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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2904

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 Evidence-Based Software Engineering and Systematic Reviews David Budgen 9781482228656 Apple Academic Press
Evidence-Based Software Engineering and Systematic Reviews

ISBN: 9781482228656 / Angielski / Twarda / 399 str.

ISBN: 9781482228656/Angielski/Twarda/399 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
David Budgen

In the decade since the idea of adapting the evidence-based paradigm for software engineering was first proposed, it has become a major tool of empirical software engineering. Evidence-Based Software Engineering and Systematic Reviews provides a clear introduction to the use of an evidence-based model for software engineering research and practice.
The book explains the roles of primary studies (experiments, surveys, case studies) as elements of an over-arching evidence model, rather than as disjointed elements in the empirical spectrum. Supplying readers with a clear understanding of...

In the decade since the idea of adapting the evidence-based paradigm for software engineering was first proposed, it has become a major tool of emp...

cena: 559,80

 3D Game Textures: Create Professional Game Art Using Photoshop Luke Ahearn 9781138920064 AK Peters
3D Game Textures: Create Professional Game Art Using Photoshop

ISBN: 9781138920064 / Angielski / Miękka / 392 str.

ISBN: 9781138920064/Angielski/Miękka/392 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Luke Ahearn

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects.

Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in...

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to ...

cena: 257,94

 GameMaker Essentials Auckett, Nathan 9781784396121 Packt Publishing
GameMaker Essentials

ISBN: 9781784396121 / Angielski / Miękka / 154 str.

ISBN: 9781784396121/Angielski/Miękka/154 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Nathan Auckett
cena: 115,22

 iOS Game Programming Cookbook Birani, Bhanu 9781784398255 Packt Publishing
iOS Game Programming Cookbook

ISBN: 9781784398255 / Angielski / Miękka / 300 str.

ISBN: 9781784398255/Angielski/Miękka/300 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Bhanu Birani; Chhavi Vaishnav
This book is for developers who are willing to explore iOS game programming in depth. Good knowledge level and understanding of iOS game development will be an added advantage. You should already have a working installation of Xcode and Sprite kit.
This book is for developers who are willing to explore iOS game programming in depth. Good knowledge level and understanding of iOS game development w...
cena: 234,75

 Corona SDK Mobile Game Development: Beginner's Guide - Second Edition Michelle M 9781783559343 Packt Publishing
Corona SDK Mobile Game Development: Beginner's Guide - Second Edition

ISBN: 9781783559343 / Angielski / Miękka / 372 str.

ISBN: 9781783559343/Angielski/Miękka/372 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michelle M. Fernandez
cena: 234,75

 The Gamemaker Standard David Vinciguerra Andrew Howell 9781138856967 Focal Press
The Gamemaker Standard

ISBN: 9781138856967 / Angielski / Twarda / 276 str.

ISBN: 9781138856967/Angielski/Twarda/276 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
David Vinciguerra; Andrew Howell

This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can level up and add advanced options to their games. Readers will also have access to a website containing all the assets and resources to create their games, including sprites and animations, walk-through video tutorials of each lesson and music composed by professional musicians. Also provided are rubrics for...

This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills wi...

cena: 803,19

 Learn to Code with Games John M. Quick 9781498704687 AK Peters
Learn to Code with Games

ISBN: 9781498704687 / Angielski / Miękka / 292 str.

ISBN: 9781498704687/Angielski/Miękka/292 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John M. Quick

A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge.

The book employs a unique problem-solving approach to teach you the technical foundations of coding, including data types, variables, functions, and arrays. You will also use techniques such as pseudocode and process mapping to formulate solutions without...

A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a seri...

cena: 243,34

 Essential Mathematics for Games and Interactive Applications Lars M. Bishop 9781482250923 A K Peters Ltd
Essential Mathematics for Games and Interactive Applications

ISBN: 9781482250923 / Angielski / Twarda / 624 str.

ISBN: 9781482250923/Angielski/Twarda/624 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Lars M. Bishop

Expert Guidance on the Math Needed for 3D Game Programming
Developed from the authors popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.

