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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2915

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Building a Game with Unity and Blender Lee Zhi Eng 9781785282140 Packt Publishing Limited
Building a Game with Unity and Blender

ISBN: 9781785282140 / Angielski / Miękka / 250 str.

ISBN: 9781785282140/Angielski/Miękka/250 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Lee Zhi Eng
Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas About This Book • Learn the fundamentals of two powerful tools and put the concepts into practice • Find out how to designand buildall the core elements required for a great game - from characters to environments, to props— • Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay Who This Book Is For This book has been created for anyone who wants to learn how to develop...
Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to y...
cena: 224,87

GPU Pro 7: Advanced Rendering Techniques Wolfgang Engel   9781498742535 Taylor & Francis Inc
GPU Pro 7: Advanced Rendering Techniques

ISBN: 9781498742535 / Angielski / Twarda / 306 str.

ISBN: 9781498742535/Angielski/Twarda/306 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Wolfgang Engel;¬Abar;¬Abar

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 30 experts who cover the latest...

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects ...

cena: 469,97

GameMaker Programming By Example Christian, Brian 9781785887963 Packt Publishing
GameMaker Programming By Example

ISBN: 9781785887963 / Angielski / Miękka / 212 str.

ISBN: 9781785887963/Angielski/Miękka/212 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Brian Christian;Steve Isaacs
cena: 224,87

Unity Animation Essentials Alan Thorn 9781782174813 Packt Publishing
Unity Animation Essentials

ISBN: 9781782174813 / Angielski / Miękka / 200 str.

ISBN: 9781782174813/Angielski/Miękka/200 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Alan Thorn
cena: 154,31

Mastering IOS Game Development Miguel Dequadros 9781783554355 Packt Publishing
Mastering IOS Game Development

ISBN: 9781783554355 / Angielski / Miękka / 228 str.

ISBN: 9781783554355/Angielski/Miękka/228 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Miguel Dequadros
cena: 224,87

Learning Swift Andrew Wagner 9781784392505 Packt Publishing
Learning Swift

ISBN: 9781784392505 / Angielski / Miękka / 266 str.

ISBN: 9781784392505/Angielski/Miękka/266 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Andrew Wagner
cena: 224,87

Unreal Engine Game Development Blueprints Nicola Valcasara 9781784397777 Packt Publishing
Unreal Engine Game Development Blueprints

ISBN: 9781784397777 / Angielski / Miękka / 352 str.

ISBN: 9781784397777/Angielski/Miękka/352 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Nicola Valcasara
cena: 255,74

GameMaker Cookbook Gardiner, Brandon 9781784399849 Packt Publishing
GameMaker Cookbook

ISBN: 9781784399849 / Angielski / Miękka / 212 str.

ISBN: 9781784399849/Angielski/Miękka/212 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Brandon Gardiner
cena: 224,87

Android Game Programming by Example John Horton 9781785280122 Packt Publishing
Android Game Programming by Example

ISBN: 9781785280122 / Angielski / Miękka / 388 str.

ISBN: 9781785280122/Angielski/Miękka/388 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John Horton
cena: 224,87

Swift by Example Giordano Scalzo 9781785284700 Packt Publishing
Swift by Example

ISBN: 9781785284700 / Angielski / Miękka / 284 str.

ISBN: 9781785284700/Angielski/Miękka/284 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Giordano Scalzo
cena: 202,82

SFML Game Development By Example Pupius, Raimondas 9781785287343 Packt Publishing
SFML Game Development By Example

ISBN: 9781785287343 / Angielski / Miękka / 522 str.

ISBN: 9781785287343/Angielski/Miękka/522 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Raimondas Pupius
cena: 255,74

HTML5 Game Development by Example Beginner's Guide - Second Edition Mak, Thomas 9781785287770 Packt Publishing
HTML5 Game Development by Example Beginner's Guide - Second Edition

ISBN: 9781785287770 / Angielski / Miękka / 354 str.

ISBN: 9781785287770/Angielski/Miękka/354 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Thomas Mak
cena: 224,87

Building Minecraft Server Modifications, Second Edition Cody M. Sommer 9781785883026 Packt Publishing
Building Minecraft Server Modifications, Second Edition

ISBN: 9781785883026 / Angielski / Miękka / 158 str.

