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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Software Development & Engineering - Computer Graphics

ilość książek w kategorii: 6466

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How to Cheat in Maya 2012: Tools and Techniques for Character Animation Luhta, Eric 9780240816982 0
How to Cheat in Maya 2012: Tools and Techniques for Character Animation

ISBN: 9780240816982 / Angielski / Miękka / 320 str.

ISBN: 9780240816982/Angielski/Miękka/320 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Eric Luhta

The Maya guide for animators, How to Cheat in Maya 2012 presents everything you need to know about character animation in Maya. Fully updated for the latest revision of Maya, this book provides you with complete, step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. This is an animator's workflow in book form, written by professional animators-not a software book with a few animation pointers thrown in.

In addition to all the gold-mine coverage and interviews with expert animators from the previous edition, How to Cheat in...

The Maya guide for animators, How to Cheat in Maya 2012 presents everything you need to know about character animation in Maya. Fully upda...

cena: 233,88

Comics for Film, Games, and Animation: Using Comics to Construct Your Transmedia Storyworld Weaver, Tyler 9780240823782 0
Comics for Film, Games, and Animation: Using Comics to Construct Your Transmedia Storyworld

ISBN: 9780240823782 / Angielski / Miękka / 276 str.

ISBN: 9780240823782/Angielski/Miękka/276 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Tyler Weaver

Writers, directors, and producers reach a wider audience by embracing comics to supplement your own ideas, and offer more options for audience engagement.

Comics are a key element in today s convergence culture. From their use in video games, like Batman: Arkham City and the Halo series to their use in films like Star Trek and The Incredibles, comics have proven an invaluable method for creators to expand their storyworld and provide audiences with irresistible gateways into the story.

Tyler Weaver teaches you how to integrate comic storytelling...

Writers, directors, and producers reach a wider audience by embracing comics to supplement your own ideas, and offer more options for audience enga...

cena: 233,88

Paintshop Pro X6 for Photographers McMahon, Ken 9780415745253 Focal Press
Paintshop Pro X6 for Photographers

ISBN: 9780415745253 / Angielski / Miękka / 336 str.

ISBN: 9780415745253/Angielski/Miękka/336 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ken McMahon

Written for photographers of all levels, PaintShop Pro X6 for Photographers is packed with inspirational, full-color images and easy-to-follow step-by-step projects that will have you producing great images in PaintShop Pro in no time Everything you need to enhance and improve your digital photography is right here in this Corel(R) endorsed guide.

In this new edition, Ken McMahon looks at the pros and cons of the new, faster 64-bit version of the software and covers new features, including working with the Instant Effects palette, using the Smart selection brush,...

Written for photographers of all levels, PaintShop Pro X6 for Photographers is packed with inspirational, full-color images and easy-to-foll...

cena: 233,88

Diagrammatic Representation and Inference: 8th International Conference, Diagrams 2014, Melbourne, VIC, Australia, July 28 - August 1, 2014, Proceedings Tim Dwyer, Helen Purchase, Aidan Delaney 9783662440421 Springer-Verlag Berlin and Heidelberg GmbH &
Diagrammatic Representation and Inference: 8th International Conference, Diagrams 2014, Melbourne, VIC, Australia, July 28 - August 1, 2014, Proceedings

ISBN: 9783662440421 / Angielski / Miękka / 311 str.

ISBN: 9783662440421/Angielski/Miękka/311 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Tim Dwyer;Helen Purchase;Aidan Delaney
This book constitutes the refereed proceedings of the 8th International Conference on the Theory and Application of Diagrams, Diagrams 2014, held in Melbourne, VIC, Australia in July/August 2014. The 15 revised full papers and 9 short papers presented together with 6 posters were carefully reviewed and selected from 40 submissions. The papers have been organized in the following topical sections: diagram layout, diagram notations, diagramming tools, diagrams in education, empirical studies and logic and diagrams.
This book constitutes the refereed proceedings of the 8th International Conference on the Theory and Application of Diagrams, Diagrams 2014, held in M...
cena: 234,97

Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environ Penny de Byl 9781801077330 Packt Publishing
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environ

ISBN: 9781801077330 / Angielski / Miękka / 444 str.

ISBN: 9781801077330/Angielski/Miękka/444 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Penny de Byl
A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example Key Features Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL Develop vertex and fragment shaders in OpenGL shader language to speed up rendering Book DescriptionMathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the...
A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example Key Features Get acquainted ...
cena: 235,00

Procedural Content Generation with Unreal Engine 5: Harness the PCG framework to take your environment design and art skills to the next level Paul Martin Eliasz 9781801074469 Packt Publishing
Procedural Content Generation with Unreal Engine 5: Harness the PCG framework to take your environment design and art skills to the next level

ISBN: 9781801074469 / Angielski / Miękka / 490 str.

