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Kategorie szczegółowe BISAC

Kategoria BISAC: Games & Activities >> Video & Mobile

ilość książek w kategorii: 2444

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 Assassin's Creed Unity: Abstergo Entertainment: Employee Handbook Christie Golden 9781783295470 Titan Books Ltd
Assassin's Creed Unity: Abstergo Entertainment: Employee Handbook

ISBN: 9781783295470 / Angielski / Twarda / 160 str.

ISBN: 9781783295470/Angielski/Twarda/160 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Christie Golden
Crafted by resemble a set of Abstergo case files, this immersive and interactive book provides a glimpse into the technology that allows characters to inhabit the lives of their ancestors - a cornerstone of the 'Assassin's Creed' narrative. This book will grant a never-before-seen look at the inner workings of the fictional corporation at the heart of the blockbuster franchise.
Crafted by resemble a set of Abstergo case files, this immersive and interactive book provides a glimpse into the technology that allows characters to...
cena: 150,93

 Building JavaScript Games: For Phones, Tablets, and Desktop Egges, Arjan 9781430265382 APress
Building JavaScript Games: For Phones, Tablets, and Desktop

ISBN: 9781430265382 / Angielski / Miękka / 444 str.

ISBN: 9781430265382/Angielski/Miękka/444 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Arjan Egges

Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup.

The four games you'll develop from reading this book are:

  • Painter
  • Jewel Jam
  • Penguin...

Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript an...

cena: 342,14

 Early Modernity and Video Games Florian Kerschbaumer Tobias Winnerling 9781443853941 Cambridge Scholars Publishing
Early Modernity and Video Games

ISBN: 9781443853941 / Angielski / Twarda / 265 str.

ISBN: 9781443853941/Angielski/Twarda/265 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Florian Kerschbaumer; Tobias Winnerling
We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past acceptable to their players? Do these popular representations of history intersect with academic...
We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games t...
cena: 231,95

 The F2P Toolbox Lovell, Nicholas 9780992982904 GAMESbrief
The F2P Toolbox

ISBN: 9780992982904 / Angielski / Miękka / 154 str.

ISBN: 9780992982904/Angielski/Miękka/154 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Rob Fahey;Nicholas Lovell
54 of the most important and high-impact ideas in modern game design, presented in easy to understand summary cards and explained in full detail on the facing page. This is a practical book aimed at helping you to understand and implement F2P systems that will make your game profitable, successful and, most of all, fun. Perfect for those embarking on their first F2P project and experienced developers seeking to refine their techniques alike, The F2P Toolbox draws on years of experience of F2P games and businesses to give you no-nonsense advice and guidelines that will improve your business...
54 of the most important and high-impact ideas in modern game design, presented in easy to understand summary cards and explained in full detail on th...
cena: 356,54

 Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids Fisher, Carla 9780415729178 Focal Press
Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids

ISBN: 9780415729178 / Angielski / Miękka / 258 str.

ISBN: 9780415729178/Angielski/Miękka/258 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Carla Fisher

When making games for kids, it s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. "Designing Games for Children," helps you understand these developmental needs of children and how to effectively apply them to games.

Whether you re a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, "Designing Games for Children" is the first book dedicated to...

When making games for kids, it s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far rem...

cena: 244,84

 Game Love: Essays on Play and Affection Jessica Enevold Esther MacCallum-Stewart 9780786496938 McFarland & Company
Game Love: Essays on Play and Affection

ISBN: 9780786496938 / Angielski / Miękka / 284 str.

ISBN: 9780786496938/Angielski/Miękka/284 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jessica Enevold; Esther MacCallum-Stewart
What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life--often complicated and frustrating but also exciting and gratifying. This collection of fresh essays explores the...
What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with ...
cena: 167,87

 Adventures of Lolo 2 Unofficial Strategy Guide Brian K. Smith 9781500329402 Createspace
Adventures of Lolo 2 Unofficial Strategy Guide

ISBN: 9781500329402 / Angielski / Miękka / 44 str.

