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Game Audio Programming 2: Principles and Practices
ISBN: 9781138068919 / Angielski / Twarda / 362 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
710,17 |
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Practical Game Design: Learn the art of game design through applicable skills and cutting-edge insights
ISBN: 9781787121799 / Angielski / Miękka / 476 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Immerse yourself in the fundamentals of game design. Are you are looking to take the creative lead and make better game designs faster? Then you have come to the right place. The book builds up the basics of game design one simple piece at a time. Written by two highly experienced industry professionals, this book will give real insights and ...
Immerse yourself in the fundamentals of game design. Are you are looking to take the creative lead and make better game designs faster? Then you have...
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cena:
302,07 |
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Practical Video Game Bots: Automating Game Processes Using C++, Python, and Autoit
ISBN: 9781484237359 / Angielski / Miękka / 328 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
173,37 |
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Composition for the 21st 1/2 Century, Vol 2: Characters in Animation
ISBN: 9781138740945 / Angielski / Twarda / 350 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
636,71 |
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Practical Gamemaker Projects: Build Games with Gamemaker Studio 2
ISBN: 9781484237441 / Angielski / Miękka / 255 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
173,37 |
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Developing 2D Games with Unity: Independent Game Programming with C#
ISBN: 9781484237717 / Angielski / Miękka / 383 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
241,50 |
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App Inventor2 Nyuumon2: Tanoshii Ge-Mu Wo Burokku Wo Tunaide Choukantanni Sumaho Apuri Ga Dekiru Hon
ISBN: 9781719154208 / Japoński / Miękka / 178 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
133,53 |
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Unity Virtual Reality Projects - Second Edition: Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018
ISBN: 9781788478809 / Angielski / Miękka / 492 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. If you are interested in Virtual Reality, want to learn how it works, and want to create your own VR experiences, this book is for you. We walk you through a series of tutorials and in-depth discussions using the Unity game engine.
If you are interested in Virtual Reality, want to learn how it works, and want to create your own VR experiences, this book is for you. We walk you th...
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cena:
237,33 |
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Postmortems: Selected Essays Volume One
ISBN: 9780996793742 / Angielski / Miękka / 702 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
231,17 |
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High Score! Expanded: The Illustrated History of Electronic Games 3rd Edition
ISBN: 9781138367197 / Angielski / Miękka / 442 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
254,64 |
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High Score! Expanded: The Illustrated History of Electronic Games 3rd Edition
ISBN: 9781138367203 / Angielski / Twarda / 442 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In this lavishly illustrated full-color retrospective, discover never-before-seen photos that bring to life the people and stories behind the most popular games of all time, including Space Invaders, Pac-Man, Centipede, Donkey Kong, Asteroids, SimCity, Quake, Myst, Tomb Raider, and more. This is the inside scoop on the history, successes, tricks, and even failures of the entire electronic games industry.
In this lavishly illustrated full-color retrospective, discover never-before-seen photos that bring to life the people and stories behind the most pop...
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cena:
710,17 |
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Developing Turn-Based Multiplayer Games: With Gamemaker Studio 2 and Nodejs
ISBN: 9781484238608 / Angielski / Miękka / 206 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
140,86 |
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Acting and Character Animation: The Art of Animated Films, Acting, and Visualizing
ISBN: 9781138069817 / Angielski / Twarda / 387 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided into two parts: From film history we learn about the importance of actors and the variety of acting that goes into animation; then, we will turn to the actor's point of view to describe the various techniques involved. Through exhaustive research and interviews with people ranging from Peter Jackson and Andy Serkis to Jaffrey Katzenberg and Ed Hooks, this book will be the primary source... Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and anima... |
cena:
759,15 |
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Enabling Context-Aware Web Services: Methods, Architectures, and Technologies
ISBN: 9781138117914 / Angielski / Miękka / 558 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. With recent advances in radio-frequency identification (RFID) technology, sensor networks, and enhanced Web services, the original World Wide Web is continuing its evolution into what is being called the Web of Things and Services. Such a Web will support an ultimately interactive environment where everyday physical objects such as buildings, sidewalks, and commodities become recognizable, addressable, and even controllable via a mostly ubiquitous Web. This integration of the physical and virtual worlds will fundamentally impact the way we live and in doing so afford tremendous new... With recent advances in radio-frequency identification (RFID) technology, sensor networks, and enhanced Web services, the original Worl... |
cena:
333,00 |
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3ds Max Modeling for Games: Volume II: Insider's Guide to Stylized Game Character, Vehicle and Environment Modeling
ISBN: 9781138400740 / Angielski / Twarda / 384 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Learn how to model comic-style �a Pixar with the expert techniques found in 3ds Max Modeling for Games Volume 2: Insider�s Guide to Stylized Modeling. This new volume will show you the ins-and-outs of stylized modeling, including characters, vehicles, environments, and much more. Follow the story of cover characters Robert and Robot as their adventure takes you through the world of modeling, vegetation, alpha-maps, and much more! This book is also packed with highly detailed tutorials feared toward enhancing your modeling skills and expanding your portfolio.
The companion website... Learn how to model comic-style �a Pixar with the expert techniques found in 3ds Max Modeling for Games Volume 2: Insider�s Guide to Stylized Model...
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cena:
857,10 |
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Html5 Game Development from the Ground Up with Construct 2
ISBN: 9781138427686 / Angielski / Twarda Termin realizacji zamówienia: ok. 5-8 dni roboczych. Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author�s research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions.
The author first helps you understand what really matters in... Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to ...
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cena:
832,62 |
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Learning Java Through Games
ISBN: 9781138428034 / Angielski / Twarda Termin realizacji zamówienia: ok. 5-8 dni roboczych. Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience.
Taking an application-motivated approach, the text presents an abundance of games. Students must read through the whole chapter to understand all the features that are needed to implement the game. Most chapters start with a description of a game and then... Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study...
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cena:
979,55 |
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Game Feel: A Game Designer's Guide to Virtual Sensation
ISBN: 9781138403253 / Angielski / Twarda Termin realizacji zamówienia: ok. 5-8 dni roboczych. "Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method...
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building ...
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cena:
857,10 |
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Build Your Own Robot!
ISBN: 9781138465749 / Angielski / Twarda / 592 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book, a compilation of articles from Karl Lunt's long-running column for Nuts & Volts magazine, is a must-read for all beginner and intermediate-level robotics enthusiasts. Written in a friendly, straightforward manner, it contains entertaining anecdotes as well as practical advice and instruction. The author's stories about his various robotics projects will inspire you to try them yourself; and he shares his tips and code to help you. Possible projects range from transforming a TV remote control into a robot controller to building a robot from a drink cooler. You'll want to build them...
This book, a compilation of articles from Karl Lunt's long-running column for Nuts & Volts magazine, is a must-read for all beginner and intermediate-...
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cena:
239,94 |
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Godot Engine Game Development Projects: Build five cross-platform 2D and 3D games with Godot 3.0
ISBN: 9781788831505 / Angielski / Miękka / 298 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Godot is a free open source game engine that provides a huge set of common tools. This book is an introduction to the Godot game engine and its newly released version: 3.0. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to more expensive commercial game engines. For beginners, it offers a ...
Godot is a free open source game engine that provides a huge set of common tools. This book is an introduction to the Godot game engine and its newly ...
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cena:
194,18 |