ISBN: 9781785883026/Angielski/Miękka/158 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Cody M. Sommer
cena: 154,31

Unity UI Cookbook Sapio, Francesco 9781785885822 Packt Publishing
Unity UI Cookbook

ISBN: 9781785885822 / Angielski / Miękka / 284 str.

ISBN: 9781785885822/Angielski/Miękka/284 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Francesco Sapio
cena: 255,74

Extending Virtual Worlds: Advanced Design for Virtual Environments Ann Latham Cudworth   9781482261165 Taylor and Francis
Extending Virtual Worlds: Advanced Design for Virtual Environments

ISBN: 9781482261165 / Angielski / Miękka / 333 str.

ISBN: 9781482261165/Angielski/Miękka/333 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ann Latham Cudworth;¬Abar;¬Abar

Written as the successor to Virtual World Design: Creating Immersive Virtual Environments, this book carries the ideas brought forward in its predecessor to new levels of virtual world design exploration and experimentation. Written by an Emmy award-winning designer with 22 years of experience creating virtual environments for television and online communities, Extending Virtual Worlds: Advanced Design for Virtual Environments explores advanced topics such as multi-regional design, game-based sims, and narrative structure for environments.

The book provides bedrock...

Written as the successor to Virtual World Design: Creating Immersive Virtual Environments, this book carries the ideas brought forward in it...

cena: 272,07

Polished Game Development: From First Steps to Final Release Goodwin, Steven 9781484218785 Apress
Polished Game Development: From First Steps to Final Release

ISBN: 9781484218785 / Angielski / Miękka / 259 str.

ISBN: 9781484218785/Angielski/Miękka/259 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Steven Goodwin

Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement functionality to make the game shine.

Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on...

Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their sta...

cena: 243,77

Fluid Engine Development Doyub (Microsoft, CA, USA) Kim 9781498719926 Taylor & Francis Inc
Fluid Engine Development

ISBN: 9781498719926 / Angielski / Twarda / 300 str.

ISBN: 9781498719926/Angielski/Twarda/300 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
USA) Kim CA Doyub (Microsoft

From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core algorithms are explained from a developer s perspective in a practical, approachable way that will not overwhelm readers. The Code Repository offers further opportunity for growth and discussion with continuously changing content and source codes. This...

From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most ch...

cena: 326,49

Game Engine Gems 3 Eric Lengyel 9781498755658 AK Peters
Game Engine Gems 3

ISBN: 9781498755658 / Angielski / Twarda / 308 str.

ISBN: 9781498755658/Angielski/Twarda/308 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Eric Lengyel

This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Each chapter is filled with the expert knowledge and wisdom of seasoned professionals from both industry and academia.

The book is divided into four broad categories pertaining to game engine development:

  • Graphics and rendering
  • Physics
  • General programming
  • Character control and artificial...

This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, d...

cena: 435,34

Do-It-Yourself Java Games: An Introduction to Java Computer Programming Annette Godtland Leah Darst 9781518789137 Createspace Independent Publishing Platform
Do-It-Yourself Java Games: An Introduction to Java Computer Programming

ISBN: 9781518789137 / Angielski / Miękka / 390 str.

ISBN: 9781518789137/Angielski/Miękka/390 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Annette Godtland; Leah Darst
Do-It-Yourself Java Games uses a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with answers in the back of the book, you will be guided to write complete programs yourself, starting with the first lesson. You'll create puzzle and game programs like Choose An Adventure, Secret Code, Hangman, Crazy Eights, and many more, and discover how, when, and why Java programs are written the way they are.
Do-It-Yourself Java Games uses a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing J...
cena: 124,04

Building an RPG with Unreal 4.x Santello, Steve 9781782175636 Packt Publishing
Building an RPG with Unreal 4.x

ISBN: 9781782175636 / Angielski / Miękka / 360 str.

ISBN: 9781782175636/Angielski/Miękka/360 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Steve Santello; Alan R. Stagner
cena: 255,74

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