![]() |
Unreal Engine Physics Essentials
ISBN: 9781784394905 / Angielski / Miękka / 216 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
202,82 |
![]() |
Learning Unity iOS Game Development
ISBN: 9781784399801 / Angielski / Miękka / 230 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
224,87 |
![]() |
Python Game Programming By Example
ISBN: 9781785281532 / Angielski / Miękka / 230 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
202,82 |
![]() |
Alternate Reality Games: Gamification for Performance
ISBN: 9781498722384 / Angielski / Miękka / 118 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and immersive learning beyond what is achieved in formal and conventional training and communication approaches. Alternate Reality Games: Gamification for Performance leads you through the fundamentals of ARGs. It includes a discussion of what is and is not an ARG, citing examples and identifying... While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provid... |
cena:
192,91 |
![]() |
Game Testing: All in One
ISBN: 9781942270768 / Angielski / Miękka / 500 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. An updated version of the bestselling Game Testing All In One 2/E, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social...
An updated version of the bestselling Game Testing All In One 2/E, this book equips the reader with the rationale for vigorous testing of game ...
|
cena:
220,46 |
![]() |
Building an FPS Game with Unity
ISBN: 9781782174806 / Angielski / Miękka / 326 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
224,87 |
![]() |
Coco2d-x cookbook
ISBN: 9781783284757 / Angielski / Miękka / 254 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
224,87 |
![]() |
Swift 2 Blueprints
ISBN: 9781783980765 / Angielski / Miękka / 276 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
224,87 |
![]() |
iOS 9 Game Development Essentials
ISBN: 9781784391430 / Angielski / Miękka / 224 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
180,77 |
![]() |
Unreal Engine Game Development Cookbook
ISBN: 9781784398163 / Angielski / Miękka / 326 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
255,74 |
![]() |
Swift High Performance
ISBN: 9781785282201 / Angielski / Miękka / 212 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
171,95 |
![]() |
An Introduction to HTML5 Game Development with Phaser.JS
ISBN: 9781138921849 / Angielski / Miękka / 284 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues... Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutioniz... |
cena:
237,44 |
![]() |
Unity 3D and Playmaker Essentials: Game Development from Concept to Publishing
ISBN: 9781138921771 / Angielski / Miękka / 482 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed. Each chapter focuses on a specific topic, with topics building upon each other so that by the end of the book you will have looked into all the subjects relevant to creating your own game. The book transitions from... In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and Pla... |
cena:
306,71 |
![]() |
Unity 5 Game Optimization
ISBN: 9781785884580 / Angielski / Miękka / 296 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
224,87 |
![]() |
Games User Research: A Case Study Approach
ISBN: 9781498706407 / Angielski / Twarda / 294 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. "Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field." Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game... "Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively,... |
cena:
643,19 |
![]() |
No-Code Video Game Development Using Unity and Playmaker
ISBN: 9781498735650 / Angielski / Miękka / 292 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code. As a complete course, it uses a project-based approach. The FPS project comes with over a hundred dollars worth of free #gamedev DLC: Unity Packages, Playmaker Templates, Character Models, Animations, Materials, and more You'll also learn game design documentation and theory, Mecanim, Particle... In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machin... |
cena:
286,91 |
![]() |
ZX Spectrum Games Code Club: Twenty fun games to code and learn
ISBN: 9780993474408 / Angielski / Miękka / 128 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book is ideal for ZX Spectrum fans and beginner coders of any age that want to learn or practice building simple games. Contains 20 games specifically created for this book, from Arcade classics to more wacky game ideas. No special equipment needed Works on...
This book is ideal for ZX Spectrum fans and beginner coders of any age that want to learn or practice building si... |
cena:
49,57 |
![]() |
More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming
ISBN: 9781519187994 / Angielski / Miękka / 736 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming is the second book of the Do-It-Yourself Java Games series. In event-driven programming, the program lays out all the game pieces then waits. The user then takes an action and the program responds to that action, whatever that action may be, and in whatever order the actions are taken. You'll learn to create windows and dialogs, to add buttons and input fields, to use images and drawings, and to respond to keyboard input and mouse clicks and drags. You'll create 10 more games including several...
More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming is the second book of the Do-It-Yourself Java Games seri...
|
cena:
165,38 |
![]() |
Mastering LibGDX Game Development
ISBN: 9781785289361 / Angielski / Miękka / 420 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
255,74 |
![]() |
Haxe Game Development Essentials
ISBN: 9781785289781 / Angielski / Miękka / 188 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
123,44 |