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Kategorie szczegółowe BISAC

Kategoria BISAC: Games & Activities >> Video & Mobile

ilość książek w kategorii: 2444

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 The Essential Guide to Game Audio: The Theory and Practice of Sound for Games Horowitz, Steve 9780415706704 Focal Press
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games

ISBN: 9780415706704 / Angielski / Miękka / 240 str.

ISBN: 9780415706704/Angielski/Miękka/240 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Steve Horowitz; Scott R. Looney

The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations....

The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for eve...

cena: 244,84

 Terms of Play: Essays on Words That Matter in Videogame Theory Waggoner, Zach 9780786469703 Not Avail
Terms of Play: Essays on Words That Matter in Videogame Theory

ISBN: 9780786469703 / Angielski / Miękka / 244 str.

ISBN: 9780786469703/Angielski/Miękka/244 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
"This edited collection of essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame studies, and share phenomenological studies of videogames that facilitate terminological theory"--Provided by publisher.
"This edited collection of essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provi...
cena: 167,87

 Zen Gaming and the Art of Electronic Sports Lee L. Southard 9780615789040 Lee Southard
Zen Gaming and the Art of Electronic Sports

ISBN: 9780615789040 / Angielski / Miękka / 76 str.

ISBN: 9780615789040/Angielski/Miękka/76 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Lee L. Southard
This book is a guide that will improve your gaming abilities, and more importantly the overall quality of your life. The art of gaming will also help you reach the highest tiers, leagues, and ladders. And if you're already at the top it will teach you unique Zen Techniques that will further develop your gaming abilities.
This book is a guide that will improve your gaming abilities, and more importantly the overall quality of your life. The art of gaming will also help ...
cena: 32,33

 Online Gaming in Context: The Social and Cultural Significance of Online Games Crawford, Garry 9780415714976 Routledge
Online Gaming in Context: The Social and Cultural Significance of Online Games

ISBN: 9780415714976 / Angielski / Miękka / 302 str.

ISBN: 9780415714976/Angielski/Miękka/302 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Garry Crawford; Victoria K. Gosling; Ben Light

There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances in mobile telephone technology, the rise in more 'sociable' forms of gaming, and of course the advent of the Internet.

This book explores the opportunities, challenges and patterns of...

There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and...

cena: 225,25

 Playing with Religion in Digital Games Heidi A. Campbell Gregory P. Grieve 9780253012449 Indiana University Press
Playing with Religion in Digital Games

ISBN: 9780253012449 / Angielski / Twarda / 304 str.

ISBN: 9780253012449/Angielski/Twarda/304 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Heidi A. Campbell; Gregory P. Grieve

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like...

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to th...

cena: 347,74

 Playing with Religion in Digital Games Heidi A. Campbell Gregory P. Grieve 9780253012531 Indiana University Press
Playing with Religion in Digital Games

ISBN: 9780253012531 / Angielski / Miękka / 304 str.

ISBN: 9780253012531/Angielski/Miękka/304 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Heidi A. Campbell; Gregory P. Grieve

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like...

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to th...

cena: 117,50

 Plunkett's Games, Apps & Social Media Industry Almanac 2014 : Games, Apps & Social Media Industry Market Research, Statistics, Trends & Leading Companies Jack W. Plunkett 9781608797073 Plunkett Research
Plunkett's Games, Apps & Social Media Industry Almanac 2014 : Games, Apps & Social Media Industry Market Research, Statistics, Trends & Leading Companies

ISBN: 9781608797073 / Angielski / Miękka / 330 str.

ISBN: 9781608797073/Angielski/Miękka/330 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jack W. Plunkett
Three of the most exciting areas in the world of information technology have tremendous synergies and are closely connected in the worlds of information and entertainment: electronic games, mobile apps and social media. Competition continues to heat up as mergers and acquisitions create international mega-firms, and hundreds of millions of people connect worldwide via online gaming platforms and social media such as Facebook. As social media grows more global, it is also being incorporated in virtually all online activities, from business collaboration to online retailing. Games are growing...
Three of the most exciting areas in the world of information technology have tremendous synergies and are closely connected in the worlds of informati...
cena: 1420,35

 Jacked: The Unauthorized Behind-the-Scenes Story of Grand Theft Auto David Kushner 9780007434855 HarperCollins Publishers
Jacked: The Unauthorized Behind-the-Scenes Story of Grand Theft Auto

ISBN: 9780007434855 / Angielski / Miękka / 304 str.

ISBN: 9780007434855/Angielski/Miękka/304 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
David Kushner
The behind-the-scenes story of the world's most notorious and controversial video games company - Rockstar Games.
The behind-the-scenes story of the world's most notorious and controversial video games company - Rockstar Games.
cena: 65,37

 Break Into the Game Industry: How to Get a Job Making Video Games Adams, Ernest 9780072226607 0
Break Into the Game Industry: How to Get a Job Making Video Games

ISBN: 9780072226607 / Angielski / Miękka / 352 str.

