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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2911

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JavaScript Projects for Kids Syed Oma 9781785287176 Packt Publishing
JavaScript Projects for Kids

ISBN: 9781785287176 / Angielski / Miękka / 188 str.

ISBN: 9781785287176/Angielski/Miękka/188 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Syed Omar Faruk Towaha
cena: 129,90

Procedural Content Generation for Unity Game Development Ryan Watkins 9781785287473 Packt Publishing
Procedural Content Generation for Unity Game Development

ISBN: 9781785287473 / Angielski / Miękka / 260 str.

ISBN: 9781785287473/Angielski/Miękka/260 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ryan Watkins
cena: 259,82

Procedural Content Generation for C++ Game Development Dale Green 9781785886713 Packt Publishing
Procedural Content Generation for C++ Game Development

ISBN: 9781785886713 / Angielski / Miękka / 304 str.

ISBN: 9781785886713/Angielski/Miękka/304 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Dale Green
cena: 259,82

Getting Started with SpriteKit Jordán, Jorge 9781785887338 Packt Publishing
Getting Started with SpriteKit

ISBN: 9781785887338 / Angielski / Miękka / 226 str.

ISBN: 9781785887338/Angielski/Miękka/226 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jorge Jordan
cena: 206,06

Developpement de jeux avec Unity 5: L'essentiel pour le developpement PC/Web et mobile (format pratique couleur) Larouche, Marc-Andre 9781523443888 Createspace Independent Publishing Platform
Developpement de jeux avec Unity 5: L'essentiel pour le developpement PC/Web et mobile (format pratique couleur)

ISBN: 9781523443888 / Francuski / Miękka / 458 str.

ISBN: 9781523443888/Francuski/Miękka/458 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
M. Marc-Andre Larouche
L'engin 3D Unity a ete developpe afin de reduire le temps et le cout de production. Ce manuel vous indique l'essentiel, etape par etape, pour creer un jeu avec Unity 5; du planning au deploiement, des entrees aux sorties du logiciel, du mobile a la console, en passant par le PC. Vous y retrouverez egalement les dernieres nouveautes de la plus recente version du logiciel Unity 5.0. En consultant le livre Developpementde jeux avec Unity 5, vous serez en mesure d'approfondir vos connaissances avec l'editeur de jeux et par consequent, de creer des projets de plus en plus complexes. Matiere...
L'engin 3D Unity a ete developpe afin de reduire le temps et le cout de production. Ce manuel vous indique l'essentiel, etape par etape, pour creer un...
cena: 373,80

Raspberry Pi 2: Raspberry Pi 2 Programming Made Easy Solis Tech 9781523701278 Createspace Independent Publishing Platform
Raspberry Pi 2: Raspberry Pi 2 Programming Made Easy

ISBN: 9781523701278 / Angielski / Miękka / 56 str.

ISBN: 9781523701278/Angielski/Miękka/56 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Solis Tech

Is Raspberry Pi 2 what you want to learn? Always wondered how one becomes proficient in this programming language? Does it interest you how Raspberry Pi works?

Purchase Raspberry Pi 2 to discover everything you need to know about Programming.

Step by step to increase your Programming skill set. Learn how to program computer systems. All your basic knowledge in one purchase

You need to get it now to know whats inside as it cant be shared here

Purchase Raspberry Pi 2 TODAY

Is Raspberry Pi 2 what you want to learn? Always wondered how one becomes proficient in this programming language? Does it interest you how Rasp...

cena: 80,23

3D Game Textures: Create Professional Game Art Using Photoshop Luke Ahearn 9781138920064 AK Peters
3D Game Textures: Create Professional Game Art Using Photoshop

ISBN: 9781138920064 / Angielski / Miękka / 392 str.

ISBN: 9781138920064/Angielski/Miękka/392 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Luke Ahearn

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects.

Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in...

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to ...

cena: 265,35

The Animator's Sketchbook: How to See, Interpret & Draw Like a Master Animator Tony White 9781498774017 CRC Press
The Animator's Sketchbook: How to See, Interpret & Draw Like a Master Animator

ISBN: 9781498774017 / Angielski / Miękka / 328 str.

ISBN: 9781498774017/Angielski/Miękka/328 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Tony White

The Animator s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core skills required to become a master animator. Filled with extensive practice pages, Tony White s Sketchbook, invites students to demonstrate what they learn. Each exercise is timed, so that the skills acquired, are optimized for efficiency and comprehension. The style and...

The Animator s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show...

cena: 225,29

Unreal Engine 4 Game Development Essentials: Master the basics of Unreal Engine 4 to build stunning video games Pv, Satheesh 9781784391966 Packt Publishing
Unreal Engine 4 Game Development Essentials: Master the basics of Unreal Engine 4 to build stunning video games

ISBN: 9781784391966 / Angielski / Miękka / 266 str.

ISBN: 9781784391966/Angielski/Miękka/266 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Satheesh Pv
Master the basics of Unreal Engine 4 to build stunning video games About This Book Get to grips with the user interface of Unreal Engine 4 and find out more about its various robust features Create dream video games with the help of the different tools Unreal Engine 4 offers Create video-games and fully utilize the power of Unreal Engine 4 to bring games to life through this step-by-step guide Who This Book Is For If you have a basic understanding of working on a 3D environment and you are interested in video game development, then this book is for you. A solid knowledge of C++ will come in...
Master the basics of Unreal Engine 4 to build stunning video games About This Book Get to grips with the user interface of Unreal Engine 4 and find ou...
cena: 228,46

Learning Unreal Engine Game Development: A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4 Lee, Joanna 9781784398156 Packt Publishing
Learning Unreal Engine Game Development: A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

ISBN: 9781784398156 / Angielski / Miękka / 274 str.

