wyszukanych pozycji: 39
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Handbook of Computer Animation
ISBN: 9781447111061 / Angielski / Miękka / 2013 / 244 str. Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami) Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, modelling, rendering, and compositing. Each chapter discusses a particular topic and how it is applied, including state-of-the-art techniques that are used in computer animation. The handbook provides a complete and up-to-date picture of computer animation and will be a valuable reference source for programmers, technical directors and animators in computer animation, computer games and special effects and also undergraduate and postgraduate...
Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, model...
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cena:
443,82 |
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Vector Analysis for Computer Graphics
ISBN: 9781447175049 / Angielski / Twarda / 2021 / 246 str. Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami) |
cena:
262,25 |
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Vector Analysis for Computer Graphics
ISBN: 9781447175070 / Angielski / Miękka / 2022 Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami) In my last book, Geometry for Computer Graphics, I employed a mixture of algebra and vector analysis to prove many of the equations used in computer graphics. At the time, I did not make any distinction between the two methodologies, but slowly it dawned upon me that I had had to discover, for the first time, how to use vector analysis and associated strategies for solving geometric problems. I suppose that mathematicians are taught this as part of their formal mathematical training, but then, I am not a mathematician! After some deliberation, I decided to write a book that would introduce...
In my last book, Geometry for Computer Graphics, I employed a mixture of algebra and vector analysis to prove many of the equations used in computer g...
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cena:
201,72 |
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Handbook of Computer Animation
ISBN: 9781852335649 / Angielski / Twarda / 2002 / 244 str. Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami) One of the challenges facing professionals working in computer animation is keeping abreast of the latest developments and future trends - some of which are determined by industry where the state-of-the-art is continuously being re-defined by the latest computer-generated film special effects, while others arise from research projects whose results are quickly taken on board by programmers and animators working in industry. This handbook will be an invaluable toolkit for programmers, technical directors and professionals working in computer animation. A wide range of topics are covered...
One of the challenges facing professionals working in computer animation is keeping abreast of the latest developments and future trends - some of whi...
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cena:
605,23 |
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Mathematics for Computer Graphics
ISBN: 9781447173342 / Angielski / Miękka / 2017 / 505 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych (Bez gwarancji dostawy przed świętami) John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.
The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the... John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, ...
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cena:
287,79 |
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Geometry for Computer Graphics: Formulae, Examples and Proofs
ISBN: 9781849969338 / Angielski / Miękka / 2010 / 368 str. Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami) Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis. Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners. The book is divided... Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three... |
cena:
201,72 |
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Calculus for Computer Graphics
ISBN: 9783031281167 / Angielski Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami) Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.In this 3rdedition, the author extends the scope of the original book to include vector differential operators and differential equations and draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He...
Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curv...
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cena:
242,07 |
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Foundation Mathematics for Computer Science: A Visual Approach
ISBN: 9783031665486 / Angielski Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami) |
cena:
262,25 |
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Matrix Transforms for Computer Games and Animation
ISBN: 9781447143208 / Angielski / Miękka / 2012 / 166 str. Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami) Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer's toolkit for solving everything from 2D image scaling to 3D rotation about an arbitrary axis. Virtually every software system and hardware graphics processor uses matrices to undertake operations such as scaling, translation, reflection and rotation. Nevertheless, for some newcomers to the world of computer games and animation, matrix notation can appear obscure and challenging. Matrices and determinants were originally used to solve groups of simultaneous... Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer's toolkit for sol... |
cena:
201,72 |
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Quaternions for Computer Graphics
ISBN: 9781447175087 / Angielski / Twarda / 2021 / 188 str. Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami) |
cena:
282,42 |
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Discovering Saints in Britain
ISBN: 9780747804758 / Angielski / Miękka / 2001 / 72 str. Termin realizacji zamówienia: ok. 30 dni roboczych (Bez gwarancji dostawy przed świętami) Of the thousands of saints created by the Catholic Church many have a special relevance to British history. This book not only narrates the life stories of the more familiar saints but describes the associated folklore, the patronage, the emblems, the place names, the shrines and the festivals and concludes with a calendar of saints' days. The text is illustrated with representations of saints - in stained glass, paintings and sculptures - that can be found in churches and other public places throughout Britain. Of the thousands of saints created by the Catholic Church many have a special relevance to British history. This book not only narrates the life st... |
