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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2879

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 Game AI Pro: Collected Wisdom of Game AI Professionals Rabin, Steven 9781466565968 0
Game AI Pro: Collected Wisdom of Game AI Professionals

ISBN: 9781466565968 / Angielski / Twarda / 628 str.

ISBN: 9781466565968/Angielski/Twarda/628 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.

Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game AI. Nothing covered is theory or guesswork. The book brings together the accumulated wisdom, cutting-edge ideas, and clever tricks and techniques of 54 of today s top game AI professionals. Some chapters present techniques that...

Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped ...

cena: 609,72 zł

 Design and Implementation of 3D Graphics Systems Jonas de Miranda Gomes 9781466571211 0
Design and Implementation of 3D Graphics Systems

ISBN: 9781466571211 / Angielski / Miękka / 350 str.

ISBN: 9781466571211/Angielski/Miękka/350 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jonas de Miranda Gomes

Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book s website. This book, along...

Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. S...

cena: 365,79 zł

 Mathematics Education for a New Era: Video Games as a Medium for Learning Devlin, Keith 9781568814315 0
Mathematics Education for a New Era: Video Games as a Medium for Learning

ISBN: 9781568814315 / Angielski / Miękka / 218 str.

ISBN: 9781568814315/Angielski/Miękka/218 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Keith Devlin

Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Medium for Learning describes exactly what is involved in designing and producing successful math educational videogames that foster the innovative mathematical thinking skills necessary for success in a global economy.

Read...

Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed p...

cena: 180,43 zł

 Game Development Tools Marwan Ansari 9781568814322 CRC PRESS
Game Development Tools

ISBN: 9781568814322 / Angielski / Twarda / 360 str.

ISBN: 9781568814322/Angielski/Twarda/360 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Marwan Ansari

This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development professionals. Topics range from asset tracking to improving remote version control performance to robust and efficient IO. Technical artists, as well as game play, audio, and graphics programmers will find new tools to improve work...

This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuse...

cena: 253,60 zł

 Basics of Game Design Michael Moore 9781568814339 TAYLOR & FRANCIS
Basics of Game Design

ISBN: 9781568814339 / Angielski / Miękka / 392 str.

ISBN: 9781568814339/Angielski/Miękka/392 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michael Moore

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical...

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for da...

cena: 356,03 zł

 3D Math Primer for Graphics and Game Development Ian Parberry 9781568817231 Taylor & Francis Inc
3D Math Primer for Graphics and Game Development

ISBN: 9781568817231 / Angielski / Twarda / 846 str.

ISBN: 9781568817231/Angielski/Twarda/846 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ian Parberry

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.


This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-tren...

cena: 512,17 zł

 XNA 2.0 Game Programming Recipe: A Problem-Solution Approach Grootjans, Riemer 9781590599259 0
XNA 2.0 Game Programming Recipe: A Problem-Solution Approach

ISBN: 9781590599259 / Angielski / Miękka / 648 str.

ISBN: 9781590599259/Angielski/Miękka/648 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Reimer Grootjans

Join the game development revolution today XNA greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use - it is built entirely on DirectX technology.

XNA expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Windows PC and Xbox360 console. Advanced XNA programmers, experienced...

Join the game development revolution today XNA greatly simplifies the development of your own games, lowering the barrier for programmers to get i...

cena: 137,15 zł

 Angry Birds: Hatching a Universe Danny Graydon 9781781168165 0
Angry Birds: Hatching a Universe

ISBN: 9781781168165 / Angielski / Twarda / 156 str.

ISBN: 9781781168165/Angielski/Twarda/156 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Danny Graydon
In 2009 Rovio Entertainment wowed the world when it unleashed an unlikely gaming phenomenon: "Angry Birds". This coffee table book goes behind the scenes to deliver in-depth insight into the remarkable artistry that goes into creating each game. It also features artwork and revealing interviews with the game's creators.
In 2009 Rovio Entertainment wowed the world when it unleashed an unlikely gaming phenomenon: "Angry Birds". This coffee table book goes behind the sce...
cena: 153,98 zł

 Digital Color Imaging Christine Fernandez Maloigne 9781848213470 0
Digital Color Imaging

ISBN: 9781848213470 / Angielski / Twarda / 352 str.