New to the Third Edition
Completely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics...

Expert Guidance on the Math Needed for 3D Game Programming
Developed from the authors popular Game Developers Conference (GDC) tutorial...

cena: 584,14

 A Practical Guide to Indie Game Marketing Joel Dreskin 9781138801547 Focal Press
A Practical Guide to Indie Game Marketing

ISBN: 9781138801547 / Angielski / Miękka / 170 str.

ISBN: 9781138801547/Angielski/Miękka/170 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Joel Dreskin

Learn how to market for your indie game, even with a small budget and limited resources.

For those who want to earn a regular income from making indie games, marketing can be nearly as vital to the success of the game as the game itself. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your game. With special focus on developers with small budgets and limited staff and resources, this book is packed with recommendations and techniques that you can put to use immediately. As a seasoned marketing professional, author Joel...

Learn how to market for your indie game, even with a small budget and limited resources.

For those who want to earn a regular income from ma...

cena: 233,60

 Visual Design Concepts for Mobile Games Chirstopher P. Carman 9781138806924 Taylor & Francis Group
Visual Design Concepts for Mobile Games

ISBN: 9781138806924 / Angielski / Miękka / 128 str.

ISBN: 9781138806924/Angielski/Miękka/128 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Chirstopher P. Carman
cena: 243,34

 Becoming a Video Game Artist: From Portfolio Design to Landing the Job Pearl, John 9781138824935 Taylor & Francis Group
Becoming a Video Game Artist: From Portfolio Design to Landing the Job

ISBN: 9781138824935 / Angielski / Miękka / 219 str.

ISBN: 9781138824935/Angielski/Miękka/219 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John Pearl

The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities. Questions are posed to industry professionals throughout each chapter to help with the reader s growth and understanding. Becoming a Video Game Artist is the ultimate roadmap in navigating a career in...

The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains...

cena: 219,00

 Successful ScrumButt: Learn to Modify Scrum Project Management for Student and Virtual Teams Dyer, Noah 9781138930988 Taylor & Francis Group
Successful ScrumButt: Learn to Modify Scrum Project Management for Student and Virtual Teams

ISBN: 9781138930988 / Angielski / Miękka / 118 str.

ISBN: 9781138930988/Angielski/Miękka/118 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Noah Dyer

Have you ever seen a promising project get abandoned right when it seemed like it was getting ready to launch, or a project that always seemed like it was going to launch "next month," but took many months or even years before it actually launched? Scrum may be the solution to such woes. It is a project management methodology that, when applied faithfully, will increase the rate at which your project is completed, the enjoyment your team has while working on it, and its commercial success.

Converting to scrum can be a challenge for any team, but it is particularly painful for part...

Have you ever seen a promising project get abandoned right when it seemed like it was getting ready to launch, or a project that always seemed like...

cena: 243,34

 Android Programming in a Day!: The Power Guide for Beginners in Android App Programming Sam Key 9781507893746 Createspace
Android Programming in a Day!: The Power Guide for Beginners in Android App Programming

ISBN: 9781507893746 / Angielski / Miękka / 312 str.

ISBN: 9781507893746/Angielski/Miękka/312 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Sam Key
Android Programming In a Day Final Edition The Power Guide for Beginners In Android App Programming Android

Always had a great idea for an app?

Don't think you could ever do one yourself and the cost is too much to put your idea to market

Intimidated with all the technical jargon that comes with programming that is keeping you from developing an app?

You do not need to stay out of android programming anymore This book is for anyone who wants and needs to learn to develop and Android App

Develop an app right from...

Android Programming In a Day Final Edition The Power Guide for Beginners In Android App Programming Android

Always had a great id...

cena: 117,38

 Learn Mobile Game Development in One Day Using Gamesalad: Create Games for iOS, Android and Windows Phones and Tablets Cross, Jamie 9781511914208 Createspace
Learn Mobile Game Development in One Day Using Gamesalad: Create Games for iOS, Android and Windows Phones and Tablets

ISBN: 9781511914208 / Angielski / Miękka / 244 str.