ISBN: 9781500329402/Angielski/Miękka/44 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Brian K. Smith
Adventures of Lolo 2 is a puzzle game for the classic Nintendo Entertainment System (NES). The Adventures of Lolo 2 Unofficial Strategy Guide book covers: -Detailed solutions for all 50 normal rooms in Adventures of Lolo 2. -Also has solutions for 4 "Pro" Rooms. -12 short "Did You Know Sections" that feature trivia, and little known facts about the game: -Japanese Lolo 2 Differences -Lolo 2 Game Genie Codes -Neptune - The Lolo 2 Level Editor -Eggerland Series -How to Use a Warp Hole -Challenging Lolo 2 -Adventures of Lolo 2 Prototype -Originally Sealed Copies of Lolo 2 -Pro Levels -Nintendo...
Adventures of Lolo 2 is a puzzle game for the classic Nintendo Entertainment System (NES). The Adventures of Lolo 2 Unofficial Strategy Guide book cov...
cena: 80,88

 Plunkett's Games, Apps & Social Media Industry Almanac 2015 Jack W. Plunkett 9781628313338 Plunkett Research
Plunkett's Games, Apps & Social Media Industry Almanac 2015

ISBN: 9781628313338 / Angielski / Miękka / 322 str.

ISBN: 9781628313338/Angielski/Miękka/322 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jack W. Plunkett
Three of the most exciting areas in the world of information technology have tremendous synergies and are closely connected in the worlds of information and entertainment: electronic games, mobile apps and social media. Competition continues to heat up as mergers and acquisitions create international mega-firms, and hundreds of millions of people connect worldwide via online gaming platforms and social media such as Facebook. As social media grows more global, it is also being incorporated in virtually all online activities, from business collaboration to online retailing. Games are growing...
Three of the most exciting areas in the world of information technology have tremendous synergies and are closely connected in the worlds of informati...
cena: 1420,35

 Tricks of the Classic NES Tetris Masters Kerr, Alex 9781500542191 Createspace
Tricks of the Classic NES Tetris Masters

ISBN: 9781500542191 / Angielski / Miękka / 44 str.

ISBN: 9781500542191/Angielski/Miękka/44 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Brian K. Smith; Alex Kerr
cena: 80,88

 My Gaming Journal Speedy Publishin 9781633837843 Speedy Publishing LLC
My Gaming Journal

ISBN: 9781633837843 / Angielski / Miękka / 50 str.

ISBN: 9781633837843/Angielski/Miękka/50 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Speedy Publishing LLC
cena: 53,91

 The Art of Destiny Bungie 9781608874200 Insight Editions
The Art of Destiny

ISBN: 9781608874200 / Angielski / Twarda / 216 str.

ISBN: 9781608874200/Angielski/Twarda/216 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Bungie
Timed to the release year of the game, The Art of Destiny showcases the stunning art and design behind one of the most highly anticipated new franchises in gaming today.

From the mysterious dunes of Mars to the jungles of Venus and the abandoned aerospace installations on the Moon, Destiny takes players across the ancient ruins of our solar system on their quest to defend Earth's last city and become legend. To build this expansive universe, the team at Bungie drew from a multitude of inspirations--from classic fantasy and science fiction worlds, the myth-meets-technology adventure of...

Timed to the release year of the game, The Art of Destiny showcases the stunning art and design behind one of the most highly anticipated new franchis...
cena: 192,68

 Learning through Digital Game Design and Building in a Participatory Culture; An Enactivist Approach Knobel, Michele 9781433116780 Peter Lang Publishing Inc
Learning through Digital Game Design and Building in a Participatory Culture; An Enactivist Approach

ISBN: 9781433116780 / Angielski / Miękka / 216 str.

ISBN: 9781433116780/Angielski/Miękka/216 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Qing Li
This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students' learning of pedagogy and also adult driver's learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration...
This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical p...
cena: 218,62

 Cases on the Societal Effects of Persuasive Games Dana Ruggiero Ruggiero 9781466662063 Information Science Reference
Cases on the Societal Effects of Persuasive Games

ISBN: 9781466662063 / Angielski / Twarda / 345 str.