ISBN: 9781848213470/Angielski/Twarda/352 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Christine Fernandez Maloigne

This collective work identifies the latest developments in the field of the automatic processing and analysis of digital color images.
For researchers and students, it represents a critical state of the art on the scientific issues raised by the various steps constituting the chain of color image processing.
It covers a wide range of topics related to computational color imaging, including color filtering and segmentation, color texture characterization, color invariant for object recognition, color and motion analysis, as well as color image and video indexing and...

This collective work identifies the latest developments in the field of the automatic processing and analysis of digital color images.
For re...

cena: 677,76 zł

 Construct Game Development Beginners Guide  Jayjay 9781849516600 0
Construct Game Development Beginners Guide

ISBN: 9781849516600 / Angielski / Miękka / 298 str.

ISBN: 9781849516600/Angielski/Miękka/298 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jayjay
Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you ll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding. Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own....
Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how ...
cena: 210,86 zł

 Andengine for Android Game Development Cookbook Schroeder, Jayme 9781849518987 0
Andengine for Android Game Development Cookbook

ISBN: 9781849518987 / Angielski / Miękka / 380 str.

ISBN: 9781849518987/Angielski/Miękka/380 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jayme Schroeder
AndEngine is a broad 2D game engine which allows game developers, both experienced and inexperienced, to develop games for the Android platform with ease. Don't be fooled by the simplicity, though. As easy as it is to pick up and go, AndEngine includes enough functionality to bring any type of 2D game world to life. The "AndEngine for Android Game Development Cookbook" contains all of the necessary information and examples in order to build the games as you imagine them. The book's recipes will walk you through the various aspects of game design with AndEngine and provides detailed...
AndEngine is a broad 2D game engine which allows game developers, both experienced and inexperienced, to develop games for the Android platform with e...
cena: 210,86 zł

 Corona SDK Mobile Game Development: Beginner's Guide Michelle M. Fernandez 9781849691888 0
Corona SDK Mobile Game Development: Beginner's Guide

ISBN: 9781849691888 / Angielski / Miękka / 408 str.

ISBN: 9781849691888/Angielski/Miękka/408 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michelle M. Fernandez
You will learn by doing. First a brief crash course in Lua and Corona. Once this is done you will be thrown straight into creating fully functional complete games chapter by chapter. Certain chapters are reserved for adding advanced features such as multiple device integration, social networking and monetization. This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don t need game development or programming experience.
You will learn by doing. First a brief crash course in Lua and Corona. Once this is done you will be thrown straight into creating fully functional co...
cena: 236,69 zł

 Unreal Development Kit Game Programming with Unrealscript: Beginner's Guide Cordone, R. 9781849691925 0
Unreal Development Kit Game Programming with Unrealscript: Beginner's Guide

ISBN: 9781849691925 / Angielski / Miękka / 466 str.

ISBN: 9781849691925/Angielski/Miękka/466 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Rachel Cordone
Create games beyond your imagination with the Unreal Development KitDive into game programming with UnrealScript by creating a working example game.Learn how the Unreal Development Kit is organized and how to quickly set up your own projects.Recognize and fix crashes and other errors that come up during a game's development.A practical beginner's guide with fresh, fun writing that keeps you engaged as you learn game programming with UnrealScript.In DetailUnreal Development Kit is the free edition of Unreal Enginei'1/2the largest game engine in existence with hundreds of shipped commercial...
Create games beyond your imagination with the Unreal Development KitDive into game programming with UnrealScript by creating a working example game.Le...
cena: 236,69 zł

 Monkey Game Development Beginners Guide Michael Hartlef 9781849692038 0
Monkey Game Development Beginners Guide

ISBN: 9781849692038 / Angielski / Miękka / 402 str.

ISBN: 9781849692038/Angielski/Miękka/402 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michael Hartlef
Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months. Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them...
Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, ...
cena: 236,69 zł

 Creating Elearning Games with Unity Del Pilar, Jolex 9781849693424 0
Creating Elearning Games with Unity

ISBN: 9781849693424 / Angielski / Miękka / 246 str.

