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Windows Mobile Game Development: Building Games for the Windows Phone and Other Mobile Devices
ISBN: 9781430229285 / Angielski / Miękka / 464 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET. You will be walked through every aspect of developing for the Windows Mobile platform--from setting up your development environment for the first time to creating advanced 3D graphics. Finally, you'll learn how you can make your applications available to others, whether distributing for free or selling online. Using extensive code samples throughout, you'll gather all the... This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the indu... |
cena:
174,53 |
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GPU Pro: Advanced Rendering Techniques
ISBN: 9781568814728 / Twarda / 742 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch. Example programs and source code can be downloaded from the book's CRC Press web page. This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of... |
cena:
718,85 |
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The Art and Technique of Matchmoving: Solutions for the VFX Artist [With DVD ROM]
ISBN: 9780240812304 / Angielski / Miękka / 312 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Matchmoving has become a standard visual effects procedure for almost every situation where live action materials and CG get combined. This step-by-step guide allows you to master this technique that has been called the foundation upon which various VFX work stands.
Matchmoving has become a standard visual effects procedure for almost every situation where live action materials and CG get combined. This step-by-st...
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cena:
208,17 |
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Developing C# Apps for iPhone and iPad Using Monotouch: IOS Apps Development for .Net Developers
ISBN: 9781430231745 / Angielski / Miękka / 512 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Developing C# Applications for iPhone and iPad using MonoTouch shows you how to use your existing C# skills to write apps for the iPhone and iPad. Fortunately, there's MonoTouch, Novell's .NET library that allows C# developers to write C# code that executes in iOS. Furthermore, MonoTouch allows you to address all the unique functions of the iPhone, iPod Touch, and iPad. And the big plus: You needn't learn any Objective-C to master MonoTouch
Former Microsoft engineer and published app-store developer Bryan Costanich shows you how to use the tools you already know... Developing C# Applications for iPhone and iPad using MonoTouch shows you how to use your existing C# skills to write apps for the iPhone and ...
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cena:
194,85 |
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Beginning C++ Through Game Programming, Third Edition
ISBN: 9781435457423 / Angielski / Miękka / 352 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and...
BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning ...
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cena:
260,87 |
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Algorithms for Image Processing and Computer Vision
ISBN: 9780470643853 / Angielski / Miękka / 504 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. A cookbook of algorithms for common image processing applications
Thanks to advances in computer hardware and software, algorithms have been developed that support sophisticated image processing without requiring an extensive background in mathematics. This bestselling book has been fully updated with the newest of these, including 2D vision methods in content-based searches and the use of graphics cards as image processing computational aids. It's an ideal reference for software engineers and developers, advanced programmers, graphics programmers, scientists, and other specialists... A cookbook of algorithms for common image processing applications
Thanks to advances in computer hardware and software, algorithms have been... |
cena:
412,26 |
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Beginning Blender: Open Source 3D Modeling, Animation, and Game Design
ISBN: 9781430231264 / Angielski / Miękka / 415 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts... A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just fr... |
cena:
264,09 |
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Automated Physical Database Design and Tuning: Emerging Directions in Database Systems and Applications
ISBN: 9781439815670 / Angielski / Twarda / 253 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Due to the increasing complexity in application workloads and query engines, database administrators are turning to automated tuning tools that systematically explore the space of physical design alternatives. A critical element of such tuning is physical database design since the choice of physical structures has a significant impact on the performance of the database system. Automated Physical Database Design and Tuning presents a detailed overview of the fundamental ideas and algorithms for automatically recommending changes to the physical design of a database... Due to the increasing complexity in application workloads and query engines, database administrators are turning to automated tuning tools that sys... |
cena:
1041,10 |
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Unity 3D Game Development by Example Beginner's Guide
ISBN: 9781849690546 / Angielski / Miękka / 384 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory Doodle Jump, Paper Toss, and Canabalt, to name a few have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity 3D, starting today. This book starts you off on the right foot, emphasizing small, simple game...
Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie develop...
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cena:
212,59 |
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Automating the Design of Computer Systems
ISBN: 9780867202410 / Angielski / Twarda / 296 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Addressing the issues of engineering design in computer architecture, this book describes the design and implementation of MICON, a system for automating the synthesis of small computers.