cena:
35,82 |
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Quaternions for Computer Graphics
ISBN: 9781447175117 / Angielski / Miękka / 2022 Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami) If you have ever wondered what quaternions are — then look no further, John Vince will show you how simple and useful they are. This 2nd edition has been completely revised and includes extra detail on the invention of quaternions, a complete review of the text and equations, all figures are in colour, extra worked examples, an expanded index, and a bibliography arranged for each chapter. Quaternions for Computer Graphics includes chapters on number sets and algebra, imaginary and complex numbers, the complex plane, rotation transforms, and a comprehensive description of... If you have ever wondered what quaternions are — then look no further, John Vince will show you how simple and useful they are. This 2nd edition ... |
cena:
201,72 |
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Rotation Transforms for Computer Graphics
ISBN: 9780857291530 / Angielski / Miękka / 2011 / 232 str. Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami) Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task. Rotation Transforms for Computer Graphics covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and 3D space. It includes many worked examples and over 100 illustrations that make it essential reading for students, academics, researchers and professional practitioners. The... Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D vir... |
cena:
242,07 |
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Essential Computer Animation Fast: How to Understand the Techniques and Potential of Computer Animation
ISBN: 9781852331412 / Angielski / Miękka / 2000 / 162 str. Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami) Computer Animation is now worlds away from its early beginnings when programs merely mimicked the hand drawn cartoon process. Its now regularly used for creating wonderful special effects in major movies like Titanic, Toy Story, Antz and Bugs Life.
John Vince tells you all about: The basic principles used in the powerful software products currently available on the market; The terms and processes involved; And in an easy-to-understand way, with no complicated math. So if you want to learn more about 3D computer animation without being swamped by complex mathematics, then read this... Computer Animation is now worlds away from its early beginnings when programs merely mimicked the hand drawn cartoon process. Its now regularly used f...
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cena:
161,21 |
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Geometry for Computer Graphics: Formulae, Examples and Proofs
ISBN: 9781852338343 / Angielski / Twarda / 2005 / 342 str. Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami) Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis. Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners. The book is divided... Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three... |
cena:
201,72 |
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Imaginary Mathematics for Computer Science
ISBN: 9783319946368 / Angielski / Twarda / 2018 / 301 str. Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami) |
cena:
322,77 |
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Essential Virtual Reality Fast: How to Understand the Techniques and Potential of Virtual Reality
ISBN: 9781852330125 / Angielski / Miękka / 1998 / 186 str. Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami) Essential Virtual Reality fast tells you what is and isn VR John Vince provides a potted history of Virtual Reality and explains in easy-to-understand terms what computer graphics are and how they are integral to VR systems. You'll see how important it is to understand the part human factors have to play in creating a good VR system (sound, sight, touch and balance) and take a look at a working VR system. You'll get the answers to questions like: - What hardware and software is used? - How does multi-user VR work? - Can you network VR? - What are the applications? - What is the future...
Essential Virtual Reality fast tells you what is and isn VR John Vince provides a potted history of Virtual Reality and explains in easy-to-un...
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cena:
201,72 |
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Vector Analysis for Computer Graphics
ISBN: 9781846288036 / Angielski / Twarda / 2007 / 259 str. Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami) In my last book, Geometry for Computer Graphics, I employed a mixture of algebra and vector analysis to prove many of the equations used in computer graphics. At the time, I did not make any distinction between the two methodologies, but slowly it dawned upon me that I had had to discover, for the first time, how to use vector analysis and associated strategies for solving geometric problems. I suppose that mathematicians are taught this as part of their formal mathematical training, but then, I am not a mathematician After some deliberation, I decided to write a book that would introduce...
In my last book, Geometry for Computer Graphics, I employed a mixture of algebra and vector analysis to prove many of the equations used in computer g...
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cena:
201,72 |
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Mathematics for Computer Graphics
ISBN: 9781447175490 / Angielski Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami) |
cena:
282,42 |
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Geometric Algebra for Computer Graphics
ISBN: 9781846289965 / Angielski / Twarda / 2008 / 256 str. Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami) Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems. John Vince (author of numerous books including Geometry for Computer Graphics and Vector Analysis for Computer Graphics ) has tackled this complex subject in his usual inimitable style, and provided an accessible and very readable introduction. As well as putting geometric algebra into its historical context, John tackles complex... Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer g... |
cena:
403,47 |