ISBN: 9781849693424/Angielski/Miękka/246 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Limoke Oscar
cena: 189,34 zł

 Torque 3D Game Development Cookbook David Wyand 9781849693547 0
Torque 3D Game Development Cookbook

ISBN: 9781849693547 / Angielski / Miękka / 380 str.

ISBN: 9781849693547/Angielski/Miękka/380 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
David Wyand
Torque 3D is a popular game engine that supports you in every step along the way to making your game a reality. Even with all of the power and tools that Torque 3D provides, finishing a high quality 3D game requires time and knowledge."Torque 3D Game Development Cookbook" is a practical guide that takes you through each of the major steps on the journey to creating your game, while learning a few tricks along the way.The recipes in this book start off with learning some of the finer points about TorqueScript. The book then moves on to each of Torque 3D s subsystems and ends with a variety of...
Torque 3D is a popular game engine that supports you in every step along the way to making your game a reality. Even with all of the power and tools t...
cena: 236,69 zł

 Learn Unity for 2D Game Development Alan Thorn 9781430262299 Apress
Learn Unity for 2D Game Development

ISBN: 9781430262299 / Angielski / Miękka / 316 str.

ISBN: 9781430262299/Angielski/Miękka/316 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Alan Thorn
2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market.

In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games.

Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import...

2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of ...
cena: 221,90 zł

 Irresistible Apps: Motivational Design Patterns for Apps, Games, and Web-Based Communities Lewis, Chris 9781430264217 Springer
Irresistible Apps: Motivational Design Patterns for Apps, Games, and Web-Based Communities

ISBN: 9781430264217 / Angielski / Miękka / 208 str.

ISBN: 9781430264217/Angielski/Miękka/208 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Chris Lewis

When you create an app, a website, or a game, how do you attract users, and perhaps more importantly, how do you keep them? Irresistible Apps explains exactly how to do this using a library of 27 motivational design patterns and real-world examples of how they work.

As a developer, you need to retain users in the new economy of advertisements, subscriptions, and in-app purchases, but how do you do this? How do some applications keep users coming back? Why do people spend hours and hours playing World of Warcraft? Why do people care about Reddit karma? What makes...

When you create an app, a website, or a game, how do you attract users, and perhaps more importantly, how do you keep them? Irresistible Apps <...

cena: 211,32 zł

 Pro Android Graphics Wallace Jackson 9781430257851 Apress
Pro Android Graphics

ISBN: 9781430257851 / Angielski / Miękka / 620 str.

ISBN: 9781430257851/Angielski/Miękka/620 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Wallace Jackson
Pro Android Graphics is a comprehensive goldmine of knowledge and techniques that will help you design, create, and optimize 2D graphics for use in your Android Jelly Bean applications. Android application developer and expert multimedia producer Wallace Jackson of Mind Taffy Design shows you how to leverage Android's powerful graphics APIs in conjunction with professional open source graphics design tools such as GIMP 2.8.6 and more.

You'll learn about:

  • The foundational graphics concepts behind the three core new media areas (digital imaging,...
Pro Android Graphics is a comprehensive goldmine of knowledge and techniques that will help you design, create, and optimize 2D graphics for ...
cena: 153,13 zł

 Game Development with Three.Js Sukin, Isaac 9781782168539 Packt Publishing
Game Development with Three.Js

ISBN: 9781782168539 / Angielski / Miękka / 118 str.

ISBN: 9781782168539/Angielski/Miękka/118 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Isaac Sukin
The advent of WebGL and its inclusion in many browsers enabled JavaScript programs running in a web browser to access the GPU without a plugin or extension. Three.js is a next generation high-level library that makes it possible to author complex 3D computer animations that display in the browser using nothing more than a simple text editor. The development of these new tools has opened up the world of real-time 3D computer animations to a far broader spectrum of developers. Starting with how to build 3D games on the web using the Three.js graphics library, you will learn how to build 3D...
The advent of WebGL and its inclusion in many browsers enabled JavaScript programs running in a web browser to access the GPU without a plugin or exte...
cena: 141,99 zł

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