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Creating Mobile Games: Using Java ME Platform to Put the Fun Into Your Mobile Device and Cell Phone
ISBN: 9781590598801 / Angielski / Miękka / 436 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile Java games book with lots of complete working code and advice:
Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile ... |
cena:
223,45 |
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Biologically Inspired Artificial Intelligence for Computer Games
ISBN: 9781591406464 / Angielski / Twarda / 262 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Computer games are often played by a human player against an artificial intelligence software entity. In order to truly respond in a human-like manner, the artificia intelligence in games must be adaptive, or respond as a human player would as he/she learns to play a game.
Computer games are often played by a human player against an artificial intelligence software entity. In order to truly respond in a human-like manner...
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cena:
515,05 |
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Network Performance Modeling and Simulation
ISBN: 9789056995966 / Angielski / Twarda / 332 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Focuses on the argument that performance modelling and simulation has become a central issue in computer science and engineering, in part due to its applications to the structures comprising the internet. Dealing primarily with theory, tools, and techniques related to communications systems, it provides tutorials and surveys and relates new important research results. Each chapter provides background information, describes and analyses important work done in the field, and provides important direction to the reader on future work and further readings. The topics covered include traffic models...
Focuses on the argument that performance modelling and simulation has become a central issue in computer science and engineering, in part due to its a...
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cena:
644,49 |
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Biological Data Mining
ISBN: 9781420086843 / Angielski / Twarda / 733 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Like a data-guzzling turbo engine, advanced data mining has been powering post-genome biological studies for two decades. Reflecting this growth, Biological Data Mining presents comprehensive data mining concepts, theories, and applications in current biological and medical research. Each chapter is written by a distinguished team of interdisciplinary data mining researchers who cover state-of-the-art biological topics. The first section of the book discusses challenges and opportunities in analyzing and mining biological sequences and structures to gain insight into molecular functions. The...
Like a data-guzzling turbo engine, advanced data mining has been powering post-genome biological studies for two decades. Reflecting this growth, Biol...
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cena:
1041,10 |
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Artificial Intelligence for Computer Games: An Introduction
ISBN: 9781568812083 / Angielski / Twarda / 160 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Learn to make games that are more fun and engaging Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both...
Learn to make games that are more fun and engaging Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Pl...
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cena:
346,98 |
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Metaprogramming Gpus with Sh
ISBN: 9781568812298 / Angielski / Miękka / 308 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Shading, as part of the creation of realistic computer-generated images, is currently bringing major advances to computer graphics, with important practical applications in computer game design and animation. Shaders are a more sophisticated way of making 3D objects look more realistic. While most shaders are created using proprietary shading languages, Sh, a new open-source system, simplifies the shader programming process by making it part of the C++ language. This book introduces Sh and describes how to program a GPU using C++ to implement both basic and advanced shading techniques....
Shading, as part of the creation of realistic computer-generated images, is currently bringing major advances to computer graphics, with important pra...
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cena:
223,04 |
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C# and Game Programming: A Beginner's Guide
ISBN: 9781568812366 / Angielski / Miękka / 532 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The second edition of C# and Game Programming offers the same practical, hands-on approach as the first edition to learning the C# language through classic arcade game applications. Complete source code for games like Battle Bit, Asteroid Miner, and Battle Tennis, included on the CD-ROM, demonstrates programming strategies and complements the comprehensive treatment of C# in the text. From the basics of adding graphics and sound to games, to advanced concepts such as the .Net framework and object-oriented programming, this book provides the foundations for a beginner to become a full-fledged...
The second edition of C# and Game Programming offers the same practical, hands-on approach as the first edition to learning the C# language through cl...
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cena:
431,26 |
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Advanced Game Development with Programmable Graphics Hardware
ISBN: 9781568812403 / Angielski / Twarda / 374 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar real-time 3D applications. The authors describe the design of programs and systems that can be used to implement games and other applications whose requirements are to render real-time animation sequences (such as walks through complex scenes) at the high quality now available from GPUs. The text is mainly structured around programming in Cg; but also includes techniques (in C++/OpenGL) that do not map onto GPU hardware. The supplementary CD...
Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar r...
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cena:
718,85 |
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Advanced Global Illumination
ISBN: 9781568813073 / Angielski / Twarda / 394 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and...
