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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2911

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3D Game Environments: Create Professional 3D Game Worlds Ahearn, Luke 9781138920026 Focal Press
3D Game Environments: Create Professional 3D Game Worlds

ISBN: 9781138920026 / Angielski / Miękka / 331 str.

ISBN: 9781138920026/Angielski/Miękka/331 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Luke Ahearn

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make...

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you crea...

cena: 275,36

Women in Game Development: Breaking the Glass Level-Cap Jennifer Brandes Hepler 9781138947924 CRC Press
Women in Game Development: Breaking the Glass Level-Cap

ISBN: 9781138947924 / Angielski / Miękka / 224 str.

ISBN: 9781138947924/Angielski/Miękka/224 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jennifer Brandes Hepler

Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But behind the curtain, women have always played myriad important roles in gaming. From programmers to artists, designers to producers, female videogame developers endure not only the pressures of their jobs but also epic levels of harassment and hostility. Jennifer Brandes Hepler s Women in Game Development: Breaking the Glass Level-Cap gives voice to talented and experienced female game developers from a variety of backgrounds, letting them share the...

Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But beh...

cena: 240,30

Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling Kristen Finley, Toiya 9781498780780 CRC Press
Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling

ISBN: 9781498780780 / Angielski / Miękka / 252 str.

ISBN: 9781498780780/Angielski/Miękka/252 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Toiya Kristen Finley

Practical advice is given for improving narrative design and writing in mobile/social games. While storytelling in mobile/social games has improved in the last 5 years, it's still maturing. This book addresses areas where the narrative in mobile/social games tends to be weak or does not take into account the differences between games on these platforms and more traditional videogames. The first half of the book covers general storytelling (worldbuilding, character, dialogue, missions/quests) while the second half includes contributions from well-known designers and writers covering game...

Practical advice is given for improving narrative design and writing in mobile/social games. While storytelling in mobile/social games has improved...

cena: 265,35

Procedural Content Generation in Games Noor Shaker Julian Togelius Mark J. Nelson 9783319427140 Springer
Procedural Content Generation in Games

ISBN: 9783319427140 / Angielski / Twarda / 237 str.

ISBN: 9783319427140/Angielski/Twarda/237 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Noor Shaker; Julian Togelius; Mark J. Nelson

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.

The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity;...

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels,...

cena: 286,39

Successful Scrumbutt: Learn to Modify Scrum Project Management for Student and Virtual Teams Noah Dyer 9781138032958 CRC Press
Successful Scrumbutt: Learn to Modify Scrum Project Management for Student and Virtual Teams

ISBN: 9781138032958 / Angielski / Twarda / 118 str.

ISBN: 9781138032958/Angielski/Twarda/118 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Noah Dyer

Have you ever seen a promising project get abandoned right when it seemed like it was getting ready to launch, or a project that always seemed like it was going to launch "next month," but took many months or even years before it actually launched? Scrum may be the solution to such woes. It is a project management methodology that, when applied faithfully, will increase the rate at which your project is completed, the enjoyment your team has while working on it, and its commercial success.

Converting to scrum can be a challenge for any team, but it is particularly painful for part...

Have you ever seen a promising project get abandoned right when it seemed like it was getting ready to launch, or a project that always seemed like...

cena: 575,86

3D Game Design with Unreal Engine 4 and Blender: Design and create immersive, beautiful game environments with the versatility of Unreal Engine 4 and Plowman, Jessica 9781785881466 Packt Publishing
3D Game Design with Unreal Engine 4 and Blender: Design and create immersive, beautiful game environments with the versatility of Unreal Engine 4 and

ISBN: 9781785881466 / Angielski / Miękka / 252 str.

ISBN: 9781785881466/Angielski/Miękka/252 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Justin Plowman
cena: 165,73

Mastering Unreal Engine 4.X: Master the art of building AAA games with Unreal Engine A. Moniem, Muhammad 9781785883569 Packt Publishing
Mastering Unreal Engine 4.X: Master the art of building AAA games with Unreal Engine

ISBN: 9781785883569 / Angielski / Miękka / 384 str.

