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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2909

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 Graphics Shaders: Theory and Practice, Second Edition Bailey, Mike 9781568814346 AK Peters
Graphics Shaders: Theory and Practice, Second Edition

ISBN: 9781568814346 / Angielski / Twarda / 520 str.

ISBN: 9781568814346/Angielski/Twarda/520 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Mike Bailey

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples.

The book starts with a...

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level,...

cena: 461,00

 Virtual Reality: Concepts and Technologies Philippe Fuchs Guillaume Moreau Pascal Guitton 9780415684712 CRC Press
Virtual Reality: Concepts and Technologies

ISBN: 9780415684712 / Angielski / Twarda / 432 str.

ISBN: 9780415684712/Angielski/Twarda/432 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Philippe Fuchs; Guillaume Moreau; Pascal Guitton

A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the reader with the importance of the user's needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces....

A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer scien...

cena: 842,79

 Writing Game Center Apps in IOS: Bringing Your Players Into the Game Nahavandipoor, Vandad 9781449305659 O'Reilly Media
Writing Game Center Apps in IOS: Bringing Your Players Into the Game

ISBN: 9781449305659 / Angielski / Miękka / 78 str.

ISBN: 9781449305659/Angielski/Miękka/78 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.

Now that Apple has introduced the GameKit framework to its iOS SDK, you can integrate Game Center features directly into your iPhone and iPad apps. This concise cookbook shows you how it's done, with 18 targeted recipes for adding leaderboards, user authentication, achievements, multiplayer games, and many other features.

How do you display players' scores and achievements? How do you create Game Center accounts and add friends? Each recipe in this book includes a simple code solution you can put to work immediately, along with a detailed discussion that offers insight into why and...

Now that Apple has introduced the GameKit framework to its iOS SDK, you can integrate Game Center features directly into your iPhone and iPad apps....

cena: 83,44

 Elemental Magic, Volume II: The Technique of Special Effects Animation Joseph Gilland 9781138403109 Focal Press
Elemental Magic, Volume II: The Technique of Special Effects Animation

ISBN: 9781138403109 / Angielski / Twarda

ISBN: 9781138403109/Angielski/Twarda

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Joseph Gilland
cena: 991,52

 Personal Robotics: Real Robots to Construct, Program, and Explore the World Richard Raucci 9781568810898 AK Peters
Personal Robotics: Real Robots to Construct, Program, and Explore the World

ISBN: 9781568810898 / Angielski / Miękka / 204 str.

ISBN: 9781568810898/Angielski/Miękka/204 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Richard Raucci
Many companies are now offering robots that are geared to the casual electronics hobbyist, both in kit form and as fully assembled models. This book gives an overview of available robot products, ranging from the simple to the complex. Interested readers will be able to find the robot kit that matches their skill level and pocketbook. Beginners may want to try a robot that is already fully assembled, or a kit with pre-assembled electronics. Other readers may opt for kits that require soldering and electronic experience. Other criteria a reader will be able to review include motion systems...
Many companies are now offering robots that are geared to the casual electronics hobbyist, both in kit form and as fully assembled models. This book g...
cena: 237,91

 The Magic of Computer Graphics Noriko Kurachi 9781568815770 AK Peters
The Magic of Computer Graphics

ISBN: 9781568815770 / Angielski / Miękka / 448 str.

ISBN: 9781568815770/Angielski/Miękka/448 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Noriko Kurachi

Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics.

Starting from the basic behavior of light, the first...

Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specializatio...

cena: 262,70

 Getting Started with C++ Audio Programming for Game Development David Gouveia 9781849699099 Packt Publishing
Getting Started with C++ Audio Programming for Game Development

ISBN: 9781849699099 / Angielski / Miękka / 116 str.

