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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2911

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Unreal Engine Physics Essentials Devin Sherry Katax Emperor 9781784394905 Packt Publishing
Unreal Engine Physics Essentials

ISBN: 9781784394905 / Angielski / Miękka / 216 str.

ISBN: 9781784394905/Angielski/Miękka/216 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Devin Sherry; Katax Emperor
cena: 202,82

Learning Unity iOS Game Development Langley, Kyle 9781784399801 Packt Publishing
Learning Unity iOS Game Development

ISBN: 9781784399801 / Angielski / Miękka / 230 str.

ISBN: 9781784399801/Angielski/Miękka/230 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Kyle Langley
cena: 224,87

Python Game Programming By Example Howrodas De Paz, Alejandro 9781785281532 Packt Publishing
Python Game Programming By Example

ISBN: 9781785281532 / Angielski / Miękka / 230 str.

ISBN: 9781785281532/Angielski/Miękka/230 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Alejandro Howrodas De Paz; Joseph Howse
cena: 202,82

Alternate Reality Games: Gamification for Performance Charles Palmer Andy Petroski 9781498722384 AK Peters
Alternate Reality Games: Gamification for Performance

ISBN: 9781498722384 / Angielski / Miękka / 118 str.

ISBN: 9781498722384/Angielski/Miękka/118 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Charles Palmer; Andy Petroski

While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and immersive learning beyond what is achieved in formal and conventional training and communication approaches.

Alternate Reality Games: Gamification for Performance leads you through the fundamentals of ARGs. It includes a discussion of what is and is not an ARG, citing examples and identifying...

While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provid...

cena: 192,91

Game Testing: All in One Charles P. Schultz Robert Bryant 9781942270768 Mercury Learning & Information
Game Testing: All in One

ISBN: 9781942270768 / Angielski / Miękka / 500 str.

ISBN: 9781942270768/Angielski/Miękka/500 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Charles P. Schultz; Robert Bryant
An updated version of the bestselling Game Testing All In One 2/E, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social...
An updated version of the bestselling Game Testing All In One 2/E, this book equips the reader with the rationale for vigorous testing of game ...
cena: 220,46

Building an FPS Game with Unity Doran, John P. 9781782174806 Packt Publishing
Building an FPS Game with Unity

ISBN: 9781782174806 / Angielski / Miękka / 326 str.

ISBN: 9781782174806/Angielski/Miękka/326 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John P. Doran
cena: 224,87

Coco2d-x cookbook Matsuura, Akihiro 9781783284757 Packt Publishing
Coco2d-x cookbook

ISBN: 9781783284757 / Angielski / Miękka / 254 str.

ISBN: 9781783284757/Angielski/Miękka/254 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Akihiro Matsuura
cena: 224,87

Swift 2 Blueprints Cecil Costa 9781783980765 Packt Publishing
Swift 2 Blueprints

ISBN: 9781783980765 / Angielski / Miękka / 276 str.

ISBN: 9781783980765/Angielski/Miękka/276 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Cecil Costa
cena: 224,87

iOS 9 Game Development Essentials Gaffney, Chuck 9781784391430 Packt Publishing
iOS 9 Game Development Essentials

ISBN: 9781784391430 / Angielski / Miękka / 224 str.

ISBN: 9781784391430/Angielski/Miękka/224 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Chuck Gaffney
cena: 180,77

Unreal Engine Game Development Cookbook John P. Doran 9781784398163 Packt Publishing
Unreal Engine Game Development Cookbook

ISBN: 9781784398163 / Angielski / Miękka / 326 str.

ISBN: 9781784398163/Angielski/Miękka/326 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John P. Doran
cena: 255,74

Swift High Performance Kostiantyn Koval 9781785282201 Packt Publishing
Swift High Performance

ISBN: 9781785282201 / Angielski / Miękka / 212 str.

ISBN: 9781785282201/Angielski/Miękka/212 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Kostiantyn Koval
cena: 171,95

An Introduction to HTML5 Game Development with Phaser.JS Faas, Travis 9781138921849 Taylor and Francis
An Introduction to HTML5 Game Development with Phaser.JS

ISBN: 9781138921849 / Angielski / Miękka / 284 str.

ISBN: 9781138921849/Angielski/Miękka/284 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Travis Faas;¬Abar;¬Abar

Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues...

Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutioniz...

cena: 237,44

Unity 3D and Playmaker Essentials: Game Development from Concept to Publishing Miles, Jere 9781138921771 Taylor and Francis
Unity 3D and Playmaker Essentials: Game Development from Concept to Publishing

ISBN: 9781138921771 / Angielski / Miękka / 482 str.

ISBN: 9781138921771/Angielski/Miękka/482 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jere Miles;¬Abar;¬Abar

In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed.

Each chapter focuses on a specific topic, with topics building upon each other so that by the end of the book you will have looked into all the subjects relevant to creating your own game. The book transitions from...

In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and Pla...

cena: 306,71

Unity 5 Game Optimization Chris Dickinson 9781785884580 Packt Publishing
Unity 5 Game Optimization

ISBN: 9781785884580 / Angielski / Miękka / 296 str.

ISBN: 9781785884580/Angielski/Miękka/296 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Chris Dickinson
cena: 224,87

Games User Research: A Case Study Approach Miguel Angel Garcia-Ruiz 9781498706407 AK Peters
Games User Research: A Case Study Approach

ISBN: 9781498706407 / Angielski / Twarda / 294 str.

ISBN: 9781498706407/Angielski/Twarda/294 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Miguel Angel Garcia-Ruiz

"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field."
Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword

Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game...

"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively,...

cena: 643,19

No-Code Video Game Development Using Unity and Playmaker Michael Kelley 9781498735650 AK Peters
No-Code Video Game Development Using Unity and Playmaker

ISBN: 9781498735650 / Angielski / Miękka / 292 str.

ISBN: 9781498735650/Angielski/Miękka/292 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michael Kelley

In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code. As a complete course, it uses a project-based approach. The FPS project comes with over a hundred dollars worth of free #gamedev DLC: Unity Packages, Playmaker Templates, Character Models, Animations, Materials, and more You'll also learn game design documentation and theory, Mecanim, Particle...

In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machin...

cena: 286,91

ZX Spectrum Games Code Club: Twenty fun games to code and learn Plowman, Gary 9780993474408 Gazzapper Press
ZX Spectrum Games Code Club: Twenty fun games to code and learn

ISBN: 9780993474408 / Angielski / Miękka / 128 str.

ISBN: 9780993474408/Angielski/Miękka/128 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Gary Plowman

This book is ideal for ZX Spectrum fans and beginner coders of any age that want to learn or practice building simple games. Contains 20 games specifically created for this book, from Arcade classics to more wacky game ideas.

No special equipment needed Works on...

  • Windows
  • Mac
  • Original ZX Spectrum
  • Recreated ZX Spectrum
  • Internet Browsers: Chrome / FF etc
  • Linux
  • Raspberry Pi


Ideal for Retro Computing fans that want to dust off their ZX Spectrum or an emulator and...

This book is ideal for ZX Spectrum fans and beginner coders of any age that want to learn or practice building si...

cena: 49,57

More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming Annette Godtland Paul Godtland 9781519187994 Createspace
More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming

ISBN: 9781519187994 / Angielski / Miękka / 736 str.

ISBN: 9781519187994/Angielski/Miękka/736 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Annette Godtland; Paul Godtland
More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming is the second book of the Do-It-Yourself Java Games series. In event-driven programming, the program lays out all the game pieces then waits. The user then takes an action and the program responds to that action, whatever that action may be, and in whatever order the actions are taken. You'll learn to create windows and dialogs, to add buttons and input fields, to use images and drawings, and to respond to keyboard input and mouse clicks and drags. You'll create 10 more games including several...
More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming is the second book of the Do-It-Yourself Java Games seri...
cena: 165,38

Mastering LibGDX Game Development Hoey, Patrick 9781785289361 Packt Publishing
Mastering LibGDX Game Development

ISBN: 9781785289361 / Angielski / Miękka / 420 str.

ISBN: 9781785289361/Angielski/Miękka/420 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Patrick Hoey
cena: 255,74

Haxe Game Development Essentials Jeremy McCurdy 9781785289781 Packt Publishing
Haxe Game Development Essentials

ISBN: 9781785289781 / Angielski / Miękka / 188 str.

ISBN: 9781785289781/Angielski/Miękka/188 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jeremy McCurdy
cena: 123,44

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