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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Software Development & Engineering - Computer Graphics

ilość książek w kategorii: 6466

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3D Computer Vision: Efficient Methods and Applications Wöhler, Christian 9781447159445 Springer
3D Computer Vision: Efficient Methods and Applications

ISBN: 9781447159445 / Angielski / Miękka / 382 str.

ISBN: 9781447159445/Angielski/Miękka/382 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Christian Wohler
This indispensable text introduces the foundations of three-dimensional computer vision and describes recent contributions to the field. Fully revised and updated, this much-anticipated new edition reviews a range of triangulation-based methods, including linear and bundle adjustment based approaches to scene reconstruction and camera calibration, stereo vision, point cloud segmentation, and pose estimation of rigid, articulated, and flexible objects. Also covered are intensity-based techniques that evaluate the pixel grey values in the image to infer three-dimensional scene structure, and...
This indispensable text introduces the foundations of three-dimensional computer vision and describes recent contributions to the field. Fully revised...
cena: 239,12

The Geometrical Beauty of Plants Johan Gielis 9789462391505 Atlantis Press
The Geometrical Beauty of Plants

ISBN: 9789462391505 / Angielski / Twarda / 229 str.

ISBN: 9789462391505/Angielski/Twarda/229 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Johan Gielis
This book focuses on the origin of the Gielis curves, surfaces and transformations in the plant sciences. New insights show how plants can be understood as developing mathematical equations, which opens the possibility of directly solving analytically any boundary value problems (stress, diffusion, vibration...) .
This book focuses on the origin of the Gielis curves, surfaces and transformations in the plant sciences. New insights show how plants can be underst...
cena: 239,12

Digital Halftoning Ulichney, R 9780262526470 John Wiley & Sons
Digital Halftoning

ISBN: 9780262526470 / Angielski / Miękka / 378 str.

ISBN: 9780262526470/Angielski/Miękka/378 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
R Ulichney

Along with text and graphics, images are fast becoming a generic data type for general-purpose computer systems. This poses new problems for the systems designer, who must be able to preprocess digital image data for a wide variety of video and hard copy displays. Digital halftoning, the method by which the illusion of continuous-tone images are created through the arrangement of binary picture elements, is a key component of any preprocessing. Digital Halftoning addresses the problem of developing algorithms that best match the specific parameters of any target display device. It...

Along with text and graphics, images are fast becoming a generic data type for general-purpose computer systems. This poses new problems for the sy...

cena: 239,15

Moving Innovation: A History of Computer Animation Sito, Tom 9780262528405 John Wiley & Sons
Moving Innovation: A History of Computer Animation

ISBN: 9780262528405 / Angielski / Miękka / 376 str.

ISBN: 9780262528405/Angielski/Miękka/376 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Tom Sito

Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: "Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons." This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry.

In...

Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie ...

cena: 239,15

Jim Blinn's Corner: A Trip Down the Graphics Pipeline Jim Blinn 9781558603875 Morgan Kaufmann Publishers
Jim Blinn's Corner: A Trip Down the Graphics Pipeline

ISBN: 9781558603875 / Angielski / Miękka / 214 str.

ISBN: 9781558603875/Angielski/Miękka/214 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jim Blinn
For almost three decades eminent computer graphicist Jim Blinn has coupled his scientific knowledge and artistic abilities to foster the growth of the computer graphics field. His many contributions include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series Cosmos. In addition, Blinn, the recipient of the first SIGGRAPH Computer Graphics Achievement Award, has developed many widely used graphics techniques, including bump mapping,...
For almost three decades eminent computer graphicist Jim Blinn has coupled his scientific knowledge and artistic abilities to foster the growth of the...
cena: 239,20

Mastering GLSL 3.3 and NPM 11.18 Package Management: Resolving GPU Math Library Dependencies across Multi-Architecture NPM Workspaces Hodges, Greg S. 9798187300433 Independently Published
Mastering GLSL 3.3 and NPM 11.18 Package Management: Resolving GPU Math Library Dependencies across Multi-Architecture NPM Workspaces

ISBN: 9798187300433 / Angielski / Miękka / 582 str.

