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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2915

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Introduction to 3D Game Programming with DirectX 12 Frank Luna 9781942270065 Mercury Learning & Information
Introduction to 3D Game Programming with DirectX 12

ISBN: 9781942270065 / Angielski / Miękka / 900 str.

ISBN: 9781942270065/Angielski/Miękka/900 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Frank Luna
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation,...
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. ...
cena: 236,05

Computational Game Dynamics: Principles & Practice Kenwright 9781501018398 Createspace
Computational Game Dynamics: Principles & Practice

ISBN: 9781501018398 / Angielski / Miękka / 110 str.

ISBN: 9781501018398/Angielski/Miękka/110 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Kenwright
Game dynamics has become increasingly important over the past few decades with the growth of computational power and the need to develop more realistic, engaging, and interactive environments. Computational Game Dynamics: Principles & Practice, presents an introduction to dynamic simulations for real-time gaming environments. We show simplified implementation examples in conjunction with key theoretical concepts to help the readers gain a practical understanding, while outlining pitfalls and engineering challenges. The readers are acquainted with basic principles all the way through to...
Game dynamics has become increasingly important over the past few decades with the growth of computational power and the need to develop more realisti...
cena: 165,33

GameSalad Essentials Dequadros, Miguel 9781784391973 Packt Publishing
GameSalad Essentials

ISBN: 9781784391973 / Angielski / Miękka / 154 str.

ISBN: 9781784391973/Angielski/Miękka/154 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Miguel Dequadros
cena: 123,44

Master the Art of Unreal Engine 4: Creating a 3D Point and Click Adventure (Part #1) Ryan Shah Paul Lordofnightmares Alifragis 9781506119045 Createspace
Master the Art of Unreal Engine 4: Creating a 3D Point and Click Adventure (Part #1)

ISBN: 9781506119045 / Angielski / Miękka / 292 str.

ISBN: 9781506119045/Angielski/Miękka/292 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ryan Shah; Paul Lordofnightmares Alifragis
cena: 61,97

Unity 2D Game Development Cookbook Claudio Scoalstici 9781783553594 Packt Publishing
Unity 2D Game Development Cookbook

ISBN: 9781783553594 / Angielski / Miękka / 256 str.

ISBN: 9781783553594/Angielski/Miękka/256 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Claudio Scoalstici
cena: 198,41

Triadic Game Design: Balancing Reality, Meaning and Play Harteveld, Casper 9781447159230 Springer
Triadic Game Design: Balancing Reality, Meaning and Play

ISBN: 9781447159230 / Angielski / Miękka / 316 str.

ISBN: 9781447159230/Angielski/Miękka/316 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Casper Harteveld

Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully.

The reader will be introduced to a design philosophy called "Triadic Game Design."; a theory that all games involve three worlds: the worlds of Reality, Meaning, and Play. Each world is...

Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertain...

cena: 629,80

Learning C++ by Creating Games with UE4: Learn C++ programming with a fun, real-world application that allows you to create your own games! Sherif, William 9781784396572 Packt Publishing
Learning C++ by Creating Games with UE4: Learn C++ programming with a fun, real-world application that allows you to create your own games!

ISBN: 9781784396572 / Angielski / Miękka / 342 str.

ISBN: 9781784396572/Angielski/Miękka/342 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
William Sherif
cena: 224,87

Learning Unreal Engine iOS Game Development A. Moniem, Muhammad 9781784397715 Packt Publishing
Learning Unreal Engine iOS Game Development

ISBN: 9781784397715 / Angielski / Miękka / 212 str.

ISBN: 9781784397715/Angielski/Miękka/212 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Muhammad A. Moniem
cena: 224,87

Evidence-Based Software Engineering and Systematic Reviews David Budgen 9781482228656 Apple Academic Press
Evidence-Based Software Engineering and Systematic Reviews

ISBN: 9781482228656 / Angielski / Twarda / 399 str.

ISBN: 9781482228656/Angielski/Twarda/399 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
David Budgen

In the decade since the idea of adapting the evidence-based paradigm for software engineering was first proposed, it has become a major tool of empirical software engineering. Evidence-Based Software Engineering and Systematic Reviews provides a clear introduction to the use of an evidence-based model for software engineering research and practice.
The book explains the roles of primary studies (experiments, surveys, case studies) as elements of an over-arching evidence model, rather than as disjointed elements in the empirical spectrum. Supplying readers with a clear understanding of...

In the decade since the idea of adapting the evidence-based paradigm for software engineering was first proposed, it has become a major tool of emp...

cena: 568,97

GameMaker Essentials Auckett, Nathan 9781784396121 Packt Publishing
GameMaker Essentials

ISBN: 9781784396121 / Angielski / Miękka / 154 str.

ISBN: 9781784396121/Angielski/Miękka/154 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Nathan Auckett
cena: 123,44

iOS Game Programming Cookbook Birani, Bhanu 9781784398255 Packt Publishing
iOS Game Programming Cookbook

ISBN: 9781784398255 / Angielski / Miękka / 300 str.

ISBN: 9781784398255/Angielski/Miękka/300 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Bhanu Birani; Chhavi Vaishnav
This book is for developers who are willing to explore iOS game programming in depth. Good knowledge level and understanding of iOS game development will be an added advantage. You should already have a working installation of Xcode and Sprite kit.
This book is for developers who are willing to explore iOS game programming in depth. Good knowledge level and understanding of iOS game development w...
cena: 255,74

Corona SDK Mobile Game Development: Beginner's Guide - Second Edition Michelle M 9781783559343 Packt Publishing
Corona SDK Mobile Game Development: Beginner's Guide - Second Edition

ISBN: 9781783559343 / Angielski / Miękka / 372 str.

