wyszukanych pozycji: 41
Vector Analysis for Computer Graphics
ISBN: 9781447175070 / Angielski / Miękka / 2022 Termin realizacji zamówienia: ok. 20 dni roboczych. In my last book, Geometry for Computer Graphics, I employed a mixture of algebra and vector analysis to prove many of the equations used in computer graphics. At the time, I did not make any distinction between the two methodologies, but slowly it dawned upon me that I had had to discover, for the first time, how to use vector analysis and associated strategies for solving geometric problems. I suppose that mathematicians are taught this as part of their formal mathematical training, but then, I am not a mathematician! After some deliberation, I decided to write a book that would introduce...
In my last book, Geometry for Computer Graphics, I employed a mixture of algebra and vector analysis to prove many of the equations used in computer g...
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cena:
191,40 zł |
Handbook of Computer Animation
ISBN: 9781447111061 / Angielski / Miękka / 2013 / 244 str. Termin realizacji zamówienia: ok. 20 dni roboczych. Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, modelling, rendering, and compositing. Each chapter discusses a particular topic and how it is applied, including state-of-the-art techniques that are used in computer animation. The handbook provides a complete and up-to-date picture of computer animation and will be a valuable reference source for programmers, technical directors and animators in computer animation, computer games and special effects and also undergraduate and postgraduate...
Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, model...
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cena:
421,13 zł |
Quaternions for Computer Graphics
ISBN: 9781447175087 / Angielski / Twarda / 2021 / 188 str. Termin realizacji zamówienia: ok. 20 dni roboczych. |
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cena:
267,98 zł |
Mathematics for Computer Graphics
ISBN: 9781447173342 / Angielski / Miękka / 2017 / 505 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.
The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the... John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, ...
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cena:
289,15 zł |
Discovering Saints in Britain
ISBN: 9780747804758 / Angielski / Miękka / 2001 / 72 str. Termin realizacji zamówienia: ok. 30 dni roboczych. Of the thousands of saints created by the Catholic Church many have a special relevance to British history. This book not only narrates the life stories of the more familiar saints but describes the associated folklore, the patronage, the emblems, the place names, the shrines and the festivals and concludes with a calendar of saints' days. The text is illustrated with representations of saints - in stained glass, paintings and sculptures - that can be found in churches and other public places throughout Britain. Of the thousands of saints created by the Catholic Church many have a special relevance to British history. This book not only narrates the life st... |
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cena:
38,17 zł |
Mathematics for Computer Graphics
ISBN: 9781447175193 / Angielski / Miękka / 2022 / 588 str. Termin realizacji zamówienia: ok. 20 dni roboczych. |
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cena:
229,69 zł |
Geometry for Computer Graphics: Formulae, Examples and Proofs
ISBN: 9781849969338 / Angielski / Miękka / 2010 / 368 str. Termin realizacji zamówienia: ok. 20 dni roboczych. Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis. Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners. The book is divided... Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three... |
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cena:
191,40 zł |
Foundation Mathematics for Computer Science: A Visual Approach
ISBN: 9783031665486 / Angielski Termin realizacji zamówienia: ok. 20 dni roboczych. |
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cena:
248,84 zł |
Quaternions for Computer Graphics
ISBN: 9781447175117 / Angielski / Miękka / 2022 Termin realizacji zamówienia: ok. 20 dni roboczych. If you have ever wondered what quaternions are — then look no further, John Vince will show you how simple and useful they are. This 2nd edition has been completely revised and includes extra detail on the invention of quaternions, a complete review of the text and equations, all figures are in colour, extra worked examples, an expanded index, and a bibliography arranged for each chapter. Quaternions for Computer Graphics includes chapters on number sets and algebra, imaginary and complex numbers, the complex plane, rotation transforms, and a comprehensive description of... If you have ever wondered what quaternions are — then look no further, John Vince will show you how simple and useful they are. This 2nd edition ... |
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cena:
191,40 zł |
Vector Analysis for Computer Graphics
ISBN: 9781447175049 / Angielski / Twarda / 2021 / 246 str. Termin realizacji zamówienia: ok. 20 dni roboczych. |
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cena:
248,84 zł |
Calculus for Computer Graphics
ISBN: 9783031281167 / Angielski Termin realizacji zamówienia: ok. 20 dni roboczych. Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.In this 3rdedition, the author extends the scope of the original book to include vector differential operators and differential equations and draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He...
Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curv...
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cena:
229,69 zł |
Matrix Transforms for Computer Games and Animation
ISBN: 9781447143208 / Angielski / Miękka / 2012 / 166 str. Termin realizacji zamówienia: ok. 20 dni roboczych. Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer's toolkit for solving everything from 2D image scaling to 3D rotation about an arbitrary axis. Virtually every software system and hardware graphics processor uses matrices to undertake operations such as scaling, translation, reflection and rotation. Nevertheless, for some newcomers to the world of computer games and animation, matrix notation can appear obscure and challenging. Matrices and determinants were originally used to solve groups of simultaneous... Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer's toolkit for sol... |
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cena:
191,40 zł |
Handbook of Computer Animation
ISBN: 9781852335649 / Angielski / Twarda / 2002 / 244 str. Termin realizacji zamówienia: ok. 20 dni roboczych. One of the challenges facing professionals working in computer animation is keeping abreast of the latest developments and future trends - some of which are determined by industry where the state-of-the-art is continuously being re-defined by the latest computer-generated film special effects, while others arise from research projects whose results are quickly taken on board by programmers and animators working in industry. This handbook will be an invaluable toolkit for programmers, technical directors and professionals working in computer animation. A wide range of topics are covered...