ISBN: 9798187300433/Angielski/Miękka/582 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Greg S. Hodges
cena: 240,12

Build Stunning Real-time VFX with Unreal Engine 5: Start your journey into Unreal particle systems to create realistic visual effects using Niagara  9781801072410
Build Stunning Real-time VFX with Unreal Engine 5: Start your journey into Unreal particle systems to create realistic visual effects using Niagara

ISBN: 9781801072410 / Angielski / Miękka / 312 str.

ISBN: 9781801072410/Angielski/Miękka/312 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Create professional real-time particle systems and particle asset creation workflows for games with the power of Niagara and Unreal Engine 5 Key Features Explore how Niagara can make your games pop by creating stunning particle systems in Unreal Engine 5 Level up your VFX skills and enhance your employability in a competitive market Build various particle system projects to reinforce your learning and put your new knowledge into practice Book DescriptionWhile no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can...
Create professional real-time particle systems and particle asset creation workflows for games with the power of Niagara and Unreal Engine 5 Key Feat...
cena: 242,12

Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL Szauer, Gabor 9781800208087 Packt Publishing
Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL

ISBN: 9781800208087 / Angielski / Miękka / 368 str.

ISBN: 9781800208087/Angielski/Miękka/368 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Gabor Szauer
cena: 242,12

Unity 2022 by Example: A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences Scott H. Cameron Edward Falzon 9781803234595 Packt Publishing
Unity 2022 by Example: A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences

ISBN: 9781803234595 / Angielski / Miękka / 596 str.

ISBN: 9781803234595/Angielski/Miękka/596 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Scott H. Cameron; Edward Falzon
cena: 242,12

Artificial Neural Networks in Pattern Recognition: 9th Iapr Tc3 Workshop, Annpr 2020, Winterthur, Switzerland, September 2-4, 2020, Proceedings Frank-Peter Schilling Thilo Stadelmann 9783030583088 Springer
Artificial Neural Networks in Pattern Recognition: 9th Iapr Tc3 Workshop, Annpr 2020, Winterthur, Switzerland, September 2-4, 2020, Proceedings

ISBN: 9783030583088 / Angielski / Miękka / 306 str.

ISBN: 9783030583088/Angielski/Miękka/306 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Frank-Peter Schilling; Thilo Stadelmann
cena: 243,32

Games and Learning Alliance: 10th International Conference, Gala 2021, La Spezia, Italy, December 1-2, 2021, Proceedings de Rosa, Francesca 9783030921811 Springer International Publishing
Games and Learning Alliance: 10th International Conference, Gala 2021, La Spezia, Italy, December 1-2, 2021, Proceedings

ISBN: 9783030921811 / Angielski / Miękka / 312 str.

ISBN: 9783030921811/Angielski/Miękka/312 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
This book constitutes the refereed proceedings of the 10th International Conference on Games and Learning Alliance, GALA 2021, held in La Spezia, Italy, in December 2021.
The 21 full papers and 10 short papers were carefully reviewed and selected from 50 submissions. The papers cover a broad spectrum of topics: Serious Games Applications; Serious Game to Improve Literacy; Technology used for Serious Games; Serious Game Usage; Serious Games Design.
This book constitutes the refereed proceedings of the 10th International Conference on Games and Learning Alliance, GALA 2021, held in La Spezia, Ital...
cena: 243,32

Artificial General Intelligence: 11th International Conference, Agi 2018, Prague, Czech Republic, August 22-25, 2018, Proceedings Iklé, Matthew 9783319976754 Springer
Artificial General Intelligence: 11th International Conference, Agi 2018, Prague, Czech Republic, August 22-25, 2018, Proceedings

ISBN: 9783319976754 / Angielski / Miękka / 311 str.

ISBN: 9783319976754/Angielski/Miękka/311 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
cena: 243,32

Cognitive Computing - ICCC 2019: Third International Conference, Held as Part of the Services Conference Federation, Scf 2019, San Diego, Ca, Usa, Jun Xu, Ruifeng 9783030234065 Springer
Cognitive Computing - ICCC 2019: Third International Conference, Held as Part of the Services Conference Federation, Scf 2019, San Diego, Ca, Usa, Jun

ISBN: 9783030234065 / Angielski / Miękka / 205 str.

