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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2907

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 Regularization, Optimization, Kernels, and Support Vector Machines Johan Suykens Marco Signoretto Andreas Argyriou 9781482241396 CRC Press
Regularization, Optimization, Kernels, and Support Vector Machines

ISBN: 9781482241396 / Angielski / Twarda / 525 str.

ISBN: 9781482241396/Angielski/Twarda/525 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Johan Suykens; Marco Signoretto; Andreas Argyriou

Regularization, Optimization, Kernels, and Support Vector Machines offers a snapshot of the current state of the art of large-scale machine learning, providing a single multidisciplinary source for the latest research and advances in regularization, sparsity, compressed sensing, convex and large-scale optimization, kernel methods, and support vector machines. Consisting of 21 chapters authored by leading researchers in machine learning, this comprehensive reference:

  • Covers the relationship between support vector machines (SVMs) and the Lasso
  • ...

Regularization, Optimization, Kernels, and Support Vector Machines offers a snapshot of the current state of the art of large-scal...

cena: 560,94

 Physics for Animators Michele Bousquet 9780415842976 Focal Press
Physics for Animators

ISBN: 9780415842976 / Angielski / Miękka / 338 str.

ISBN: 9780415842976/Angielski/Miękka/338 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michele Bousquet

Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you're breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean...

Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often...

cena: 243,84

 Introduction to Game Development: Using Processing J. R. Parker 9781937585402 Mercury Learning & Information
Introduction to Game Development: Using Processing

ISBN: 9781937585402 / Angielski / Miękka / 350 str.

ISBN: 9781937585402/Angielski/Miękka/350 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
J. R. Parker
This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML...
This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligen...
cena: 189,34

 Game Development Tool Essentials Paula Berinstein Nicusor Nedelcu Alessandro Ardolino 9781430267003 Springer
Game Development Tool Essentials

ISBN: 9781430267003 / Angielski / Miękka / 220 str.

ISBN: 9781430267003/Angielski/Miękka/220 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Paula Berinstein; Nicusor Nedelcu; Alessandro Ardolino
Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for inefficient, ad hoc, messy pipelines.

This unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things. Game Development...

Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game ...
cena: 180,96

 Guide to Cloud Computing for Business and Technology Managers: From Distributed Computing to Cloudware Applications Vivek Kale 9781482219227 CRC Press
Guide to Cloud Computing for Business and Technology Managers: From Distributed Computing to Cloudware Applications

ISBN: 9781482219227 / Angielski / Twarda / 578 str.

ISBN: 9781482219227/Angielski/Twarda/578 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Vivek Kale
Guide to Cloud Computing for Business and Technology Managers: From Distributed Computing to Cloudware Applications unravels the mystery of cloud computing and explains how it can transform the operating contexts of business enterprises. It provides a clear understanding of what cloud computing really means, what it can do, and when it is practical to use.

Addressing the primary management and operation concerns of cloudware, including performance, measurement, monitoring, and security, this pragmatic book:

  • Introduces the enterprise applications integration...
Guide to Cloud Computing for Business and Technology Managers: From Distributed Computing to Cloudware Applications unravels the myst...
cena: 707,28

 Learn C++ for Game Development Bruce Sutherland   9781430264576 APress
Learn C++ for Game Development

ISBN: 9781430264576 / Angielski / Miękka / 324 str.

ISBN: 9781430264576/Angielski/Miękka/324 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Bruce Sutherland

If you're new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you'll need to build game apps and applications.

Learn C++ for Game Development will show you how to:

  • Master C++ features such as variables, pointers, flow controls, functions, I/O, classes, exceptions, templates, and the Standard Template Library (STL)
  • Use design patterns to simplify your coding and make more powerful games
  • Manage memory efficiently to get the most out of your...

If you're new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language a...

cena: 301,89

 Sparrow IOS Game Framework Beginner's Guide Johannes Stein   9781782161509 Packt Publishing
Sparrow IOS Game Framework Beginner's Guide

ISBN: 9781782161509 / Angielski / Miękka / 274 str.

ISBN: 9781782161509/Angielski/Miękka/274 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Johannes Stein
cena: 207,98

 Digital Mayhem 3D Machine Techniques: Where Inspiration, Techniques and Digital Art Meet Duncan Evans 9780240525990 Focal Press
Digital Mayhem 3D Machine Techniques: Where Inspiration, Techniques and Digital Art Meet

ISBN: 9780240525990 / Angielski / Miękka / 320 str.

ISBN: 9780240525990/Angielski/Miękka/320 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Duncan Evans

Inspire your own creativity with Digital Mayhem 3D Machine Techniques. Compiled by Duncan Evans, founder of 3D Artist Magazine, this book is the next installment of the Digital Mayhem series. Explore, page after page, spectacular machine images created by the industry's top talent.