ISBN: 9781849699099/Angielski/Miękka/116 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
David Gouveia
Audio plays a fundamental role in video games. From music to sound effects or dialogue, it helps to reinforce the experience, convey the mood, and give feedback to the player. Presently, many games have achieved commercial success by incorporating game sounds that have enhanced the user experience. You can achieve this in your games with the help of the FMOD library. This book provides you with a practical guide to implementing the FMOD toolkit in your games. Getting Started with C++ Audio Programming for Game Developers is a quick and practical introduction to the most important audio...
Audio plays a fundamental role in video games. From music to sound effects or dialogue, it helps to reinforce the experience, convey the mood, and giv...
cena: 190,89

 Unity 3.X Game Development by Example Beginner's Guide Henson Creighton, Ryan 9781849691840 PACKT PUBLISHING
Unity 3.X Game Development by Example Beginner's Guide

ISBN: 9781849691840 / Angielski / Miękka / 408 str.

ISBN: 9781849691840/Angielski/Miękka/408 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
R.H. Creighton
Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory Doodle Jump, Paper Toss, and Canabalt, to name a few have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity. This book starts you off on the right foot, emphasizing small, simple game ideas and playable...
Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie develop...
cena: 212,59

 Gpu Pro 3: Advanced Rendering Techniques Engel, Wolfgang 9781439887820 ROUTLEDGE
Gpu Pro 3: Advanced Rendering Techniques

ISBN: 9781439887820 / Angielski / Twarda / 408 str.

ISBN: 9781439887820/Angielski/Twarda/408 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Wolfgang Engel

GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike.

Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers...

GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time grap...

cena: 718,85

 Unreal Development Kit Game Design Cookbook Thomas O. Mooney   9781849691802 Packt Publishing Limited
Unreal Development Kit Game Design Cookbook

ISBN: 9781849691802 / Angielski / Miękka / 544 str.

ISBN: 9781849691802/Angielski/Miękka/544 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Thomas O. Mooney
UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK. Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay. Unreal Game Development Kit Game Design Cookbook exposes how...
UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes...
cena: 264,66

 The Depression Decade: From New Era Through New Deal, 1929-41: From New Era Through New Deal, 1929-41  9780873320979 M.E. Sharpe
The Depression Decade: From New Era Through New Deal, 1929-41: From New Era Through New Deal, 1929-41

ISBN: 9780873320979 / Angielski / Miękka / 480 str.

ISBN: 9780873320979/Angielski/Miękka/480 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Part of a series of detailed reference manuals on American economic history, this volume traces the development and growth of American commerce from the era of the Great Depression until World War II.
Part of a series of detailed reference manuals on American economic history, this volume traces the development and growth of American commerce from t...
cena: 272,62

 Introduction to Computer Graphics: A Practical Learning Approach Ganovelli, Fabio 9781439852798 CRC Press
Introduction to Computer Graphics: A Practical Learning Approach

ISBN: 9781439852798 / Angielski / Twarda / 422 str.

ISBN: 9781439852798/Angielski/Twarda/422 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Fabio Ganovelli; Massimiliano Corsini; Sumanta Pattanaik

Teach Your Students How to Create a Graphics Application

Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game.

Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and...

Teach Your Students How to Create a Graphics Application

Introduction to Computer Graphics: A Practical Learning Approach

cena: 470,93

 Practical Algorithms for 3D Computer Graphics Stuart Ferguson 9781466582521 Taylor & Francis
Practical Algorithms for 3D Computer Graphics

ISBN: 9781466582521 / Angielski / Miękka / 520 str.

ISBN: 9781466582521/Angielski/Miękka/520 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Stuart Ferguson

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.

Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this...

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D comput...

cena: 456,05

 Beginning RPG Maker MV Darrin Perez 9781484219669 Apress
Beginning RPG Maker MV

ISBN: 9781484219669 / Angielski / Miękka / 372 str.

ISBN: 9781484219669/Angielski/Miękka/372 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Darrin Perez

Create your very own role playing game using the RPG Maker MV game development engine. You'll go through tutorials and exercises that will take you from installing the software to putting the final touches upon your first project. Beginning RPG Maker MV has been designed with the complete beginner in mind who has little to no experience with the engine. It includes full JavaScript code, replacing the old Ruby commands.

