wyszukanych pozycji: 15
![]() |
Undertale: Can a Game Give Hope?
ISBN: 9780226840666 / Angielski Termin realizacji zamówienia: ok. 30 dni roboczych (Bez gwarancji dostawy przed świętami) |
cena:
447,84 |
![]() |
Undertale: Can a Game Give Hope?
ISBN: 9780226830803 / Angielski Termin realizacji zamówienia: ok. 30 dni roboczych (Bez gwarancji dostawy przed świętami) |
cena:
73,02 |
![]() |
What Is Your Quest?: From Adventure Games to Interactive Books
ISBN: 9781609382759 / Angielski / Miękka / 2014 / 202 str. Termin realizacji zamówienia: ok. 30 dni roboczych (Bez gwarancji dostawy przed świętami) "What Is Your Quest?" examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of storytelling is already underway: it is happening on the edges of the mainstream gaming industry and in the spaces between media, on the foundations set by classic games. Along these margins, convergent storytelling allows for playful reading and reading becomes a strategy of play.
One of the earliest models for this new way of telling stories... "What Is Your Quest?" examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and ...
|
cena:
122,72 |
![]() |
Toxic Geek Masculinity in Media: Sexism, Trolling, and Identity Policing
ISBN: 9783319660769 / Angielski / Miękka / 2017 / 214 str. Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami) |
cena:
201,72 |
![]() |
Portrait of the Auteur as Fanboy: The Construction of Authorship in Transmedia Franchises
ISBN: 9781496830470 / Angielski / Miękka / 2020 / 234 str. Termin realizacji zamówienia: ok. 30 dni roboczych (Bez gwarancji dostawy przed świętami) |
cena:
136,25 |
![]() |
Playful Pedagogy in the Pandemic: Pivoting to Game-Based Learning
ISBN: 9781032251264 / Angielski / Twarda / 2022 / 184 str. Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami) |
cena:
705,83 |
![]() |
Portrait of the Auteur as Fanboy: The Construction of Authorship in Transmedia Franchises
ISBN: 9781496830463 / Angielski / Twarda / 2020 / 234 str. Termin realizacji zamówienia: ok. 30 dni roboczych (Bez gwarancji dostawy przed świętami) |
cena:
442,97 |
![]() |
Twining: Critical and Creative Approaches to Hypertext Narratives
ISBN: 9781943208241 / Angielski / Miękka / 2021 / 432 str. Termin realizacji zamówienia: ok. 30 dni roboczych (Bez gwarancji dostawy przed świętami) |
cena:
116,58 |
![]() |
Critical Making in the Age of AI
ISBN: 9781943208975 / Angielski / Twarda / 2025 / 258 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych (Bez gwarancji dostawy przed świętami) Critical Making in the Age of AI invites students, teachers, learners, and digital humanists to explore making as scholarship. Inspired by the craft traditions of textile arts, this book combines a survey of forms of alternative scholarly communication—such as comics, GIFs, maps, games, and generative AI—and a pattern book, where patterns serve as starting points that makers can reimagine and remix. Firmly grounded in the humanities and utilizing free tools and platforms (including Twine, Voyant, and Tracery) wherever possible, this engaging and accessible guide to digital methods...
Critical Making in the Age of AI invites students, teachers, learners, and digital humanists to explore making as scholarship. Inspired by the craft t...
|
cena:
321,01 |
![]() |
Critical Making in the Age of AI
ISBN: 9781943208951 / Angielski / Miękka / 2025 / 258 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych (Bez gwarancji dostawy przed świętami) Critical Making in the Age of AI invites students, teachers, learners, and digital humanists to explore making as scholarship. Inspired by the craft traditions of textile arts, this book combines a survey of forms of alternative scholarly communication—such as comics, GIFs, maps, games, and generative AI—and a pattern book, where patterns serve as starting points that makers can reimagine and remix. Firmly grounded in the humanities and utilizing free tools and platforms (including Twine, Voyant, and Tracery) wherever possible, this engaging and accessible guide to digital methods...
Critical Making in the Age of AI invites students, teachers, learners, and digital humanists to explore making as scholarship. Inspired by the craft t...
|
cena:
100,29 |
![]() |
Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects
ISBN: 9781501327452 / Angielski / Twarda / 2017 / 200 str. Termin realizacji zamówienia: ok. 30 dni roboczych (Bez gwarancji dostawy przed świętami) In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres featured fantasylands or humorous science fiction landscapes with low stakes and little to suggest the potential of the PC as a serious space for art and play. Jane Jensen's work and landmark Gabriel Knight series brought a new darkness and personality to PC gaming, offering a first powerful glimpse of what games could be as they came of age. As an author and designer, Jensen brought her approach as a designer-writer hybrid to the...
In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres f...
|
cena:
486,78 |
![]() |
Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects
ISBN: 9781501327469 / Angielski / Miękka / 2017 / 200 str. Termin realizacji zamówienia: ok. 30 dni roboczych (Bez gwarancji dostawy przed świętami) In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres featured fantasylands or humorous science fiction landscapes with low stakes and little to suggest the potential of the PC as a serious space for art and play. Jane Jensen's work and landmark Gabriel Knight series brought a new darkness and personality to PC gaming, offering a first powerful glimpse of what games could be as they came of age. As an author and designer, Jensen brought her approach as a designer-writer hybrid to the...
In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres f...
|
cena:
128,05 |
![]() |
Adventure Games: Playing the Outsider
ISBN: 9781501385827 / Angielski / Miękka / 2021 / 240 str. Termin realizacji zamówienia: ok. 30 dni roboczych (Bez gwarancji dostawy przed świętami) |
cena:
155,73 |
![]() |
Reimagining the Humanities
ISBN: 9781643173443 / Angielski Termin realizacji zamówienia: ok. 16-18 dni roboczych (Bez gwarancji dostawy przed świętami) |
cena:
158,17 |
![]() |
Playful Pedagogy in the Pandemic: Pivoting to Game-Based Learning
ISBN: 9781032251271 / Angielski Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami) |
cena:
194,66 |