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Wyniki wyszukiwania:

wyszukanych pozycji: 9

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 Brenda Laurel: Pioneering Games for Girls Carly A. Kocurek Carly A. Kocurek Jennifer Dewinter 9781501319785
Brenda Laurel: Pioneering Games for Girls

ISBN: 9781501319785 / Angielski / Twarda / 2017 / 184 str.

ISBN: 9781501319785/Angielski/Twarda/2017/184 str.

Termin realizacji zamówienia: ok. 30 dni roboczych.
Carly A. Kocurek; Carly A. Kocurek; Jennifer Dewinter

Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel's completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of...

Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based o...

cena: 489,77

 Brenda Laurel: Pioneering Games for Girls Carly A. Kocurek Carly A. Kocurek Jennifer Dewinter 9781501319778
Brenda Laurel: Pioneering Games for Girls

ISBN: 9781501319778 / Angielski / Miękka / 2017 / 184 str.

ISBN: 9781501319778/Angielski/Miękka/2017/184 str.

Termin realizacji zamówienia: ok. 30 dni roboczych.
Carly A. Kocurek; Carly A. Kocurek; Jennifer Dewinter

Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel's completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of...

Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based o...

cena: 128,84

 Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade Carly A. Kocurek 9780816691838
Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade

ISBN: 9780816691838 / Angielski / Miękka / 2015 / 272 str.

ISBN: 9780816691838/Angielski/Miękka/2015/272 str.

Termin realizacji zamówienia: ok. 30 dni roboczych.
Carly A. Kocurek

Video gaming: it s a boy s world, right? That s what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry s craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade.

From the dawn of the golden age of video games with the launch of Atari s "Pong" in 1972, through the industry-wide crash of 1983, to the recent nostalgia-bathed revival of the arcade, "Coin-Operated Americans" explores the development and implications of the...

Video gaming: it s a boy s world, right? That s what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek invest...

cena: 87,59

 Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade Carly A. Kocurek 9780816691821
Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade

ISBN: 9780816691821 / Angielski / Twarda / 2015 / 272 str.

ISBN: 9780816691821/Angielski/Twarda/2015/272 str.

Termin realizacji zamówienia: ok. 30 dni roboczych.
Carly A. Kocurek

Video gaming: it's a boy's world, right? That's what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry's craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade.

From the dawn of the golden age of video games with the launch of Atari's Pong in 1972, through the industry-wide crash of 1983, to the recent nostalgia-bathed revival of the arcade, Coin-Operated Americans explores the development and...

Video gaming: it's a boy's world, right? That's what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek invest...

cena: 328,15

 Historiographies of Game Studies: What It Has Been, What It Could Be Carly A. Kocurek Cody Mejeur Emma Vossen 9781685712006
Historiographies of Game Studies: What It Has Been, What It Could Be

ISBN: 9781685712006 / Angielski

ISBN: 9781685712006/Angielski

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
Carly A. Kocurek; Cody Mejeur; Emma Vossen
cena: 140,85

 Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects Anastasia Salter Carly A. Kocurek Jennifer Dewinter 9781501327452
Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects

ISBN: 9781501327452 / Angielski / Twarda / 2017 / 200 str.

ISBN: 9781501327452/Angielski/Twarda/2017/200 str.

Termin realizacji zamówienia: ok. 30 dni roboczych.
Anastasia Salter; Carly A. Kocurek; Jennifer Dewinter
In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres featured fantasylands or humorous science fiction landscapes with low stakes and little to suggest the potential of the PC as a serious space for art and play. Jane Jensen's work and landmark Gabriel Knight series brought a new darkness and personality to PC gaming, offering a first powerful glimpse of what games could be as they came of age. As an author and designer, Jensen brought her approach as a designer-writer hybrid to the...
In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres f...
cena: 489,77

 Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects Anastasia Salter Carly A. Kocurek Jennifer Dewinter 9781501327469
Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects

ISBN: 9781501327469 / Angielski / Miękka / 2017 / 200 str.

ISBN: 9781501327469/Angielski/Miękka/2017/200 str.

Termin realizacji zamówienia: ok. 30 dni roboczych.
Anastasia Salter; Carly A. Kocurek; Jennifer Dewinter
In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres featured fantasylands or humorous science fiction landscapes with low stakes and little to suggest the potential of the PC as a serious space for art and play. Jane Jensen's work and landmark Gabriel Knight series brought a new darkness and personality to PC gaming, offering a first powerful glimpse of what games could be as they came of age. As an author and designer, Jensen brought her approach as a designer-writer hybrid to the...
In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres f...
cena: 128,84

 
Ultima and Worldbuilding in the Computer Role-Playing Game

ISBN: 9781943208654 / Angielski

ISBN: 9781943208654/Angielski

Termin realizacji zamówienia: ok. 30 dni roboczych.
Carly A. Kocurek; Matthew Payne
cena: 61,60

 Shigeru Miyamoto: Super Mario Bros., Donkey Kong, the Legend of Zelda Jennifer Dewinter Carly A. Kocurek Jennifer Dewinter 9781628924688
Shigeru Miyamoto: Super Mario Bros., Donkey Kong, the Legend of Zelda

ISBN: 9781628924688 / Angielski / Twarda / 2015 / 200 str.

ISBN: 9781628924688/Angielski/Twarda/2015/200 str.

Termin realizacji zamówienia: ok. 30 dni roboczych.
Jennifer Dewinter; Carly A. Kocurek; Jennifer Dewinter

Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen.

You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros., The Legend of Zelda, and Donkey Kong-games so ubiquitous that Miyamoto was named one of TIME's 100...

Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's in...

cena: 416,30


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