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NES/Famicom: a visual compendium
ISBN: 9780995658608 / Angielski Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
203,30 |
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Exascale Scientific Applications: Scalability and Performance Portability
ISBN: 9781138197541 / Angielski / Twarda / 582 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book will focus on the development of scalable and performance portable scientific applications for future exascale computer systems. The main body of the book will be a series of chapters that center on the programming practices of application developers to achieve scalability on high-end computer systems while at the same time maintain architectural and performance portability for different computer technologies. Scientific application developers learn best by example, and this book will be designed to provide a wide range of examples of what developers have done and are doing to... This book will focus on the development of scalable and performance portable scientific applications for future exascale computer systems. The main... |
cena:
677,36 |
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Developing Creative Content for Games
ISBN: 9781498777667 / Angielski / Miękka / 296 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation--elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk-reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the...
This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation--el...
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cena:
250,82 |
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Getting Started with Unity 5.x 2D Game Development
ISBN: 9781784397173 / Angielski / Miękka / 478 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas About This Book - Build a complete and exciting 2D Tower Defense game from scratch. - Understand and learn to perform each phase of the game development pipeline - Homework and exercises to improve your skills and take them to the next level Who This Book Is For If you are looking forward to get started with 2D game development, either if you are a newcomer to this world, or you came from 3D games or other game engines, this book is for you. Although there are many references...
Build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas About This Book - Build a compl...
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cena:
228,46 |
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Building a 3D Game with LibGDX
ISBN: 9781785288418 / Angielski / Miękka / 234 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
156,78 |
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Mastering Unity 5.x
ISBN: 9781785880742 / Angielski / Miękka / 592 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine About This Book - Become a Unity master by creating a practical, in-depth game-development project with Unity - Use advanced C# scripting to unlock the complete potential of Unity 5 - Use Version Control to Effectively Manage and Scale your workflow Who This Book Is For If you are a Unity developer who now wants to develop and deploy interesting games by leveraging the new features of Unity 5.x, then this is the book for you. Basic knowledge of C# programming is assumed. What You...
Create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine About This Book - Become a Unity maste...
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cena:
259,82 |
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The Android Game Developer's Handbook
ISBN: 9781785885860 / Angielski / Miękka / 368 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Discover an all in one handbook to developing immersive and cross-platform Android games About This Book Practical tips and tricks to develop powerful Android games Learn to successfully implement microtransactions and monitor the performance of your game once it's out live. Integrate Google's DIY VR tool and Google Cardboard into your games to join in on the VR revolution Who This Book Is For This book is ideal for any game developer, with prior knowledge of developing games in Android. A good understanding of game development and a basic knowledge on Android platform application development...
Discover an all in one handbook to developing immersive and cross-platform Android games About This Book Practical tips and tricks to develop powerful...
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cena:
228,46 |
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Buildbox 2.x Game Development
ISBN: 9781786460301 / Angielski / Miękka / 310 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Build rich, high production value mobile games and distribute them across different platforms with Buildbox About This Book Create captivating 2D & 2.5D (isometric) video games for all platforms Leverage Buildbox to monetize and prepare your games for distribution This step-by-step tutorial will get you generating complex and media rich games with no coding experience Who This Book Is For This book caters to those who have an interest or desire to create their own mobile games either as a hobbyist or who are looking to enhance their skills as a professional games developer. No coding...
Build rich, high production value mobile games and distribute them across different platforms with Buildbox About This Book Create captivating 2D & 2....
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cena:
228,46 |
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Learning AWS Lumberyard Game Development
ISBN: 9781786460868 / Angielski / Miękka / 268 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Create stunning 3D multiplayer games with integrated cloud-based features About This Book Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game This step-by-step practical guide will teach you how to build cross-platform games using Lumberyard Who This Book Is For The book caters for those who have an interest or desire to create their own games, either as a hobbyist or to enhance their skills as a professional games developer. The book requires previous knowledge...
