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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Software Development & Engineering - Computer Graphics

ilość książek w kategorii: 6466

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Principles of Three-Dimensional Computer Animation: Modeling, Rendering, and Animating with 3D Computer Graphics O'Rourke, Michael 9780393730838 W. W. Norton & Company
Principles of Three-Dimensional Computer Animation: Modeling, Rendering, and Animating with 3D Computer Graphics

ISBN: 9780393730838 / Angielski / Twarda / 250 str.

ISBN: 9780393730838/Angielski/Twarda/250 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michael O'Rourke
This revised and updated edition of the standard introduction to computer animation reflects the latest developments in 3D computer animation. It clearly explains the basic concepts and techniques for all those who want to master the technology, while covering new topics to keep readers up to date on advances in the field. 10 color and 200 black-and-white illustrations. "At last A book that I can wholeheartedly recommend to my students. . . . A key text in my classes."--Michael Scroggins, director, Computer Animation Labs, California Institute of the Arts
This revised and updated edition of the standard introduction to computer animation reflects the latest developments in 3D computer animation. It clea...
cena: 246,19

Mastering Unity 5.x Thorn, Alan 9781785880742 Packt Publishing
Mastering Unity 5.x

ISBN: 9781785880742 / Angielski / Miękka / 592 str.

ISBN: 9781785880742/Angielski/Miękka/592 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Alan Thorn
Create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine About This Book - Become a Unity master by creating a practical, in-depth game-development project with Unity - Use advanced C# scripting to unlock the complete potential of Unity 5 - Use Version Control to Effectively Manage and Scale your workflow Who This Book Is For If you are a Unity developer who now wants to develop and deploy interesting games by leveraging the new features of Unity 5.x, then this is the book for you. Basic knowledge of C# programming is assumed. What You...
Create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine About This Book - Become a Unity maste...
cena: 246,19

Unity 2017 Game AI Programming, Third Edition Ray Barrera Aung Sithu Kyaw Thet Naing Swe 9781788477901 Packt Publishing
Unity 2017 Game AI Programming, Third Edition

ISBN: 9781788477901 / Angielski / Miękka / 254 str.

ISBN: 9781788477901/Angielski/Miękka/254 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ray Barrera; Aung Sithu Kyaw; Thet Naing Swe
Whether you are developing traditional, serious, educational, or any other kind of game, understanding how to apply artificial intelligence can take the fun-factor to the next level! This book will not only uncover the newly released features in Unity 2017 but also teach you how to implement it in your game. Moreover, you will be working with ...
Whether you are developing traditional, serious, educational, or any other kind of game, understanding how to apply artificial intelligence can take t...
cena: 246,19

Salesforce Lightning Reporting and Dashboards: Create, customize, and manage your Salesforce reports and dashboards in depth with Lightning Experience Yu, Johan 9781788297387 Packt Publishing
Salesforce Lightning Reporting and Dashboards: Create, customize, and manage your Salesforce reports and dashboards in depth with Lightning Experience

ISBN: 9781788297387 / Angielski / Miękka / 402 str.

ISBN: 9781788297387/Angielski/Miękka/402 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Johan Yu
cena: 246,19

Hands-On GPU-Accelerated Computer Vision with OpenCV and CUDA Vaidya, Bhaumik 9781789348293 Packt Publishing
Hands-On GPU-Accelerated Computer Vision with OpenCV and CUDA

ISBN: 9781789348293 / Angielski / Miękka / 380 str.

ISBN: 9781789348293/Angielski/Miękka/380 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Bhaumik Vaidya
cena: 246,19

Become a Unity Shaders Guru: Create advanced game visuals using code and graphs in Unity 2022 Mina Pêcheux 9781837636747 Packt Publishing Limited
Become a Unity Shaders Guru: Create advanced game visuals using code and graphs in Unity 2022

ISBN: 9781837636747 / Angielski / Miękka / 492 str.

