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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Virtual & Augmented Reality

ilość książek w kategorii: 623

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 Political Cyberformance: The Etheatre Project Papagiannouli, Christina 9781137577030 Palgrave Pivot
Political Cyberformance: The Etheatre Project

ISBN: 9781137577030 / Angielski / Twarda / 122 str.

ISBN: 9781137577030/Angielski/Twarda/122 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Christina Papagiannouli
Political Cyberformance: The Etheatre Project examines the use of Internet platforms as theatrical, rehearsal and performance spaces and explores the interactive and political potentials of online theatre, questioning the boundaries of these in-between spaces and the spatial experiences they cause. In a political cyberformance, the role of the director is to promote real-time discussion between the audience and the performers via a chat box and assist the active participation of spectators in the performance. In particular, I look at forms of cyber-adaptation, cyber-ethnotheatre and...
Political Cyberformance: The Etheatre Project examines the use of Internet platforms as theatrical, rehearsal and performance spaces and explores the ...
cena: 204,08

 The Spectrum of Adventure: A Brief History of Interactive Fiction on the Sinclair ZX Spectrum Thomas a. Christie 9780993493218 Extremis Publishing Ltd.
The Spectrum of Adventure: A Brief History of Interactive Fiction on the Sinclair ZX Spectrum

ISBN: 9780993493218 / Angielski / Miękka / 674 str.

ISBN: 9780993493218/Angielski/Miękka/674 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Thomas a. Christie

The Sinclair ZX Spectrum was one of the most popular home computers in British history, selling over five million units in its 1980s heyday. Amongst the thousands of games released for the Spectrum during its lifetime, the text adventure game was to emerge as one of the most significant genres on the system.

The Spectrum of Adventure chronicles the evolution of the text adventure on the ZX Spectrum, exploring the work of landmark software houses such as Melbourne House Software, Level 9 Computing, Delta 4 Software, the CRL Group, Magnetic Scrolls, and many others...

The Sinclair ZX Spectrum was one of the most popular home computers in British history, selling over five million units in its 1980s heyday. Amongs...

cena: 90,92

 Identity Problems in the Facebook Era Daniel Trottier 9781138143555 Routledge
Identity Problems in the Facebook Era

ISBN: 9781138143555 / Angielski / Twarda / 62 str.

ISBN: 9781138143555/Angielski/Twarda/62 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Daniel Trottier

How have new social media altered how individuals present themselves? What dilemmas have they introduced? In the age of Facebook, Twitter and other forms of instant communication, individuals are losing (or relinquishing) control over their personal information Trottier provides a trenchant analysis of the paradoxes of privacy and the presentation of self in the early 21st century. This book is ideal for courses in Sociology, Media Studies and Communication.


How have new social media altered how individuals present themselves? What dilemmas have they introduced? In the age of Facebook, Twitter and other...

cena: 974,51

 Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning Francisco Milton Mendes Neto Rafael D Alex Sandro Gomes 9781522501251 Information Science Reference
Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning

ISBN: 9781522501251 / Angielski / Twarda / 704 str.

ISBN: 9781522501251/Angielski/Twarda/704 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Francisco Milton Mendes Neto; Rafael De Souza; Alex Sandro Gomes
Presents the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is designed for researchers, developers, upper-level students, and educators.
Presents the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings e...
cena: 1225,70

 Integrating Cognitive Architectures into Virtual Character Design Turner, Jeremy Owen 9781522504542 Information Science Reference
Integrating Cognitive Architectures into Virtual Character Design

ISBN: 9781522504542 / Angielski / Twarda / 372 str.

ISBN: 9781522504542/Angielski/Twarda/372 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jeremy Owen Turner; Michael Nixon; Ulysses Bernardet
"This book presents emerging research on virtual character artificial intelligence systems and procedures and the integration of cognitive architectures by emphasizing innovative methodologies for intelligent virtual character integration and design"--
"This book presents emerging research on virtual character artificial intelligence systems and procedures and the integration of cognitive architectur...
cena: 968,82

 Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual Astrid Ensslin Eben Muse 9781138243217 Routledge
Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual

ISBN: 9781138243217 / Angielski / Miękka / 230 str.

ISBN: 9781138243217/Angielski/Miękka/230 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Astrid Ensslin; Eben Muse

This book aims to provide insights into how second lives in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book s philosophy is multi-disciplinary and its goal is to explore the question of how we as gamers and residents of virtual worlds construct alternative online realities in a variety of ways. Of particular significance to this endeavour are conceptions of the body in cyberspace and of spatiality, which...

This book aims to provide insights into how second lives in the sense of virtual identities and communities are constructed textually, semiotically...

cena: 229,83

 Augmented Reality: Developments, Technologies & Applications Raymond Hughes 9781634829021 Nova Science Publishers Inc
Augmented Reality: Developments, Technologies & Applications

ISBN: 9781634829021 / Angielski / Twarda / 124 str.

ISBN: 9781634829021/Angielski/Twarda/124 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Raymond Hughes
cena: 799,54

 Exploring Usability of Web-based Virtual Reality Technology Yoon, So-Yeon 9783639417210 AV Akademikerverlag
Exploring Usability of Web-based Virtual Reality Technology

ISBN: 9783639417210 / Angielski / Miękka / 152 str.