Create stunning 3D multiplayer games with integrated cloud-based features About This Book Build a multiplayer 3D game from scratch using the features ...
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cena:
206,06 |
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Mastering Unity 2D Game Development - Second Edition: Using Unity 5 to develop a retro RPG
ISBN: 9781786463456 / Angielski / Miękka / 506 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
228,46 |
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Beginning C++ Game Programming: Learn C++ from scratch and get started building your very own games
ISBN: 9781786466198 / Angielski / Miękka / 520 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no...
Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while b...
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cena:
259,82 |
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Learning Vulkan: Get introduced to the next generation graphics API-Vulkan
ISBN: 9781786469809 / Angielski / Miękka / 466 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
188,14 |
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Mastering SFML Game Development
ISBN: 9781786469885 / Angielski / Miękka / 442 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Create complex and visually stunning games using all the advanced features available in SFML development About This Book - Build custom tools, designed to work with your specific game. - Use raw modern OpenGL and go beyond SFML. - Revamp your code for better structural design, faster rendering, and flashier graphics. - Use advanced lighting techniques to add that extra touch of sophistication. - Implement a very fast and efficient particle system by using a cache-friendly design. Who This Book Is For This book is ideal for game developers who have some basic knowledge of SFML and also are...
Create complex and visually stunning games using all the advanced features available in SFML development About This Book - Build custom tools, designe...
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cena:
228,46 |
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Augmented Reality Game Development
ISBN: 9781787122888 / Angielski / Miękka / 334 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Create your own augmented reality games from scratch with Unity 5 About This Book - Create your own augmented reality game from scratch and join the virtual reality gaming revolution - Use the latest Unity 5 VR SDK to create pro-level AR games like Pokemon Go - Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Who This Book Is For This book is for those who have a basic knowledge of game development techniques, but no previous knowledge of Unity is required. Some basic programming knowledge would be desirable, but the book is an introduction...
Create your own augmented reality games from scratch with Unity 5 About This Book - Create your own augmented reality game from scratch and join the v...
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cena:
228,46 |
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Instant Windows Powershell 3.0 WMI Starter
ISBN: 9781849689625 / Angielski / Miękka / 66 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
138,85 |
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History of Digital Games: Developments in Art, Design and Interaction
ISBN: 9781138885554 / Angielski / Miękka / 255 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only -when, - but -how- and -why.- Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of... The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding... |
cena:
290,97 |
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Multiplayer Online Games: Origins, Players, and Social Dynamics
ISBN: 9781498767651 / Angielski / Miękka / 166 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Multiplayer Online Games (MOGs) have become a new genre of -play culture, - integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively investigates the technological origins, human factors, and social dynamics of MOGs, including online dating and online gaming; augmented games and virtual reality; serious games; eSports and game streaming; casual and mobile games; and the growth of indie games. MOGs represent a highly sophisticated, networked, multimedia and multimodal Internet technology, which... Multiplayer Online Games (MOGs) have become a new genre of -play culture, - integrating communication and entertainment in a playful, computer-medi... |
cena:
371,24 |
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The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
ISBN: 9781498775502 / Angielski / Miękka / 272 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that it is delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or -serious game-), and meeting their business... Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issu... |
cena:
274,59 |
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Gesture Drawing: A Story-Based Approach
ISBN: 9781498799270 / Angielski / Miękka / 264 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This instructional drawing book is intended to guide the reader through a story-telling based approach to gesture drawing, utilizing different techniques and exercises that encourage and develop creative problem solving as it relates to observational studies. This book clearly outlines a work flow and process with a simple exercise program that encourages the artist to ask questions and create work that engages not only their audience but themselves. Rich illustrations are included throughout that depict this workflow and also different drawing and mark-making techniques, and how to apply... This instructional drawing book is intended to guide the reader through a story-telling based approach to gesture drawing, utilizing different tech... |
cena:
250,82 |
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Situational Game Design
ISBN: 9781138031814 / Angielski / Miękka / 119 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
240,79 |