ISBN: 9781511914208/Angielski/Miękka/244 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jamie Cross
cena: 140,03

 Mastering Cocos2d Game Development Alex Ogorek 9781784396718 Packt Publishing
Mastering Cocos2d Game Development

ISBN: 9781784396718 / Angielski / Miękka / 290 str.

ISBN: 9781784396718/Angielski/Miękka/290 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Alex Ogorek
cena: 209,13

 The Gamemaker Standard David Vinciguerra Andrew Howell 9781138856974 Focal Press
The Gamemaker Standard

ISBN: 9781138856974 / Angielski / Miękka / 276 str.

ISBN: 9781138856974/Angielski/Miękka/276 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
David Vinciguerra; Andrew Howell

This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can level up and add advanced options to their games. Readers will also have access to a website containing all the assets and resources to create their games, including sprites and animations, walk-through video tutorials of each lesson and music composed by professional musicians. Also provided are rubrics for...

This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills wi...

cena: 282,28

 Getting Started with Unity 5: Leverage the power of Unity 5 to create amazing 3D games Lavieri, Edward 9781784398316 Packt Publishing
Getting Started with Unity 5: Leverage the power of Unity 5 to create amazing 3D games

ISBN: 9781784398316 / Angielski / Miękka / 184 str.

ISBN: 9781784398316/Angielski/Miękka/184 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Dr Edward Lavieri
cena: 140,83

 SFML Blueprints Barbier, Maxime 9781784398477 Packt Publishing
SFML Blueprints

ISBN: 9781784398477 / Angielski / Miękka / 298 str.

ISBN: 9781784398477/Angielski/Miękka/298 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Maxime Barbier
cena: 187,79

 Developpement de jeux avec Unity 5 (format pratique): L'essentiel pour le developpement PC/WEB et MOBILE Larouche, Marc-Andre 9781514260937 Createspace
Developpement de jeux avec Unity 5 (format pratique): L'essentiel pour le developpement PC/WEB et MOBILE

ISBN: 9781514260937 / Francuski / Miękka / 458 str.

ISBN: 9781514260937/Francuski/Miękka/458 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Marc-Andre Larouche
L'engin 3D Unity a ete developpe afin de reduire le temps et le cout de production. Ce manuel vous indique l'essentiel, etape par etape, pour creer un jeu avec Unity 5; du planning au deploiement, des entrees aux sorties du logiciel, du mobile a la console, en passant par le PC. Vous y retrouverez egalement les dernieres nouveautes de la plus recente version du logiciel Unity 5.0. En consultant le livre Developpementde jeux avec Unity 5, vous serez en mesure d'approfondir vos connaissances avec l'editeur de jeux et par consequent, de creer des projets de plus en plus complexes. Matiere...
L'engin 3D Unity a ete developpe afin de reduire le temps et le cout de production. Ce manuel vous indique l'essentiel, etape par etape, pour creer un...
cena: 184,05

 Developpement de jeux avec Unity 5: L'essentiel pour le developpement PC/Web et mobile Larouche, Marc-Andre 9781508879879 Createspace
Developpement de jeux avec Unity 5: L'essentiel pour le developpement PC/Web et mobile

ISBN: 9781508879879 / Francuski / Miękka / 458 str.

ISBN: 9781508879879/Francuski/Miękka/458 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
MR Marc-Andre Larouche
L'engin 3D Unity a ete developpe afin de reduire le temps et le cout de production. Ce manuel vous indique l'essentiel, etape par etape, pour creer un jeu avec Unity 5; du planning au deploiement, des entrees aux sorties du logiciel, du mobile a la console, en passant par le PC. Vous y retrouverez egalement les dernieres nouveautes de la plus recente version du logiciel Unity 5.0. En consultant le livre Developpementde jeux avec Unity 5, vous serez en mesure d'approfondir vos connaissances avec l'editeur de jeux et par consequent, de creer des projets de plus en plus complexes. Matiere...
L'engin 3D Unity a ete developpe afin de reduire le temps et le cout de production. Ce manuel vous indique l'essentiel, etape par etape, pour creer un...
cena: 356,15

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