ISBN: 9781784398156/Angielski/Miękka/274 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Joanna Lee
cena: 228,46

Babylon.JS Essentials Moreau-Mathis, Julien 9781785884795 Packt Publishing
Babylon.JS Essentials

ISBN: 9781785884795 / Angielski / Miękka / 200 str.

ISBN: 9781785884795/Angielski/Miękka/200 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Julien Moreau-Mathis
cena: 156,78

Making Deep Games: Designing Games with Meaning and Purpose Rusch, Doris C. 9781138812130 Focal Press
Making Deep Games: Designing Games with Meaning and Purpose

ISBN: 9781138812130 / Angielski / Miękka / 198 str.

ISBN: 9781138812130/Angielski/Miękka/198 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Doris Rusch

Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the mark of true artistry and conceptual depth is detectable in the evolving styles, various genres and game themes. Doris C. Rusch s, Making Deep Games, combines this insight along with the discussion of the expressive nature of games, various case studies, and hands-on design exercises. This book offers a perspective into how to make games that tackle the whole bandwidth of the human...

Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the me...

cena: 250,32

Game Audio Programming: Principles and Practices Guy Somberg 9781498746731 CRC Press
Game Audio Programming: Principles and Practices

ISBN: 9781498746731 / Angielski / Twarda / 312 str.

ISBN: 9781498746731/Angielski/Twarda/312 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Guy Somberg

Welcome to Game Audio Programming: Principles and Practices This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history.

One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more...

Welcome to Game Audio Programming: Principles and Practices This book is the first of its kind: an entire book dedicated to the art of game audio ...

cena: 360,49

Learn to Implement Games with Code John M. Quick 9781498753388 AK Peters
Learn to Implement Games with Code

ISBN: 9781498753388 / Angielski / Miękka / 355 str.

ISBN: 9781498753388/Angielski/Miękka/355 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John M. Quick

Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportunities exist at many levels. Learn to Implement Games with Code guides you through the development process as you put together a release-ready game. It is written in a friendly and conversational tone, which is suitable for a wide audience of aspiring game developers, such as yourself. You will gain practical, hands-on experience with implementing game components using code. Gradually, you will build a complete game that you can...

Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportuni...

cena: 300,39

Interactive Stories and Video Game Art: A Storytelling Framework for Game Design Chris Solarski 9781498781503 AK Peters
Interactive Stories and Video Game Art: A Storytelling Framework for Game Design

ISBN: 9781498781503 / Angielski / Miękka / 192 str.

ISBN: 9781498781503/Angielski/Miękka/192 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Chris Solarski

The success of storytelling in games depends on the entire development team game designers, artists, writers, programmers and musicians, etc. working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create...

The success of storytelling in games depends on the entire development team game designers, artists, writers, programmers and musicians, etc. worki...

cena: 250,32

Unity 5.x By Example: An example-based practical guide to get you up and running with Unity 5.x Thorn, Alan 9781785888380 Packt Publishing
Unity 5.x By Example: An example-based practical guide to get you up and running with Unity 5.x

ISBN: 9781785888380 / Angielski / Miękka / 402 str.

ISBN: 9781785888380/Angielski/Miękka/402 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Alan Thorn
cena: 259,82

Unity 5.x Game AI Programming Cookbook Palacios, Jorge 9781783553570 Packt Publishing
Unity 5.x Game AI Programming Cookbook

ISBN: 9781783553570 / Angielski / Miękka / 278 str.

ISBN: 9781783553570/Angielski/Miękka/278 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jorge Palacios
cena: 228,46

Learning C# by Developing Games with Unity 5.x - Second Edition: Develop your first interactive 2D platformer game by learning the fundamentals of C# Lukosek, Greg 9781785287596 Packt Publishing
Learning C# by Developing Games with Unity 5.x - Second Edition: Develop your first interactive 2D platformer game by learning the fundamentals of C#

ISBN: 9781785287596 / Angielski / Miękka / 230 str.

ISBN: 9781785287596/Angielski/Miękka/230 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Greg Lukosek
cena: 228,46

Talking to Artists / Talking to Programmers: How to Get Programmers and Artists Communicating Wendy DeSpain 9781498700733 AK Peters
Talking to Artists / Talking to Programmers: How to Get Programmers and Artists Communicating

ISBN: 9781498700733 / Angielski / Miękka / 132 str.

ISBN: 9781498700733/Angielski/Miękka/132 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Wendy DeSpain

Artists and programmers often work together on complex projects in stressful environments and things don t always go smoothly. Miscommunication and misunderstandings are common as these two disciplines often use the same words to mean different things when they talk to each other. Unintentional slights can turn into long-held grudges and productivity grinds to a crawl.

This is a "flip book" that contains two narratives in one. Turn the book one way and read one perspective; turn the book over and upside down and read the other perspective. The narratives can be read...

Artists and programmers often work together on complex projects in stressful environments and things don t always go smoothly. Miscommunication and...

cena: 250,32

An Introduction to Unreal Engine 4 Andrew Sanders 9781498765091 AK Peters
An Introduction to Unreal Engine 4

ISBN: 9781498765091 / Angielski / Miękka / 256 str.

ISBN: 9781498765091/Angielski/Miękka/256 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Andrew Sanders

This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects, create particle effects, create sound effects and combine them to create a complete playable game level. The book is designed to work step by step at the beginning of each chapter, then allow the reader to complete similar tasks on their own to show an understanding of the content. A companion...

This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unr...

cena: 290,38

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