With over 500 stunning images, Digital Mayhem 3D Machine Techniques is not your basic software manual. It is where technique and inspiration meet - a detailed and innovative guide to great machine images. Each chapter contains vibrant images and an explanation of the artist's...

Inspire your own creativity with Digital Mayhem 3D Machine Techniques. Compiled by Duncan Evans, founder of 3D Artist Magazine, this ...

cena: 258,48

 Essentials of Cloud Computing K Chandra Sekaran 9781482205435 Taylor & Francis
Essentials of Cloud Computing

ISBN: 9781482205435 / Angielski / Twarda / 407 str.

ISBN: 9781482205435/Angielski/Twarda/407 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
K Chandra Sekaran

Cloud computing accessing computing resources over the Internet is rapidly changing the landscape of information technology. Its primary benefits compared to on-premise computing models are reduced costs and increased agility and scalability. Hence, cloud computing is receiving considerable interest among several stakeholders businesses, the IT industry, application developers, researchers, and students. To successfully embrace this new computing model, these stakeholders need to acquire new cloud computing skills and knowledge. This book is designed to provide readers with a clear and...

Cloud computing accessing computing resources over the Internet is rapidly changing the landscape of information technology. Its primary benefits c...

cena: 707,28

 Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids Fisher, Carla 9780415729178 Focal Press
Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids

ISBN: 9780415729178 / Angielski / Miękka / 258 str.

ISBN: 9780415729178/Angielski/Miękka/258 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Carla Fisher

When making games for kids, it s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. "Designing Games for Children," helps you understand these developmental needs of children and how to effectively apply them to games.

Whether you re a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, "Designing Games for Children" is the first book dedicated to...

When making games for kids, it s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far rem...

cena: 243,84

 Diffusion-Driven Wavelet Design for Shape Analysis Tingbo Hou Hong Qin 9781482220292 AK Peters
Diffusion-Driven Wavelet Design for Shape Analysis

ISBN: 9781482220292 / Angielski / Twarda / 208 str.

ISBN: 9781482220292/Angielski/Twarda/208 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Tingbo Hou; Hong Qin

From Design Methods and Generation Schemes to State-of-the-Art Applications
Wavelets are powerful tools for functional analysis and geometry processing, enabling researchers to determine the structure of data and analyze 3D shapes. Suitable for researchers in computer graphics, computer vision, visualization, medical imaging, and geometric modeling as well as graduate and senior undergraduate students in computer science, Diffusion-Driven Wavelet Design for Shape Analysis presents recent research results in wavelet designs on 3D shapes and their applications in...

From Design Methods and Generation Schemes to State-of-the-Art Applications
Wavelets are powerful tools for functional analysis and geo...

cena: 375,54

 Html5 Game Development Hotshot Seng Hin Mak 9781849695466 Packt Publishing
Html5 Game Development Hotshot

ISBN: 9781849695466 / Angielski / Miękka / 366 str.

ISBN: 9781849695466/Angielski/Miękka/366 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Seng Hin Mak
cena: 207,98

 A Framework for Scientific Discovery Through Video Games Seth Cooper 9781627055048 Morgan & Claypool
A Framework for Scientific Discovery Through Video Games

ISBN: 9781627055048 / Angielski / Miękka / 133 str.

ISBN: 9781627055048/Angielski/Miękka/133 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Seth Cooper
As science becomes increasingly computational, the limits of what is computationally tractable become a barrier to scientific progress. Many scientific problems, however, are amenable to human problem solving skills that complement computational power. By leveraging these skills on a larger scale - beyond the relatively few individuals currently engaged in scientific inquiry - there is the potential for new scientific discoveries. This book presents a framework for mapping open scientific problems into video games. The game framework combines computational power with human problem solving and...
As science becomes increasingly computational, the limits of what is computationally tractable become a barrier to scientific progress. Many scientifi...
cena: 199,99

 Unity for Absolute Beginners Sue Blackman 9781430267799 Apress
Unity for Absolute Beginners

ISBN: 9781430267799 / Angielski / Miękka / 612 str.

ISBN: 9781430267799/Angielski/Miękka/612 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Sue Blackman

Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D assets, and that you're eager to start creating games as quickly as possible, while learning Unity in a fun and interactive environment.

With Unity for Absolute Beginners...

Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free v...

cena: 301,89

 Fundamentals of Parallel Multicore Architecture Yan Solihin 9781482211184 CRC Press
Fundamentals of Parallel Multicore Architecture

ISBN: 9781482211184 / Angielski / Twarda / 468 str.

ISBN: 9781482211184/Angielski/Twarda/468 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Yan Solihin

Although multicore is now a mainstream architecture, there are few textbooks that cover parallel multicore architectures. Filling this gap, Fundamentals of Parallel Multicore Architecture provides all the material for a graduate or senior undergraduate course that focuses on the architecture of multicore processors. The book is also useful as a reference for professionals who deal with programming on multicore or designing multicore chips.