ISBN: 9781837636747/Angielski/Miękka/492 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Mina Pêcheux
Discover the new URP render pipeline, the Shader Graph tool, and a range of advanced shading techniques in this illustrated guide to bring out the beauty of your 2D/3D game projects Purchase of the print or Kindle book includes a free PDF eBook Key Features Discover the new shader tools such as URP and Shader Graph to work in HLSL code or with visual node-based editing Learn advanced tricks to optimize your rendering pipeline Explore various concepts to create a variety of 2D and 3D game shaders Book DescriptionDo you really know all the ins-and-outs of Unity shaders? It’s time to step...
Discover the new URP render pipeline, the Shader Graph tool, and a range of advanced shading techniques in this illustrated guide to bring out the bea...
cena: 246,19

Style and Content in Digital Imaging Mark Grundland 9783639063073 VDM VERLAG DR. MULLER AKTIENGESELLSCHAFT & CO
Style and Content in Digital Imaging

ISBN: 9783639063073 / Angielski / Miękka / 116 str.

ISBN: 9783639063073/Angielski/Miękka/116 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Mark Grundland
Graphic design draws a fundamental distinction between style and content, as in font and text. Applying the same principle to digital photography, this work proposes a novel image representation that separates the specification of rendering style from the description of informative content, enabling style and content to be saved, changed and reused independently. From the abstract to the figurative, this technique represents images at progressive levels of detail. It also supports interactive style design using genetic programming. As every image has a grain, there is always a resolution...
Graphic design draws a fundamental distinction between style and content, as in font and text. Applying the same principle to digital photography, thi...
cena: 246,45

Collecting Field Data with QGIS and Mergin Maps

ISBN: 9781998414017 / Angielski / Miękka / 144 str.

ISBN: 9781998414017/Angielski/Miękka/144 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Kurt Menke; Alexandra Bucha Rásová; Tyler Mitchell
cena: 248,86

The History of Visual Magic in Computers: How Beautiful Images Are Made in Cad, 3d, VR and AR Peddie, Jon 9781447149316 0
The History of Visual Magic in Computers: How Beautiful Images Are Made in Cad, 3d, VR and AR

ISBN: 9781447149316 / Angielski / Miękka / 448 str.

ISBN: 9781447149316/Angielski/Miękka/448 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jon Peddie
This book traces the historical progress of computer generated 3D and of the foundational mathematics used to construct 3D, showing its evolution from early mechanical computers all the way to today's tablet devices.
This book traces the historical progress of computer generated 3D and of the foundational mathematics used to construct 3D, showing its evolution from...
cena: 249,38

Augmented Reality: Where We Will All Live Peddie, Jon 9783319854090 Springer
Augmented Reality: Where We Will All Live

ISBN: 9783319854090 / Angielski / Miękka / 323 str.

ISBN: 9783319854090/Angielski/Miękka/323 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jon Peddie
cena: 249,41

Beginning Gimp: From Novice to Professional Akkana Peck 9781430210702 Apress
Beginning Gimp: From Novice to Professional

ISBN: 9781430210702 / Angielski / Miękka / 584 str.

ISBN: 9781430210702/Angielski/Miękka/584 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Akkana Peck

From first installation to advanced image manipulation techniques, Beginning GIMP: From Novice to Professional, Second Edition explains how anyone can utilize GIMP: a free, open source image manipulation program. You will learn how to install GIMP on Windows, Linux, and Mac OS X platforms. Once you've installed the application, you'll learn about the interface and configuration options, and then jump into a quick and simple project to familiarize yourself.

With four-color graphics and screenshots throughout, you'll learn how to prepare camera images for...

From first installation to advanced image manipulation techniques, Beginning GIMP: From Novice to Professional, Second Edition explains ho...

cena: 249,44

Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding Hillmann, Cornel 9781484243596 Apress
Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding

ISBN: 9781484243596 / Angielski / Miękka / 324 str.

ISBN: 9781484243596/Angielski/Miękka/324 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Cornel Hillmann
cena: 249,44

Processing for Android Andres Colubri 9781484295847 APress
Processing for Android

ISBN: 9781484295847 / Angielski / Miękka / 390 str.

ISBN: 9781484295847/Angielski/Miękka/390 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Andres Colubri
cena: 249,44

A Beginner’s Guide to Digital Image Repair in Photoshop: Volume 1: Touching Up Your Historical Photos Jennifer Harder 9798868804496 Springer-Verlag Berlin and Heidelberg GmbH &
A Beginner’s Guide to Digital Image Repair in Photoshop: Volume 1: Touching Up Your Historical Photos

ISBN: 9798868804496 / Angielski / Miękka / 540 str.