ISBN: 9781801074469/Angielski/Miękka/490 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Paul Martin Eliasz
cena: 235,00

Procedural 3D Modeling Using Geometry Nodes in Blender: Discover the node-based workflow for physics-based and procedural modeling using Blender 4.2 Siemen Lens 9781836203018 Packt Publishing Limited
Procedural 3D Modeling Using Geometry Nodes in Blender: Discover the node-based workflow for physics-based and procedural modeling using Blender 4.2

ISBN: 9781836203018 / Angielski / Miękka

ISBN: 9781836203018/Angielski/Miękka

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Learn the various facets of Geometry Nodes through simple exercises that progress to more challenging projects with this easy-to-follow illustrated guide Key Features Develop creative mathematical thinking to work on procedural projects Learn how to calculate and create your very own math-based physics simulations Find out how you can utilize Geometry Nodes to scatter objects randomly in a scene Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionGeometry Nodes are a set of tools that enable you to manipulate and generate 3D geometry in a node-based workflow. In...
Learn the various facets of Geometry Nodes through simple exercises that progress to more challenging projects with this easy-to-follow illustrated gu...
cena: 235,00

Blender 5 Best Practices: Optimize workflows and master advanced techniques for modeling, animation, and procedural assets Michael Bridges Paul Caggegi 9781836644996 Packt Publishing
Blender 5 Best Practices: Optimize workflows and master advanced techniques for modeling, animation, and procedural assets

ISBN: 9781836644996 / Angielski / Miękka / 524 str.

ISBN: 9781836644996/Angielski/Miękka/524 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michael Bridges; Paul Caggegi
cena: 235,00

Building Open World Landscapes with Unreal Engine 5: Create stunning open world environments with foliage, lighting, and materials in UE5 David Ignacio Garc?a Ram?n Olivero Marco Secchi 9781835085578 Packt Publishing
Building Open World Landscapes with Unreal Engine 5: Create stunning open world environments with foliage, lighting, and materials in UE5

ISBN: 9781835085578 / Angielski / Miękka / 446 str.

ISBN: 9781835085578/Angielski/Miękka/446 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
David Ignacio García; Ramón Olivero; Marco Secchi
cena: 235,00

3D Environment Design with Blender 5 - Second Edition: Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes Abdelilah Hamdani Jason Van Gumster Carlos Barreto 9781836203292 Packt Publishing
3D Environment Design with Blender 5 - Second Edition: Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes

ISBN: 9781836203292 / Angielski / Miękka / 430 str.

ISBN: 9781836203292/Angielski/Miękka/430 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Abdelilah Hamdani; Jason Van Gumster; Carlos Barreto
cena: 235,00

Cascading Stylesheets: Stil Mit Häßler, Ulrike 9783642624049 Springer
Cascading Stylesheets: Stil Mit

ISBN: 9783642624049 / Niemiecki / Miękka

ISBN: 9783642624049/Niemiecki/Miękka

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ulrike Hassler
cena: 235,26

Datenvisualisierung Mit R: 111 Beispiele Rahlf, Thomas 9783662548196 Springer Spektrum
Datenvisualisierung Mit R: 111 Beispiele

ISBN: 9783662548196 / Niemiecki / Miękka

ISBN: 9783662548196/Niemiecki/Miękka

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Thomas Rahlf
cena: 235,26

Digitale Bildverarbeitung: Und Bildgewinnung Jähne, Bernd 9783662595091 Springer Vieweg
Digitale Bildverarbeitung: Und Bildgewinnung

ISBN: 9783662595091 / Niemiecki / Twarda / 750 str.

ISBN: 9783662595091/Niemiecki/Twarda/750 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Bernd Jahne
cena: 235,26

Autodesk 3ds Max 2015: A Comprehensive Guide Prof Sham Tickoo Purdu Cadcim Technologies 9781936646753 Cadcim Technologies
Autodesk 3ds Max 2015: A Comprehensive Guide

ISBN: 9781936646753 / Angielski / Miękka / 830 str.

ISBN: 9781936646753/Angielski/Miękka/830 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Prof Sham Tickoo Purdue Univ; Cadcim Technologies
Autodesk 3ds Max is developed by Autodesk Inc., provides powerful tools for 3D modeling, animation, rendering, dynamics, and compositing. This enables game developers, visual effects artists, architects, designers, engineers, and visualization specialists to create stunning artwork. Additionally, the intuitive user interface and workflow tools of 3ds Max 2015 have made the job of design visualization specialists easier. Autodesk 3ds Max 2015: A Comprehensive Guide textbook aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The textbook caters to the needs...
Autodesk 3ds Max is developed by Autodesk Inc., provides powerful tools for 3D modeling, animation, rendering, dynamics, and compositing. This enables...
cena: 235,76

Unity 3D Game Development by Example Beginner's Guide Ryan Henso 9781849690546 Packt Publishing
Unity 3D Game Development by Example Beginner's Guide

ISBN: 9781849690546 / Angielski / Miękka / 384 str.