ISBN: 9783030234065/Angielski/Miękka/205 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
cena: 243,32

Computational Visual Media: 13th International Conference, Cvm 2025, Hong Kong Sar, China, April 19-21, 2025, Proceedings, Part II Piotr Didyk Junhui Hou 9789819658114 Springer
Computational Visual Media: 13th International Conference, Cvm 2025, Hong Kong Sar, China, April 19-21, 2025, Proceedings, Part II

ISBN: 9789819658114 / Angielski

ISBN: 9789819658114/Angielski

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Piotr Didyk; Junhui Hou
cena: 243,32

Responsive Web Design with Adobe Photoshop Dan Rose 9780134035635 Pearson Education (US)
Responsive Web Design with Adobe Photoshop

ISBN: 9780134035635 / Angielski / Miękka / 288 str.

ISBN: 9780134035635/Angielski/Miękka/288 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Dan Rose
For a couple of decades now, designers have used Photoshop to mock up Web page designs. However, that work generally results in a static graphic of the page, which has to be translated by a developer into the components of a Web page: HTML files and Web-compatible image files.
Our multi-device world has shown us that this approach to web design, including full-page comps done in Photoshop, is increasingly problematic. Modern web designers are adopting a new approach: creating flexible web pages whose layout can adapt to suit the screen on which they are displayed. This is "Responsive Web...
For a couple of decades now, designers have used Photoshop to mock up Web page designs. However, that work generally results in a static graphic of th...
cena: 245,89

Lua Game Development Cookbook Mario K 9781849515504 Packt Publishing
Lua Game Development Cookbook

ISBN: 9781849515504 / Angielski / Miękka / 360 str.

ISBN: 9781849515504/Angielski/Miękka/360 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Mario Ka Uba
cena: 246,19

Cocos2d-X Game Development Blueprints Karan Sequeira 9781783985265 Packt Publishing
Cocos2d-X Game Development Blueprints

ISBN: 9781783985265 / Angielski / Miękka / 392 str.

ISBN: 9781783985265/Angielski/Miękka/392 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Karan Sequeira
cena: 246,19

Learning ArcGIS Pro 2 - Second Edition: A beginner's guide to creating 2D and 3D maps and editing geospatial data with ArcGIS Pro Gisp Tripp Corbin 9781839210228 Packt Publishing
Learning ArcGIS Pro 2 - Second Edition: A beginner's guide to creating 2D and 3D maps and editing geospatial data with ArcGIS Pro

ISBN: 9781839210228 / Angielski / Miękka / 542 str.

ISBN: 9781839210228/Angielski/Miękka/542 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Gisp Tripp Corbin
cena: 246,19

Blender 3D Asset Creation for the Metaverse: Unlock endless possibilities with 3D object creation, including metaverse characters and avatar models Vinicius Machado Venâncio 9781801814324 Packt Publishing Limited
Blender 3D Asset Creation for the Metaverse: Unlock endless possibilities with 3D object creation, including metaverse characters and avatar models

ISBN: 9781801814324 / Angielski / Miękka / 482 str.

ISBN: 9781801814324/Angielski/Miękka/482 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Vinicius Machado Venâncio
Elevate your 3D modeling skills by mastering each part of the process, creating professional assets and lifelike characters for your games and metaverse worlds Purchase of the print or Kindle book includes a free PDF eBook Key Features Discover an optimized workflow for crafting game and the metaverse assets Learn shortcuts to make the creation process smooth and quick Generate a versatile 3D model suitable for various purposes Book DescriptionIf you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation...
Elevate your 3D modeling skills by mastering each part of the process, creating professional assets and lifelike characters for your games and metaver...
cena: 246,19

Cinematic Photoreal Environments in Unreal Engine 5: Create captivating worlds and unleash the power of cinematic tools without coding

ISBN: 9781803244112 / Angielski / Miękka / 548 str.

ISBN: 9781803244112/Angielski/Miękka/548 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Giovanni Visai
cena: 246,19

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