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Animation: A World History: Volume III: Contemporary Times
ISBN: 9781138854826 / Angielski / Twarda / 416 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. A continuation of 1994 s groundbreaking "Cartoons, "Giannalberto Bendazzi s "Animation: A World History" is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, "Animation: A World History" encompasses the... A continuation of 1994 s groundbreaking "Cartoons, "Giannalberto Bendazzi s "Animation: A World History" is the largest, deepest, most comprehensiv... |
cena:
902,39 |
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Tradigital Animate CC: 12 Principles of Animation in Adobe Animate
ISBN: 9781138012929 / Angielski / Miękka / 348 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Learn how to bridge the gap between the traditional animation principles and digital software. Tradigital Flash: 12 Principles of Animation in Adobe Flash brings the essentials of traditional animation and Adobe Flash together. The early masters of animationcreated a list of 12 principles which are important for anyone who wants to create interesting and believable animation. Digital animation continues to make incredible technological advancements that give animators the capability to produce visually stunning work. New technology, however, also has a tendency... Learn how to bridge the gap between the traditional animation principles and digital software. Tradigital Flash: 12 Principles of... |
cena:
190,19 |
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Understanding Geometric Algebra: Hamilton, Grassmann, and Clifford for Computer Vision and Graphics
ISBN: 9781482259506 / Angielski / Twarda / 208 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Understanding Geometric Algebra: Hamilton, Grassmann, and Clifford for Computer Vision and Graphics introduces geometric algebra with an emphasis on the background mathematics of Hamilton, Grassmann, and Clifford. It shows how to describe and compute geometry for 3D modeling applications in computer graphics and computer vision. Unlike similar texts, this book first gives separate descriptions of the various algebras and then explains how they are combined to define the field of geometric algebra. It starts with 3D Euclidean geometry along with discussions as to how the descriptions of... Understanding Geometric Algebra: Hamilton, Grassmann, and Clifford for Computer Vision and Graphics introduces geometric algebra with an emphasis o... |
cena:
404,81 |
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Learning Cocos2d-JS Game Development
ISBN: 9781784390075 / Angielski / Miękka / 188 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
140,06 |
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Pixel Art for Game Developers
ISBN: 9781482252309 / Angielski / Miękka / 238 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft. Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the ... |
cena:
292,61 |
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Sudoku Programming with C
ISBN: 9781484209967 / Angielski / Miękka / 300 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Sudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. This is a practical book that will provide you with everything you need to write your own books of Sudoku Classic and Samurai puzzles. But be warned: after reading it, you'll discover that the puzzles in your local paper are not so challenging after all We like Sudokus because they test our capacity to recognize and interpret patterns. But how are the clues generated? Where do those quasi-symmetrical configurations come from? When the author explored... Sudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. This is a prac... |
cena:
221,37 |
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Pro Java 9 Games Development: Leveraging the Javafx APIs
ISBN: 9781484209745 / Angielski / Miękka / 633 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Use Java to write 2D and 3D games for desktops. Written by Java gaming expert Wallace Jackson, this book uses Java 9 and JavaFX to add features including animation, splash screens, scripting, and a desktop tray interface. After reading Pro Java 9 Games Development, you'll come away with enough expertise to build your own successful and fun Java-based games. What You'll Learn
Use Java to write 2D and 3D games for desktops. Written by Java gaming expert Wallace Jackson, this book uses Java 9 and JavaFX to add features inc... |
cena:
227,39 |
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Learning Three.js - the JavaScript 3D Library for WebGL - Second Edition: Create stunning 3D graphics in your browser using the Three.js JavaScript li
ISBN: 9781784392215 / Angielski / Miękka / 422 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
233,46 |
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Rigging for Games: A Primer for Technical Artists Using Maya and Python
ISBN: 9780415743044 / Angielski / Twarda / 392 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project. You ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you ll learn the most efficient ways of exporting your... Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using... |
cena:
731,67 |
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Rigging for Games: A Primer for Technical Artists Using Maya and Python
ISBN: 9780415743051 / Angielski / Miękka / 392 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project. You ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you ll learn the most efficient... Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutoria... |
cena:
253,60 |
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Animation: A World History: The Complete Set
ISBN: 9781138943070 / Angielski / Mixed media product / 1456 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. A continuation of 1994 s groundbreaking "Cartoons, "Giannalberto Bendazzi s three-volume "Animation: A World History" is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, "Animation: A World History"... A continuation of 1994 s groundbreaking "Cartoons, "Giannalberto Bendazzi s three-volume "Animation: A World History" is the largest, deepest, most... |
cena:
1219,45 |
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From Computing to Computational Thinking