ISBN: 9781783559343/Angielski/Miękka/372 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michelle M. Fernandez
cena: 255,74

The Gamemaker Standard David Vinciguerra Andrew Howell 9781138856967 Focal Press
The Gamemaker Standard

ISBN: 9781138856967 / Angielski / Twarda / 276 str.

ISBN: 9781138856967/Angielski/Twarda/276 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
David Vinciguerra; Andrew Howell

This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can level up and add advanced options to their games. Readers will also have access to a website containing all the assets and resources to create their games, including sprites and animations, walk-through video tutorials of each lesson and music composed by professional musicians. Also provided are rubrics for...

This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills wi...

cena: 816,35

Learn to Code with Games John M. Quick 9781498704687 AK Peters
Learn to Code with Games

ISBN: 9781498704687 / Angielski / Miękka / 292 str.

ISBN: 9781498704687/Angielski/Miękka/292 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John M. Quick

A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge.

The book employs a unique problem-solving approach to teach you the technical foundations of coding, including data types, variables, functions, and arrays. You will also use techniques such as pseudocode and process mapping to formulate solutions without...

A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a seri...

cena: 247,33

Essential Mathematics for Games and Interactive Applications Lars M. Bishop 9781482250923 A K Peters Ltd
Essential Mathematics for Games and Interactive Applications

ISBN: 9781482250923 / Angielski / Twarda / 624 str.

ISBN: 9781482250923/Angielski/Twarda/624 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Lars M. Bishop

Expert Guidance on the Math Needed for 3D Game Programming
Developed from the authors popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.

New to the Third Edition
Completely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics...

Expert Guidance on the Math Needed for 3D Game Programming
Developed from the authors popular Game Developers Conference (GDC) tutorial...

cena: 593,71

A Practical Guide to Indie Game Marketing Joel Dreskin 9781138801547 Focal Press
A Practical Guide to Indie Game Marketing

ISBN: 9781138801547 / Angielski / Miękka / 170 str.

ISBN: 9781138801547/Angielski/Miękka/170 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Joel Dreskin

Learn how to market for your indie game, even with a small budget and limited resources.

For those who want to earn a regular income from making indie games, marketing can be nearly as vital to the success of the game as the game itself. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your game. With special focus on developers with small budgets and limited staff and resources, this book is packed with recommendations and techniques that you can put to use immediately. As a seasoned marketing professional, author Joel...

Learn how to market for your indie game, even with a small budget and limited resources.

For those who want to earn a regular income from ma...

cena: 237,44

Visual Design Concepts for Mobile Games Chirstopher P. Carman 9781138806924 Taylor & Francis Group
Visual Design Concepts for Mobile Games

ISBN: 9781138806924 / Angielski / Miękka / 128 str.

ISBN: 9781138806924/Angielski/Miękka/128 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Chirstopher P. Carman
cena: 247,33

Becoming a Video Game Artist: From Portfolio Design to Landing the Job Pearl, John 9781138824935 Taylor & Francis Group
Becoming a Video Game Artist: From Portfolio Design to Landing the Job

ISBN: 9781138824935 / Angielski / Miękka / 219 str.

ISBN: 9781138824935/Angielski/Miękka/219 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John Pearl

The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities. Questions are posed to industry professionals throughout each chapter to help with the reader s growth and understanding. Becoming a Video Game Artist is the ultimate roadmap in navigating a career in...

The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains...

cena: 222,59

Successful ScrumButt: Learn to Modify Scrum Project Management for Student and Virtual Teams Dyer, Noah 9781138930988 Taylor & Francis Group
Successful ScrumButt: Learn to Modify Scrum Project Management for Student and Virtual Teams

ISBN: 9781138930988 / Angielski / Miękka / 118 str.

ISBN: 9781138930988/Angielski/Miękka/118 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Noah Dyer

Have you ever seen a promising project get abandoned right when it seemed like it was getting ready to launch, or a project that always seemed like it was going to launch "next month," but took many months or even years before it actually launched? Scrum may be the solution to such woes. It is a project management methodology that, when applied faithfully, will increase the rate at which your project is completed, the enjoyment your team has while working on it, and its commercial success.

Converting to scrum can be a challenge for any team, but it is particularly painful for part...

Have you ever seen a promising project get abandoned right when it seemed like it was getting ready to launch, or a project that always seemed like...

cena: 247,33

Android Programming in a Day!: The Power Guide for Beginners in Android App Programming Sam Key 9781507893746 Createspace
Android Programming in a Day!: The Power Guide for Beginners in Android App Programming

ISBN: 9781507893746 / Angielski / Miękka / 312 str.

ISBN: 9781507893746/Angielski/Miękka/312 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Sam Key
Android Programming In a Day Final Edition The Power Guide for Beginners In Android App Programming Android

Always had a great idea for an app?

Don't think you could ever do one yourself and the cost is too much to put your idea to market

Intimidated with all the technical jargon that comes with programming that is keeping you from developing an app?

You do not need to stay out of android programming anymore This book is for anyone who wants and needs to learn to develop and Android App

Develop an app right from...

Android Programming In a Day Final Edition The Power Guide for Beginners In Android App Programming Android

Always had a great id...

cena: 121,26

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