ISBN: 9783639417210/Angielski/Miękka/152 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
So-Yeon Yoon
cena: 267,62

 The PlayStation Dreamworld Bown, Alfie 9781509518029 John Wiley & Sons
The PlayStation Dreamworld

ISBN: 9781509518029 / Angielski / Twarda / 140 str.

ISBN: 9781509518029/Angielski/Twarda/140 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.

From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is - to borrow a phrase from Slavoj Žižek - the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace - a powerful arena for constructing our desires - or else the dreamworld will fall entirely into the hands of dominant and reactionary forces.

While cyberspace is increasingly dominated by corporate organization, gaming,...

From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is - to borrow a phrase from ...

cena: 210,42

 The PlayStation Dreamworld Alfie Bown 9781509518036 John Wiley & Sons
The PlayStation Dreamworld

ISBN: 9781509518036 / Angielski / Miękka / 140 str.

ISBN: 9781509518036/Angielski/Miękka/140 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Alfie Bown

From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is - to borrow a phrase from Slavoj Žižek - the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace - a powerful arena for constructing our desires - or else the dreamworld will fall entirely into the hands of dominant and reactionary forces.

While cyberspace is increasingly dominated by corporate organization, gaming,...

From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is - to borrow a phrase from ...

cena: 74,91

 Instant Windows Powershell 3.0 WMI Starter Blawat, Brenton 9781849689625 Packt Publishing
Instant Windows Powershell 3.0 WMI Starter

ISBN: 9781849689625 / Angielski / Miękka / 66 str.

ISBN: 9781849689625/Angielski/Miękka/66 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Brenton Blawat
cena: 132,26

 Exploring Augmented Reality Science And Tran Committe 9781547078097 Createspace Independent Publishing Platform
Exploring Augmented Reality

ISBN: 9781547078097 / Angielski / Miękka / 116 str.

ISBN: 9781547078097/Angielski/Miękka/116 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Science And Tran Committee on Commerce
cena: 78,35

 Intermedia Games--Games Inter Media: Video Games and Intermediality Michael Fuchs Jeff Thoss 9781501330490 Bloomsbury Academic
Intermedia Games--Games Inter Media: Video Games and Intermediality

ISBN: 9781501330490 / Angielski / Twarda / 296 str.

ISBN: 9781501330490/Angielski/Twarda/296 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michael Fuchs; Jeff Thoss

While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment.

In...

While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded boo...

cena: 699,65

 Microsoft HoloLens By Example: Create immersive Augmented Reality experiences Newnham, Joshua 9781787126268 Packt Publishing
Microsoft HoloLens By Example: Create immersive Augmented Reality experiences

ISBN: 9781787126268 / Angielski / Miękka / 406 str.

ISBN: 9781787126268/Angielski/Miękka/406 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Joshua Newnham
cena: 216,05

 Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do Jeremy Bailenson 9780393253696 WW Norton & Co
Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do

ISBN: 9780393253696 / Angielski / Twarda / 304 str.

ISBN: 9780393253696/Angielski/Twarda/304 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jeremy Bailenson
An in-depth look at virtual reality and how it can be harnessed to improve our everyday lives.
An in-depth look at virtual reality and how it can be harnessed to improve our everyday lives.
cena: 120,94

 Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp Dawid Borycki 9781509306879 Microsoft Press,U.S.
Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp

ISBN: 9781509306879 / Angielski / Miękka / 512 str.

ISBN: 9781509306879/Angielski/Miękka/512 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Dawid Borycki
cena: 188,77

 New Realities in Audio: A Practical Guide for Vr, Ar, MR and 360 Video. Stephan Schutze Anna Irwin-Schutze 9781138740815 CRC Press
New Realities in Audio: A Practical Guide for Vr, Ar, MR and 360 Video.

ISBN: 9781138740815 / Angielski / Miękka / 360 str.

ISBN: 9781138740815/Angielski/Miękka/360 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Stephan Schutze; Anna Irwin-Schutze
cena: 249,83

 New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video. Schütze, Stephan 9781138740822 CRC Press
New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video.

ISBN: 9781138740822 / Angielski / Twarda / 328 str.

ISBN: 9781138740822/Angielski/Twarda/328 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Stephan Schutze; Anna Irwin-Schutze
cena: 749,63

 Dawn of the New Everything: Encounters with Reality and Virtual Reality Jaron Lanier 9781250097408 Picador USA
Dawn of the New Everything: Encounters with Reality and Virtual Reality

ISBN: 9781250097408 / Angielski / Miękka / 368 str.

ISBN: 9781250097408/Angielski/Miękka/368 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jaron Lanier
cena: 102,33

 Learn ARCore - Fundamentals of Google ARCore Lanham, Micheal 9781788830409 Packt Publishing
Learn ARCore - Fundamentals of Google ARCore

ISBN: 9781788830409 / Angielski / Miękka / 274 str.

ISBN: 9781788830409/Angielski/Miękka/274 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Micheal Lanham
Are you a mobile developer or a web developer who is looking to create immersive and cool Augmented Reality apps with the latest Google ARCore platform? This book will help you to jump right into developing with ARCore and help you create a step by step AR app with it easily. This book will teach you to implement the core features of ARCore ...
Are you a mobile developer or a web developer who is looking to create immersive and cool Augmented Reality apps with the latest Google ARCore platfor...
cena: 194,00

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