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Interactive Stories and Video Game Art: A Storytelling Framework for Game Design
ISBN: 9781138628755 / Angielski / Twarda / 192 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
776,16 |
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Test Drive Blender: A Starter Manual for New Users
ISBN: 9781138628793 / Angielski / Twarda / 212 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of objects and characters. The objects and characters can be placed in scenes. The scenes are captured by camera and rendered into digital images. The objects and characters can be animated and then, again, captured by camera and rendered to video files. Video files can then be compiled into movies. This book will show you how to make the Blender program go through some of its paces and give you an insight into this fantastic world. You will be shown...
This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of ob...
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cena:
776,16 |
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Level Design: Processes and Experiences
ISBN: 9781138628809 / Angielski / Twarda / 408 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection... In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides ... |
cena:
676,01 |
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Storytelling for Interactive Digital Media and Video Games
ISBN: 9781138628830 / Angielski / Twarda / 280 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and united us in ways other disciplines can't. Storytelling for Interactive Digital Media and Video Games lays out the construct of the story, and how it can be manipulated by the storyteller through sound, video, lighting, graphics, and color. This book is the... The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondro... |
cena:
676,01 |
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2D to VR with Unity5 and Google Cardboard
ISBN: 9781138628861 / Angielski / Twarda / 256 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game...
The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These rang...
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cena:
776,16 |
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Frame-By-Frame Stop Motion: The Guide to Non-Puppet Photographic Animation Techniques, Second Edition
ISBN: 9781138628885 / Angielski / Twarda / 249 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Single frame film-making has been around as long as film itself. It is the ancestor to modern day special effects and animation. Despite its age-old practice, Single frame film making and stop-motion animation continues to influence media and culture with its magic. Current advances in technology and classic stop motion techniques, such as pixilation, time-lapse photography and down shooting have combined to form exciting new approaches. Tom Gasek's Frame-By-Frame Stop Motion offers hands-on experience and various tricks, tips, and exercises to help strengthen skills and produce... Single frame film-making has been around as long as film itself. It is the ancestor to modern day special effects and animation. Despite its age-ol... |
cena:
751,12 |
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How to be a Professional Gamer An Esports Guide to League of Legends
ISBN: 9781780896588 / Angielski / Miękka / 256 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. It's time to become a Legend.
Watched by millions and contested by the best professional gamers in the world, League of Legends is more than a game. Since the very beginnning of eSports, Fnatic have been competing at the highest level. In 2011, they won the World Championships and in 2015 they achieved the impossible: an entire regular season undefeated. In How to be a Professional Gamer, they take you inside the elite world of the sport, and into the world of competitive gaming. Sharing their knowledge, expertise, and strategies, it's only a matter of time... It's time to become a Legend.
Watched by millions and contested by the best professional gamers in the world, League of Legends is mo... |
cena:
105,37 |
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How to Cheat in Blender 2.7x
ISBN: 9781498764513 / Angielski / Miękka / 269 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Blender is a vast and customizable 3D-Modelling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn s How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. Over five hundred figures illustrate interesting short-cuts and clever ways to improve your Blender workflow. A companion website at http: //www.alanthorn.net provides bonus content, including videos and resources to help sharpen your skills further. How to Cheat in Blender 2.7x is for Blender users of all... Blender is a vast and customizable 3D-Modelling application used by many artists across creative industries, from television to games. This newest ... |
cena:
240,30 |
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Acting and Character Animation: The Art of Animated Films, Acting and Visualizing
ISBN: 9781498778633 / Angielski / Miękka / 387 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided into two parts: From film history we learn about the importance of actors and the variety of acting that goes into animation; then, we will turn to the actor's point of view to describe the various techniques involved. Through exhaustive research and interviews with people ranging from Peter Jackson and Andy Serkis to Jaffrey Katzenberg and Ed Hooks, this book will be the primary source... Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and anima... |
cena:
370,50 |
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Game Balance
ISBN: 9781498799577 / Angielski / Miękka / 806 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. The book therefore doubles as a useful reference on... Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultane... |
cena:
275,36 |
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Beginning Platino Game Engine
ISBN: 9781484224830 / Angielski / Miękka / 141 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic. With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT. What You'll Learn:
Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic.... |
cena:
134,99 |
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Making Games: With JavaScript
ISBN: 9781484224922 / Angielski / Miękka / 82 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Develop games using the JavaScript web scripting language. This compact short book will help you learn how to use modern JavaScript to make games for web browsers. They re effortless to use and they work everywhere. If you ve ever wanted to make a game, join author Christopher Pitt. You ll start with nothing and build fun games, in no time at all. What You'll Learn
Develop games using the JavaScript web scripting language. This compact short book will help you learn how to use modern JavaScript to make games f... |
cena:
114,53 |
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Blitzmax for Absolute Beginners: Games Programming for the Absolute Beginner
ISBN: 9781484225226 / Angielski / Miękka / 278 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects such as The Great Escape, Tank Attack, and Paratrooper. These will help you build your skills as you go. Have you ever wanted to program your own computer game? Never felt you could? Well, now you can.
What You'll Learn
Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming...
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cena:
155,45 |
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How to Cheat in Adobe Animate CC: The Art of Design and Animation
ISBN: 9781138707139 / Angielski / Twarda / 411 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by Flash/Animate Expert, Myra Ferguson with all new content for Adobe Animate. Learn how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working on a deadline and to a budget. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: center your... Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by Fla... |
cena:
726,09 |
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How to Cheat in Adobe Animate CC: The Art of Design and Animation
ISBN: 9781498797382 / Angielski / Miękka / 411 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by Flash/Animate Expert, Myra Ferguson with all new content for Adobe Animate. Learn how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working on a deadline and to a budget. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: center your... Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by Fla... |
cena:
275,36 |
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Games and Learning Alliance: 5th International Conference, Gala 2016, Utrecht, the Netherlands, December 5-7, 2016, Proceedings
ISBN: 9783319501819 / Angielski / Miękka / 456 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016. The 27 revised regular papers presented together with 14 poster papers were carefully reviewed and selected from 55 submissions. The papers cover topics such as games and sustainability; games for math and programming; games and health; games and soft skills; games and management; games and learning; game development and assessment; and mobile games. This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The ... |
cena:
204,55 |
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Real-Time Visual Effects for Game Programming
ISBN: 9789811013485 / Angielski / Miękka / 227 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step.
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. Readers of this book can learn not only the t...
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cena:
409,14 |
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Building a 2D Game Physics Engine: Using HTML5 and JavaScript
ISBN: 9781484225820 / Angielski / Miękka / 116 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.
In this way, by the end of Building a 2D Game Physics Engine, you will have an in‐depth understanding of the specific concepts and events, implementation details, and actual... Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the im...
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cena:
143,18 |
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How to Cheat in Blender 2.7x
ISBN: 9781138628878 / Angielski / Twarda / 269 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
726,09 |
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3D Game Environments: Create Professional 3D Game Worlds
ISBN: 9781138731257 / Angielski / Twarda / 331 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
465,64 |