ISBN: 9798868804496/Angielski/Miękka/540 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jennifer Harder
cena: 249,44

Blender Scripting with Python: Automate Tasks, Write Helper Tools, and Procedurally Generate Models in Blender 4 Isabel Lupiani 9798868811265 Springer-Verlag Berlin and Heidelberg GmbH &
Blender Scripting with Python: Automate Tasks, Write Helper Tools, and Procedurally Generate Models in Blender 4

ISBN: 9798868811265 / Angielski / Miękka / 295 str.

ISBN: 9798868811265/Angielski/Miękka/295 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Learn to automate tasks, develop custom extensions, and procedurally generate meshes in Blender. This book will show you how to streamline virtually every stage of the 3D modeling pipeline for your next game or animation project. Start with a hands-on introduction to the Blender Python API and dive right into basics like loading/running scripts and turning hand-modelling steps into Python by capturing them in the Info Editor. Then experiment with Blender menu options, typing them into the Python console and watch things move in the viewport. You’ll also dissect with Blender-shipped...
Learn to automate tasks, develop custom extensions, and procedurally generate meshes in Blender. This book will show you how to streamline virtually e...
cena: 249,44

Beginner’s Guide to Adobe Fresco Jennifer Harder 9798868815560 Springer-Verlag Berlin and Heidelberg GmbH &
Beginner’s Guide to Adobe Fresco

ISBN: 9798868815560 / Angielski / Miękka / 164 str.

ISBN: 9798868815560/Angielski/Miękka/164 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jennifer Harder
cena: 249,44

Recreating Built Heritage for Cities Wilson, Dr. Deborah 9798868817717 Apress
Recreating Built Heritage for Cities

ISBN: 9798868817717 / Angielski / Miękka / 642 str.

ISBN: 9798868817717/Angielski/Miękka/642 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Dr. Deborah Wilson

Create historic 3D building models with Heritage Building Information Modelling (HBIM) and industry standard 3D modelling software to use in Unreal Engine 5. Reconstructing vintage buildings back to their original form is becoming a growth area, especially for Heritage Tourism and Virtual Tourism. This book crosses different architectural periods and will show you how to embed heritage data with Autodesk Revit and Autodesk 3DS Max. 

You ll first look at how a building s styling has changed with time to gain an understanding of its cultural heritage evolution. The book then details...

Create historic 3D building models with Heritage Building Information Modelling (HBIM) and industry standard 3D modelling software to use in Unreal...

cena: 249,44

Generative Art and Computer Vision Parker, James 9798868821479 Apress
Generative Art and Computer Vision

ISBN: 9798868821479 / Angielski / Miękka / 390 str.

ISBN: 9798868821479/Angielski/Miękka/390 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
James Parker

Understand how to combine computer vision and generative art. The book shows how computer vision methods can be applied to art.

The book will start with an introductory chapter on computer vision and generative art followed by chapters on specific means of producing genre artworks generatively. The following seven chapters deal with the seven traditional bases for art education (i.e., elements of art: line, value, color, shape, texture, form, and space); each will show specifically how machine vision and computer graphic methods can be applied to that...

Understand how to combine computer vision and generative art. The book shows how computer vision methods can be applied to art.

The book will...

cena: 249,44

Parametric and Generative Design with Rhino Python and Grasshopper: Exploration in Form Finding and Procedural Generation Lupiani, Isabel 9798868827235 Apress
Parametric and Generative Design with Rhino Python and Grasshopper: Exploration in Form Finding and Procedural Generation

ISBN: 9798868827235 / Angielski / Miękka / 401 str.

ISBN: 9798868827235/Angielski/Miękka/401 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Isabel Lupiani
cena: 249,44

Programming Computer Vision with Python: Tools and Algorithms for Analyzing Images Solem, Jan 9781449316549 O'Reilly Media
Programming Computer Vision with Python: Tools and Algorithms for Analyzing Images

ISBN: 9781449316549 / Angielski / Miękka / 264 str.

ISBN: 9781449316549/Angielski/Miękka/264 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jan Erik Solem

If you want a basic understanding of computer vision s underlying theory and algorithms, this hands-on introduction is the ideal place to start. You ll learn techniques for object recognition, 3D reconstruction, stereo imaging, augmented reality, and other computer vision applications as you follow clear examples written in Python.

Programming Computer Vision with Python explains computer vision in broad terms that won t bog you down in theory. You get complete code samples with explanations on how to reproduce and build upon each example, along with exercises to help you...

If you want a basic understanding of computer vision s underlying theory and algorithms, this hands-on introduction is the ideal place to start. Yo...

cena: 249,44

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