The text's coverage of fundamental topics prepares students to study research papers in the multicore architecture area....

Although multicore is now a mainstream architecture, there are few textbooks that cover parallel multicore architectures. Filling this gap,

cena: 560,94

 Contemporary High Performance Computing: From Petascale Toward Exascale, Volume Two Vetter, Jeffrey S. 9781498700627 CRC Press
Contemporary High Performance Computing: From Petascale Toward Exascale, Volume Two

ISBN: 9781498700627 / Angielski / Twarda / 255 str.

ISBN: 9781498700627/Angielski/Twarda/255 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jefferey S. Vetter

HPC is used to solve a number of complex questions in computational and data-intensive sciences. These questions include the simulation and modeling of physical phenomena, such as climate change, energy production, drug design, global security, and materials design; the analysis of large data sets such as those in genome sequencing, astronomical observation, and cybersecurity; and the intricate design of engineered products, such as airplanes and automobiles.

This second volume of Contemporary High Performance Computing: From Petascale toward Exascale continues to document...

HPC is used to solve a number of complex questions in computational and data-intensive sciences. These questions include the simulation and modelin...

cena: 560,94

 Interactive Data Visualization: Foundations, Techniques, and Applications Matthew O. Ward Georges Grinstein Daniel Keim 9781482257373 A K Peters/CRC Press
Interactive Data Visualization: Foundations, Techniques, and Applications

ISBN: 9781482257373 / Angielski / Twarda / 578 str.

ISBN: 9781482257373/Angielski/Twarda/578 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Matthew O. Ward; Georges Grinstein; Daniel Keim

An Updated Guide to the Visualization of Data for Designers, Users, and Researchers

Interactive Data Visualization: Foundations, Techniques, and Applications, Second Edition provides all the theory, details, and tools necessary to build visualizations and systems involving the visualization of data. In color throughout, it explains basic terminology and concepts, algorithmic and software engineering issues, and commonly used techniques and high-level algorithms. Full source code is provided for completing implementations.

New to the Second...

An Updated Guide to the Visualization of Data for Designers, Users, and Researchers

Interactive Data Visualization: Foundat...

cena: 560,94

 Operating System Design: The Xinu Approach, Second Edition Comer, Douglas 9781498712439 CRC Press
Operating System Design: The Xinu Approach, Second Edition

ISBN: 9781498712439 / Angielski / Twarda / 704 str.

ISBN: 9781498712439/Angielski/Twarda/704 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Douglas Comer

An Update of the Most Practical A-to-Z Operating System Book

Widely lauded for avoiding the typical black box approach found in other operating system textbooks, the first edition of this bestselling book taught readers how an operating system works and explained how to build it from the ground up.

Continuing to follow a logical pattern for system design, Operating System Design: The Xinu Approach, Second Edition removes the mystery from operating system design and consolidates the body of material into a systematic discipline. It...

An Update of the Most Practical A-to-Z Operating System Book

Widely lauded for avoiding the typical black box approach foun...

cena: 462,05

 A Framework for Scientific Discovery Through Video Games Cooper, Seth 9781627055437 Morgan & Claypool Publishers-ACM
A Framework for Scientific Discovery Through Video Games

ISBN: 9781627055437 / Angielski / Twarda / 134 str.

ISBN: 9781627055437/Angielski/Twarda/134 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Seth Cooper
As science becomes increasingly computational, the limits of what is computationally tractable become a barrier to scientific progress. Many scientific problems, however, are amenable to human problem solving skills that complement computational power. By leveraging these skills on a larger scale---beyond the relatively few individuals currently engaged in scientific inquiry---there is the potential for new scientific discoveries. This book presents a framework for mapping open scientific problems into video games. The game framework combines computational power with human problem solving and...
As science becomes increasingly computational, the limits of what is computationally tractable become a barrier to scientific progress. Many scientifi...
cena: 282,91

 Handbook of Sensor Networking: Advanced Technologies and Applications Vacca, John R. 9781466569713 CRC Press
Handbook of Sensor Networking: Advanced Technologies and Applications

ISBN: 9781466569713 / Angielski / Twarda / 448 str.

ISBN: 9781466569713/Angielski/Twarda/448 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John R. Vacca

The Most Complete and Up-to-Date Account of Advanced Sensor Networking Technologies

Handbook of Sensor Networking: Advanced Technologies and Applications provides a complete professional reference and practitioner s guide to today s advanced sensor networking technologies. The handbook focuses on both established and recent sensor networking theory, technology, and practice. Specialists at the forefront of the field address immediate and long-term challenges in their respective areas of expertise and explore practical solutions to a wide range of sensor...

The Most Complete and Up-to-Date Account of Advanced Sensor Networking Technologies

Handbook of Sensor Networking: Advanced...

cena: 756,05

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