ISBN: 9781785883569/Angielski/Miękka/384 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Muhammad a. Moniem
cena: 259,82

Digital Love: Romance and Sexuality in Games    9781482237986 Apple Academic Press Inc.
Digital Love: Romance and Sexuality in Games

ISBN: 9781482237986 / Angielski / Miękka / 290 str.

ISBN: 9781482237986/Angielski/Miękka/290 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.

Digital Love: Romance and Sexuality in Games focuses on the history and nature of romance in role-playing games, the mechanics generally used to deliver romance, and ways in which it is typically integrated. The book presents research on the difference between romance behaviors in real life vs. role-playing games. It breaks out romance research data by gender and also touches on alternate sexuality romance in games. The book discusses how to write better romance games based on gaming scholarship, psychology, and other considerations. The romance systems of various games...

Digital Love: Romance and Sexuality in Games focuses on the history and nature of romance in role-playing games, the mechanics gen...

cena: 310,41

Storytelling for Interactive Digital Media and Video Games Nicholas B. Zeman 9781498703840 AK Peters
Storytelling for Interactive Digital Media and Video Games

ISBN: 9781498703840 / Angielski / Miękka / 280 str.

ISBN: 9781498703840/Angielski/Miękka/280 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Nicholas B. Zeman

The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and united us in ways other disciplines can't. Storytelling for Interactive Digital Media and Video Games lays out the construct of the story, and how it can be manipulated by the storyteller through sound, video, lighting, graphics, and color. This book is the...

The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondro...

cena: 260,34

Test Drive Blender: A Starter Manual for New Users John M. Blain 9781498799140 CRC Press
Test Drive Blender: A Starter Manual for New Users

ISBN: 9781498799140 / Angielski / Miękka / 212 str.

ISBN: 9781498799140/Angielski/Miękka/212 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John M. Blain
This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of objects and characters. The objects and characters can be placed in scenes. The scenes are captured by camera and rendered into digital images. The objects and characters can be animated and then, again, captured by camera and rendered to video files. Video files can then be compiled into movies. This book will show you how to make the Blender program go through some of its paces and give you an insight into this fantastic world. You will be shown...
This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of ob...
cena: 250,32

Maya Programming with Python Cookbook: Master complex workflows and conquer the world with Python and Maya Herbez, Adrian 9781785283987 Packt Publishing
Maya Programming with Python Cookbook: Master complex workflows and conquer the world with Python and Maya

ISBN: 9781785283987 / Angielski / Miękka / 266 str.

ISBN: 9781785283987/Angielski/Miękka/266 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Adrian Herbez
Master complex workflows and conquer the world with Python and Maya About This Book Improve your modelling skills and reduce your scripting problems using Python in Maya Learn to communicate with web applications using Python for easier team development A quick and practical answer to every problem you can have whilst scripting in Maya with Python Who This Book Is For This book is for Python developers who have just started scripting with Maya. What You Will Learn Find out how to use Python scripting to automate tedious tasks Create functional user interfaces to make scripts easy to share...
Master complex workflows and conquer the world with Python and Maya About This Book Improve your modelling skills and reduce your scripting problems u...
cena: 228,46

Unreal Engine 4.X By Example: An example-based practical guide to getting you up and running with Unreal Engine 4.X Carnall, Benjamin 9781785885532 Packt Publishing
Unreal Engine 4.X By Example: An example-based practical guide to getting you up and running with Unreal Engine 4.X

ISBN: 9781785885532 / Angielski / Miękka / 506 str.

ISBN: 9781785885532/Angielski/Miękka/506 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Benjamin Colin Carnall
cena: 259,82

How to Cheat in Maya 2017: Tools and Techniques for Character Animation Paul Naas 9781498797085 CRC Press
How to Cheat in Maya 2017: Tools and Techniques for Character Animation

ISBN: 9781498797085 / Angielski / Miękka / 506 str.

