: War, Simulation, and Technoculture Crogan, Patrick 9780816653355 University of Minnesota Press
Gameplay Mode: War, Simulation, and Technoculture

ISBN: 9780816653355 / Angielski / Miękka / 248 str.

ISBN: 9780816653355/Angielski/Miękka/248 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Patrick Crogan

From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, Patrick Crogan argues, we must first understand the military logics that created and continue to inform them. Gameplay Mode situates computer games and gaming within the contemporary technocultural moment, connecting them to developments in the conceptualization of pure war since the Second World...

From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their developm...

cena: 107,70

 How to Do Things with Videogames Ian Bogost 9780816676477 University of Minnesota Press
How to Do Things with Videogames

ISBN: 9780816676477 / Angielski / Miękka / 192 str.

ISBN: 9780816676477/Angielski/Miękka/192 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ian Bogost

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with...

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers n...

cena: 73,42

 eGods: Faith Versus Fantasy in Computer Gaming Bainbridge, William Sims 9780199935819 Oxford University Press, USA
eGods: Faith Versus Fantasy in Computer Gaming

ISBN: 9780199935819 / Angielski / Twarda / 336 str.

ISBN: 9780199935819/Angielski/Twarda/336 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
William Sims Bainbridge
What is the relationship between religion and multi-player online roleplaying games? Are such games simply a secular distraction from traditional religious practices, or do they in fact offer a different route to the sacred?

In eGods, a leading scholar in the study of virtual gameworlds takes an in-depth look at the fantasy religions of 41 games and arrives at some surprising conclusions. William Sims Bainbridge investigates all aspects of the gameworlds' religious dimensions: the focus on sacred spaces; the prevalence of magic; the fostering of a tribal morality by both religion...

What is the relationship between religion and multi-player online roleplaying games? Are such games simply a secular distraction from traditional reli...
cena: 528,30

 eGods: Faith Versus Fantasy in Computer Gaming Bainbridge, William Sims 9780199935833 Oxford University Press, USA
eGods: Faith Versus Fantasy in Computer Gaming

ISBN: 9780199935833 / Angielski / Miękka / 336 str.

ISBN: 9780199935833/Angielski/Miękka/336 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
William Sims Bainbridge
What is the relationship between religion and multi-player online roleplaying games? Are such games simply a secular distraction from traditional religious practices, or do they in fact offer a different route to the sacred?

In eGods, a leading scholar in the study of virtual gameworlds takes an in-depth look at the fantasy religions of 41 games and arrives at some surprising conclusions. William Sims Bainbridge investigates all aspects of the gameworlds' religious dimensions: the focus on sacred spaces; the prevalence of magic; the fostering of a tribal morality by both religion...

What is the relationship between religion and multi-player online roleplaying games? Are such games simply a secular distraction from traditional reli...
cena: 147,78

 Dragon Age: The World of Thedas Volume 1 Ben Gelinas 9781616551155 Dark Horse Comics
Dragon Age: The World of Thedas Volume 1

ISBN: 9781616551155 / Angielski / Twarda / 184 str.

ISBN: 9781616551155/Angielski/Twarda/184 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ben Gelinas
For Dragon Age newcomers, this comprehensive volume brings you up to speed on everything you need to know about the regions, religions, monsters, magic, and more For dedicated fans, never before have the secrets of BioWare's epic fantasy been revealed so completely and so compellingly

* Filled with never-before-seen art by the creators of the games

* New Dragon Age game coming in 2013

* From the writers and artists of the Dragon Age games.

The definitive guide

For Dragon Age newcomers, this comprehensive volume brings you up to speed on everything you need to know about the regions, religions, monster...
cena: 220,07

 The Fantasy Sport Industry: Games Within Games Billings, Andrew 9780415525183 Routledge
The Fantasy Sport Industry: Games Within Games

ISBN: 9780415525183 / Angielski / Twarda / 166 str.

ISBN: 9780415525183/Angielski/Twarda/166 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Andrew C. Billings; Brody J. Ruihley

Fantasy sport has become big business. Recent estimates suggest that there as many as 27 million fantasy sport participants in the US alone, spending $1.5bn annually, with many millions more around the world. This is the first in-depth study of fantasy sport as a cultural and social phenomenon and a significant and growing component of the contemporary sports economy.

This book presents an overview of the history of fantasy sport and its close connection to innovations in sports media. Drawing on extensive empirical research, it offers an analysis of the demographics of fantasy sport,...

Fantasy sport has become big business. Recent estimates suggest that there as many as 27 million fantasy sport participants in the US alone, spendi...

cena: 783,64

 Playing with the Past : Digital Games and the Simulation of History Matthew Wilhelm Kapell Andrew B. R. Elliott 9781623566142 Bloomsbury Academic
Playing with the Past : Digital Games and the Simulation of History

ISBN: 9781623566142 / Angielski / Twarda / 400 str.

ISBN: 9781623566142/Angielski/Twarda/400 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Matthew Wilhelm Kapell; Andrew B. R. Elliott
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future.

What can World War Two...
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playi...
cena: 685,68

 Playing with the Past: Digital Games and the Simulation of History Kapell, Matthew Wilhelm 9781623567286 Bloomsbury Academic
Playing with the Past: Digital Games and the Simulation of History

ISBN: 9781623567286 / Angielski / Miękka / 400 str.

ISBN: 9781623567286/Angielski/Miękka/400 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Matthew Wilhelm Kapell; Andrew B. R. Elliott

Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future.

What can World War Two...

Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Pl...

cena: 195,86

 Fighting Sail: Fleet Actions 1775-1815 Miller, Ryan 9781472807700 Osprey Publishing (UK)
Fighting Sail: Fleet Actions 1775-1815

ISBN: 9781472807700 / Angielski / Miękka / 64 str.

ISBN: 9781472807700/Angielski/Miękka/64 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ryan Miller; Peter Dennis
In the years between 1776 and 1815, grand square-rigged sailing ships dominated warfare on the high seas. Fighting Sail is a tabletop wargame of fleet battles in this age of canvas, cannon, and timbers. Players take on the roles of fleet admirals from one of eight different national fleets: America, Britain, France, Spain, The Netherlands, Portugal, Russia and Sweden in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812. Each fleet has access to different ships, tactics, and command personalities - each with its own strengths and weaknesses....
In the years between 1776 and 1815, grand square-rigged sailing ships dominated warfare on the high seas. Fighting Sail is a tabletop wargame of fleet...
cena: 77,28

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