ISBN: 9781482217650 / Angielski / Miękka / 266 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Computational Thinking (CT) involves fundamental concepts and reasoning, distilled from computer science and other computational sciences, which become powerful general mental tools for solving problems, increasing efficiency, reducing complexity, designing procedures, or interacting with humans and machines. An easy-to-understand guidebook, From Computing to Computational Thinking gives you the tools for understanding and using CT. It does not assume experience or knowledge of programming or of a programming language, but explains concepts and methods for CT with clarity and... Computational Thinking (CT) involves fundamental concepts and reasoning, distilled from computer science and other computational sciences, which be... |
cena:
370,66 |
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WebGL Insights
ISBN: 9781498716079 / Angielski / Twarda / 416 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Given its ubiquity, plugin-free deployment, and ease of development, the adoption of WebGL is on the rise. Skilled WebGL developers provide organizations with the ability to develop and implement efficient and robust solutions creating a growing demand for skilled WebGL developers. Given its ubiquity, plugin-free deployment, and ease of development, the adoption of WebGL is on the rise. Skilled WebGL developers provide organiz... |
cena:
707,28 |
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Raspberry Pi Projects for Kids - Second Edition
ISBN: 9781785281525 / Angielski / Miękka / 146 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
114,59 |
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Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers
ISBN: 9781138795389 / Angielski / Miękka / 570 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks' Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O'Donnell, Richard... Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks' Complete Guid... |
cena:
243,84 |
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Digital Design in Action: Creative Solutions for Designers
ISBN: 9781138831735 / Angielski / Miękka / 236 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Digital design is not only about creating visually appealing products and promotions; it needs to possess a practical aspect in addition to being aesthetically appealing. Digital Design in Action explores these pragmatic applications and the creative design aspects for various mediums, including the web, apps, ePub, visual presentations, and PDF. Using the latest digital publishing tools and a project-based pedagogy, this book includes projects ranging from real-world to experimental. Each chapter contains the perfect balance of vibrant figures, techniques and applications... Digital design is not only about creating visually appealing products and promotions; it needs to possess a practical aspect in addition to being a... |
cena:
234,09 |
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Introduction to Computational Models with Python
ISBN: 9781498712033 / Angielski / Twarda / 466 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Introduction to Computational Models with Python explains how to implement computational models using the flexible and easy-to-use Python programming language. The book uses the Python programming language interpreter and several packages from the huge Python Library that improve the performance of numerical computing, such as the Numpy and Scipy modules. The Python source code and data files are available on the author s website. The book s five sections present:
Introduction to Computational Models with Python explains how to implement computational models using the flexible and easy-to-use... |
cena:
560,94 |
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UX Style Frameworks: Creating Collaborative Standards
ISBN: 9781138856486 / Angielski / Miękka / 236 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. UX Style Frameworks is a practical guide for the hands-on creation of a Style Framework. This new and collaborative documentation format combines different departments standards and style guides into a single, unified, and accessible source for all employees. Marti Gold defines Style Frameworks for web and user experience designers, showing what and how much information goes into a style framework. As UX designers and creative directors are charged with ensuring a business s web and mobile output are in line with branding standards, the unification of style guides, code... UX Style Frameworks is a practical guide for the hands-on creation of a Style Framework. This new and collaborative documentation format combines d... |
cena:
243,84 |
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UX Style Frameworks: Creating Collaborative Standards
ISBN: 9781138856479 / Angielski / Twarda / 236 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. UX Style Frameworks is a practical guide for the hands-on creation of a Style Framework. This new and collaborative documentation format combines different departments standards and style guides into a single, unified, and accessible source for all employees. Marti Gold defines Style Frameworks for web and user experience designers, showing what and how much information goes into a style framework. As UX designers and creative directors are charged with ensuring a business s web and mobile output are in line with branding standards, the unification of style guides, code libraries, and... UX Style Frameworks is a practical guide for the hands-on creation of a Style Framework. This new and collaborative documentation format combines d... |
cena:
658,50 |
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Lighting for Animation: The Art of Visual Storytelling
ISBN: 9781138018679 / Angielski / Miękka / 260 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Lighting for Animation is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more critically, and teach you approaches and techniques to improve your craft. Focusing on the main philosophies and core concepts utilized by industry professionals, this book builds the foundation for a successful career as a lighting artist in visual effects and computer animation. Inside you ll find in-depth instruction on:
Creating... Lighting for Animation is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael... |
cena:
243,84 |