ISBN: 9781498797085/Angielski/Miękka/506 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Paul Naas
This is not a book about Maya software with a few animation pointers thrown in here and there. This is a guide to Maya software written by professional animators. This book provides you with complete, set-by-step walkthroughs of essential animation techniques that increase your speed and efficiency while using Maya 2014 for character animation. From curves to constraints, this book covers all of the methods available in the latest version of Maya. Featuring gold-mine coverage this book teaches you new techniques for working with characters in animation tests and short films. Accompanied by a...
This is not a book about Maya software with a few animation pointers thrown in here and there. This is a guide to Maya software written by professiona...
cena: 265,35

Entertainment Computing and Serious Games: International Gi-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers Dörner, Ralf 9783319461519 Springer
Entertainment Computing and Serious Games: International Gi-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers

ISBN: 9783319461519 / Angielski / Miękka / 541 str.

ISBN: 9783319461519/Angielski/Miękka/541 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ralf Dorner; Stefan Gobel; Michael Kickmeier-Rust
It provides an introduction and gives guidance for the next generation of researchers in this field.The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloss Dagstuhl in July 2015.
It provides an introduction and gives guidance for the next generation of researchers in this field.The 18 papers presented in this volume, together w...
cena: 204,55

Games, Design and Play: A detailed approach to iterative game design John Sharp 9780134392073 Pearson Education (US)
Games, Design and Play: A detailed approach to iterative game design

ISBN: 9780134392073 / Angielski / Miękka / 288 str.

ISBN: 9780134392073/Angielski/Miękka/288 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John Sharp
The play-focused, step-by-step guide to creating great game designs

This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design.

Focusing on practical details, this book guides you from idea to prototype to...
The play-focused, step-by-step guide to creating great game designs

This book offers a play-focused, process-oriented approach for ...
cena: 225,02

2D to VR with Unity5 and Google Cardboard Roberto Dillon 9781498781527 AK Peters
2D to VR with Unity5 and Google Cardboard

ISBN: 9781498781527 / Angielski / Miękka / 256 str.

ISBN: 9781498781527/Angielski/Miękka/256 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Roberto Dillon

The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D...

The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These r...

cena: 265,35

Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games Annette Godtland 9781537130972 Createspace Independent Publishing Platform
Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games

ISBN: 9781537130972 / Angielski / Miękka / 820 str.

ISBN: 9781537130972/Angielski/Miękka/820 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Annette Godtland
cena: 176,42

Practical Gamemaker: Studio: Language Projects Tyers, Ben 9781484223727 Apress
Practical Gamemaker: Studio: Language Projects

ISBN: 9781484223727 / Angielski / Miękka / 313 str.

ISBN: 9781484223727/Angielski/Miękka/313 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ben Tyers

Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you'll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game.
In Practical GameMaker: Studio, you will create a fully featured game, with guidance...

Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book ...
cena: 219,99

Video Game Writing: From Macro to Micro Maurice Suckling Marek Walton 9781683920298 Mercury Learning & Information
Video Game Writing: From Macro to Micro

ISBN: 9781683920298 / Angielski / Miękka / 394 str.

ISBN: 9781683920298/Angielski/Miękka/394 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Maurice Suckling; Marek Walton
This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced...
This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history o...
cena: 179,82

Game Programming for Artists Jarryd Huntley Hanna Brady 9781138626461 AK Peters
Game Programming for Artists

ISBN: 9781138626461 / Angielski / Miękka / 156 str.

ISBN: 9781138626461/Angielski/Miękka/156 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jarryd Huntley; Hanna Brady

Game Programming for Artists provides a foundation for artists and other creatives to jumpstart learning to program their own games. It is an accessible, conversational and practical guide focused on three areas: programming, understanding game engines and recipes for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that


Game Programming for Artists provides a foundation for artists and other creatives to jumpstart learning to program their own game...

cena: 250,32

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