ISBN: 9780072226607/Angielski/Miękka/352 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Earnest Adams
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You'll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack comp...
cena: 165,70

 Playing Along: Music, Video Games, and Networked Amateurs Miller, Kiri 9780199753468 0
Playing Along: Music, Video Games, and Networked Amateurs

ISBN: 9780199753468 / Angielski / Miękka / 272 str.

ISBN: 9780199753468/Angielski/Miękka/272 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Kiri Miller
Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-based music lessons changing the nature of amateur musicianship? This book is about play, performance, and participatory culture in the digital age. Miller shows how video games and social media are bridging virtual and visceral experience, creating dispersed communities who forge meaningful connections by "playing along" with popular culture. Playing Along reveals how digital media...
Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in <...
cena: 205,77

 Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time Loguidice, Bill 9780240811468 FOCAL PRESS
Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time

ISBN: 9780240811468 / Angielski / Miękka / 408 str.

ISBN: 9780240811468/Angielski/Miękka/408 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Loguidice
Exploring many influential videogames that includes: Super Mario Bros, Grand Theft Auto III, Doom, and The Sims, this book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features full-color screenshots and images, including rare photos of game boxes.
Exploring many influential videogames that includes: Super Mario Bros, Grand Theft Auto III, Doom, and The Sims, this book discusses each game's devel...
cena: 171,37

 Making Great Games: An Insider's Guide to Designing and Developing the World's Greatest Video Games Wyman, Michael 9780240812854 0
Making Great Games: An Insider's Guide to Designing and Developing the World's Greatest Video Games

ISBN: 9780240812854 / Angielski / Miękka / 236 str.

ISBN: 9780240812854/Angielski/Miękka/236 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michael Wyman

Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day...

Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the m...

cena: 170,86

 Persuasive Games: The Expressive Power of Videogames Ian Bogost 9780262514880 MIT Press Ltd
Persuasive Games: The Expressive Power of Videogames

ISBN: 9780262514880 / Angielski / Miękka / 464 str.

ISBN: 9780262514880/Angielski/Miękka/464 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ian Bogost

Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation...

Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interac...

cena: 232,89

 Handbook of Computer Game Studies Joost Raessens 9780262516587 0
Handbook of Computer Game Studies

ISBN: 9780262516587 / Angielski / Miękka / 472 str.

ISBN: 9780262516587/Angielski/Miękka/472 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Joost Raessens

New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and...

New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, ...

cena: 276,05

 A Casual Revolution: Reinventing Video Games and Their Players Juul, Jesper 9780262517393 0
A Casual Revolution: Reinventing Video Games and Their Players

ISBN: 9780262517393 / Angielski / Miękka / 264 str.

ISBN: 9780262517393/Angielski/Miękka/264 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jesper Juul

We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as...

We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, ...

cena: 222,10

 Best Before: Videogames, Supersession and Obsolescence Newman, James 9780415577922 TAYLOR & FRANCIS
Best Before: Videogames, Supersession and Obsolescence

ISBN: 9780415577922 / Angielski / Miękka / 184 str.

ISBN: 9780415577922/Angielski/Miękka/184 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
James Newman
'Best Before' examines how the videogames industry's retail, publishing, technology design, advertising and marketing practices actively produce obsolescence, wearing out and retiring old games to make way for the always new, just out of reach, 'coming soon' title and 'next generation' platform.
'Best Before' examines how the videogames industry's retail, publishing, technology design, advertising and marketing practices actively produce obsol...
cena: 225,25

 Sports Videogames   9780415637565 0
Sports Videogames

ISBN: 9780415637565 / Angielski / Miękka / 312 str.

ISBN: 9780415637565/Angielski/Miękka/312 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames-alongside televised and physical sports-impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players, and the sports media industry, contributors from a wide variety of disciplines demonstrate the depth and complexity of games that were once considered simply sports simulations. Contributors also tackle key topics...
From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames-alongside televised and physical sports-impa...
cena: 244,84

 Videogames James Newman 9780415669160 0
Videogames

ISBN: 9780415669160 / Angielski / Miękka / 182 str.

ISBN: 9780415669160/Angielski/Miękka/182 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
James Newman
James Newman's lucid, engaging introduction guides readers through the world of videogaming, providing a history of the videogame from its origins in the computer lab to its contemporary status as a global entertainment industry.
James Newman's lucid, engaging introduction guides readers through the world of videogaming, providing a history of the videogame from its origins in ...
cena: 220,35

 The Video Game Theory Reader Bernard Perron 9780415965798 0
The Video Game Theory Reader

ISBN: 9780415965798 / Angielski / Miękka / 343 str.

ISBN: 9780415965798/Angielski/Miękka/343 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Bernard Perron
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film.
The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games...
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar ...
cena: 269,33

 Joystick Soldiers: The Politics of Play in Military Video Games Huntemann, Nina B. 9780415996600 0
Joystick Soldiers: The Politics of Play in Military Video Games

ISBN: 9780415996600 / Angielski / Miękka / 312 str.

ISBN: 9780415996600/Angielski/Miękka/312 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.

Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America s Army, which was developed by the...

Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integr...

cena: 225,25

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