ISBN: 9781466662063/Angielski/Twarda/345 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Dana Ruggiero;Ruggiero
Like all other forms of modern media, video games impact society and human behavior in often surprising ways. Understanding the growing effect of digital entertainment on twenty-first century culture is critical to anticipating the future of social interactions. Cases on the Societal Effects of Persuasive Games investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies. With examples from the fields of education, business, healthcare, and more, this book serves as a...
Like all other forms of modern media, video games impact society and human behavior in often surprising ways. Understanding the growing effect of digi...
cena: 1050,66

 Candy Crush Saga Game Guide and Tips Joseph Joyner 9781632872999 Speedy Publishing LLC
Candy Crush Saga Game Guide and Tips

ISBN: 9781632872999 / Angielski / Miękka / 28 str.

ISBN: 9781632872999/Angielski/Miękka/28 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Joseph Joyner
Have you found yourself facing Tiffi and Mr. Toffee lately? Then you might have just been caught by Candy Crush Saga addiction. Tiffi and Mr. Toffee are the popular characters behind this popular game. The game was first released on Facebook in the spring of 2012. At the same year in November, a mobile version of the game is released which had created a buzz. Candy Crush Saga is just like a regular puzzle game akin to matching games coming out in the pool of online games. What sets it apart is that it makes use of delish candies in the game which have probably contributed to its popularity....
Have you found yourself facing Tiffi and Mr. Toffee lately? Then you might have just been caught by Candy Crush Saga addiction. Tiffi and Mr. Toffee a...
cena: 43,11

 Learning Through Digital Game Design and Building in a Participatory Culture: An Enactivist Approach Knobel, Michele 9781433116797 Peter Lang Publishing Inc
Learning Through Digital Game Design and Building in a Participatory Culture: An Enactivist Approach

ISBN: 9781433116797 / Angielski / Twarda / 216 str.

ISBN: 9781433116797/Angielski/Twarda/216 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Qing Li
This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students learning of pedagogy and also adult driver s learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration...
This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical p...
cena: 842,52

 Linked To Our Past: What Video Games Left Behind When Moving Foward Gipson, Brandon 9781469974859 Createspace
Linked To Our Past: What Video Games Left Behind When Moving Foward

ISBN: 9781469974859 / Angielski / Miękka / 110 str.

ISBN: 9781469974859/Angielski/Miękka/110 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Brandon Gipson
cena: 28,29

 Mastering Pac-Man Ken Uston 9781626548978 Echo Point Books & Media
Mastering Pac-Man

ISBN: 9781626548978 / Angielski / Miękka / 130 str.

ISBN: 9781626548978/Angielski/Miękka/130 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ken Uston

Since his creation in 1980, PAC-MAN has taken the world by storm. This little yellow fellow launched a new genre of video games that appealed to boys, girls, men, and women. Over thirty years later, PAC-MAN is easily found in arcades, restaurants, bars, casinos, living rooms, and mobile devices everywhere Whether you're playing on a vintage machine or a modern gaming system, "Mastering PAC-MAN" is the key to boosting your scores and conquering the game. In this fully illustrated and comprehensive guide, master gamer Ken Uston reveals his secrets to this timeless game. Learn the strategies...

Since his creation in 1980, PAC-MAN has taken the world by storm. This little yellow fellow launched a new genre of video games that appealed to bo...

cena: 81,78

 Video Games Around the World Wolf, Mark J. P.; Iwatani, Toru 9780262527163 John Wiley & Sons
Video Games Around the World

ISBN: 9780262527163 / Angielski / Miękka / 720 str.

ISBN: 9780262527163/Angielski/Miękka/720 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Mark J. P. Wolf; Toru Iwatani

Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering...

Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic produc...

cena: 303,02

 Uncertainty in Games Costikyan, Greg 9780262527538 John Wiley & Sons
Uncertainty in Games

ISBN: 9780262527538 / Angielski / Miękka / 152 str.

ISBN: 9780262527538/Angielski/Miękka/152 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Greg Costikyan

In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and...

In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew we...

cena: 87,59

 Thinking about Video Games: Interviews with the Experts  9780253017109 Indiana University Press
Thinking about Video Games: Interviews with the Experts

ISBN: 9780253017109 / Angielski / Twarda / 272 str.

ISBN: 9780253017109/Angielski/Twarda/272 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.

The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee...

The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behin...

cena: 347,74

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