Addressing the issues of engineering design in computer architecture, this book describes the design and implementation of MICON, a system for automat...
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cena:
470,93 |
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Graphics & Visualization: Principles and Algorithms
ISBN: 9781568812748 / Angielski / Twarda / 752 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision and multi-resolution modeling, scene graphs, shadow generation, ambient occlusion, and scalar and vector data visualization. Students and practitioners will benefit from the comprehensive coverage of the principles that are the basic tools of their trade, from fundamental...
This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets...
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cena:
470,93 |
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Symbolic Dynamics and Geometry: Using D* in Graphics and Game Programming
ISBN: 9781568812809 / Angielski / Twarda / 207 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book explains how to use the symbolic differentiation system D* for applications in computer games and engineering simulation. The authors describe how to create procedural 3D geometric models, link them together to form multibody physical systems, and simulate and display their physical behavior in real time. The symbolic differentiation capabilities of D* can be used in a wide variety of technical applications, including computer graphics, engineering, and mechanical simulation. Two Lagrangian physics simulation and procedural 3D geometric modeling are developed in great... This book explains how to use the symbolic differentiation system D* for applications in computer games and engineering simulation. The authors des... |
cena:
842,79 |
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Level Design: Concept, Theory, and Practice
ISBN: 9781568813387 / Angielski / Miękka / 408 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building,...
Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level des...
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cena:
366,81 |
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On the Way to Fun: An Emotion-Based Approach to Successful Game Design
ISBN: 9781568815824 / Angielski / Miękka / 200 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players even without the need for fancy graphics and effects but by relying on basic emotions and instincts instead. This book will be most beneficial to aspiring and beginning... How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the ma... |
cena:
247,83 |
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GPU Pro2: Advanced Rendering Techniques
ISBN: 9781568817187 / Angielski / Twarda / 480 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programming to reflect the increased importance of graphics on mobile devices. It covers geometry manipulation, effects in image space, shadows, 3D engine design, GPGPU, and graphics-related tools. Source code and... This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes a... |
cena:
718,85 |
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Introduction to Elementary Computational Modeling: Essential Concepts, Principles, and Problem Solving
ISBN: 9781439867396 / Angielski / Miękka / 329 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. With an emphasis on problem solving, this book introduces the basic principles and fundamental concepts of computational modeling. It emphasizes reasoning and conceptualizing problems, the elementary mathematical modeling, and the implementation using computing concepts and principles. Examples are included that demonstrate the computation and visualization of the implemented models. The author provides case studies, along with an overview of computational models and their development. The first part of the text presents the basic concepts of models and techniques for... With an emphasis on problem solving, this book introduces the basic principles and fundamental concepts of computational modeling. It emphasizes re... |
cena:
495,71 |
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Practical Rendering and Computation with Direct3D 11
ISBN: 9781568817200 / Angielski / Twarda / 648 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion.
This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts ...
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cena:
669,27 |
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Real-Time Shadows
ISBN: 9781568814384 / Angielski / Twarda / 400 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows. The book explains the basics as well as... Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual... |
cena:
669,27 |
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Introduction to Subsurface Imaging
ISBN: 9781107000810 / Angielski / Twarda / 456 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Describes and evaluates the basic principles, methods and applications of subsurface sensing and imaging, covering a wide range of techniques.
Describes and evaluates the basic principles, methods and applications of subsurface sensing and imaging, covering a wide range of techniques.
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cena:
339,76 |
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A Field Guide to Digital Color
ISBN: 9781568811611 / Angielski / Miękka / 342 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Maureen Stone's field guide to digital color presents a survey of digital color with special emphasis on those fields important for computer graphics. The book provides the foundation for understanding color and its applications, discusses color media and color management and the use of color in computer graphics, including color design and selection. The book provides a guide for anyone who wants to understand and apply digital color. An annotated bibliography provides in-depth references for further study on each topic.
Maureen Stone's field guide to digital color presents a survey of digital color with special emphasis on those fields important for computer graphics....
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cena:
297,40 |