Game design can be quite a daunting challenge, as it generally involves a large amount of programming know-how on top of having to plan everything out that...

Create your very own role playing game using the RPG Maker MV game development engine. You'll go through tutorials and exercises that will take you...

cena: 304,72

 The Essential Guide to Game Audio: The Theory and Practice of Sound for Games Horowitz, Steve 9780415706704 Focal Press
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games

ISBN: 9780415706704 / Angielski / Miękka / 240 str.

ISBN: 9780415706704/Angielski/Miękka/240 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Steve Horowitz; Scott R. Looney

The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations....

The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for eve...

cena: 247,83

 Mining User Generated Content Marie-Francine Moens Juanzi Li Tat-Seng Chua 9781466557406 CRC Press
Mining User Generated Content

ISBN: 9781466557406 / Angielski / Twarda / 474 str.

ISBN: 9781466557406/Angielski/Twarda/474 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Marie-Francine Moens; Juanzi Li; Tat-Seng Chua

Originating from Facebook, LinkedIn, Twitter, Instagram, YouTube, and many other networking sites, the social media shared by users and the associated metadata are collectively known as user generated content (UGC). To analyze UGC and glean insight about user behavior, robust techniques are needed to tackle the huge amount of real-time, multimedia, and multilingual data. Researchers must also know how to assess the social aspects of UGC, such as user relations and influential users.

Mining User Generated Content is the first focused effort to compile...

Originating from Facebook, LinkedIn, Twitter, Instagram, YouTube, and many other networking sites, the social media shared by users and the associa...

cena: 669,27

 Releasing Html5 Games for Windows 8: From the Web to Windows 8 with Ease Freeman, Jesse 9781449360504 John Wiley & Sons
Releasing Html5 Games for Windows 8: From the Web to Windows 8 with Ease

ISBN: 9781449360504 / Angielski / Miękka / 160 str.

ISBN: 9781449360504/Angielski/Miękka/160 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jesse Freeman

Windows 8 presents an incredible opportunity for distributing and monetizing HTML5 games, and this guide shows how you can profit from it. You'll learn everything you need to know about porting your original web-based JavaScript game to the new "touch-first" version of Windows, as well as several options for selling your game in Windows Store.

Windows 8 is a big leap forward for developers because it treats HTML5 as a first-class citizen, alongside C# and C++. Interactive development expert Jesse Freeman explains how Windows 8 works, gets you started with Visual Studio Express (it's...

Windows 8 presents an incredible opportunity for distributing and monetizing HTML5 games, and this guide shows how you can profit from it. You'll l...

cena: 83,44

 Scratch Cookbook Brandon Milonovich 9781849518420 COMPUTER BOOKSHOPS
Scratch Cookbook

ISBN: 9781849518420 / Angielski / Miękka / 262 str.

ISBN: 9781849518420/Angielski/Miękka/262 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Brandon Milonovich
Get started using Scratch, or take your programs to a new level using simple, easy-to-read recipes Learn techniques for animating stories Create fun and engaging games
Get started using Scratch, or take your programs to a new level using simple, easy-to-read recipes Learn techniques for animating stories Create fun a...
cena: 238,62

 Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game Millington, Ian 9780123819765 Taylor & Francis Inc
Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game

ISBN: 9780123819765 / Angielski / Miękka / 552 str.

ISBN: 9780123819765/Angielski/Miękka/552 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ian Millington

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion.

The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under...

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the law...

cena: 297,40

 Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation Montgomery, Lee 9780123852229 FOCAL PRESS
Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation

ISBN: 9780123852229 / Angielski / Miękka / 540 str.

ISBN: 9780123852229/Angielski/Miękka/540 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Lee Montgomery

Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tools, which are used in production by the best animators and VFX artists today. Add another webpage to your favourites and expand your digital...

Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to t...

cena: 257,74

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