ISBN: 9781849690546/Angielski/Miękka/384 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ryan Henson Creighton
Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory Doodle Jump, Paper Toss, and Canabalt, to name a few have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity 3D, starting today. This book starts you off on the right foot, emphasizing small, simple game...
Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie develop...
cena: 237,46

Inkscape 0.48 Illustrator's Cookbook Mihaela Jurkovi 9781849512664 Packt Publishing
Inkscape 0.48 Illustrator's Cookbook

ISBN: 9781849512664 / Angielski / Miękka / 340 str.

ISBN: 9781849512664/Angielski/Miękka/340 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Mihaela Jurkovi
Inkscape is an open source vector graphics editor with an intuitive user interface that has enough depth to make quality graphic designs with an attractive layout comparable to what you would make using Illustrator or CorelDraw. But choosing the right tool and the best approach to creating the desired effect can be challenging. Inkscape 0.48 Illustrator's Cookbook makes it super-easy for you to make your own vector-based graphics with the powerful Inkscape editor. Inkscape 0.48 Illustrator's Cookbook provides you with the latest recipes to quickly create scalable vector graphics. Recipes in...
Inkscape is an open source vector graphics editor with an intuitive user interface that has enough depth to make quality graphic designs with an attra...
cena: 237,46

Unity 3.X Game Development by Example Beginner's Guide Henson Creighton, Ryan 9781849691840 PACKT PUBLISHING
Unity 3.X Game Development by Example Beginner's Guide

ISBN: 9781849691840 / Angielski / Miękka / 408 str.

ISBN: 9781849691840/Angielski/Miękka/408 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
R.H. Creighton
Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory Doodle Jump, Paper Toss, and Canabalt, to name a few have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity. This book starts you off on the right foot, emphasizing small, simple game ideas and playable...
Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie develop...
cena: 237,46

Iclone 4.31 3D Animation Beginner's Guide McCallum, M.D. 9781849691789 PACKT PUBLISHING
Iclone 4.31 3D Animation Beginner's Guide

ISBN: 9781849691789 / Angielski / Miękka / 508 str.

ISBN: 9781849691789/Angielski/Miękka/508 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
M.D. McCallum
Reallusion s iClone is an animated movie making application that allows hobbyists, machinimators, home-based animators, and professionals to visualize their story or an idea by seeing it in action. Years ago, creating animations and single images would require a team of trained artists to accomplish. Now, iClone real time rending engine empowers its users to instantly view what is loaded into the 3D workspace or preview it as an animation, if you have the precise instructions. The iClone 3D Animation Beginner s Guide will walk you through the building and animating of a complete scene and...
Reallusion s iClone is an animated movie making application that allows hobbyists, machinimators, home-based animators, and professionals to visualize...
cena: 237,46

Webgl Beginner's Guide Cantor, Diego 9781849691727 Packt Publishing
Webgl Beginner's Guide

ISBN: 9781849691727 / Angielski / Miękka / 376 str.

ISBN: 9781849691727/Angielski/Miękka/376 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Diego Cantor; Brandon Jones
WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar to even experienced Web developers. Packed with many examples, this book shows how WebGL can be easy to learn despite its unfriendly appearance. Each chapter addresses one of the important aspects of 3D graphics programming and presents different alternatives for its implementation. The topics are always associated with exercises that will...
WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. As WebGL is based on...
cena: 237,46

iPhone User Interface Cookbook Cameron Banga 9781849691147 0
iPhone User Interface Cookbook

ISBN: 9781849691147 / Angielski / Miękka / 262 str.

ISBN: 9781849691147/Angielski/Miękka/262 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Cameron Banga
The incredible growth rates for the iPhone, iPod touch, and iPad have pushed consumers to a new App economy, with developers racing to the platform. Mobile touch-centric interfaces vary greatly from traditional computing platforms, and programmers as well as designers must learn to adapt to the new form-factor. The iPhone User Interface Cookbook offers a complete breakdown of standard interface design on the iPhone, iPod touch, and iPad. You will learn the tools behind the trade, how to properly utilize standard interface elements, and custom UI tricks that will help your work stand out on...
The incredible growth rates for the iPhone, iPod touch, and iPad have pushed consumers to a new App economy, with developers racing to the platform....
cena: 237,46

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