This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthes...
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cena:
669,27 |
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Real-Time Volume Graphics
ISBN: 9781568812663 / Angielski / Twarda / 515 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics.
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scien...
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cena:
669,27 |
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Video Games and Interactive Media: A Glimpse at New Digital Entertainment
ISBN: 9781568812977 / Angielski / Miękka / 125 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book explores the development of the video game as a new form of interactive media and a template for future modes of entertainment. While television programs and movies are predominantly passive enterprises, video games engage the audience and provide not only audio-visual stimulation but also an enriching interaction that creates a heightened sense of immersion. Through a detailed discussion of gameplay and game design principles, Natkin explores the nature of this interaction and its impact on the entertainment industry. He explains the developmental process behind game design and the...
This book explores the development of the video game as a new form of interactive media and a template for future modes of entertainment. While televi...
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cena:
247,83 |
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Philosophical Issues in Information Systems
ISBN: 9780748407583 / Angielski / Twarda / 272 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This ground-breaking book represents the work of a variety of researchers in information systems that share a common concern to use philosophical approaches to help solve problems in information systems. It brings together many of the leading researchers in the field and provides a broad-based range of chapters addressing key contemporary issues in the field. It looks at philosophical and social implications of the development of IS, relates these issues to the role IS plays in contemporary business and cultural theory, and discussed IS in a social and philosophical context, rather than...
This ground-breaking book represents the work of a variety of researchers in information systems that share a common concern to use philosophical app...
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cena:
694,06 |
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Essential CG Lighting Techniques with 3ds Max [With DVD]
ISBN: 9780240521176 / Angielski / Miękka / 416 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.
Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamen...
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cena:
185,43 |
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Real-Time Shading
ISBN: 9781568811802 / Angielski / Twarda / 376 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern...
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production anim...
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cena:
718,85 |
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Non-Photorealistic Rendering
ISBN: 9781568811338 / Angielski / Twarda / 286 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book provides an overview of the published research on non-photorealistic rendering in order to categorize and distill the current reaserch into a body of usable techniques. A summary of non-photorealistic rendering algorithms is included.
This book provides an overview of the published research on non-photorealistic rendering in order to categorize and distill the current reaserch into ...
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cena:
346,98 |
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Video-Based Rendering
ISBN: 9781568812441 / Angielski / Twarda / 220 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as computer games, special effects, and interactive TV. This book offers an in-depth introduction to video-based rendering, a rapidly developing new interdisciplinary topic employing techniques from computer graphics, computer vision, and telecommunication...
Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central fo...
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cena:
431,26 |
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Realistic Image Synthesis Using Photon Mapping
ISBN: 9781568811475 / Angielski / Twarda / 208 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, like shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the "bleeding" of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (such as clouds or smoke). This book is a practical guide to photon mapping; it provides the theory and practical insight necessary to implement photon mapping and simulate all types of direct and... Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can si... |
cena:
327,15 |
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Morphs, Mallards & Montages: Computer-Aided Imagination
ISBN: 9781568812311 / Angielski / Miękka / 360 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book is for everyone who's interested in computer graphics and how it can take us on exciting journeys powered by imagination and a love of discovery and invention. Each chapter investigates a unique topic and gives you the tools to continue that exploration on your own. Examine the possibilities of: - Pop-up books and cards - Reconstructing shredded documents - Crop circles - Weaves and Tartans - Morphing images and much more Browse and enjoy the array of visual ideas or roll up your sleeves and write your own code.
This book is for everyone who's interested in computer graphics and how it can take us on exciting journeys powered by imagination and a love of disco...
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cena:
312,28 |
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the game programmer's guide to torque: under the hood of the torque game engine
ISBN: 9781568812847 / Angielski / Miękka / 600 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in making games for fun or profit. It offers step-by-step examples, detailed system descriptions, in-depth references, practical tips, tricks, and more that provide readers all they need to understand the Torque Game Engine. See the Support page on the...
The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines availa...
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cena:
376,73 |
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Ray Tracing from the Ground Up
ISBN: 9781568812724 / Angielski / Twarda / 784 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid of hundreds of diagrams, ray-traced images, and sample code. It is suitable for undergraduate and graduate computer graphics courses and for individual programmers who would like to learn ray tracing.
With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for inte...
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cena:
570,12 |