One of the challenges facing professionals working in computer animation is keeping abreast of the latest developments and future trends - some of whi...
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cena:
574,29 zł |
Discovering Horse Brasses
ISBN: 9780747804802 / Angielski / Miękka / 2010 / 48 str. Termin realizacji zamówienia: ok. 30 dni roboczych. Horse brasses are flat, generally round, ornaments for decorating the harness of draught horses. First devised as charms to keep the animal safe, brasses later became purely decorative. This book traces the history of horse brasses, from the plain, simple early examples through to the more advanced brasses that were developed as our knowledge of brass casting improved. Packed with over 200 photographs of different horse brasses, this classic title is an ideal collector's introduction, and a section on the care, cleaning and renovation of horse brasses makes this essential reading for new...
Horse brasses are flat, generally round, ornaments for decorating the harness of draught horses. First devised as charms to keep the animal safe, bras...
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cena:
27,25 zł |
Imaginary Mathematics for Computer Science
ISBN: 9783030068875 / Angielski / Miękka / 2018 / 301 str. Termin realizacji zamówienia: ok. 20 dni roboczych. John Vince explains how complex numbers simplify trigonometric identities, wave combinations and phase differences in circuit analysis, and how geometric algebra resolves geometric problems, and quaternions rotate 3D vectors.
John Vince explains how complex numbers simplify trigonometric identities, wave combinations and phase differences in circuit analysis, and how geomet...
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cena:
218,20 zł |
Introduction to Virtual Reality
ISBN: 9781852337391 / Angielski / Miękka / 2004 / 188 str. Termin realizacji zamówienia: ok. 20 dni roboczych. During the last decade the word virtual became one of the most exposed words in the English language. Today we have virtual universities, virtual offices, virtual pets, virtual actors, virtual museums, virtual doctors - and all because of virtual reality. So what is virtual reality? Essentially, virtual reality is about the navigation and manipulation of 3D computer-generated environments. A VR user is able to navigate by walking, running or even flying through a virtual environment and explore viewpoints that would be impossible in the real world. But the real benefit of VR is the ability...
During the last decade the word virtual became one of the most exposed words in the English language. Today we have virtual universities, virtual off...
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cena:
210,55 zł |
Mathematics for Computer Graphics
ISBN: 9781447175490 / Angielski / 02-03-2025 Książka dostępna od: 02-03-2025 |
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Planowany termin premiery książki: 02-03-2025
Książkę można już zamówić z rabatem 5% |
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264,75 zł |
Vector Analysis for Computer Graphics
ISBN: 9781846288036 / Angielski / Twarda / 2007 / 259 str. Termin realizacji zamówienia: ok. 20 dni roboczych. In my last book, Geometry for Computer Graphics, I employed a mixture of algebra and vector analysis to prove many of the equations used in computer graphics. At the time, I did not make any distinction between the two methodologies, but slowly it dawned upon me that I had had to discover, for the first time, how to use vector analysis and associated strategies for solving geometric problems. I suppose that mathematicians are taught this as part of their formal mathematical training, but then, I am not a mathematician After some deliberation, I decided to write a book that would introduce...
In my last book, Geometry for Computer Graphics, I employed a mixture of algebra and vector analysis to prove many of the equations used in computer g...
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cena:
191,40 zł |
Foundation Mathematics for Computer Science: A Visual Approach
ISBN: 9783031174100 / Angielski / Miękka / 2023 / 504 str. Termin realizacji zamówienia: ok. 20 dni roboczych. In this third edition ofFoundation Mathematics for Computer Science,John Vince has reviewed and edited the second edition, and added chapters on systems of counting, area and volume. These subjects complement the existing chapters on visual mathematics, numbers, algebra, logic, combinatorics, probability, modular arithmetic, trigonometry, coordinate systems, determinants, vectors, complex numbers, matrices, geometric matrix transforms, differential and integral calculus. During this journey, the author touches upon more esoteric topics such as quaternions, octonions, Grassmann algebra,...
In this third edition ofFoundation Mathematics for Computer Science,John Vince has reviewed and edited the second edition, and added chapters on syste...
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cena:
229,69 zł |
Rotation Transforms for Computer Graphics
ISBN: 9780857291530 / Angielski / Miękka / 2011 / 232 str. Termin realizacji zamówienia: ok. 20 dni roboczych. Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task. Rotation Transforms for Computer Graphics covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and 3D space. It includes many worked examples and over 100 illustrations that make it essential reading for students, academics, researchers and professional practitioners. The... Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D vir... |
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cena:
229,69 zł |